I think a good idea for 1914 would be to require at least 1 infantry to be stationed in every territory by the end of a power’s turn (the infantry must be from the power controlling. If they don’t, they won’t get the IPCs from this territory. Not only does it potentially make the game more historically accurate (to symbolize the need to keep civilian populations under control during wartime), but it probably also makes the game more balanced, as the Allies will probably be more burdened with this (since they have substantially larger colonial possessions).
Oil Rules
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Since A&A 1914 came out, I’ve been looking to import some of the rules from there into the Global 1940 game. The rule I’ve been eyeing most is the contested territory mainly, but as this is mainly a result of the limited combat rounds I feel it may limit the game too much. That was until I thought this could be a perfect time to implement oil rules! If you used oil to “buy” extra combat rounds as needed, this could simulate supplying your army as they attack. This really allows the use of the contested territory rules without the limiting effects of a hard one-round cap on combat, as well as limit territory exchanges. I thinking something along the lines of:
**Oil Refinery
Cost: 12-15
Move: 0
Attack: 0
Defense: 0 (AA ability)Oil Refinery: Oil refineries give the nation that possesses it 3 oil tokens. These refineries can be built in any land territory you control that can support an oil refinery i.e. a territory such as the Caucasus or Romania (places that had a historical set of oilfields during the conflict); you can only have one per territory.**





