First dream about this game, this morning…
You snuck in and snagged Washington, and I gave up. You built a naval base with an allied power, then snuck in with the other. I guess that’s not possible in classic. And a good thing you don’t have German transports 😮
BotA Rd. 5 (Middle Earth): Narushima vs. P@nther
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Saruman
Saruman buy 1 siegeTower and 1 trolls; Remaining resources: 0 PUs;Combat Move - Saruman
8 urukhais and 1 wizard moved from Isengard to Fangorn
4 raiderss moved from Isengard to Fangorn
2 orcss moved from Isengard to S. DunlandCombat - Saruman
Battle in Fangorn
Saruman attack with 4 raiderss, 8 urukhais and 1 wizard
Elves defend with 8 entss
8 urukhais and 1 wizard retreated to Isengard
Elves win with 3 entss remaining. Battle score for attacker is -16
Casualties for Saruman: 4 raiderss
Casualties for Elves: 5 entss
Battle in S. Dunland
Saruman attack with 2 orcss
Neutral defend with 1 spearInfantry
Saruman win, taking S. Dunland from Neutral with 1 orcs remaining. Battle score for attacker is 0
Casualties for Neutral: 1 spearInfantry
Casualties for Saruman: 1 orcsNon Combat Move - Saruman
Place Units - Saruman
1 siegeTower and 1 trolls placed in IsengardTurn Complete - Saruman
Saruman collect 11 PUs; end with 11 PUs total -
For those interested in this game:
Narushima kindly agreed on playing full dice!
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And it’s worked for me so far! ;)
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Freefolk
Freefolk buy 1 hobbits and 3 lightCavalrys; Remaining resources: 0 PUs;Combat Move - Freefolk
1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
2 hobbitss moved from Shire to Minhiriath
1 archers moved from Breelands to E. Arnor
1 lightCavalry moved from Breelands to E. ArnorCombat - Freefolk
Battle in Minhiriath
Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry
Neutral defend with 1 spearInfantry
Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 1 : 0/3 hits
Neutral roll dice for 1 spearInfantry in Minhiriath, round 1 : 0/1 hits
Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 2 : 0/3 hits
Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 : 1/1 hits
1 hobbits owned by the Freefolk lost in Minhiriath
Freefolk roll dice for 1 archers, 1 hobbits and 1 spearInfantry in Minhiriath, round 3 : 0/3 hits
Neutral roll dice for 1 spearInfantry in Minhiriath, round 3 : 0/1 hits
Freefolk roll dice for 1 archers, 1 hobbits and 1 spearInfantry in Minhiriath, round 4 : 0/3 hits
Neutral roll dice for 1 spearInfantry in Minhiriath, round 4 : 1/1 hits
1 hobbits owned by the Freefolk lost in Minhiriath
Freefolk roll dice for 1 archers and 1 spearInfantry in Minhiriath, round 5 : 2/2 hits
Neutral roll dice for 1 spearInfantry in Minhiriath, round 5 : 0/1 hits
1 spearInfantry owned by the Neutral lost in Minhiriath
Freefolk win, taking Minhiriath from Neutral with 1 archers and 1 spearInfantry remaining. Battle score for attacker is -1
Casualties for Freefolk: 2 hobbitss
Casualties for Neutral: 1 spearInfantry
Battle in E. Arnor
Freefolk attack with 1 archers and 1 lightCavalry
Neutral defend with 1 spearInfantry
Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 1 : 1/2 hits
Neutral roll dice for 1 spearInfantry in E. Arnor, round 1 : 0/1 hits
1 spearInfantry owned by the Neutral lost in E. Arnor
Freefolk win, taking E. Arnor from Neutral with 1 archers and 1 lightCavalry remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantry
2 archerss and 3 spearInfantrys moved from Bree to S. Downs
2 hobbitss moved from Hobbiton to Shire
1 archers and 2 spearInfantrys moved from Fornost to BreelandsPlace Units - Freefolk
3 lightCavalrys placed in Bree
1 hobbits placed in FornostTurn Complete - Freefolk
Freefolk collect 16 PUs; end with 16 PUs totalTerritory Summary for Freefolk :
Minhiriath : 1 flag, 1 archers and 1 spearInfantry
E. Arnor : 1 flag, 1 archers and 1 lightCavalry
Fornost : 1 castle and 1 hobbits
Breelands : 1 archers and 2 spearInfantrys
Bree : 1 castle, 2 fortificationss and 3 lightCavalrys
S. Downs : 2 archerss and 3 spearInfantrys
Shire : 2 hobbitss
Hobbiton : 1 castleProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 16 / 16
Mordor : 20 / 20
Rohan : 18 / 18
Goblins : 12 / 12
Elves : 22 / 22
Haradrim : 18 / 18
Gondor : 33 / 33
Rhun : 12 / 12
Dale : 9 / 9
Khand : 10 / 10
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Mordor
Mordor buy 4 orcss and 1 trolls; Remaining resources: 2 PUs;Combat Move - Mordor
3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood
2 orcss moved from Udun to Dagorlad
Mordor take Dagorlad from Neutral
1 nazgul moved from Barad Dur to Dagorlad
6 orcss moved from Gorgoroth to Minas Morgul
7 orcss moved from Minas Morgul to N. Ithilien
Mordor take N. Ithilien from Gondor
1 orcs moved from Minas Morgul to S. Ithilien
Mordor take S. Ithilien from Gondor
3 siegeTowers moved from Minas Morgul to N. Ithilien
3 siegeTowers moved from Minas Morgul to S. Ithilien
2 trollss moved from Minas Morgul to N. Ithilien
1 trolls moved from Minas Morgul to S. Ithilien
2 nazguls moved from Barad Dur to Minas MorgulCombat - Mordor
Battle in S. Mirkwood
Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
Elves defend with 2 entss and 2 hunterss
Mordor win, taking S. Mirkwood from Elves with 2 orcss, 1 siegeTower and 2 trollss remaining. Battle score for attacker is 5
Casualties for Mordor: 1 orcs
Casualties for Elves: 2 entss and 2 hunterssNon Combat Move - Mordor
1 nazgul moved from Dagorlad to UdunPlace Units - Mordor
3 orcss placed in Dol Goldur
1 orcs and 1 trolls placed in Barad DurTurn Complete - Mordor
Mordor collect 23 PUs; end with 25 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Rohan
Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;Combat Move - Rohan
1 lightCavalry moved from E. Emnet to Anduin East Bank
Rohan take Anduin East Bank from Neutral
1 lightCavalry moved from E. Emnet to Celebran
Rohan take Celebran from NeutralCombat - Rohan
Non Combat Move - Rohan
1 spearInfantry moved from Westfold to Fangorn
2 heavyCavalrys and 6 lightCavalrys moved from E. Emnet to Westfold
1 spearInfantry moved from Helms Deep to Westfold
1 heavyCavalry and 4 spearInfantrys moved from Eastfold to WestfoldPlace Units - Rohan
4 spearInfantrys placed in Eastfold
2 spearInfantrys placed in Helms DeepTurn Complete - Rohan
Rohan collect 20 PUs; end with 20 PUs totalTerritory Summary for Rohan :
Fangorn : 1 spearInfantry
Helms Deep : 1 castle, 6 fortificationss, 2 spearInfantrys and 1 tower
Westfold : 3 heavyCavalrys, 6 lightCavalrys and 5 spearInfantrys
Eastfold : 1 castle, 4 fortificationss and 4 spearInfantrys
Anduin East Bank : 1 flag, 1 lightCavalry
Celebran : 1 flag, 1 lightCavalryProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 16 / 16
Mordor : 23 / 25
Rohan : 20 / 20
Goblins : 12 / 12
Elves : 21 / 22
Haradrim : 18 / 18
Gondor : 31 / 33
Rhun : 12 / 12
Dale : 9 / 9
Khand : 10 / 10
Dwarves : 16 / 16 -
The game wouldn’t let me post this turn, so here it is:
Game History
Round :1
Purchase Units - Goblins
Goblins buy 6 stabberss; Remaining resources: 0 PUs;Combat Move - Goblins
1 wargs moved from Dol Goldur to Rhovanion
Goblins take Rhovanion from Neutral
2 wargss moved from Dol Goldur to Anduin East Bank
1 bats, 5 shooterss, 8 stabberss, 2 trollss and 2 wargss moved from Moria to Drimrill Dale
Goblins take Drimrill Dale from Neutral
1 bats, 2 shooterss, 3 stabberss and 2 wargss moved from N. Caves to Drimrill Dale
1 shooters, 1 stabbers and 1 wargs moved from S. Caves to N. DunlandCombat - Goblins
Battle in Anduin East Bank
Goblins attack with 2 wargss
Rohan defend with 1 lightCavalry
Goblins win, taking Anduin East Bank from Rohan with 1 wargs remaining. Battle score for attacker is -1
Casualties for Rohan: 1 lightCavalry
Casualties for Goblins: 1 wargs
Battle in N. Dunland
Goblins attack with 1 shooters, 1 stabbers and 1 wargs
Neutral defend with 1 spearInfantry
Goblins win, taking N. Dunland from Neutral with 1 shooters and 1 wargs remaining. Battle score for attacker is 1
Casualties for Neutral: 1 spearInfantry
Casualties for Goblins: 1 stabbersNon Combat Move - Goblins
1 wargs moved from Dol Goldur to Drimrill Dale
2 batss moved from Drimrill Dale to MoriaPlace Units - Goblins
6 stabberss placed in MoriaTurn Complete - Goblins
Goblins collect 16 PUs; end with 16 PUs totalAnd now the forum won’t let me attach the turn file… I’ll retry in a few hours.
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Yes, looks like the upload capacity has reached it’s limit (again).
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You can of course send the savegame by email as along as it can’t be uploaded here. Or just wait - I will not be able to move until late this evening (if ever today).
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Here it is.
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Elves
Elves buy 5 hobbitss and 3 hunterss; Remaining resources: 0 PUs;Combat Move - Elves
1 hunters moved from Lorien to Anduin East Bank
2 eagless moved from Lorien to Anduin East Bank
1 eagles moved from W. Mirkwood to Anduin East Bank
1 eagles moved from E. Mirkwood to Anduin East Bank
1 ents moved from W. Mirkwood to Gladden
Elves take Gladden from Neutral
2 wizards moved from Rivendell to Cardolan
6 hunterss moved from Rivendell to Cardolan
1 hobbits moved from Rivendell to Eregion
Elves take Eregion from Neutral
1 ents moved from High Mirkwood to Carrock
Elves take Carrock from NeutralCombat - Elves
Battle in Anduin East Bank
Elves attack with 4 eagless and 1 hunters
Goblins defend with 1 wargs
Elves roll dice for 4 eagless and 1 hunters in Anduin East Bank, round 1 : 1/5 hits
Goblins roll dice for 1 wargs in Anduin East Bank, round 1 : 0/1 hits
1 wargs owned by the Goblins lost in Anduin East Bank
Elves win, taking Anduin East Bank from Goblins with 4 eagless and 1 hunters remaining. Battle score for attacker is 5
Casualties for Goblins: 1 wargs
Battle in Cardolan
Elves attack with 6 hunterss and 2 wizards
Neutral defend with 1 spearInfantry
Elves roll dice for 6 hunterss and 2 wizards in Cardolan, round 1 : 2/8 hits
Neutral roll dice for 1 spearInfantry in Cardolan, round 1 : 0/1 hits
1 spearInfantry owned by the Neutral lost in Cardolan
Elves win, taking Cardolan from Neutral with 6 hunterss and 2 wizards remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearInfantryNon Combat Move - Elves
2 hunterss moved from Lorien to Celebran
3 hunterss moved from Lorien to Gladden
2 wizards moved from Lorien to Gladden
6 hunterss and 2 wizards moved from High Mirkwood to Gladden
2 hunterss moved from N. Mirkwood to Gladden
1 ents moved from E. Mirkwood to W. Mirkwood
1 ents moved from N. Mirkwood to W. Mirkwood
4 eagless moved from Anduin East Bank to W. Mirkwood
3 entss moved from Fangorn to CelebranPlace Units - Elves
5 hobbitss and 3 hunterss placed in RivendellTurn Complete - Elves
Elves collect 26 PUs; end with 26 PUs totalTerritory Summary for Elves :
Rivendell : 1 castle, 12 fortificationss, 5 hobbitss, 3 hunterss and 2 towers
High Mirkwood : 1 castle, 2 fortificationss and 1 tower
W. Mirkwood : 4 eagless and 2 entss
Lorien : 1 castle and 3 towers
Anduin East Bank : 1 flag, 1 hunters
Gladden : 1 flag, 1 ents, 11 hunterss and 4 wizards
Carrock : 1 flag, 1 ents
Celebran : 3 entss and 2 hunterss
Eregion : 1 flag, 1 hobbits
Cardolan : 1 flag, 6 hunterss and 2 wizardsProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 16 / 16
Mordor : 23 / 25
Rohan : 19 / 20
Goblins : 15 / 16
Elves : 26 / 26
Haradrim : 18 / 18
Gondor : 31 / 33
Rhun : 12 / 12
Dale : 9 / 9
Khand : 10 / 10
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Haradrim
Haradrim buy 2 galleons and 1 raft; Remaining resources: 0 PUs;Combat Move - Haradrim
4 galleons moved from Bay of Harad to Umbar Peninsula Coast
1 galleon moved from Harnen to Umbar Peninsula Coast
3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar
2 oliphants moved from Harad Road to S. Gondor
4 spearInfantrys moved from Harad Road to S. Ithilien
4 corsairss moved from Minas Morgul to S. IthilienCombat - Haradrim
Battle in S. Gondor
Haradrim attack with 2 oliphants
Gondor defend with 1 spearInfantry
Haradrim win, taking S. Gondor from Gondor with 2 oliphants remaining. Battle score for attacker is 3
Casualties for Gondor: 1 spearInfantryNon Combat Move - Haradrim
Place Units - Haradrim
2 galleons and 1 raft placed in Bay of HaradTurn Complete - Haradrim
Haradrim collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Gondor
Gondor buy 9 rafts and 5 spearInfantrys; Remaining resources: 0 PUs;Non Combat Move - Gondor
10 undeads moved from Paths of the Dead to Lamedon
2 heavyCavalrys and 2 spearInfantrys moved from E. Osg. to W. Osg.
3 heavyCavalrys moved from Minas Tirith to W. Osg.
3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Lossarnach
3 spearInfantrys and 1 towerGuard moved from Andrast to Lefnui
3 spearInfantrys moved from Anfalas to Morthond
2 galleons and 3 spearInfantrys moved from Morthond to Anduin Mouth
1 spearInfantry moved from Tolfolas to Anduin Mouth
2 galleons, 3 spearInfantrys and 1 towerGuard moved from Lefnui to Morthond
2 galleons moved from S. Gondor Coast to Morthond
1 caravel moved from S. Gondor Coast to S. W. Central Sea Zone
1 caravel moved from S. Gondor Coast to N. W. Central Sea Zone
1 galleon moved from Gilrain to Morthond
1 spearInfantry moved from Belfalas to Gilrain
1 galleon and 1 spearInfantry moved from Gilrain to Anduin Mouth
3 heavyCavalrys moved from Anfalas to Lebennin
3 spearInfantrys and 1 towerGuard moved from Morthond to Lebennin
5 spearInfantrys moved from Anduin Mouth to W. Osg.Place Units - Gondor
2 rafts placed in Anduin Mouth
2 rafts placed in Anduin Mouth
3 rafts placed in Morthond
1 raft placed in Andrast Coast
1 raft placed in Lefnui
5 spearInfantrys placed in Minas TirithTurn Complete - Gondor
Gondor collect 30 PUs; end with 30 PUs totalTerritory Summary for Gondor :
E. Osg. : 1 castle and 1 spearInfantry
W. Osg. : 1 castle, 5 heavyCavalrys, 9 spearInfantrys and 2 trebuches
Minas Tirith : 1 castle, 7 fortificationss, 5 spearInfantrys and 4 towers
Lossarnach : 3 spearInfantrys, 4 towerGuards and 3 trebuches
Lebennin : 3 heavyCavalrys, 3 spearInfantrys and 1 towerGuard
Lamedon : 10 undeads
Anfalas : 1 castle and 3 fortificationss
Andrast : 1 castle and 4 fortificationss
Anduin Mouth : 3 galleons and 4 rafts
Lefnui : 1 raft
Morthond : 5 galleons and 3 rafts
Andrast Coast : 1 raft
S. W. Central Sea Zone : 1 caravel
N. W. Central Sea Zone : 1 caravelProduction/PUs Summary :
Saruman : 11 / 11
Freefolk : 16 / 16
Mordor : 23 / 25
Rohan : 19 / 20
Goblins : 15 / 16
Elves : 26 / 26
Haradrim : 19 / 19
Gondor : 30 / 30
Rhun : 12 / 12
Dale : 9 / 9
Khand : 10 / 10
Dwarves : 16 / 16 -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Rhun
Rhun buy 1 spearInfantry and 1 warWagon; Remaining resources: 1 PUs;Combat Move - Rhun
1 spearInfantry moved from Rhun to E. Rhovanion
Rhun take E. Rhovanion from Neutral
4 chariotArcherss, 6 spearInfantrys and 2 warChariots moved from N. Rhun to Iron Hills
1 spearInfantry moved from Rhun to Celduin
1 chariotArchers moved from Rhun to Celduin
1 chariotArchers moved from Rhun to Celduin
2 spearInfantrys moved from S. Rhun to S. E. Rhovanion
Rhun take S. E. Rhovanion from Neutral
3 chariotArcherss moved from S. Rhun to S. Rhovanion
Rhun take S. Rhovanion from Neutral
2 warChariots moved from Udun to S. RhovanionCombat - Rhun
Battle in Iron Hills
Rhun attack with 4 chariotArcherss, 6 spearInfantrys and 2 warChariots
Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
Rhun win, taking Iron Hills from Dwarves with 4 chariotArcherss, 4 spearInfantrys and 2 warChariots remaining. Battle score for attacker is 24
Casualties for Rhun: 2 spearInfantrys
Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationss
Battle in Celduin
Rhun attack with 2 chariotArcherss and 1 spearInfantry
Neutral defend with 1 spearInfantry
Rhun win, taking Celduin from Neutral with 2 chariotArcherss remaining. Battle score for attacker is 0
Casualties for Rhun: 1 spearInfantry
Casualties for Neutral: 1 spearInfantryNon Combat Move - Rhun
Place Units - Rhun
1 spearInfantry and 1 warWagon placed in RhunTurn Complete - Rhun
Rhun collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Dale
Dale buy 2 lightCavalrys; Remaining resources: 1 PUs;Combat Move - Dale
1 heavyCavalry moved from N. Dale to N. Rhun
Dale take N. Rhun from Rhun
1 heavyCavalry moved from N. Rhun to N. DaleCombat - Dale
Non Combat Move - Dale
1 spearInfantry moved from N. Dale to N. Rhun
1 archers moved from S. Dale to N. Dale
1 spearInfantry moved from N. Dale to S. Dale
3 archerss and 3 spearInfantrys moved from Lake Town to N. DalePlace Units - Dale
2 lightCavalrys placed in Lake TownTurn Complete - Dale
Dale collect 12 PUs; end with 13 PUs totalTerritory Summary for Dale :
N. Rhun : 1 flag, 1 spearInfantry
S. Dale : 1 spearInfantry
N. Dale : 4 archerss, 1 heavyCavalry and 3 spearInfantrys
Lake Town : 1 castle, 4 fortificationss and 2 lightCavalrys -
:wink:
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Hello? Are you still playing?
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I am, sorry about that. Turn coming up.
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TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Khand
Khand buy 2 trebuches; Remaining resources: 2 PUs;Combat Move - Khand
3 raiderss moved from S. Khand to Khand
2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road
2 raiderCavalrys and 1 warWolves moved from Harad Road to S. IthilienNon Combat Move - Khand
Place Units - Khand
2 trebuches placed in KhandTurn Complete - Khand
Khand collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :1
Purchase Units - Dwarves
Dwarves buy 2 axeInfantrys and 1 zepplin; Remaining resources: 0 PUs;Non Combat Move - Dwarves
6 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. DalePlace Units - Dwarves
2 axeInfantrys and 1 zepplin placed in Lonely Mtn.Turn Complete - Dwarves
Dwarves collect 12 PUs; end with 12 PUs total
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