TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Purchase Units - Haradrim
Haradrim buy 6 spearInfantrys; Remaining resources: 1 PUs;
Combat Move - Haradrim
4 galleons moved from S. E. Central Sea Zone to Umbar Coast
3 corsairss and 13 spearInfantrys moved from Umbar Peninsula to Umbar Coast
3 corsairss, 8 galleons and 13 spearInfantrys moved from Umbar Coast to Harnen
3 corsairss and 13 spearInfantrys moved from Harnen to Harad Road
3 rafts moved from Umbar Peninsula Coast to Umbar Coast
2 spearInfantrys and 3 trebuches moved from City of Corsairs to Umbar
2 caravels and 3 galleons moved from N. E. Central Sea Zone to Umbar Coast
1 raft moved from S. E. Central Sea Zone to Umbar Coast
1 oliphant moved from Khand to Harad Road
Combat - Haradrim
Battle in Harad Road
Haradrim attack with 3 corsairss, 1 oliphant and 13 spearInfantrys
Gondor defend with 8 heavyCavalrys, 6 spearInfantrys, 8 towerGuards and 5 trebuches
Units damaged: 1 oliphant owned by the Haradrim
Gondor win with 8 heavyCavalrys and 7 towerGuards remaining. Battle score for attacker is -21
Casualties for Haradrim: 3 corsairss, 1 oliphant and 13 spearInfantrys
Casualties for Gondor: 6 spearInfantrys, 1 towerGuard and 5 trebuches
Non Combat Move - Haradrim
Place Units - Haradrim
6 spearInfantrys placed in City of Corsairs
Turn Complete - Haradrim
Haradrim collect 17 PUs; end with 18 PUs total