You would see it plainly if we were playing face to face, so as a courtesy (and is in the game notes) :
There is 1 AA gun left in the box.
OK. It was desperate, but the gods of war definitely don’t favour the braves.
Well, your gods favoured the Rhuns… and mine the Gondors. ;-)
I need to pray to the dice, then, they’re the real decision-makers!
Game History
Round :5
Purchase Units - Dwarves
Turning on Edit Mode
EDIT: Removing units owned by Gondor from Harad Road: 2 spearInfantrys
EDIT: Adding units owned by Gondor to Harad Road: 2 towerGuards
EDIT: Turning off Edit Mode
Dwarves buy 4 fortificationss and 1 phalanx; Remaining resources: 0 PUs;
Combat Move - Dwarves
1 axeInfantry moved from Lonely Mtn. to N. Dale
1 cannon moved from Lonely Mtn. to N. Dale
1 zepplin moved from Lonely Mtn. to N. Dale
Combat - Dwarves
Battle in N. Dale
Dwarves attack with 1 axeInfantry, 1 cannon and 1 zepplin
Rhun defend with 1 spearInfantry
Dwarves win, taking N. Dale from Rhun with 1 axeInfantry and 1 zepplin remaining. Battle score for attacker is -2
Casualties for Rhun: 1 spearInfantry
Casualties for Dwarves: 1 cannon
Non Combat Move - Dwarves
1 zepplin moved from N. Dale to Lonely Mtn.
Place Units - Dwarves
4 fortificationss and 1 phalanx placed in Lonely Mtn.
Turn Complete - Dwarves
Dwarves collect 14 PUs; end with 14 PUs total
I need to pray to the dice, then, they’re the real decision-makers!
That’s exactly what I do ;-)
File per email.
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Purchase Units - Saruman
Saruman buy 8 fortificationss; Remaining resources: 1 PUs;
Combat Move - Saruman
2 siegeTowers and 2 urukhais moved from Isengard to Fangorn
2 siegeTowers and 2 urukhais moved from Isengard to Fangorn
Combat - Saruman
Battle in Fangorn
Saruman attack with 4 siegeTowers and 4 urukhais
Gondor defend with 6 spearInfantrys
3 siegeTowers and 4 urukhais retreated to Isengard
Elves win with 4 spearInfantrys remaining. Battle score for attacker is 2
Casualties for Gondor: 2 spearInfantrys
Casualties for Saruman: 1 siegeTower
Non Combat Move - Saruman
Place Units - Saruman
8 fortificationss placed in Isengard
Turn Complete - Saruman
Saruman collect 10 PUs; end with 11 PUs total
Hey, it’s working again!
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Purchase Units - Freefolk
Freefolk buy 5 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;
Combat Move - Freefolk
1 hobbits and 2 lightCavalrys moved from Enedwaith to Angren Bank
3 lightCavalrys moved from Tharbad to Angren Bank
9 lightCavalrys moved from Gladden to Celduin
Elves take S. Mirkwood from Mordor
Freefolk take Rhovanion from Goblins
Combat - Freefolk
Battle in Angren Bank
Freefolk attack with 1 hobbits and 5 lightCavalrys
Neutral defend with 1 spearInfantry
Freefolk win, taking Angren Bank from Neutral with 5 lightCavalrys remaining. Battle score for attacker is 1
Casualties for Freefolk: 1 hobbits
Casualties for Neutral: 1 spearInfantry
Battle in Celduin
Freefolk attack with 9 lightCavalrys
Mordor defend with 1 nazgul
Freefolk win, taking Celduin from Rhun with 9 lightCavalrys remaining. Battle score for attacker is 27
Casualties for Mordor: 1 nazgul
Non Combat Move - Freefolk
1 hobbits moved from Shire to Minhiriath
4 archerss and 4 spearInfantrys moved from Tharbad to N. Enedwaith
1 lightCavalry moved from Hobbiton to N. Enedwaith
1 lightCavalry moved from Cardolan to Moria
2 lightCavalrys moved from Bree to Eregion
1 lightCavalry moved from Moria to Celebran
1 spearInfantry moved from S. Caves to Celebran
1 hobbits moved from S. Caves to Celebran
1 lightCavalry moved from Bree to Eregion
Place Units - Freefolk
1 lightCavalry and 1 spearInfantry placed in S. Caves
2 lightCavalrys placed in Tharbad
2 lightCavalrys placed in Bree
Turn Complete - Freefolk
Freefolk collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Purchase Units - Mordor
Mordor buy 4 towers; Remaining resources: 2 PUs;
Combat Move - Mordor
Combat - Mordor
Place Units - Mordor
4 towers placed in Dol Goldur
Turn Complete - Mordor
Mordor collect 20 PUs; end with 22 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Purchase Units - Rohan
Rohan buy 4 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;
Combat Move - Rohan
1 lightCavalry moved from S. Brown Lands to N. Brown Lands
Rohan take N. Brown Lands from Saruman
1 lightCavalry moved from N. Brown Lands to S. Rhovanion
Rohan take S. Rhovanion from Rhun
1 lightCavalry moved from S. Rhovanion to S. E. Rhovanion
Rohan take S. E. Rhovanion from Rhun
1 lightCavalry moved from S. Brown Lands to S. Rhovanion
1 lightCavalry moved from S. Rhovanion to S. Rhun
Rohan take S. Rhun from Rhun
1 lightCavalry moved from S. Rhun to S. E. Rhovanion
2 lightCavalrys moved from S. Brown Lands to S. E. Rhovanion
5 lightCavalrys moved from S. Brown Lands to S. E. Rhovanion
Combat - Rohan
Non Combat Move - Rohan
1 heavyCavalry moved from S. Brown Lands to Westfold
1 spearInfantry moved from Westfold to S. Dunland
1 lightCavalry moved from S. Dunland to E. Emnet
2 spearInfantrys moved from Helms Deep to Westfold
3 trebuches moved from Helms Deep to Westfold
1 spearInfantry moved from Westfold to Fangorn
Place Units - Rohan
1 spearInfantry placed in Eastfold
4 lightCavalrys placed in Helms Deep
Turn Complete - Rohan
Rohan collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Turn Complete - Goblins
Elves to follow later (I’m watching Champions League) :-)
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Purchase Units - Elves
Elves buy 1 griffin and 8 hunterss; Remaining resources: 0 PUs;
Non Combat Move - Elves
1 hobbits moved from Celebran to Fangorn
1 hobbits moved from S. Caves to Celebran
1 hobbits moved from Anduin West Bank to Carrock
1 hobbits moved from N. Caves to Anduin West Bank
1 hobbits moved from Gladden to S. Mirkwood
10 hobbitss moved from Drimrill Dale to Gladden
1 hobbits moved from Drimrill Dale to Gladden
3 entss moved from Drimrill Dale to Gladden
13 hobbitss moved from Moria to Drimrill Dale
1 griffin and 2 hunterss moved from Lorien to Gladden
3 hunterss moved from Carrock to High Mirkwood
1 hunters moved from Gladden to High Mirkwood
1 hunters moved from Lonely Mtn. to High Mirkwood
1 hobbits moved from N. Caves to Drimrill Dale
Place Units - Elves
1 griffin and 3 hunterss placed in Lorien
2 hunterss placed in N. Caves
3 hunterss placed in Moria
Turn Complete - Elves
Elves collect 40 PUs; end with 40 PUs total
I’m going to attack Harad Road again with Haradrim, do you want OOL?
Yes please. But it depends on how many hits you score.
I need to know the attacking and defending units then.
I will be home in about 2 hours (in case you prefer to wait).
OK I’m home… let’s rumble…
Test summary from TripleA, engine version: 1.6.1.4, time: 19:36:10
I’m using a different computer.
OK, here we go (hope you’re still here).
A nice 5 hits to begin with -probably won’t much farther, if at all).
I’m atacking with 13 spear infantries, 3 corsairs and 1 elephant.
Take out 4 Spear Infantries and 1 Trebuche