Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
OK. It was desperate, but the gods of war definitely don’t favour the braves.
Well, your gods favoured the Rhuns… and mine the Gondors. ;-)
I need to pray to the dice, then, they’re the real decision-makers!
Game History
Round :5
Purchase Units - Dwarves
Turning on Edit Mode
EDIT: Removing units owned by Gondor from Harad Road: 2 spearInfantrys
EDIT: Adding units owned by Gondor to Harad Road: 2 towerGuards
EDIT: Turning off Edit Mode
Dwarves buy 4 fortificationss and 1 phalanx; Remaining resources: 0 PUs;
Combat Move - Dwarves
1 axeInfantry moved from Lonely Mtn. to N. Dale
1 cannon moved from Lonely Mtn. to N. Dale
1 zepplin moved from Lonely Mtn. to N. Dale
Combat - Dwarves
Battle in N. Dale
Dwarves attack with 1 axeInfantry, 1 cannon and 1 zepplin
Rhun defend with 1 spearInfantry
Dwarves win, taking N. Dale from Rhun with 1 axeInfantry and 1 zepplin remaining. Battle score for attacker is -2
Casualties for Rhun: 1 spearInfantry
Casualties for Dwarves: 1 cannon
Non Combat Move - Dwarves
1 zepplin moved from N. Dale to Lonely Mtn.
Place Units - Dwarves
4 fortificationss and 1 phalanx placed in Lonely Mtn.
Turn Complete - Dwarves
Dwarves collect 14 PUs; end with 14 PUs total
I need to pray to the dice, then, they’re the real decision-makers!
That’s exactly what I do ;-)
File per email.
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Purchase Units - Saruman
Saruman buy 8 fortificationss; Remaining resources: 1 PUs;
Combat Move - Saruman
2 siegeTowers and 2 urukhais moved from Isengard to Fangorn
2 siegeTowers and 2 urukhais moved from Isengard to Fangorn
Combat - Saruman
Battle in Fangorn
Saruman attack with 4 siegeTowers and 4 urukhais
Gondor defend with 6 spearInfantrys
3 siegeTowers and 4 urukhais retreated to Isengard
Elves win with 4 spearInfantrys remaining. Battle score for attacker is 2
Casualties for Gondor: 2 spearInfantrys
Casualties for Saruman: 1 siegeTower
Non Combat Move - Saruman
Place Units - Saruman
8 fortificationss placed in Isengard
Turn Complete - Saruman
Saruman collect 10 PUs; end with 11 PUs total
Hey, it’s working again!
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Purchase Units - Freefolk
Freefolk buy 5 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;
Combat Move - Freefolk
1 hobbits and 2 lightCavalrys moved from Enedwaith to Angren Bank
3 lightCavalrys moved from Tharbad to Angren Bank
9 lightCavalrys moved from Gladden to Celduin
Elves take S. Mirkwood from Mordor
Freefolk take Rhovanion from Goblins
Combat - Freefolk
Battle in Angren Bank
Freefolk attack with 1 hobbits and 5 lightCavalrys
Neutral defend with 1 spearInfantry
Freefolk win, taking Angren Bank from Neutral with 5 lightCavalrys remaining. Battle score for attacker is 1
Casualties for Freefolk: 1 hobbits
Casualties for Neutral: 1 spearInfantry
Battle in Celduin
Freefolk attack with 9 lightCavalrys
Mordor defend with 1 nazgul
Freefolk win, taking Celduin from Rhun with 9 lightCavalrys remaining. Battle score for attacker is 27
Casualties for Mordor: 1 nazgul
Non Combat Move - Freefolk
1 hobbits moved from Shire to Minhiriath
4 archerss and 4 spearInfantrys moved from Tharbad to N. Enedwaith
1 lightCavalry moved from Hobbiton to N. Enedwaith
1 lightCavalry moved from Cardolan to Moria
2 lightCavalrys moved from Bree to Eregion
1 lightCavalry moved from Moria to Celebran
1 spearInfantry moved from S. Caves to Celebran
1 hobbits moved from S. Caves to Celebran
1 lightCavalry moved from Bree to Eregion
Place Units - Freefolk
1 lightCavalry and 1 spearInfantry placed in S. Caves
2 lightCavalrys placed in Tharbad
2 lightCavalrys placed in Bree
Turn Complete - Freefolk
Freefolk collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Purchase Units - Mordor
Mordor buy 4 towers; Remaining resources: 2 PUs;
Combat Move - Mordor
Combat - Mordor
Place Units - Mordor
4 towers placed in Dol Goldur
Turn Complete - Mordor
Mordor collect 20 PUs; end with 22 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Purchase Units - Rohan
Rohan buy 4 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs;
Combat Move - Rohan
1 lightCavalry moved from S. Brown Lands to N. Brown Lands
Rohan take N. Brown Lands from Saruman
1 lightCavalry moved from N. Brown Lands to S. Rhovanion
Rohan take S. Rhovanion from Rhun
1 lightCavalry moved from S. Rhovanion to S. E. Rhovanion
Rohan take S. E. Rhovanion from Rhun
1 lightCavalry moved from S. Brown Lands to S. Rhovanion
1 lightCavalry moved from S. Rhovanion to S. Rhun
Rohan take S. Rhun from Rhun
1 lightCavalry moved from S. Rhun to S. E. Rhovanion
2 lightCavalrys moved from S. Brown Lands to S. E. Rhovanion
5 lightCavalrys moved from S. Brown Lands to S. E. Rhovanion
Combat - Rohan
Non Combat Move - Rohan
1 heavyCavalry moved from S. Brown Lands to Westfold
1 spearInfantry moved from Westfold to S. Dunland
1 lightCavalry moved from S. Dunland to E. Emnet
2 spearInfantrys moved from Helms Deep to Westfold
3 trebuches moved from Helms Deep to Westfold
1 spearInfantry moved from Westfold to Fangorn
Place Units - Rohan
1 spearInfantry placed in Eastfold
4 lightCavalrys placed in Helms Deep
Turn Complete - Rohan
Rohan collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Turn Complete - Goblins
Elves to follow later (I’m watching Champions League) :-)
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round :6
Purchase Units - Elves
Elves buy 1 griffin and 8 hunterss; Remaining resources: 0 PUs;
Non Combat Move - Elves
1 hobbits moved from Celebran to Fangorn
1 hobbits moved from S. Caves to Celebran
1 hobbits moved from Anduin West Bank to Carrock
1 hobbits moved from N. Caves to Anduin West Bank
1 hobbits moved from Gladden to S. Mirkwood
10 hobbitss moved from Drimrill Dale to Gladden
1 hobbits moved from Drimrill Dale to Gladden
3 entss moved from Drimrill Dale to Gladden
13 hobbitss moved from Moria to Drimrill Dale
1 griffin and 2 hunterss moved from Lorien to Gladden
3 hunterss moved from Carrock to High Mirkwood
1 hunters moved from Gladden to High Mirkwood
1 hunters moved from Lonely Mtn. to High Mirkwood
1 hobbits moved from N. Caves to Drimrill Dale
Place Units - Elves
1 griffin and 3 hunterss placed in Lorien
2 hunterss placed in N. Caves
3 hunterss placed in Moria
Turn Complete - Elves
Elves collect 40 PUs; end with 40 PUs total
I’m going to attack Harad Road again with Haradrim, do you want OOL?
Yes please. But it depends on how many hits you score.
I need to know the attacking and defending units then.
I will be home in about 2 hours (in case you prefer to wait).
OK I’m home… let’s rumble…
Test summary from TripleA, engine version: 1.6.1.4, time: 19:36:10
I’m using a different computer.
OK, here we go (hope you’re still here).
A nice 5 hits to begin with -probably won’t much farther, if at all).
I’m atacking with 13 spear infantries, 3 corsairs and 1 elephant.
Take out 4 Spear Infantries and 1 Trebuche