BotA Rd. 5 (Middle Earth): Narushima vs. P@nther


  • Setup


  • Test summary from TripleA, engine version: 1.6.1.4, time: 10:39:27


  • Start file


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Saruman
                Saruman buy 1 siegeTower and 1 trolls; Remaining resources: 0 PUs;

    Combat Move - Saruman
                8 urukhais and 1 wizard moved from Isengard to Fangorn
                4 raiderss moved from Isengard to Fangorn
                2 orcss moved from Isengard to S. Dunland

    Combat - Saruman
                Battle in Fangorn
                    Saruman attack with 4 raiderss, 8 urukhais and 1 wizard
                    Elves defend with 8 entss
                    8 urukhais and 1 wizard retreated to Isengard
                    Elves win with 3 entss remaining. Battle score for attacker is -16
                    Casualties for Saruman: 4 raiderss
                    Casualties for Elves: 5 entss
                Battle in S. Dunland
                    Saruman attack with 2 orcss
                    Neutral defend with 1 spearInfantry
                    Saruman win, taking S. Dunland from Neutral with 1 orcs remaining. Battle score for attacker is 0
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Saruman: 1 orcs

    Non Combat Move - Saruman

    Place Units - Saruman
                1 siegeTower and 1 trolls placed in Isengard

    Turn Complete - Saruman
                Saruman collect 11 PUs; end with 11 PUs total


  • For those interested in this game:

    Narushima kindly agreed on playing full dice!


  • And it’s worked for me so far! ;)


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Freefolk
                Freefolk buy 1 hobbits and 3 lightCavalrys; Remaining resources: 0 PUs;

    Combat Move - Freefolk
                1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
                2 hobbitss moved from Shire to Minhiriath
                1 archers moved from Breelands to E. Arnor
                1 lightCavalry moved from Breelands to E. Arnor

    Combat - Freefolk
                Battle in Minhiriath
                    Freefolk attack with 1 archers, 2 hobbitss and 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 1 :  0/3 hits
                        Neutral roll dice for 1 spearInfantry in Minhiriath, round 1 :  0/1 hits
                        Freefolk roll dice for 1 archers, 2 hobbitss and 1 spearInfantry in Minhiriath, round 2 :  0/3 hits
                        Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 :  1/1 hits
                        1 hobbits owned by the Freefolk lost in Minhiriath
                        Freefolk roll dice for 1 archers, 1 hobbits and 1 spearInfantry in Minhiriath, round 3 :  0/3 hits
                        Neutral roll dice for 1 spearInfantry in Minhiriath, round 3 :  0/1 hits
                        Freefolk roll dice for 1 archers, 1 hobbits and 1 spearInfantry in Minhiriath, round 4 :  0/3 hits
                        Neutral roll dice for 1 spearInfantry in Minhiriath, round 4 :  1/1 hits
                        1 hobbits owned by the Freefolk lost in Minhiriath
                        Freefolk roll dice for 1 archers and 1 spearInfantry in Minhiriath, round 5 :  2/2 hits
                        Neutral roll dice for 1 spearInfantry in Minhiriath, round 5 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in Minhiriath
                    Freefolk win, taking Minhiriath from Neutral with 1 archers and 1 spearInfantry remaining. Battle score for attacker is -1
                    Casualties for Freefolk: 2 hobbitss
                    Casualties for Neutral: 1 spearInfantry
                Battle in E. Arnor
                    Freefolk attack with 1 archers and 1 lightCavalry
                    Neutral defend with 1 spearInfantry
                        Freefolk roll dice for 1 archers and 1 lightCavalry in E. Arnor, round 1 :  1/2 hits
                        Neutral roll dice for 1 spearInfantry in E. Arnor, round 1 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in E. Arnor
                    Freefolk win, taking E. Arnor from Neutral with 1 archers and 1 lightCavalry remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry
                2 archerss and 3 spearInfantrys moved from Bree to S. Downs
                2 hobbitss moved from Hobbiton to Shire
                1 archers and 2 spearInfantrys moved from Fornost to Breelands

    Place Units - Freefolk
                3 lightCavalrys placed in Bree
                1 hobbits placed in Fornost

    Turn Complete - Freefolk
                Freefolk collect 16 PUs; end with 16 PUs total

    Territory Summary for Freefolk :

    Minhiriath : 1 flag, 1 archers and 1 spearInfantry
        E. Arnor : 1 flag, 1 archers and 1 lightCavalry
        Fornost : 1 castle and 1 hobbits
        Breelands : 1 archers and 2 spearInfantrys
        Bree : 1 castle, 2 fortificationss and 3 lightCavalrys
        S. Downs : 2 archerss and 3 spearInfantrys
        Shire : 2 hobbitss
        Hobbiton : 1 castle

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 16 / 16
        Mordor : 20 / 20
        Rohan : 18 / 18
        Goblins : 12 / 12
        Elves : 22 / 22
        Haradrim : 18 / 18
        Gondor : 33 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Mordor
                Mordor buy 4 orcss and 1 trolls; Remaining resources: 2 PUs;

    Combat Move - Mordor
                3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood
                2 orcss moved from Udun to Dagorlad
                      Mordor take Dagorlad from Neutral
                1 nazgul moved from Barad Dur to Dagorlad
                6 orcss moved from Gorgoroth to Minas Morgul
                7 orcss moved from Minas Morgul to N. Ithilien
                      Mordor take N. Ithilien from Gondor
                1 orcs moved from Minas Morgul to S. Ithilien
                      Mordor take S. Ithilien from Gondor
                3 siegeTowers moved from Minas Morgul to N. Ithilien
                3 siegeTowers moved from Minas Morgul to S. Ithilien
                2 trollss moved from Minas Morgul to N. Ithilien
                1 trolls moved from Minas Morgul to S. Ithilien
                2 nazguls moved from Barad Dur to Minas Morgul

    Combat - Mordor
                Battle in S. Mirkwood
                    Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
                    Elves defend with 2 entss and 2 hunterss
                    Mordor win, taking S. Mirkwood from Elves with 2 orcss, 1 siegeTower and 2 trollss remaining. Battle score for attacker is 5
                    Casualties for Mordor: 1 orcs
                    Casualties for Elves: 2 entss and 2 hunterss

    Non Combat Move - Mordor
                1 nazgul moved from Dagorlad to Udun

    Place Units - Mordor
                3 orcss placed in Dol Goldur
                1 orcs and 1 trolls placed in Barad Dur

    Turn Complete - Mordor
                Mordor collect 23 PUs; end with 25 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Rohan
                Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs;

    Combat Move - Rohan
                1 lightCavalry moved from E. Emnet to Anduin East Bank
                      Rohan take Anduin East Bank from Neutral
                1 lightCavalry moved from E. Emnet to Celebran
                      Rohan take Celebran from Neutral

    Combat - Rohan

    Non Combat Move - Rohan
                1 spearInfantry moved from Westfold to Fangorn
                2 heavyCavalrys and 6 lightCavalrys moved from E. Emnet to Westfold
                1 spearInfantry moved from Helms Deep to Westfold
                1 heavyCavalry and 4 spearInfantrys moved from Eastfold to Westfold

    Place Units - Rohan
                4 spearInfantrys placed in Eastfold
                2 spearInfantrys placed in Helms Deep

    Turn Complete - Rohan
                Rohan collect 20 PUs; end with 20 PUs total

    Territory Summary for Rohan :

    Fangorn : 1 spearInfantry
        Helms Deep : 1 castle, 6 fortificationss, 2 spearInfantrys and 1 tower
        Westfold : 3 heavyCavalrys, 6 lightCavalrys and 5 spearInfantrys
        Eastfold : 1 castle, 4 fortificationss and 4 spearInfantrys
        Anduin East Bank : 1 flag, 1 lightCavalry
        Celebran : 1 flag, 1 lightCavalry

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 16 / 16
        Mordor : 23 / 25
        Rohan : 20 / 20
        Goblins : 12 / 12
        Elves : 21 / 22
        Haradrim : 18 / 18
        Gondor : 31 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16


  • The game wouldn’t let me post this turn, so here it is:

    Game History

    Round :1

    Purchase Units - Goblins
                Goblins buy 6 stabberss; Remaining resources: 0 PUs;

    Combat Move - Goblins
                1 wargs moved from Dol Goldur to Rhovanion
                      Goblins take Rhovanion from Neutral
                2 wargss moved from Dol Goldur to Anduin East Bank
                1 bats, 5 shooterss, 8 stabberss, 2 trollss and 2 wargss moved from Moria to Drimrill Dale
                      Goblins take Drimrill Dale from Neutral
                1 bats, 2 shooterss, 3 stabberss and 2 wargss moved from N. Caves to Drimrill Dale
                1 shooters, 1 stabbers and 1 wargs moved from S. Caves to N. Dunland

    Combat - Goblins
                Battle in Anduin East Bank
                    Goblins attack with 2 wargss
                    Rohan defend with 1 lightCavalry
                    Goblins win, taking Anduin East Bank from Rohan with 1 wargs remaining. Battle score for attacker is -1
                    Casualties for Rohan: 1 lightCavalry
                    Casualties for Goblins: 1 wargs
                Battle in N. Dunland
                    Goblins attack with 1 shooters, 1 stabbers and 1 wargs
                    Neutral defend with 1 spearInfantry
                    Goblins win, taking N. Dunland from Neutral with 1 shooters and 1 wargs remaining. Battle score for attacker is 1
                    Casualties for Neutral: 1 spearInfantry
                    Casualties for Goblins: 1 stabbers

    Non Combat Move - Goblins
                1 wargs moved from Dol Goldur to Drimrill Dale
                2 batss moved from Drimrill Dale to Moria

    Place Units - Goblins
                6 stabberss placed in Moria

    Turn Complete - Goblins
                Goblins collect 16 PUs; end with 16 PUs total

    And now the forum won’t let me attach the turn file… I’ll retry in a few hours.


  • Yes, looks like the upload capacity has reached it’s limit (again).


  • You can of course send the savegame by email as along as it can’t be uploaded here. Or just wait - I will not be able to move until late this evening (if ever today).


  • Here it is.


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Elves
                Elves buy 5 hobbitss and 3 hunterss; Remaining resources: 0 PUs;

    Combat Move - Elves
                1 hunters moved from Lorien to Anduin East Bank
                2 eagless moved from Lorien to Anduin East Bank
                1 eagles moved from W. Mirkwood to Anduin East Bank
                1 eagles moved from E. Mirkwood to Anduin East Bank
                1 ents moved from W. Mirkwood to Gladden
                      Elves take Gladden from Neutral
                2 wizards moved from Rivendell to Cardolan
                6 hunterss moved from Rivendell to Cardolan
                1 hobbits moved from Rivendell to Eregion
                      Elves take Eregion from Neutral
                1 ents moved from High Mirkwood to Carrock
                      Elves take Carrock from Neutral

    Combat - Elves
                Battle in Anduin East Bank
                    Elves attack with 4 eagless and 1 hunters
                    Goblins defend with 1 wargs
                        Elves roll dice for 4 eagless and 1 hunters in Anduin East Bank, round 1 :  1/5 hits
                        Goblins roll dice for 1 wargs in Anduin East Bank, round 1 :  0/1 hits
                        1 wargs owned by the Goblins lost in Anduin East Bank
                    Elves win, taking Anduin East Bank from Goblins with 4 eagless and 1 hunters remaining. Battle score for attacker is 5
                    Casualties for Goblins: 1 wargs
                Battle in Cardolan
                    Elves attack with 6 hunterss and 2 wizards
                    Neutral defend with 1 spearInfantry
                        Elves roll dice for 6 hunterss and 2 wizards in Cardolan, round 1 :  2/8 hits
                        Neutral roll dice for 1 spearInfantry in Cardolan, round 1 :  0/1 hits
                        1 spearInfantry owned by the Neutral lost in Cardolan
                    Elves win, taking Cardolan from Neutral with 6 hunterss and 2 wizards remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Elves
                2 hunterss moved from Lorien to Celebran
                3 hunterss moved from Lorien to Gladden
                2 wizards moved from Lorien to Gladden
                6 hunterss and 2 wizards moved from High Mirkwood to Gladden
                2 hunterss moved from N. Mirkwood to Gladden
                1 ents moved from E. Mirkwood to W. Mirkwood
                1 ents moved from N. Mirkwood to W. Mirkwood
                4 eagless moved from Anduin East Bank to W. Mirkwood
                3 entss moved from Fangorn to Celebran

    Place Units - Elves
                5 hobbitss and 3 hunterss placed in Rivendell

    Turn Complete - Elves
                Elves collect 26 PUs; end with 26 PUs total

    Territory Summary for Elves :

    Rivendell : 1 castle, 12 fortificationss, 5 hobbitss, 3 hunterss and 2 towers
        High Mirkwood : 1 castle, 2 fortificationss and 1 tower
        W. Mirkwood : 4 eagless and 2 entss
        Lorien : 1 castle and 3 towers
        Anduin East Bank : 1 flag, 1 hunters
        Gladden : 1 flag, 1 ents, 11 hunterss and 4 wizards
        Carrock : 1 flag, 1 ents
        Celebran : 3 entss and 2 hunterss
        Eregion : 1 flag, 1 hobbits
        Cardolan : 1 flag, 6 hunterss and 2 wizards

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 16 / 16
        Mordor : 23 / 25
        Rohan : 19 / 20
        Goblins : 15 / 16
        Elves : 26 / 26
        Haradrim : 18 / 18
        Gondor : 31 / 33
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Haradrim
                Haradrim buy 2 galleons and 1 raft; Remaining resources: 0 PUs;

    Combat Move - Haradrim
                4 galleons moved from Bay of Harad to Umbar Peninsula Coast
                1 galleon moved from Harnen to Umbar Peninsula Coast
                3 corsairss and 3 spearInfantrys moved from City of Corsairs to Umbar
                2 oliphants moved from Harad Road to S. Gondor
                4 spearInfantrys moved from Harad Road to S. Ithilien
                4 corsairss moved from Minas Morgul to S. Ithilien

    Combat - Haradrim
                Battle in S. Gondor
                    Haradrim attack with 2 oliphants
                    Gondor defend with 1 spearInfantry
                    Haradrim win, taking S. Gondor from Gondor with 2 oliphants remaining. Battle score for attacker is 3
                    Casualties for Gondor: 1 spearInfantry

    Non Combat Move - Haradrim

    Place Units - Haradrim
                2 galleons and 1 raft placed in Bay of Harad

    Turn Complete - Haradrim
                Haradrim collect 19 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Gondor
                Gondor buy 9 rafts and 5 spearInfantrys; Remaining resources: 0 PUs;

    Non Combat Move - Gondor
                10 undeads moved from Paths of the Dead to Lamedon
                2 heavyCavalrys and 2 spearInfantrys moved from E. Osg. to W. Osg.
                3 heavyCavalrys moved from Minas Tirith to W. Osg.
                3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Lossarnach
                3 spearInfantrys and 1 towerGuard moved from Andrast to Lefnui
                3 spearInfantrys moved from Anfalas to Morthond
                2 galleons and 3 spearInfantrys moved from Morthond to Anduin Mouth
                1 spearInfantry moved from Tolfolas to Anduin Mouth
                2 galleons, 3 spearInfantrys and 1 towerGuard moved from Lefnui to Morthond
                2 galleons moved from S. Gondor Coast to Morthond
                1 caravel moved from S. Gondor Coast to S. W. Central Sea Zone
                1 caravel moved from S. Gondor Coast to N. W. Central Sea Zone
                1 galleon moved from Gilrain to Morthond
                1 spearInfantry moved from Belfalas to Gilrain
                1 galleon and 1 spearInfantry moved from Gilrain to Anduin Mouth
                3 heavyCavalrys moved from Anfalas to Lebennin
                3 spearInfantrys and 1 towerGuard moved from Morthond to Lebennin
                5 spearInfantrys moved from Anduin Mouth to W. Osg.

    Place Units - Gondor
                2 rafts placed in Anduin Mouth
                2 rafts placed in Anduin Mouth
                3 rafts placed in Morthond
                1 raft placed in Andrast Coast
                1 raft placed in Lefnui
                5 spearInfantrys placed in Minas Tirith

    Turn Complete - Gondor
                Gondor collect 30 PUs; end with 30 PUs total

    Territory Summary for Gondor :

    E. Osg. : 1 castle and 1 spearInfantry
        W. Osg. : 1 castle, 5 heavyCavalrys, 9 spearInfantrys and 2 trebuches
        Minas Tirith : 1 castle, 7 fortificationss, 5 spearInfantrys and 4 towers
        Lossarnach : 3 spearInfantrys, 4 towerGuards and 3 trebuches
        Lebennin : 3 heavyCavalrys, 3 spearInfantrys and 1 towerGuard
        Lamedon : 10 undeads
        Anfalas : 1 castle and 3 fortificationss
        Andrast : 1 castle and 4 fortificationss
        Anduin Mouth : 3 galleons and 4 rafts
        Lefnui : 1 raft
        Morthond : 5 galleons and 3 rafts
        Andrast Coast : 1 raft
        S. W. Central Sea Zone : 1 caravel
        N. W. Central Sea Zone : 1 caravel

    Production/PUs Summary :

    Saruman : 11 / 11
        Freefolk : 16 / 16
        Mordor : 23 / 25
        Rohan : 19 / 20
        Goblins : 15 / 16
        Elves : 26 / 26
        Haradrim : 19 / 19
        Gondor : 30 / 30
        Rhun : 12 / 12
        Dale : 9 / 9
        Khand : 10 / 10
        Dwarves : 16 / 16


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Rhun
                Rhun buy 1 spearInfantry and 1 warWagon; Remaining resources: 1 PUs;

    Combat Move - Rhun
                1 spearInfantry moved from Rhun to E. Rhovanion
                      Rhun take E. Rhovanion from Neutral
                4 chariotArcherss, 6 spearInfantrys and 2 warChariots moved from N. Rhun to Iron Hills
                1 spearInfantry moved from Rhun to Celduin
                1 chariotArchers moved from Rhun to Celduin
                1 chariotArchers moved from Rhun to Celduin
                2 spearInfantrys moved from S. Rhun to S. E. Rhovanion
                      Rhun take S. E. Rhovanion from Neutral
                3 chariotArcherss moved from S. Rhun to S. Rhovanion
                      Rhun take S. Rhovanion from Neutral
                2 warChariots moved from Udun to S. Rhovanion

    Combat - Rhun
                Battle in Iron Hills
                    Rhun attack with 4 chariotArcherss, 6 spearInfantrys and 2 warChariots
                    Dwarves defend with 3 axeInfantrys, 2 berzerkerss, 1 castle and 4 fortificationss
                    Rhun win, taking Iron Hills from Dwarves with 4 chariotArcherss, 4 spearInfantrys and 2 warChariots remaining. Battle score for attacker is 24
                    Casualties for Rhun: 2 spearInfantrys
                    Casualties for Dwarves: 3 axeInfantrys, 2 berzerkerss and 4 fortificationss
                Battle in Celduin
                    Rhun attack with 2 chariotArcherss and 1 spearInfantry
                    Neutral defend with 1 spearInfantry
                    Rhun win, taking Celduin from Neutral with 2 chariotArcherss remaining. Battle score for attacker is 0
                    Casualties for Rhun: 1 spearInfantry
                    Casualties for Neutral: 1 spearInfantry

    Non Combat Move - Rhun

    Place Units - Rhun
                1 spearInfantry and 1 warWagon placed in Rhun

    Turn Complete - Rhun
                Rhun collect 21 PUs; end with 22 PUs total


  • TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round :1

    Purchase Units - Dale
                Dale buy 2 lightCavalrys; Remaining resources: 1 PUs;

    Combat Move - Dale
                1 heavyCavalry moved from N. Dale to N. Rhun
                      Dale take N. Rhun from Rhun
                1 heavyCavalry moved from N. Rhun to N. Dale

    Combat - Dale

    Non Combat Move - Dale
                1 spearInfantry moved from N. Dale to N. Rhun
                1 archers moved from S. Dale to N. Dale
                1 spearInfantry moved from N. Dale to S. Dale
                3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale

    Place Units - Dale
                2 lightCavalrys placed in Lake Town

    Turn Complete - Dale
                Dale collect 12 PUs; end with 13 PUs total

    Territory Summary for Dale :

    N. Rhun : 1 flag, 1 spearInfantry
        S. Dale : 1 spearInfantry
        N. Dale : 4 archerss, 1 heavyCavalry and 3 spearInfantrys
        Lake Town : 1 castle, 4 fortificationss and 2 lightCavalrys


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