#1 is a violation of historical accuracy.
Nothing commanded by the Federal Government of the United States left the western hemisphere until we were provoked.
To allow US forces to do so flies in the face of history.
USA getting to Europe too soon
I am just saying this conclusion is unknown, the rules may not allow this for some unforeseen issue.
#5 is a violation of logistics.
according to the rules the UK can place 10 infantry in India, each turn if it so desires, and can afford to.
Or it can place 5 tanks, or 5 fighters. The colonial forces of India, Australia, or New Zealand hardly had the ability to manufacture anything like this.
This is the one I am least sure about, but strictly from a balance perspective, the UK able to spend IPCs that are being generated in london to mysteriously produce units in india is a little odd, considering no other power can do it.
UK overwhelming the ottomans with industrial units (artillery, fighters, tanks) from India
I think this would have been messing up the playtest reports if it got out of hand, perhaps UK needs this to not lose Africa, if they don’t place units in UK, that gets invaded. UK must focus on France so im not thinking the rule will bust the game.
So what im saying is go ahead and build 12 units in India and watch how soon UK falls once France falls because they didn’t support her ally. Possibly Larry wanted India to be important to capture. The kaiser did want to capture India in the Great War, so perhaps Larry wanted to make it important in the game?
http://en.wikipedia.org/wiki/Hindu–German_Conspiracy