scram 111
13L G40 wheatbeer (Axis) vs Eggman (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 fighters moved from Smolensk to Ukraine
1 tactical_bomber moved from Smolensk to Ukraine
2 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 1 : 2/5 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
1 mech_infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Northwest PersiaPlace Units - Russians
3 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalProduction/PUs Summary :
Germans : 45 / 66
Russians : 31 / 31
Japanese : 49 / 56
Americans : 50 / 70
Chinese : 10 / 14
British : 27 / 28
UK_Pacific : 11 / 11
Italians : 19 / 24
ANZAC : 12 / 12
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 56 Sea Zone to 62 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 62 Sea Zone to New South Wales
2 battleships moved from 56 Sea Zone to 62 Sea Zone
4 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
1 fighter moved from 56 Sea Zone to New South Wales
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 41 Sea Zone
2 infantry moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 56 Sea Zone to 62 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 62 Sea Zone to New South Wales
2 battleships moved from 56 Sea Zone to 62 Sea Zone
4 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
1 fighter moved from 56 Sea Zone to New South Wales
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 41 Sea Zone
2 infantry moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Kansu to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 carrier
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 1/1 hits
1 carrier owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 2 fighters and 1 infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 3 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
AA guns fire in New South Wales : 1/6 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships in New South Wales, round 1 : 2/2 hits
Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in New South Wales, round 1 : 8/16 hits
ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries and 7 infantry in New South Wales, round 1 : 5/10 hits
7 infantry owned by the ANZAC , 4 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC , 1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in New South Wales, round 2 : 3/11 hits
ANZAC roll dice for 1 armour and 1 artillery in New South Wales, round 2 : 0/2 hits
1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 artillery, 1 fighter and 4 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 2 artilleries and 7 infantryNon Combat Move - Japanese
3 carriers moved from 56 Sea Zone to 62 Sea Zone
4 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
1 carrier moved from 56 Sea Zone to 62 Sea Zone
2 fighters moved from Manchuria to Korea
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Philippines
2 bombers moved from Japan to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 6 Sea Zone to JapanPlace Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 aaGun and 2 infantry placed in Malaya
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
Japanese collect 56 PUs (1 lost to blockades); end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 45 / 66
Russians : 28 / 31
Japanese : 57 / 74
Americans : 50 / 70
Chinese : 7 / 14
British : 27 / 28
UK_Pacific : 11 / 11
Italians : 19 / 24
ANZAC : 10 / 0
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - Americans
Battle in BorneoNon Combat Move - Americans
2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
2 infantry and 2 mech_infantrys placed in Eastern United States
4 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsProduction/PUs Summary :
Germans : 45 / 66
Russians : 28 / 31
Japanese : 53 / 74
Americans : 50 / 71
Chinese : 7 / 14
British : 27 / 28
UK_Pacific : 15 / 11
Italians : 19 / 24
ANZAC : 10 / 0
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
5 artilleries and 14 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 artillery and 2 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Yunnan to AnhwePlace Units - Chinese
2 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsProduction/PUs Summary :
Germans : 45 / 66
Russians : 28 / 31
Japanese : 45 / 74
Americans : 50 / 71
Chinese : 12 / 18
British : 27 / 28
UK_Pacific : 18 / 11
Italians : 19 / 24
ANZAC : 10 / 0
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 8 infantry moved from Shan State to Malaya
2 fighters and 1 tactical_bomber moved from India to MalayaCombat - British
Battle in Malaya
British attack with 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
AA guns fire in Malaya : 1/3 hits
1 fighter owned by the British lost in Malaya
British roll dice for 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber in Malaya, round 1 : 3/11 hits
Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 1 : 2/7 hits
2 infantry owned by the British , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Malaya
British roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Malaya, round 2 : 3/9 hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits
3 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 3 : 2/6 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 3 : 1/2 hits
1 infantry owned by the British , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for British: 1 fighter and 6 infantryNon Combat Move - British
3 artilleries and 6 infantry moved from Burma to Shan State
1 aaGun moved from Shan State to Malaya
1 fighter moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Shan State
2 aaGuns moved from Yunnan to Shan State
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 57 Sea Zone to 39 Sea Zone
1 aaGun moved from India to West India
2 infantry moved from Union of South Africa to 71 Sea Zone
5 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 infantry and 1 transport moved from 71 Sea Zone to 77 Sea Zone
2 infantry and 1 transport moved from 77 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
3 fighters moved from Gibraltar to French Central Africa
3 fighters moved from United Kingdom to GibraltarPlace Units - British
3 infantry placed in Persia
1 fighter and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
UK_Pacific collect 17 PUs (4 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 fighterProduction/PUs Summary :
Germans : 45 / 66
Russians : 28 / 31
Japanese : 42 / 74
Americans : 50 / 71
Chinese : 12 / 18
British : 27 / 28
UK_Pacific : 21 / 23
Italians : 19 / 24
ANZAC : 10 / 0
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.294
Median : 3.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 68Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21British Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.500
Variance : 1.360
Standard Deviation : 1.166
Total rolls : 26 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Egypt to 92 Sea Zone -
Italy’s attacking SZ92, scored 2 hits, need OOL
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Don’t keep me in suspense too long … I need to know how bad the Allies are going to crush me after that lousy opening salvo.
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Leave me max defense every round and take US units over the UK equivalents.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Egypt to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 1 battleship, 2 cruisers and 2 destroyers; Americans defend with 1 carrier, 2 destroyers and 2 fighters
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 1 : 2/9 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters in 92 Sea Zone, round 1 : 5/10 hits
Units damaged: 1 battleship owned by the Italians
1 carrier owned by the Italians , 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 5/8 hits
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters in 92 Sea Zone, round 2 : 5/10 hits
2 destroyers owned by the Americans , 2 fighters owned by the Italians , 1 carrier owned by the Americans , 1 cruiser owned by the Italians , 1 bomber owned by the Italians , 2 destroyers owned by the British and 1 tactical_bomber owned by the Italians lost in 92 Sea Zone
1 destroyer owned by the Italians , 1 battleship owned by the Italians , 2 transports owned by the Italians and 1 cruiser owned by the Italians retreated to 93 Sea Zone
British win with 1 battleship, 2 cruisers and 2 fighters remaining. Battle score for attacker is -37
Casualties for British: 2 destroyers
Casualties for Italians: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 carrier and 2 destroyers
2 fighters owned by the Americans forced to land in GibraltarNon Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - Italians
1 carrier placed in 93 Sea Zone
2 infantry placed in EgyptTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 45 / 66
Russians : 28 / 31
Japanese : 42 / 74
Americans : 50 / 71
Chinese : 12 / 18
British : 27 / 28
UK_Pacific : 21 / 23
Italians : 19 / 26
ANZAC : 10 / 0
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The 2 US fighters can land on the empty carrier in SZ91, Algeria, Morocco, or Gibraltar.
I landed them in Gibraltar, but please move them if you prefer one of the other possible spots.
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Some real-life issues are going to prevent me from continuing this game, so I am going to post it as a loss in the forum. Thank you for taking me on.
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I’m sorry to hear that.
Not sure if it will matter, but if you are able to come back, even if it’s months later, I would be willing to keep playing this one (interesting to see how taking NSW instead of Calcutta will play out … right now Japan’s stretched pretty thin).





