sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
My retreat from Shan State assumes that you would prefer to keep ANZAC fighters over UK mech … if I’m wrong please let me know before you start the US.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 carriers, 3 destroyers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Smolensk to Novgorod
Combat - Americans
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Novgorod to Smolensk
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
1 carrier, 3 destroyers and 2 transports placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Production/PUs Summary :
Germans : 46 / 61
Russians : 30 / 30
Japanese : 56 / 56
Americans : 50 / 70
Chinese : 3 / 13
British : 29 / 31
UK_Pacific : 11 / 11
Italians : 17 / 28
ANZAC : 12 / 13
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
5 artilleries, 1 fighter and 11 infantry moved from Yunnan to Kwangsi
1 artillery and 4 infantry moved from Kweichow to Szechwan
Combat - Chinese
Battle in Kwangsi
Chinese attack with 5 artilleries, 1 fighter and 11 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 artilleries, 1 fighter and 11 infantry in Kwangsi, round 1 : 6/17 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 5 artilleries, 1 fighter and 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Szechwan, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
4 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Production/PUs Summary :
Germans : 46 / 61
Russians : 30 / 30
Japanese : 52 / 56
Americans : 50 / 70
Chinese : 7 / 14
British : 29 / 31
UK_Pacific : 11 / 11
Italians : 17 / 28
ANZAC : 12 / 13
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26
Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.045
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Belgian Congo to Rhodesia
3 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 75 Sea Zone to 71 Sea Zone
1 carrier moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
1 artillery and 8 infantry moved from Burma to Shan State
6 infantry moved from India to Burma
3 artilleries moved from India to Burma
Combat - British
Battle in 41 Sea Zone
British attack with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the British
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 carrier, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - British
1 fighter moved from India to Persia
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
1 aaGun moved from Yunnan to Shan State
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 battleship moved from 39 Sea Zone to 57 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
3 mech_infantrys placed in Persia
3 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,6,4,6,3
British collect 28 PUs (1 lost to blockades); end with 28 PUs total
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 fighter
Production/PUs Summary :
Germans : 46 / 61
Russians : 30 / 30
Japanese : 52 / 56
Americans : 50 / 70
Chinese : 7 / 14
British : 29 / 28
UK_Pacific : 11 / 11
Italians : 17 / 28
ANZAC : 12 / 13
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.000
Median : 3.000
Variance : 0.853
Standard Deviation : 0.924
Total rolls : 35
Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.045
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Anglo Egyptian Sudan
1 bomber moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry in Trans-Jordan, round 1 : 3/9 hits
British roll dice for 1 armour and 1 mech_infantry in Trans-Jordan, round 1 : 0/2 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Russians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Italians
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Trans-Jordan to Southern Italy
1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Southern Italy to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Egypt
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Production/PUs Summary :
Germans : 46 / 61
Russians : 30 / 30
Japanese : 52 / 56
Americans : 50 / 70
Chinese : 7 / 14
British : 27 / 28
UK_Pacific : 11 / 11
Italians : 19 / 24
ANZAC : 12 / 13
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Algeria to Morocco
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 46 / 61
Russians : 30 / 30
Japanese : 52 / 56
Americans : 50 / 70
Chinese : 7 / 14
British : 27 / 28
UK_Pacific : 11 / 11
Italians : 19 / 24
ANZAC : 12 / 12
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sorry, I clicked by ANZAC’s turn, but not much happened.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 57 PUs;
Germans buy 3 artilleries, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Novgorod to Archangel
2 bombers moved from Eastern Poland to Archangel
2 bombers moved from Eastern Poland to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 4 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 4 bombers and 1 infantry in Archangel, round 1 : 4/5 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 3 : 0/2 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Russians roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 125 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 fighter moved from Southern Italy to Trans-Jordan
1 fighter moved from Western Germany to Trans-Jordan
2 tactical_bombers moved from Northern Italy to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
2 artilleries and 15 infantry moved from Novgorod to Baltic States
2 infantry moved from Vyborg to Novgorod
4 bombers moved from Archangel to Eastern Poland
2 artilleries and 7 infantry moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Poland to Eastern Poland
3 artilleries and 3 infantry moved from Poland to Eastern Poland
1 aaGun moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Novgorod
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
5 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Western Germany to Northern Italy
1 tactical_bomber moved from 125 Sea Zone to Western Germany
2 mech_infantrys moved from Western Germany to Northern Italy
1 artillery moved from France to Western Germany
1 battleship and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
2 fighters, 4 infantry and 3 mech_infantrys placed in Western Germany
3 artilleries placed in Novgorod
Turn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Production/PUs Summary :
Germans : 50 / 66
Russians : 26 / 30
Japanese : 52 / 56
Americans : 50 / 70
Chinese : 7 / 14
British : 27 / 28
UK_Pacific : 11 / 11
Italians : 19 / 24
ANZAC : 12 / 12
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to Bryansk
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 fighters moved from Smolensk to Ukraine
1 tactical_bomber moved from Smolensk to Ukraine
2 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 1 : 2/5 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
2 artilleries and 8 infantry moved from Russia to Bryansk
1 mech_infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
Place Units - Russians
3 infantry placed in Volgograd
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Production/PUs Summary :
Germans : 45 / 66
Russians : 31 / 31
Japanese : 49 / 56
Americans : 50 / 70
Chinese : 10 / 14
British : 27 / 28
UK_Pacific : 11 / 11
Italians : 19 / 24
ANZAC : 12 / 12
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 56 Sea Zone to 62 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 62 Sea Zone to New South Wales
2 battleships moved from 56 Sea Zone to 62 Sea Zone
4 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
1 fighter moved from 56 Sea Zone to New South Wales
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 41 Sea Zone
2 infantry moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 56 Sea Zone to 62 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 62 Sea Zone to New South Wales
2 battleships moved from 56 Sea Zone to 62 Sea Zone
4 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
1 fighter moved from 56 Sea Zone to New South Wales
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 41 Sea Zone
2 infantry moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 carrier
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 1/1 hits
1 carrier owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 2 fighters and 1 infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 3 artilleries, 5 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
AA guns fire in New South Wales : 1/6 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships in New South Wales, round 1 : 2/2 hits
Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in New South Wales, round 1 : 8/16 hits
ANZAC roll dice for 2 aaGuns, 1 armour, 2 artilleries and 7 infantry in New South Wales, round 1 : 5/10 hits
7 infantry owned by the ANZAC , 4 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC , 1 artillery owned by the ANZAC and 1 artillery owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in New South Wales, round 2 : 3/11 hits
ANZAC roll dice for 1 armour and 1 artillery in New South Wales, round 2 : 0/2 hits
1 armour owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 12PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 artilleries, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 artillery, 1 fighter and 4 infantry
Casualties for ANZAC: 2 aaGuns, 1 armour, 2 artilleries and 7 infantry
Non Combat Move - Japanese
3 carriers moved from 56 Sea Zone to 62 Sea Zone
4 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Malaya
1 carrier moved from 56 Sea Zone to 62 Sea Zone
2 fighters moved from Manchuria to Korea
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to Philippines
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Philippines
2 bombers moved from Japan to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
1 fighter placed in Japan
1 aaGun and 2 infantry placed in Malaya
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
Japanese collect 56 PUs (1 lost to blockades); end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Production/PUs Summary :
Germans : 45 / 66
Russians : 28 / 31
Japanese : 57 / 74
Americans : 50 / 70
Chinese : 7 / 14
British : 27 / 28
UK_Pacific : 11 / 11
Italians : 19 / 24
ANZAC : 10 / 0
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Battle in Borneo
Non Combat Move - Americans
2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
2 infantry and 2 mech_infantrys placed in Eastern United States
4 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Production/PUs Summary :
Germans : 45 / 66
Russians : 28 / 31
Japanese : 53 / 74
Americans : 50 / 71
Chinese : 7 / 14
British : 27 / 28
UK_Pacific : 15 / 11
Italians : 19 / 24
ANZAC : 10 / 0
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
5 artilleries and 14 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 artillery and 2 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Yunnan to Anhwe
Place Units - Chinese
2 artilleries and 2 infantry placed in Anhwe
Turn Complete - Chinese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Production/PUs Summary :
Germans : 45 / 66
Russians : 28 / 31
Japanese : 45 / 74
Americans : 50 / 71
Chinese : 12 / 18
British : 27 / 28
UK_Pacific : 18 / 11
Italians : 19 / 24
ANZAC : 10 / 0
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 8 infantry moved from Shan State to Malaya
2 fighters and 1 tactical_bomber moved from India to Malaya
Combat - British
Battle in Malaya
British attack with 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
AA guns fire in Malaya : 1/3 hits
1 fighter owned by the British lost in Malaya
British roll dice for 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber in Malaya, round 1 : 3/11 hits
Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 1 : 2/7 hits
2 infantry owned by the British , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Malaya
British roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Malaya, round 2 : 3/9 hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 3/5 hits
3 infantry owned by the British , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Malaya
British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 3 : 2/6 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 3 : 1/2 hits
1 infantry owned by the British , 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for British: 1 fighter and 6 infantry
Non Combat Move - British
3 artilleries and 6 infantry moved from Burma to Shan State
1 aaGun moved from Shan State to Malaya
1 fighter moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Shan State
2 aaGuns moved from Yunnan to Shan State
1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 57 Sea Zone to 39 Sea Zone
1 aaGun moved from India to West India
2 infantry moved from Union of South Africa to 71 Sea Zone
5 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
2 infantry and 1 transport moved from 71 Sea Zone to 77 Sea Zone
2 infantry and 1 transport moved from 77 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
3 fighters moved from Gibraltar to French Central Africa
3 fighters moved from United Kingdom to Gibraltar
Place Units - British
3 infantry placed in Persia
1 fighter and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 27 PUs; end with 28 PUs total
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
UK_Pacific collect 17 PUs (4 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 fighter
Production/PUs Summary :
Germans : 45 / 66
Russians : 28 / 31
Japanese : 42 / 74
Americans : 50 / 71
Chinese : 12 / 18
British : 27 / 28
UK_Pacific : 21 / 23
Italians : 19 / 24
ANZAC : 10 / 0
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.294
Median : 3.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 68
Null / Other
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21
Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21
British Combat
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.500
Variance : 1.360
Standard Deviation : 1.166
Total rolls : 26
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Egypt to 92 Sea Zone
Italy’s attacking SZ92, scored 2 hits, need OOL
Don’t keep me in suspense too long … I need to know how bad the Allies are going to crush me after that lousy opening salvo.
Leave me max defense every round and take US units over the UK equivalents.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Egypt to 92 Sea Zone
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
British defend with 1 battleship, 2 cruisers and 2 destroyers; Americans defend with 1 carrier, 2 destroyers and 2 fighters
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 1 : 2/9 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters in 92 Sea Zone, round 1 : 5/10 hits
Units damaged: 1 battleship owned by the Italians
1 carrier owned by the Italians , 1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 5/8 hits
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 fighters in 92 Sea Zone, round 2 : 5/10 hits
2 destroyers owned by the Americans , 2 fighters owned by the Italians , 1 carrier owned by the Americans , 1 cruiser owned by the Italians , 1 bomber owned by the Italians , 2 destroyers owned by the British and 1 tactical_bomber owned by the Italians lost in 92 Sea Zone
1 destroyer owned by the Italians , 1 battleship owned by the Italians , 2 transports owned by the Italians and 1 cruiser owned by the Italians retreated to 93 Sea Zone
British win with 1 battleship, 2 cruisers and 2 fighters remaining. Battle score for attacker is -37
Casualties for British: 2 destroyers
Casualties for Italians: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 carrier and 2 destroyers
2 fighters owned by the Americans forced to land in Gibraltar
Non Combat Move - Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Place Units - Italians
1 carrier placed in 93 Sea Zone
2 infantry placed in Egypt
Turn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Production/PUs Summary :
Germans : 45 / 66
Russians : 28 / 31
Japanese : 42 / 74
Americans : 50 / 71
Chinese : 12 / 18
British : 27 / 28
UK_Pacific : 21 / 23
Italians : 19 / 26
ANZAC : 10 / 0
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
The 2 US fighters can land on the empty carrier in SZ91, Algeria, Morocco, or Gibraltar.
I landed them in Gibraltar, but please move them if you prefer one of the other possible spots.