dawg + 40 v-mike-g40-start-round-5 start.tsvg pick your side and place your bid
G40 2e Entek (axis) vs Captain Walker (allies) no tech, no bid
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@captain:
Sorry…I don’t know anything about the notifications.
Eh? Thought I’d ask. It’s not a huge deal, because usually I end up getting some of the die result emails and that’s usually a pretty good indication that it’s time to check :D
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I usually have several games going so I set up a separate folder for dice results. So when I see something in it I know someone’s done their turn!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to AlgeriaTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
French Central Africa : 1 infantry
Algeria : 1 fighter and 2 infantry
72 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 destroyer, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Norway to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
3 infantry moved from Western Germany to 112 Sea Zone
3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
2 armour moved from 110 Sea Zone to United Kingdom
3 infantry moved from 110 Sea Zone to United Kingdom -
I guess I need scramble orders for 111. I am pretty sure I know what you’ll say, but I gotta ask ;)
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I guess I need scramble orders for 111. I am pretty sure I know what you’ll say, but I gotta ask ;)
Err… SZ 110
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Damn! A SeaLion w/3 transports!
no scramble. -
If you haven’t done your turn yet I changed my mind and want both fighters scrambled.
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@captain:
If you haven’t done your turn yet I changed my mind and want both fighters scrambled.
Haven’t done it yet. I’ll take it in the morning with the scramble orders
Salute and have a great night
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Do you mind if I redo that? I somehow forgot that the carrier doesn’t attack, and killed off the cruiser the first round. :-o
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I don’t usually allow re-do’s…but I will this time. Maybe my fighters will do better!
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@captain:
I don’t usually allow re-do’s…but I will this time. Maybe my fighters will do better!
Thank you. I wouldn’t ask if this wasn’t sort of a teaching game

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yes it is sort of a teaching game.
Do realize that if the fighters sink your ships you’ll have to withdraw your amphib force and won’t be able to unload them? And then all your planes will have to do at least one round of combat before they can withdraw. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber, 1 destroyer, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Norway to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
3 infantry moved from Western Germany to 112 Sea Zone
3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Holland Belgium to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
2 armour moved from 110 Sea Zone to United Kingdom
3 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser and 3 transports
British defend with 2 fighters
Units damaged: 1 carrier owned by the Germans
3 transports owned by the Germans retreated to 112 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -18
Casualties for Germans: 1 carrier and 1 cruiser
Casualties for British: 1 fighter
Battle in United Kingdom
Germans attack with 2 bombers, 5 fighters and 4 tactical_bombers
French defend with 2 infantry; British defend with 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 6 infantry
British win with 1 artillery and 6 infantry remaining. Battle score for attacker is -36
Casualties for Germans: 4 fighters and 2 tactical_bombers
Casualties for British: 4 aaGuns and 2 infantry
2 bombers owned by the Germans , 2 tactical_bombers owned by the Germans and 1 fighter owned by the Germans retreated
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Normandy Bordeaux
3 artilleries moved from France to Holland Belgium
3 mech_infantrys moved from France to Normandy Bordeaux
2 armour moved from France to Holland Belgium
2 armour moved from France to Normandy Bordeaux
1 infantry moved from Bulgaria to Romania
4 infantry moved from Bulgaria to Romania
1 infantry moved from Finland to Norway
1 infantry moved from Finland to NorwayPlace Units - Germans
4 artilleries, 4 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 1.
1 destroyer and 2 submarines placed in 112 Sea Zone
3 artilleries and 4 infantry placed in Western Germany
1 artillery and 2 mech_infantrys placed in Germany
1 bomber placed in FranceTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 mech_infantrys and 2 tactical_bombers
France : 1 flag, 1 airfield, 1 bomber and 1 factory_minor
Slovakia Hungary : 1 aaGun, 1 armour, 2 artilleries and 7 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 1 harbour and 7 infantry
Romania : 1 armour and 6 infantry
Poland : 2 aaGuns, 1 armour, 3 artilleries and 9 infantry
Germany : 1 artillery, 1 factory_major and 2 mech_infantrys
Norway : 4 infantry
Denmark : 2 infantry
Holland Belgium : 2 armour and 3 artilleries
112 Sea Zone : 2 armour, 1 destroyer, 3 infantry, 2 submarines and 3 transports
Bulgaria : 1 flag
Finland : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 39 / 49
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
@captain:
yes it is sort of a teaching game.
Do realize that if the fighters sink your ships you’ll have to withdraw your amphib force and won’t be able to unload them? And then all your planes will have to do at least one round of combat before they can withdraw.Yep. That’s that gamble I took. :-o Didn’t pay off this time. Lost all my ships, and some of my planes, but I’ll come back!
Your fighters did better, and my ships did worse!
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Well, on the plus side…you didn’t bring Russia and the US into the war.
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@captain:
Well, on the plus side…you didn’t bring Russia and the US into the war.
Yep, and I have one more turn before Russia’s in it!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 armour, 2 infantry and 1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Caucasus
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 7 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yenisey : 6 infantry
Yakut S.S.R. : 2 aaGuns and 7 infantry
Buryatia : 5 infantry
Belarus : 1 aaGun, 2 artilleries and 9 infantry
Karelia : 1 infantry
Baltic States : 1 infantry
Bryansk : 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Archangel : 1 infantry
Eastern Poland : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 4 infantry and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 artillery and 10 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 1 tactical_bomber
Caucasus : 1 armour, 2 infantry and 2 mech_infantrys
114 Sea Zone : 1 cruiser
127 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 39 / 49
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
3 fighters moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
2 fighters moved from Kiangsi to Yunnan
1 mech_infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Chahar to SuiyuyanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 5 infantry and 3 tactical_bombers
Chinese defend with 8 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Casualties for Chinese: 8 infantryNon Combat Move - Japanese
2 bombers moved from Yunnan to Kwangsi
3 tactical_bombers moved from Yunnan to Kwangsi
5 fighters moved from Yunnan to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Jehol to Chahar
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
4 infantry moved from Manchuria to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
2 fighters and 1 tactical_bomber moved from Manchuria to Kwangsi
2 infantry moved from Manchuria to Jehol
1 aaGun and 6 infantry moved from Korea to Manchuria
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 airfield placed in Kwangsi
1 submarine and 1 transport placed in 6 Sea Zone
1 armour and 2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 2 bombers, 7 fighters and 4 tactical_bombers
Kiangsu : 1 armour, 1 factory_minor and 6 infantry
Kiangsi : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 2 infantry
Okinawa : 1 infantry
Siam : 2 infantry
Manchuria : 1 aaGun and 6 infantry
Yunnan : 1 flag, 1 armour, 2 artilleries and 1 infantry
Suiyuyan : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag, 1 artillery and 3 infantry
Hunan : 1 flag
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 artillery
Anhwe : 1 flag
36 Sea Zone : 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports
19 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
16 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 39 / 49
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 15
British : 28 / 34
UK_Pacific : 21 / 21
Italians : 16 / 21
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0





