• Yea, but if the US isn’t allowed to move at all before it is at war then there will be NO US forces in Europe until turn 5.

    More historically appropriate wouldn’t you say?


  • @oztea:

    Yea, but if the US isn’t allowed to move at all before it is at war then there will be NO US forces in Europe until turn 5.

    More historically appropriate wouldn’t you say?

    Of course, I just hope the game wasn’t designed for the Allies to depend on American troops on turn 3 or 4.


  • Well lets look at it this way.
    If you CAN move before you are at war, you can get there on turn 3 with a small force, that builds and builds.

    If you CAN’T move, you will get there with a force “slightly” more potent, 2 turns later.

    Now what do the 4 infantry who get there on turn 3 do for the game?
    Hopefully very little.
    For the sake of historical accuracy, it may be worth forbidding the US from moving while it is at peace. (thus delaying their arrival)

    Their delayed arrival will instead be perhaps, 6 Infantry 2 artillery, and another cruiser or two.

    I think its worth it.


  • oztea - I agree with you, but I think it would work out even if you didn’t have USA move restricted.  It may be better to move to Europe in force on turn 4 or 5 than slowly build up in Picardy.  If it turns out that the US can do some crazy things if allowed to move early, then maybe its a good idea.

    Actually, looking at the map, the US could buy 3 transports turn 1, and have 4 Inf, 2 Art in Italy turn 3… or attacking Belgium on turn 3 or Attacking Ottomans on turn 4… or attacking Berlin on turn 4, or landing in Russia turn 5.

    hmm…  have to think on this as to where the best place for the yanks to go.


  • The best place for them to go is to not be allowed to move until turn 4!

    Flash is right, the US wasn’t building up a vast army pre 1917.
    However, within the confines of the game system, we ought not restrict their income collection, spending or building, so they can keep pace with the rest of the world.

    But furthermore! The US DAMN WELL wasn’t sending flotillas of armed men into the Mediterranean in 1915.

    Restricting their movement is SIMPLE and HISTORICAL.
    What flash might want is historical, but:
    US FORCES CANT MOVE TILL THEY ARE AT WAR is as simple as it gets


  • @oztea:

    The best place for them to go is to not be allowed to move until turn 4!

    Flash is right, the US wasn’t building up a vast army pre 1917.
    However, within the confines of the game system, we ought not restrict their income collection, spending or building, so they can keep pace with the rest of the world.

    But furthermore! The US DAMN WELL wasn’t sending flotillas of armed men into the Mediterranean in 1915.

    Restricting their movement is SIMPLE and HISTORICAL.
    What flash might want is historical, but:
    US FORCES CANT MOVE TILL THEY ARE AT WAR is as simple as it gets

    Fair enough.  I was just saying that the US may wait with or without ‘restricted movement’ to have a more effective force.  And… um… there’s not going to be a vast American army in this game with an income of only 20, with little to gain since Americans will most likely be fighting in France or Italy.


  • Yea, or establish some colonies in Africa.
    It could send a transport to africa and let units off in a UK or French controlled area, with its sights set on taking German colonies there.
    Though they cant physically take them until turn 4. Its rather ahistorical to think US forces in French West africa are there to hold the line against the german from Togoland.


  • @oztea:

    Yea, or establish some colonies in Africa.
    3 transports on turn 1, and send units to take Togoland, Kamurun and South West Africa with the bombardment.

    Would seem VERY ahistorical wouldn’t you say?

    Best to not let the US move at all.

    Sure, but they could do that a couple turns later too- still ahistorical.  Those units would be better served in Europe.  I agree that restricted movement will probably be official (and is probably how it was tested anyway).


  • Ahistorical have units in africa before they are at war.

    Alternate history if they have units in africa after they are at war.


  • @oztea:

    Ahistorical have units in africa before they are at war.

    Alternate history if they have units in africa after they are at war.

    Semantics.  I doubt many people would send Americans to Africa anyway, that part of the war should be long over by turn 4.

  • Customizer

    It took long enough for the Americans to arrive in Europe in useful numbers after the declaration of war.

    To have them turn up in France before a war they had no intention of joining is catapulting us into another universe.


  • Perhaps you can get behind the simplistic solution flash to not allow US units to move.
    Doesn’t upset the balance of how many units they would have by turn 4, just where they are.

    without a restriction on movement. In picardy on turn 3 with 4 units
    WITH a restriction on movement. In picardy on turn 5 with 6-8 units

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