• The neutral US can move anywhere so long as it does not move air or land units into any Central Powers controlled territories or any CP contested territories; furthermore, nor may it attack any CP sea units, so it may enter sea zones with German sea units.


  • Sure sounds neutral to me!


  • @Shakespeare:

    The neutral US can move anywhere so long as it does not move air or land units into any Central Powers controlled territories or any CP contested territories; furthermore, nor may it attack any CP sea units, so it may enter sea zones with German sea units.

    Is this the intention of Larry & co?  Or your interpretation?

  • Customizer

    Its the way its written in the rule book.


  • I really wish larry or Krieghund would speak up on this.

    Are US units supposed to represent US supplies being shipped to the Allies?

    Can we get an optional rule?

    American Isolationism - The United States can not move any of its units until after it has been attacked, Unrestricted Submarine Warfare has been declared or until it’s 4th turn.


  • Well, for the first couple turns at least you may not want to send the fledgling US navy out too far in case the Germans decide to attack you before turn 4.  Then again maybe this is a moot point.  Perhaps it will take the US 3 full turns of buildup before it has a sufficient force to matter in Europe.

  • Customizer

    You know my US rules:

    The USA does not get a turn at all until it declares war or is attacked.

    When it does go to war, it gets a one-off infantry draft of a maximum 20 units, to be payed for at a rate of 1 IPC per unit. Any money not so used can be saved or spent on other units.

    This represents America’s large reserves of untrained manpower, but lack of an arms industry outside navy and small arms.

    I might also give America an option to upgrade a number of infantry to mechanical units in Britain or France at unit difference cost.


  • Germany merely declaring Unrestricted Submarine Warfare does not bring the US into the war.

    The US enters the war only after its units are either

    attacked by the Central Powers

    or

    it loses IPC income to a German submarine attack

    or of course Turn 4.


  • More complicated than it needs to be.
    Let them buy and build, just not move.

    Keep it simple so everyone can use the rule.


  • Right, I was saying that it would be unwise to send out 4 loaded US transports to France with German U Boats around-  Would be tempting to hit it on turn 3 as Germany.  The US will have to build up first before it can send much to Europe.


  • Well then the isolationism rule only needs changed slightly.
    Major point: keep it simple.
    Forbidding movement is something a 3rd grader can understand. One time draft of cheap one time infantry is more complicated.

    Its also more logical, but over complicated.
    Why not just disallow movement and let them build normally.


  • @oztea:

    More complicated than it needs to be.
    Let them buy and build, just not move.

    Keep it simple so everyone can use the rule.

    I like this the best.

    However, again, I don’t see the US sending much to Europe before turn 4 anyway-  They can build what, 2 Transports a turn in addition to artillery/aircraft/ships needed?  Whoa- two loaded transports in France on turn 3.  With the amount of troops available at the beginning of the game, yeah Germany is just shuddering.  This is assuming that Germany has not contested the Atlantic-  If they attacked all British ships and built a couple more- it will be harder for the US to move to Europe (even if neutral) because they may make a tempting target in their own right.

    I’d rather build up for 2-3 turns before sending the American Exp Force to Europe.

    They only make 20 IPCs people.  Germany, Austria, England, France, and Russia make more.

  • Customizer

    Because before going to war America did not prepare for war; it did not expand its military one iota because it had no intention of becoming involved.

    My 20 infantry draft is a way of balancing the fact that the game intends for America to spend this fictional defence budget for 3 turns before going to war. But it gets the cheap units as infantry only; otherwise it has to build a modern military from scratch. Historically this is what America did, with the national draft providing the raw manpower.


  • Well, Flashman, you certainly can play however you like, but you may want to get a feel for the balance before you make such a sweeping houserule like that.


  • No problem. The UK can buy all fleet UK1 to protect the Americans.

    US buys 2 transports, art+inf (save 1)
    Next turn everything to Canada and SZ 2, buy 3 transports
    Third turn land at Picardy with UK boats in SZ8, buy 4 inf, 2 art for the rest of the game.

    Transports in 8 move to 2, vice versa every turn.
    A funnel of 4 inf, 2 art every turn.

    3 loaded transports every turn, starting on turn 3.
    As long as the UK has enough boats in SZ8 to protect you.


  • @oztea:

    Well then the isolationism rule only needs changed slightly.
    Major point: keep it simple.
    Forbidding movement is something a 3rd grader can understand. One time draft of cheap one time infantry is more complicated.

    Its also more logical, but over complicated.
    Why not just disallow movement and let them build normally.

    :word:

    That’s exactly what I’m going to implement. This and modified Post-Russian-Revolution Rules are the only house rules I’m going to implement, as they are simple and what really should have been done. (I don’t like to houserule anything, btw.)

    (Btw, for Post-Revolution, once outside territories are emptied of Russians, it remains open for figures to take them without any resistance. Much like any empty territory.)

  • Customizer

    3 turns @ 20 IPCs = 60 IPCs = 20 infantry. Seems pretty balanced to me.

    Note: over half the American infantry shipped to Europe during the war were carried by RN ships.


  • Flash, we get your point. But keep it simple:

    Like this:

    American Isolationism - The United States may not move until it has been attacked, lost income from a German Submarine attack or the 4th turn. During this period it may only buy Infantry.


  • @Flashman:

    3 turns @ 20 IPCs = 60 IPCs = 20 infantry. Seems pretty balanced to me.

    Note: over half the American infantry shipped to Europe during the war were carried by RN ships.

    That’s not really balanced at all.  If Larry’s vision was that the US would show up in Europe on turn 5-6 with 4-6 loaded (with mixed units) transports to tip the balance (or keep it) then your rule would prevent such an occurrence.  Your houserule will ensure the US doesn’t get to Europe until turn 7-8.

    Maybe it will work, but I think the “US can’t move” is a more elegant and KISS rule.

    My previous post was just to point out that the US can’t get much to Europe before turn 4-5 anyway.  Yes, by oztea’s plan the US will be dropping 2 transports full on turn 3 on Picardy and then 3 full transports every turn after that.  This is of course, if the UK can protect the transports from the German fleet that early in the game.

    4 units on turn 3 isn’t going to tip the scales (it will have to move to the front unless Germany already has Paris), but possibly 6 units turn 4 (with the 4 units from turn 3) will help, but they won’t be fighting Germans until turn 5-6 anyway because they have to move across France to get to the front.  So you think this is too early?  Maybe so, but again, before we arbitrarily houserule things maybe we should play the game first.  I’d hate to change this and then have to buff the allies elsewhere (like India) to make up for it- and then maybe that has unintended consequences (Ottoman cannot survive with buffed India), so before we go crazy here lets play a couple games as intended.

  • Customizer

    My rule is simpler.

    What if Germany attacks America on turn 3 only to find that Wilson has been secretly training a large modern army without telling anyone, least of all the peace-loving American people?

    Everyone will play OOB for a while to start with. Even I. But ultimately I want America to behave something like America in 1914-17.

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