Vold vs seththenewb
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
Americans take 37 Sea Zone from Japanese
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Hawaiian Islands to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 2 mech_infantrys, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 2 infantry and 2 mech_infantrys
Italians defend with 1 armour and 1 artillery
Americans win, taking Morocco from Italians with 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 1 artillery
Casualties for Americans: 2 infantry
Battle in Malaya
Battle in Gibraltar
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Malaya from Japanese, taking Gibraltar from Italians with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 bomber and 1 infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 2 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
2 infantry moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian SomalilandCombat - British
Battle in Alexandria
British attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Italian SomalilandNon Combat Move - British
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from French West Africa to Nigeria
1 transport moved from 83 Sea Zone to 86 Sea Zone
3 aaGuns moved from Burma to Yunnan
1 fighter moved from Yunnan to Burma
2 artilleries and 2 infantry moved from India to Burma
1 tactical_bomber moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Shan State to BurmaPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
British undo move 2.
1 submarine placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Algeria to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Bessarabia to Baltic StatesCombat - Italians
Battle in Baltic States
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from French with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Normandy Bordeaux: 1 infantry
EDIT: Changing ownership of Normandy Bordeaux from French to Italians
EDIT: Removing units owned by Italians from Southern France: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from 98 Sea Zone to Southern Italy
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
4 aaGuns and 5 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from Algeria to 95 Sea Zone
4 infantry moved from Romania to Yugoslavia
2 infantry moved from Bessarabia to RomaniaPlace Units - Italians
1 destroyer, 2 submarines and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
I completely spaced on my dudes in Africa, they’re usually dead by now. :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Sumatra to Malaya
3 fighters moved from New South Wales to Queensland
1 cruiser moved from 33 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 armour placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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For Russia since it’s apparently too early for me. :|
Russia (inf)
2inf, art BryanskA
Rolls: 2@2 1@1; Total Hits: 02@2: (3, 3)1@1: (4)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
Rd3
A
Rolls: 2@2 1@1; Total Hits: 22@2: (1, 1)1@1: (3)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 armour and 3 mech_infantrys moved from Eastern Poland to Novgorod
Germans take Baltic States from Russians
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Bryansk to Belarus
3 armour moved from Bryansk to Belarus
1 armour moved from Bryansk to Belarus
5 armour and 2 mech_infantrys moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Rostov
2 infantry moved from Bryansk to Tambov
3 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Rostov
1 fighter moved from Eastern Poland to Rostov
1 fighter moved from Eastern Poland to Tambov
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Rostov
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 armour
Germans win, taking Rostov from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Novgorod
Germans attack with 3 armour, 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Germans win, taking Novgorod from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Battle in Ukraine
Germans attack with 5 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 4 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 factory_major and 1 infantry
EDIT: Changing ownership of Russia from Russians to Germans
EDIT: Removing units owned by Germans from Bryansk: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Russia: 1 artillery, 1 factory_minor and 2 infantry
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
EDIT: Changing PUs for Russians from 43 to 0
EDIT: Changing PUs for Germans from 1 to 44
EDIT: Turning off Edit Mode
1 infantry moved from Western Ukraine to Bryansk
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 bombers moved from Novgorod to Bryansk
1 fighter moved from Tambov to Bryansk
1 fighter moved from Rostov to Bryansk
2 aaGuns, 2 artilleries, 5 infantry and 3 mech_infantrys moved from Bryansk to Russia
2 infantry moved from Norway to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 cruiser and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea ZonePlace Units - Germans
2 armour and 5 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Germans collect 51 PUs (1 lost to blockades); end with 95 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 110 PUs -
Why the forum dice?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - Russians
1 artillery and 4 infantry moved from Karelia to Novgorod
2 armour moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
6 infantry moved from Amur to KoreaCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 submarine
Casualties for Russians: 1 submarine
Battle in Novgorod
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 infantry
Battle in Korea
Russians attack with 6 infantry
Japanese defend with 1 aaGun and 2 artilleries
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 aaGun and 2 artilleries
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 3 armour
Germans defend with 3 mech_infantrys
Russians win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 armourNon Combat Move - Russians
2 infantry moved from Samara to Novosibirsk
1 infantry moved from Smolensk to Archangel
2 infantry moved from Vologda to Urals
2 aaGuns, 2 armour, 4 artilleries and 6 infantry moved from Samara to Volgograd
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 127 Sea Zone to 125 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 destroyers, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 37 Sea Zone
2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to 37 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 6 infantry moved from Japan to 6 Sea Zone
1 artillery and 6 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 1 artillery, 1 fighter and 6 infantry
Russians defend with 4 infantry
Japanese win, taking Korea from Russians with 1 artillery, 1 fighter and 5 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 5 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 71
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in New Britain
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Britain from ANZAC, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 bombers moved from 37 Sea Zone to Kwangsi
1 armour moved from French Indo China to Kwangsi
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 3 tactical_bombers moved from 37 Sea Zone to Kwangsi
2 fighters moved from 37 Sea Zone to Kwangsi
1 fighter moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Shantung
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
Japanese collect 39 PUs (5 lost to blockades); end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 5 infantry, 2 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 47 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 2 fighters, 1 infantry and 3 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Italians with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Caroline Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Americans: 1 infantry
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Queensland
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 4 infantry placed in Eastern United States
1 destroyer, 2 submarines and 3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Szechwan to KweichowCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Kweichow
1 infantry placed in Anhwe
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery moved from Shan State to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in Holland BelgiumNon Combat Move - British
2 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
1 infantry moved from Kenya to Belgian Congo
1 artillery and 2 infantry moved from Persia to Northwest Persia
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 battleship and 1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from Burma to Yunnan
2 infantry moved from India to BurmaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
2 artilleries and 1 infantry placed in Union of South Africa
1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 35 PUs (2 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
2 infantry placed in India
1 destroyer and 1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,4,6,6,4,1,2,6,2,6,2,2,1,5,2,3,6,5
UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs total
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 99 Sea Zone
1 bomber moved from Southern Italy to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
2 fighters moved from 95 Sea Zone to 99 Sea Zone
4 infantry moved from Yugoslavia to Northern Italy
1 artillery and 5 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Romania to Yugoslavia
1 artillery and 3 infantry moved from Rhodesia to Tanganyika Territory
Italians take Tanganyika Territory from BritishCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 submarine
Italians win, taking 99 Sea Zone from Neutral with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
2 fighters moved from 99 Sea Zone to 95 Sea Zone
1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy
1 submarine moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 cruiser moved from 54 Sea Zone to 47 Sea Zone
1 armour moved from 47 Sea Zone to New Britain
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in New Britain
ANZAC attack with 1 armour
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armourNon Combat Move - ANZAC
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 factory_minor placed in Queensland
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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Sorry, just been a little busy. I’ll get to this game within 24 hours.





