Vold vs seththenewb
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Shantung to Anhwe
1 armour moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
2 battleships, 3 carriers, 2 cruisers and 4 destroyers moved from 35 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
3 fighters moved from Kwangtung to 6 Sea Zone
1 bomber moved from Kwangtung to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 artillery
Japanese win, taking Anhwe from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 10 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 4 destroyers, 2 fighters and 2 submarines
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters and 2 submarinesNon Combat Move - Japanese
4 infantry moved from Philippines to 35 Sea Zone
2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
2 armour and 1 mech_infantry moved from Kwangsi to Kwangtung
1 bomber moved from Yunnan to Shantung
1 infantry moved from Timguska to KansuPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Shantung
3 destroyers placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,3,2
Japanese collect 44 PUs (10 lost to blockades); end with 44 PUs total -
Europe Axis have met the victory conditions and the allies have one round to take back one VC.
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no use in trying - good game there.
Want to flip sides and make it a league game?
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I don’t think we used a bid in this game. Want to bid for sides?
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Normally I would want a straight flip, but since we’re switching it to league I can be flexible. You’re Allies, what did you have in mind?
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Well, we could make an 8-10 bid and then flip with the same bid after the first league game? I wouldn’t mind playing axis or allies first if that was the case.
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I’ll take Axis with Allies +8?
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Okay, sounds good. Bid?
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…Allies +8?
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Sorry, I guess I meant more along the lines of placement.
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I’m not too up on the bid proces here. I would like to play Axis, and offered a bid of +8 for you for Allies. By my understanding if you accept you tell me your placement and I kick it off.
Or am I off base?
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Ok, I’ll take a sub in the med in sz98 and 2 bucks to UK. Go ahead and start a game whenever you’re ready. GL & HF!
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