• You still have a Russian sub, but I figured it’s not in a position where it would affect what Japan does and I think you’ll stay where you are. Feel free to edit it if I’m wrong.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java

    Non Combat Move - Americans
                1 submarine moved from 33 Sea Zone to 20 Sea Zone
                2 destroyers moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 110 Sea Zone to 91 Sea Zone
                1 carrier moved from 110 Sea Zone to 91 Sea Zone
                1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 110 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
                1 artillery and 3 infantry placed in Western United States
                1 artillery and 3 infantry placed in Eastern United States
                1 destroyer and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery and 1 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Szechwan
                Chinese undo move 1.
                1 infantry placed in Yunnan
                1 artillery and 2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British buy 2 destroyers and 2 fighters; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 artillery and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 3 destroyers, 4 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 92 Sea Zone

    Non Combat Move - British
                2 artilleries and 4 infantry moved from 92 Sea Zone to Algeria
                1 infantry moved from Morocco to Algeria

    Place Units - British
                2 fighters placed in United Kingdom
                2 destroyers placed in 109 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 11 PUs total
                Some Units in India change ownership: 3 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 submarine moved from 94 Sea Zone to 92 Sea Zone
                2 fighters moved from Northern Italy to 92 Sea Zone
                1 bomber moved from Northern Italy to 92 Sea Zone
                3 destroyers moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from Trans-Jordan to Syria
                      Italians take Syria from French

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 1 transport
                    British defend with 1 battleship, 1 carrier, 3 destroyers, 1 submarine and 3 transports
                    Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                    Units damaged: 1 battleship owned by the Italians
                    Italians win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 61
                    Casualties for British: 1 battleship, 1 carrier, 3 destroyers, 1 submarine and 3 transports
                    Casualties for Italians: 1 bomber, 1 destroyer and 1 submarine
                Battle in Morocco

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
                1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
                2 fighters moved from Northern Italy to Southern Italy
                4 aaGuns and 2 artilleries moved from Northern Italy to Southern Italy
                9 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 35 Sea Zone to 19 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 44 Sea Zone

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Changing ownership of Borneo from Japanese to ANZAC
                EDIT: Adding units owned by ANZAC to Borneo: 2 infantry
                EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
                EDIT: Turning off Edit Mode
                1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                2 bombers and 3 fighters moved from Queensland to Malaya

    Place Units - ANZAC
                1 bomber placed in Queensland
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - French
                French repair 4 damage on 4 factory_minors; Remaining resources: 15 PUs;
                French buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - French

    Non Combat Move - French

    Place Units - French
                2 armour and 1 infantry placed in Southern France

    Turn Complete - French
                French collect 15 PUs; end with 15 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 2 fighters, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Egypt to Tobruk
                      Germans take Alexandria from British
                      Italians take Tobruk from British
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      Germans take Anglo Egyptian Sudan from British
                6 armour moved from Egypt to Ethiopia
                1 armour moved from Anglo Egyptian Sudan to Ethiopia
                1 armour and 2 mech_infantrys moved from West India to India
                1 armour and 5 mech_infantrys moved from Eastern Persia to India
                1 bomber moved from Persia to India
                2 bombers moved from Persia to Ethiopia
                4 armour, 6 artilleries, 5 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Western Germany to France
                5 armour and 5 mech_infantrys moved from Germany to France
                2 infantry moved from Northern Italy to France
                1 infantry moved from Holland Belgium to France
                1 artillery and 1 infantry moved from Tsinghai to Shensi

    Combat - Germans
                Battle in India
                    Germans attack with 2 armour, 1 bomber and 7 mech_infantrys
                    British defend with 1 airfield, 1 harbour and 5 infantry; UK_Pacific defend with 1 factory_major
                    Germans captures 11PUs while taking UK_Pacific capital
                    Germans converts factory_major into different units
                    Germans win, taking India from UK_Pacific with 2 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 5 infantry
                Battle in Ethiopia
                    Germans attack with 7 armour and 2 bombers
                    British defend with 2 artilleries and 2 infantry
                    Germans win, taking Ethiopia from British with 4 armour and 2 bombers remaining. Battle score for attacker is -4
                    Casualties for Germans: 3 armour
                    Casualties for British: 2 artilleries and 2 infantry
                Battle in Shensi
                    Germans attack with 1 artillery and 1 infantry
                    Chinese defend with 1 artillery
                    Germans win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in France
                    Germans attack with 9 armour, 6 artilleries, 5 fighters, 17 infantry, 7 mech_infantrys and 1 tactical_bomber
                    French defend with 1 airfield, 1 factory_minor and 2 infantry; British defend with 1 aaGun, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 armour
                    Germans captures 15PUs while taking French capital
                    Germans win, taking France from French with 9 armour, 6 artilleries, 5 fighters, 10 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 45
                    Casualties for Germans: 7 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 1 aaGun, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                5 fighters moved from France to Western Germany
                1 tactical_bomber moved from France to Western Germany
                1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 bombers moved from Ethiopia to Egypt
                1 bomber moved from India to Persia
                2 armour and 1 mech_infantry moved from Persia to West India
                1 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
                3 mech_infantrys moved from Iraq to Egypt
                1 armour and 2 mech_infantrys moved from Caucasus to Iraq

    Place Units - Germans
                4 artilleries and 6 infantry placed in Western Germany
                1 armour, 1 fighter and 1 mech_infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Persia
                1 fighter placed in 113 Sea Zone
                1 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 81 PUs; end with 107 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 112 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 117 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 123 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 128 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 143 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Shantung to Anhwe
                1 armour moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Kweichow to Yunnan
                1 mech_infantry moved from Kwangsi to Yunnan
                2 battleships, 3 carriers, 2 cruisers and 4 destroyers moved from 35 Sea Zone to 6 Sea Zone
                4 fighters moved from Japan to 6 Sea Zone
                3 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
                3 fighters moved from Kwangtung to 6 Sea Zone
                1 bomber moved from Kwangtung to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 artillery
                    Japanese win, taking Anhwe from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in 6 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 10 fighters and 2 tactical_bombers
                    Americans defend with 1 carrier, 4 destroyers, 2 fighters and 2 submarines
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 80
                    Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters and 2 submarines

    Non Combat Move - Japanese
                4 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                4 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                6 infantry moved from 6 Sea Zone to Japan
                4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
                2 armour and 1 mech_infantry moved from Kwangsi to Kwangtung
                1 bomber moved from Yunnan to Shantung
                1 infantry moved from Timguska to Kansu

    Place Units - Japanese
                3 infantry placed in Kwangtung
                3 infantry placed in Shantung
                3 destroyers placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,3,2
                Japanese collect 44 PUs (10 lost to blockades); end with 44 PUs total


  • Europe Axis have met the victory conditions and the allies have one round to take back one VC.

  • 13

    no use in trying - good game there.

    Want to flip sides and make it a league game?


  • I don’t think we used a bid in this game. Want to bid for sides?

  • 13

    Normally I would want a straight flip, but since we’re switching it to league I can be flexible.  You’re Allies, what did you have in mind?


  • Well, we could make an 8-10 bid and then flip with the same bid after the first league game? I wouldn’t mind playing axis or allies first if that was the case.

  • 13

    I’ll take Axis with Allies +8?


  • Okay, sounds good. Bid?

  • 13

    …Allies +8?


  • Sorry, I guess I meant more along the lines of placement.

  • 13

    I’m not too up on the bid proces here.  I would like to play Axis, and offered a bid of +8 for you for Allies.  By my understanding if you accept you tell me your placement and I kick it off.

    Or am I off base?


  • Ok, I’ll take a sub in the med in sz98 and 2 bucks to UK. Go ahead and start a game whenever you’re ready. GL & HF!

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