@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 RUSSIA 4.tsvg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Shensi
1 armour moved from Hopei to Shensi
1 armour and 1 mech_infantry moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Kweichow
1 fighter moved from Anhwe to Yunnan
1 bomber, 3 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
2 armour, 3 infantry and 2 mech_infantrys moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Yunnan
2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
Combat - Japanese
Battle in Kwangsi
Japanese attack with 2 armour, 3 infantry and 2 mech_infantrys
British defend with 1 artillery and 4 mech_infantrys; Chinese defend with 1 harbour
Japanese win, taking Kwangsi from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 3 infantry
Casualties for British: 1 artillery and 4 mech_infantrys
Battle in Yunnan
Japanese attack with 1 bomber, 6 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese win with 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 artillery and 1 infantry
Chinese win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 artillery
Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Shensi
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Suiyuyan to Kwangtung
1 bomber, 5 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Amur to 5 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Yenisey to Timguska
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
3 fighters placed in Japan
2 armour and 1 mech_infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
You still have a Russian sub, but I figured it’s not in a position where it would affect what Japan does and I think you’ll stay where you are. Feel free to edit it if I’m wrong.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 6 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 33 Sea Zone to 19 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Non Combat Move - Americans
1 submarine moved from 33 Sea Zone to 20 Sea Zone
2 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 cruiser, 2 destroyers, 2 fighters and 2 submarines moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
1 artillery and 3 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 1 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Szechwan
Chinese undo move 1.
1 infantry placed in Yunnan
1 artillery and 2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 2 destroyers and 2 fighters; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 3 destroyers, 4 infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 92 Sea Zone
Non Combat Move - British
2 artilleries and 4 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Morocco to Algeria
Place Units - British
2 fighters placed in United Kingdom
2 destroyers placed in 109 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 11 PUs total
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 submarine moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from Northern Italy to 92 Sea Zone
1 bomber moved from Northern Italy to 92 Sea Zone
3 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 1 transport
British defend with 1 battleship, 1 carrier, 3 destroyers, 1 submarine and 3 transports
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 61
Casualties for British: 1 battleship, 1 carrier, 3 destroyers, 1 submarine and 3 transports
Casualties for Italians: 1 bomber, 1 destroyer and 1 submarine
Battle in Morocco
Non Combat Move - Italians
1 artillery and 3 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Northern Italy to Southern Italy
4 aaGuns and 2 artilleries moved from Northern Italy to Southern Italy
9 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Borneo from Japanese to ANZAC
EDIT: Adding units owned by ANZAC to Borneo: 2 infantry
EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
EDIT: Turning off Edit Mode
1 transport moved from 54 Sea Zone to 43 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 43 Sea Zone
2 bombers and 3 fighters moved from Queensland to Malaya
Place Units - ANZAC
1 bomber placed in Queensland
1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - French
French repair 4 damage on 4 factory_minors; Remaining resources: 15 PUs;
French buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - French
Non Combat Move - French
Place Units - French
2 armour and 1 infantry placed in Southern France
Turn Complete - French
French collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 2 fighters, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Egypt to Tobruk
Germans take Alexandria from British
Italians take Tobruk from British
1 armour moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
6 armour moved from Egypt to Ethiopia
1 armour moved from Anglo Egyptian Sudan to Ethiopia
1 armour and 2 mech_infantrys moved from West India to India
1 armour and 5 mech_infantrys moved from Eastern Persia to India
1 bomber moved from Persia to India
2 bombers moved from Persia to Ethiopia
4 armour, 6 artilleries, 5 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Western Germany to France
5 armour and 5 mech_infantrys moved from Germany to France
2 infantry moved from Northern Italy to France
1 infantry moved from Holland Belgium to France
1 artillery and 1 infantry moved from Tsinghai to Shensi
Combat - Germans
Battle in India
Germans attack with 2 armour, 1 bomber and 7 mech_infantrys
British defend with 1 airfield, 1 harbour and 5 infantry; UK_Pacific defend with 1 factory_major
Germans captures 11PUs while taking UK_Pacific capital
Germans converts factory_major into different units
Germans win, taking India from UK_Pacific with 2 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for British: 5 infantry
Battle in Ethiopia
Germans attack with 7 armour and 2 bombers
British defend with 2 artilleries and 2 infantry
Germans win, taking Ethiopia from British with 4 armour and 2 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 3 armour
Casualties for British: 2 artilleries and 2 infantry
Battle in Shensi
Germans attack with 1 artillery and 1 infantry
Chinese defend with 1 artillery
Germans win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in France
Germans attack with 9 armour, 6 artilleries, 5 fighters, 17 infantry, 7 mech_infantrys and 1 tactical_bomber
French defend with 1 airfield, 1 factory_minor and 2 infantry; British defend with 1 aaGun, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 1 armour
Germans captures 15PUs while taking French capital
Germans win, taking France from French with 9 armour, 6 artilleries, 5 fighters, 10 infantry, 7 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Germans: 7 infantry
Casualties for French: 2 infantry
Casualties for British: 1 aaGun, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 1 armour
Non Combat Move - Germans
5 fighters moved from France to Western Germany
1 tactical_bomber moved from France to Western Germany
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 bombers moved from Ethiopia to Egypt
1 bomber moved from India to Persia
2 armour and 1 mech_infantry moved from Persia to West India
1 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Egypt
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
Place Units - Germans
4 artilleries and 6 infantry placed in Western Germany
1 armour, 1 fighter and 1 mech_infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 fighter placed in 113 Sea Zone
1 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 81 PUs; end with 107 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 112 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 123 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 128 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 143 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Shantung to Anhwe
1 armour moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kweichow to Yunnan
1 mech_infantry moved from Kwangsi to Yunnan
2 battleships, 3 carriers, 2 cruisers and 4 destroyers moved from 35 Sea Zone to 6 Sea Zone
4 fighters moved from Japan to 6 Sea Zone
3 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone
3 fighters moved from Kwangtung to 6 Sea Zone
1 bomber moved from Kwangtung to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 artillery
Japanese win, taking Anhwe from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 10 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 4 destroyers, 2 fighters and 2 submarines
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 10 fighters and 2 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters and 2 submarines
Non Combat Move - Japanese
4 infantry moved from Philippines to 35 Sea Zone
2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
2 armour and 1 mech_infantry moved from Kwangsi to Kwangtung
1 bomber moved from Yunnan to Shantung
1 infantry moved from Timguska to Kansu
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Shantung
3 destroyers placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,5,3,2
Japanese collect 44 PUs (10 lost to blockades); end with 44 PUs total
Europe Axis have met the victory conditions and the allies have one round to take back one VC.
no use in trying - good game there.
Want to flip sides and make it a league game?
I don’t think we used a bid in this game. Want to bid for sides?
Normally I would want a straight flip, but since we’re switching it to league I can be flexible. You’re Allies, what did you have in mind?
Well, we could make an 8-10 bid and then flip with the same bid after the first league game? I wouldn’t mind playing axis or allies first if that was the case.
I’ll take Axis with Allies +8?
Okay, sounds good. Bid?
…Allies +8?
Sorry, I guess I meant more along the lines of placement.
I’m not too up on the bid proces here. I would like to play Axis, and offered a bid of +8 for you for Allies. By my understanding if you accept you tell me your placement and I kick it off.
Or am I off base?