ShrimpBoatChef vs Grendal WW II Global 2nd E


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Research Technology - Americans
                Americans spend 20 on tech rolls
                    Americans roll 1,2,6,5 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Heavy Bomber

    Activate Technology - Americans
                Americans activating Heavy Bomber

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 mech_infantry moved from Ontario to Newfoundland Labrador
                2 infantry moved from Quebec to Newfoundland Labrador
                2 infantry moved from Eastern United States to Quebec
                2 infantry moved from Western United States to 10 Sea Zone
                4 infantry moved from Soviet Far East to 3 Sea Zone
                4 infantry and 2 transports moved from 3 Sea Zone to 9 Sea Zone
                2 fighters moved from 17 Sea Zone to Iwo Jima
                2 bombers moved from Wake Island to Iwo Jima
                1 tactical_bomber moved from Wake Island to 17 Sea Zone
                1 fighter moved from Wake Island to Iwo Jima
                1 destroyer moved from 19 Sea Zone to 17 Sea Zone
                1 destroyer moved from 34 Sea Zone to 17 Sea Zone
                1 destroyer moved from 45 Sea Zone to 47 Sea Zone
                1 bomber moved from Western United States to Iwo Jima
                1 destroyer moved from 17 Sea Zone to 25 Sea Zone
                1 transport moved from 17 Sea Zone to 25 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Brazil to Suriname
                1 mech_infantry moved from Suriname to Brazil
                4 infantry moved from Brazil to 86 Sea Zone
                4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 4 infantry
                    Italians defend with 1 armour, 1 harbour and 1 infantry
                        Americans roll dice for 1 battleship in Gibraltar, round 1 :  0/1 hits
                        Americans roll dice for 4 infantry in Gibraltar, round 1 :  1/4 hits
                        Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 1 :  0/2 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 4 infantry in Gibraltar, round 2 :  2/4 hits
                        Italians roll dice for 1 armour in Gibraltar, round 2 :  1/1 hits
                        1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to French West Africa

    Place Units - Americans
                1 bomber placed in Eastern United States
                1 fighter placed in Western United States
                1 destroyer and 1 transport placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                1 armour and 1 artillery placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu
                1 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 2 infantry and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - British
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 infantry moved from Persia to Eastern Persia
                1 infantry moved from Persia to Northwest Persia
                1 infantry moved from Persia to Iraq
                      British take Iraq from Italians
                1 artillery moved from Persia to Iraq
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
                2 infantry moved from 76 Sea Zone to Ethiopia
                1 destroyer moved from 70 Sea Zone to 72 Sea Zone
                1 artillery moved from Tobruk to Alexandria
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone

    Combat - British
                British creates battle in territory Normandy Bordeaux
                Battle in Ethiopia
                Battle in Alexandria
                    British attack with 1 artillery
                    Italians defend with 1 artillery
                        British roll dice for 1 artillery in Alexandria, round 1 :  1/1 hits
                        Italians roll dice for 1 artillery in Alexandria, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Alexandria
                    British win, taking Ethiopia from Italians, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Strategic bombing raid in Normandy Bordeaux
                        AA guns fire in Normandy Bordeaux :  0/1 hits
                    Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 6 damage total.

    Non Combat Move - British
                1 fighter moved from Normandy Bordeaux to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                2 infantry placed in Union of South Africa
                1 submarine placed in 71 Sea Zone
                3 submarines placed in 109 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
                British collect 27 PUs; end with 27 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern France to United Kingdom

    Combat - Italians
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 7 damage total.

    Non Combat Move - Italians
                1 bomber moved from United Kingdom to Western Germany
                2 battleships and 1 carrier moved from 92 Sea Zone to 95 Sea Zone
                1 cruiser and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 transports moved from 92 Sea Zone to 95 Sea Zone
                2 fighters moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from 95 Sea Zone to Southern Italy
                1 fighter moved from 95 Sea Zone to Southern Italy
                1 aaGun moved from Southern France to Northern Italy
                1 cruiser moved from 81 Sea Zone to 97 Sea Zone
                1 armour moved from Kenya to French Equatorial Africa

    Place Units - Italians
                4 infantry placed in Northern Italy
                3 armour placed in Southern Italy
                2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                2 artilleries moved from 33 Sea Zone to Caroline Islands
                1 battleship moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 bomber moved from New Britain to Caroline Islands
                1 fighter moved from New South Wales to New Guinea

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 2 artilleries, 1 bomber and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA guns fire in Caroline Islands :  0/1 hits
                        ANZAC roll dice for 1 battleship in Caroline Islands, round 1 :  1/1 hits
                        ANZAC roll dice for 2 artilleries, 1 bomber and 2 infantry in Caroline Islands, round 1 :  1/5 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  0/2 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                        ANZAC roll dice for 2 artilleries, 1 bomber and 2 infantry in Caroline Islands, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 2 :  0/1 hits
                        ANZAC roll dice for 2 artilleries, 1 bomber and 2 infantry in Caroline Islands, round 3 :  2/5 hits
                        Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 bomber moved from Caroline Islands to New Britain
                1 fighter moved from New Britain to New Guinea

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Germans
                Germans repair 21 damage on 15 factory_majors and 6 factory_minors; Remaining resources: 61 PUs;
                Germans buy 1 airfield, 4 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Germany to 113 Sea Zone
                3 artilleries moved from Western Germany to 113 Sea Zone
                2 infantry moved from Western Germany to 113 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 113 Sea Zone to United Kingdom
                2 fighters moved from Western Germany to United Kingdom
                1 bomber moved from Germany to United Kingdom
                1 cruiser moved from 113 Sea Zone to 110 Sea Zone
                13 armour, 2 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Smolensk to Russia
                1 artillery and 1 mech_infantry moved from Caucasus to Kazakhstan
                1 armour moved from Caucasus to Kazakhstan
                1 armour, 1 artillery and 1 infantry moved from Volgograd to Tambov
                1 infantry moved from Bryansk to Tambov
                1 artillery and 3 infantry moved from Bryansk to Russia
                2 armour moved from Ukraine to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 infantry moved from Bryansk to Tambov
                2 bombers moved from Novgorod to Russia
                1 armour moved from Archangel to Russia

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 armour, 1 artillery and 3 infantry
                    Russians defend with 4 infantry
                        Germans roll dice for 1 armour, 1 artillery and 3 infantry in Tambov, round 1 :  0/5 hits
                        Russians roll dice for 4 infantry in Tambov, round 1 :  1/4 hits
                        1 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 armour, 1 artillery and 2 infantry in Tambov, round 2 :  3/4 hits
                        Russians roll dice for 4 infantry in Tambov, round 2 :  2/4 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 armour and 1 artillery in Tambov, round 3 :  2/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 4 infantry
                Battle in Kazakhstan
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    Russians defend with 1 armour
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 1 :  0/3 hits
                        Russians roll dice for 1 armour in Kazakhstan, round 1 :  0/1 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 :  2/3 hits
                        Russians roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Russia
                    Germans attack with 16 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Russians defend with 3 aaGuns, 1 airfield, 1 factory_major and 19 infantry
                        AA guns fire in Russia :  0/5 hits
                        Germans roll dice for 16 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 1 :  14/36 hits
                        Russians roll dice for 3 aaGuns and 19 infantry in Russia, round 1 :  4/19 hits
                        11 infantry owned by the Russians , 4 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 16 armour, 3 artilleries, 2 bombers, 1 fighter, 5 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 :  14/32 hits
                        Russians roll dice for 8 infantry in Russia, round 2 :  6/8 hits
                        8 infantry owned by the Russians , 5 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                    Germans captures 20PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 16 armour, 3 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 41
                    Casualties for Germans: 9 infantry and 1 mech_infantry
                    Casualties for Russians: 3 aaGuns and 19 infantry
                Battle in United Kingdom
                    Germans attack with 3 artilleries, 1 bomber, 3 fighters and 3 infantry
                    British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
                        AA guns fire in United Kingdom :  0/4 hits
                        Germans roll dice for 1 cruiser in United Kingdom, round 1 :  1/1 hits
                        Germans roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in United Kingdom, round 1 :  4/10 hits
                        British roll dice for 5 aaGuns, 1 bomber, 3 infantry and 1 mech_infantry in United Kingdom, round 1 :  2/5 hits
                        2 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 3 artilleries, 1 bomber, 3 fighters and 1 infantry in United Kingdom, round 2 :  6/8 hits
                        British roll dice for 1 bomber, 3 infantry and 1 mech_infantry in United Kingdom, round 2 :  4/5 hits
                        3 infantry owned by the British , 1 bomber owned by the British , 1 bomber owned by the Germans , 1 infantry owned by the Germans , 1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in United Kingdom
                    Germans captures 27PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 21
                    Casualties for Germans: 2 artilleries, 1 bomber and 3 infantry
                    Casualties for British: 5 aaGuns, 1 bomber, 3 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 carrier moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                2 bombers moved from Russia to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Russia to Baltic States
                1 tactical_bomber moved from Russia to Belarus
                1 aaGun moved from Bryansk to Russia
                1 aaGun moved from Smolensk to Belarus
                1 aaGun moved from Novgorod to Baltic States
                1 armour and 1 mech_infantry moved from Novgorod to Poland
                1 aaGun moved from France to Normandy Bordeaux

    Place Units - Germans
                1 airfield and 1 fighter placed in Normandy Bordeaux
                1 artillery placed in Normandy Bordeaux
                Germans undo move 2.
                1 destroyer placed in 110 Sea Zone
                2 infantry placed in Germany
                4 artilleries and 2 infantry placed in Western Germany
                Germans undo move 1.
                1 airfield placed in Normandy Bordeaux
                1 fighter placed in Western Germany
                Germans undo move 3.
                1 infantry placed in Normandy Bordeaux
                4 artilleries and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,1,4,5
                Germans collect 67 PUs (4 lost to blockades); end with 114 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 119 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 124 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 139 PUs


  • Good morning Grendal. As you may have noticed, I took UK and Moscow.  Technically, if I’m still holding both capitals at the end of this round, I win.  You should be able to easily liberate UK, but then what?  Japan is primed to destroy your fleet at Iwo Jima. You’ll be left with planes and troops and no way to reach Japan.

    Good 1st game.  We can talk about it if you want - throw out some pointers/insights. Or not.  Also, we can start a second game.  Flip sides? You be Axis, I be Allies.  I’m going to start up the board and send a link…


  • Grendal throws in towel.  :-(

    Will consider rematch anytime your ready. You seem to be really experienced and have tought me a lot.


  • I have a new thread started on here…


  • Grendal - You are Axis, me Allies. Post your attack moves and I will select scramble … generally, players aim to take out some or all of that Navy around UK round one.

    Start up Game 2.tsvg



  • Grendal - game should save to it’s own thread.  No scramble in SZ 111.  Max scramble (4 planes total) from Scotland and UK in SZ 109.  My destroyer will be only casualty, then transport in that battle btw; you are apt to lose 3-4 subs.  But that spot is also a convoy zone.  Good luck.

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