BOOM AND DOOM!
ShrimpBoatChef vs Grendal WW II Global 2nd E
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 1,2,6,5 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Heavy BomberActivate Technology - Americans
Americans activating Heavy BomberPurchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 mech_infantry moved from Ontario to Newfoundland Labrador
2 infantry moved from Quebec to Newfoundland Labrador
2 infantry moved from Eastern United States to Quebec
2 infantry moved from Western United States to 10 Sea Zone
4 infantry moved from Soviet Far East to 3 Sea Zone
4 infantry and 2 transports moved from 3 Sea Zone to 9 Sea Zone
2 fighters moved from 17 Sea Zone to Iwo Jima
2 bombers moved from Wake Island to Iwo Jima
1 tactical_bomber moved from Wake Island to 17 Sea Zone
1 fighter moved from Wake Island to Iwo Jima
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
1 destroyer moved from 34 Sea Zone to 17 Sea Zone
1 destroyer moved from 45 Sea Zone to 47 Sea Zone
1 bomber moved from Western United States to Iwo Jima
1 destroyer moved from 17 Sea Zone to 25 Sea Zone
1 transport moved from 17 Sea Zone to 25 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Brazil to Suriname
1 mech_infantry moved from Suriname to Brazil
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Gibraltar
Americans attack with 4 infantry
Italians defend with 1 armour, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 4 infantry in Gibraltar, round 1 : 1/4 hits
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 4 infantry in Gibraltar, round 2 : 2/4 hits
Italians roll dice for 1 armour in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to French West AfricaPlace Units - Americans
1 bomber placed in Eastern United States
1 fighter placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 armour and 1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 2 infantry and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 fighter moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Iraq
British take Iraq from Italians
1 artillery moved from Persia to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
1 destroyer moved from 70 Sea Zone to 72 Sea Zone
1 artillery moved from Tobruk to Alexandria
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea ZoneCombat - British
British creates battle in territory Normandy Bordeaux
Battle in Ethiopia
Battle in Alexandria
British attack with 1 artillery
Italians defend with 1 artillery
British roll dice for 1 artillery in Alexandria, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Alexandria, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Ethiopia from Italians, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - British
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
2 infantry placed in Union of South Africa
1 submarine placed in 71 Sea Zone
3 submarines placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
British collect 27 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern France to United KingdomCombat - Italians
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.Non Combat Move - Italians
1 bomber moved from United Kingdom to Western Germany
2 battleships and 1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 cruiser and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 aaGun moved from Southern France to Northern Italy
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from Kenya to French Equatorial AfricaPlace Units - Italians
4 infantry placed in Northern Italy
3 armour placed in Southern Italy
2 artilleries placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from New Britain to Caroline Islands
1 fighter moved from New South Wales to New GuineaCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 artilleries, 1 bomber and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA guns fire in Caroline Islands : 0/1 hits
ANZAC roll dice for 1 battleship in Caroline Islands, round 1 : 1/1 hits
ANZAC roll dice for 2 artilleries, 1 bomber and 2 infantry in Caroline Islands, round 1 : 1/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 2 artilleries, 1 bomber and 2 infantry in Caroline Islands, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits
ANZAC roll dice for 2 artilleries, 1 bomber and 2 infantry in Caroline Islands, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 bomber moved from Caroline Islands to New Britain
1 fighter moved from New Britain to New GuineaPlace Units - ANZAC
2 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Germans
Germans repair 21 damage on 15 factory_majors and 6 factory_minors; Remaining resources: 61 PUs;
Germans buy 1 airfield, 4 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to 113 Sea Zone
3 artilleries moved from Western Germany to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
13 armour, 2 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Smolensk to Russia
1 artillery and 1 mech_infantry moved from Caucasus to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 armour, 1 artillery and 1 infantry moved from Volgograd to Tambov
1 infantry moved from Bryansk to Tambov
1 artillery and 3 infantry moved from Bryansk to Russia
2 armour moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Bryansk to Tambov
2 bombers moved from Novgorod to Russia
1 armour moved from Archangel to RussiaCombat - Germans
Battle in Tambov
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 4 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Tambov, round 1 : 0/5 hits
Russians roll dice for 4 infantry in Tambov, round 1 : 1/4 hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Tambov, round 2 : 3/4 hits
Russians roll dice for 4 infantry in Tambov, round 2 : 2/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour and 1 artillery in Tambov, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 4 infantry
Battle in Kazakhstan
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 1 : 0/3 hits
Russians roll dice for 1 armour in Kazakhstan, round 1 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Russia
Germans attack with 16 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 1 factory_major and 19 infantry
AA guns fire in Russia : 0/5 hits
Germans roll dice for 16 armour, 3 artilleries, 2 bombers, 1 fighter, 9 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 1 : 14/36 hits
Russians roll dice for 3 aaGuns and 19 infantry in Russia, round 1 : 4/19 hits
11 infantry owned by the Russians , 4 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
Germans roll dice for 16 armour, 3 artilleries, 2 bombers, 1 fighter, 5 infantry, 3 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 14/32 hits
Russians roll dice for 8 infantry in Russia, round 2 : 6/8 hits
8 infantry owned by the Russians , 5 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 3 artilleries, 2 bombers, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 9 infantry and 1 mech_infantry
Casualties for Russians: 3 aaGuns and 19 infantry
Battle in United Kingdom
Germans attack with 3 artilleries, 1 bomber, 3 fighters and 3 infantry
British defend with 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
AA guns fire in United Kingdom : 0/4 hits
Germans roll dice for 1 cruiser in United Kingdom, round 1 : 1/1 hits
Germans roll dice for 3 artilleries, 1 bomber, 3 fighters and 3 infantry in United Kingdom, round 1 : 4/10 hits
British roll dice for 5 aaGuns, 1 bomber, 3 infantry and 1 mech_infantry in United Kingdom, round 1 : 2/5 hits
2 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 3 artilleries, 1 bomber, 3 fighters and 1 infantry in United Kingdom, round 2 : 6/8 hits
British roll dice for 1 bomber, 3 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/5 hits
3 infantry owned by the British , 1 bomber owned by the British , 1 bomber owned by the Germans , 1 infantry owned by the Germans , 1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 2 artilleries, 1 bomber and 3 infantry
Casualties for British: 5 aaGuns, 1 bomber, 3 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 carrier moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 bombers moved from Russia to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Russia to Baltic States
1 tactical_bomber moved from Russia to Belarus
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Smolensk to Belarus
1 aaGun moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Novgorod to Poland
1 aaGun moved from France to Normandy BordeauxPlace Units - Germans
1 airfield and 1 fighter placed in Normandy Bordeaux
1 artillery placed in Normandy Bordeaux
Germans undo move 2.
1 destroyer placed in 110 Sea Zone
2 infantry placed in Germany
4 artilleries and 2 infantry placed in Western Germany
Germans undo move 1.
1 airfield placed in Normandy Bordeaux
1 fighter placed in Western Germany
Germans undo move 3.
1 infantry placed in Normandy Bordeaux
4 artilleries and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,1,1,4,5
Germans collect 67 PUs (4 lost to blockades); end with 114 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 119 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 124 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 139 PUs -
Good morning Grendal. As you may have noticed, I took UK and Moscow. Technically, if I’m still holding both capitals at the end of this round, I win. You should be able to easily liberate UK, but then what? Japan is primed to destroy your fleet at Iwo Jima. You’ll be left with planes and troops and no way to reach Japan.
Good 1st game. We can talk about it if you want - throw out some pointers/insights. Or not. Also, we can start a second game. Flip sides? You be Axis, I be Allies. I’m going to start up the board and send a link…
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Grendal throws in towel. :-(
Will consider rematch anytime your ready. You seem to be really experienced and have tought me a lot.
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I have a new thread started on here…
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Grendal - You are Axis, me Allies. Post your attack moves and I will select scramble … generally, players aim to take out some or all of that Navy around UK round one.
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scramble
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Grendal - game should save to it’s own thread. No scramble in SZ 111. Max scramble (4 planes total) from Scotland and UK in SZ 109. My destroyer will be only casualty, then transport in that battle btw; you are apt to lose 3-4 subs. But that spot is also a convoy zone. Good luck.





