Test summary from TripleA, engine version: 2.7.14861, time: 21:29:40
Savegame
ShrimpBoatChef vs Grendal WW II Global 2nd E
-
I’ve attached the Italian turn. Also as a side note I would like to draw your attention to the transport in the Indian Ocean. It ho;ds an artillery unembarked. I have a problem with turn order and non combat movement disembarkation. I usually forget to disembark because it seems to not flow with the game mechanics. You will notice this mistake a lot with me and should capitalize on it. ‘Sink it!’ I do this unintentionally and now I am thinking that it may be a good tactic for you to divert your forces somewhere else, just like the bomber and sub You sent to the waters near Gibraltar.
This is not intentional but I am now thinking that it could be an expensive diversion tactic.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Italians
Purchase Units - Italians
Italians buy 1 armour, 1 battleship and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
2 artilleries moved from Syria to Iraq
1 armour moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Alexandria
1 cruiser and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 battleship moved from 98 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Alexandria, round 1 : 2/3 hits
British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the French lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Iraq
Italians attack with 1 armour, 3 artilleries and 1 bomber
Russians defend with 2 infantry
Italians roll dice for 1 armour, 3 artilleries and 1 bomber in Iraq, round 1 : 1/5 hits
Russians roll dice for 2 infantry in Iraq, round 1 : 2/2 hits
1 infantry owned by the Russians and 2 artilleries owned by the Italians lost in Iraq
Italians roll dice for 1 armour, 1 artillery and 1 bomber in Iraq, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Iraq
Italians win, taking Iraq from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Casualties for Italians: 3 artilleries
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Alexandria to 95 Sea Zone
1 bomber moved from Iraq to Southern ItalyPlace Units - Italians
1 battleship placed in 95 Sea Zone
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
hey, where did you go?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to Northern Territory
1 artillery moved from Western Australia to Northern Territory
1 fighter moved from Sumatra to Northern Territory
1 bomber moved from Sumatra to Northern TerritoryNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 1 artillery and 3 infantry moved from Belarus to Smolensk
2 artilleries and 3 infantry moved from Ukraine to Rostov
3 armour and 5 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Belarus to Vologda
1 armour and 1 artillery moved from Archangel to Vologda
3 armour moved from Novgorod to Smolensk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov
1 bomber moved from Novgorod to Russia
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
1 armour moved from Ukraine to BryanskCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bryansk
Germans attack with 5 armour, 5 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 5 armour, 5 infantry and 1 mech_infantry in Bryansk, round 1 : 4/11 hits
Russians roll dice for 2 infantry in Bryansk, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 5 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Vologda, round 1 : 0/3 hits
Russians roll dice for 2 infantry in Vologda, round 1 : 1/2 hits
1 mech_infantry owned by the Germans lost in Vologda
Germans roll dice for 1 armour and 1 artillery in Vologda, round 2 : 1/2 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 6 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 6 armour, 1 artillery and 3 infantry in Smolensk, round 1 : 1/10 hits
Russians roll dice for 2 infantry in Smolensk, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 6 armour, 1 artillery and 3 infantry in Smolensk, round 2 : 1/10 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 6 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 1 : 2/7 hits
Russians roll dice for 2 infantry in Rostov, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Russia
AA guns fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.Non Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 carrier moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from Novgorod to 112 Sea Zone
2 fighters moved from 125 Sea Zone to Western Germany
1 artillery moved from Western Germany to France
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 aaGun moved from Baltic States to 115 Sea Zone
1 aaGun and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Western Germany
1 aaGun moved from Western Germany to France
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
2 armour and 1 mech_infantry moved from Poland to Belarus
2 artilleries and 2 infantry moved from Novgorod to Belarus
1 aaGun and 1 artillery moved from Karelia to Novgorod
1 artillery moved from Vyborg to Novgorod
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from Poland to Eastern Poland
1 aaGun, 1 artillery and 5 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Germany to Western Germany
1 armour moved from Germany to Eastern PolandPlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 artilleries and 1 infantry placed in France
Germans undo move 3.
3 infantry placed in France
1 artillery, 1 fighter and 1 infantry placed in Germany
1 artillery placed in Germany
Germans undo move 3.
1 infantry placed in Germany
2 infantry placed in FranceTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians repair 7 damage on 7 factory_majors; Remaining resources: 23 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Sakha to Soviet Far East
Russians take Siberia from Japanese
Russians take Soviet Far East from Japanese
1 mech_infantry moved from Buryatia to Amur
1 armour moved from Buryatia to Amur
1 bomber moved from Buryatia to Amur
1 fighter moved from Buryatia to Amur
1 tactical_bomber moved from Buryatia to Jehol
1 fighter moved from Buryatia to Jehol
2 bombers moved from Buryatia to Jehol
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Vologda
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Tambov
1 armour moved from Russia to UralsCombat - Russians
Battle in Jehol
Russians attack with 2 bombers, 1 fighter and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry
AA guns fire in Jehol : 0/3 hits
Russians roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Jehol, round 1 : 1/4 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 1 : 1/3 hits
1 fighter owned by the Russians and 1 aaGun owned by the Japanese lost in Jehol
Russians roll dice for 2 bombers and 1 tactical_bomber in Jehol, round 2 : 2/3 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/3 hits
1 tactical_bomber owned by the Russians , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Jehol
Russians roll dice for 2 bombers in Jehol, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Jehol, round 3 : 1/1 hits
1 bomber owned by the Russians and 1 armour owned by the Japanese lost in Jehol
Russians win with 1 bomber remaining. Battle score for attacker is -15
Casualties for Japanese: 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 bomber, 1 fighter and 1 tactical_bomber
Battle in Amur
Russians attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Amur, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Amur, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Amur
Russians roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Amur, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Amur to Yenisey
1 bomber moved from Amur to Urals
1 bomber moved from Jehol to KansuPlace Units - Russians
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Japan to Amur
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery moved from Burma to Shan State
Japanese take Shan State from UK_Pacific
1 fighter moved from 38 Sea Zone to 80 Sea Zone
1 armour and 1 artillery moved from Yunnan to Szechwan
1 armour moved from Hunan to Szechwan
2 bombers, 2 fighters and 3 tactical_bombers moved from French Indo China to Szechwan
1 artillery and 1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to KweichowCombat - Japanese
Battle in Philippines
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Philippines, round 1 : 3/6 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Kweichow
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Borneo from UK_Pacific, taking Kweichow from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 armour, 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers in Szechwan, round 1 : 8/10 hits
Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 1 : 0/4 hits
1 fighter owned by the Chinese and 3 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 armour, 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Chinese: 1 fighter and 3 infantry
Battle in 80 Sea Zone
Japanese attack with 1 fighter
British defend with 1 artillery and 1 transport
1 transport owned by the British and 1 artillery owned by the British lost in 80 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 1 transport
Battle in Amur
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 1 : 2/4 hits
Russians roll dice for 1 armour and 1 mech_infantry in Amur, round 1 : 1/2 hits
1 armour owned by the Russians , 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in JavaNon Combat Move - Japanese
1 carrier moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from India to 79 Sea Zone
1 destroyer moved from 38 Sea Zone to 79 Sea Zone
1 battleship moved from 38 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
2 fighters moved from Kiangsu to Japan
1 fighter moved from Shantung to Japan
1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kwangtung to Yunnan
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 carrier and 1 fighter moved from 38 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
2 bombers moved from Szechwan to India
1 fighter and 1 tactical_bomber moved from Szechwan to Burma
1 fighter and 1 tactical_bomber moved from Szechwan to Hunan
1 tactical_bomber moved from Szechwan to HunanPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in India
1 artillery and 2 infantry placed in Kwangtung
1 fighter and 2 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
scramble attached. tell me what you want to scramble or do you prefer omelets? :wink:
-
Grendal:
I’m going to scramble 3 fighters and aim six Kamikaze attacks at the Battleship in SZ 6.
(In the future, you may want to rethink the mechanics of this move. Very risky. As this is your first game, you may not be aware of the risk you were placing your carrier in by moving unnecessarily as an attacker into SZ 17. Any SZ with a little Red dot has Kamikaze/s units in it. There are a total of six such “attacks” for the Japanese. It is a single shot attack, a roll of a one or a two scores a hit. Were I to successfully score a single hit on your aircraft carrier, your 2 fighters in SZ 6 would be lost regardless of combat, because there is nowhere for them to land (they would fight, then die). On the other hand, were you to wait and move your ships into that sea zone on a Noncom move, there is no battle, so the carrier is safe. In this case it doesn’t matter…)
Also, Transports cannot be targeted by Kamikaze, no honor in that (part of the rules, just figured I would mention it now).
So scramble 3 fighters; aim 6 Kamikaze attacks at battleship. Order of Loss – OOL: 1/2 Battle, 1/2 carrier, Destroyer, Kill carrier, Destroyer…
If your subs are alive, Kill Battleship, then Tact, then fighters
If your subs are gone at this point, Tactical, then Kill battleship, then fighters. Survivors land in Japan.If you elect to modify the attack, let me know the new plan and my options. Also, if you want to play a second game at same time - where you are Axis and I am Allies, let me know and I can set it up. As we are on opposite sides of the world, slow going, but a lot of fun. Good luck.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Research Technology - Americans
Americans spend 20 on tech rolls
Americans roll 4,1,3,2 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 cruisers moved from 8 Sea Zone to 6 Sea Zone
3 submarines moved from 23 Sea Zone to 6 Sea Zone
2 cruisers moved from 23 Sea Zone to 6 Sea Zone
1 battleship moved from 23 Sea Zone to 6 Sea Zone
2 armour, 2 artilleries and 2 infantry moved from Wake Island to 31 Sea Zone
2 fighters moved from 23 Sea Zone to 6 Sea Zone
1 carrier moved from 23 Sea Zone to 17 Sea Zone
1 battleship moved from 23 Sea Zone to 17 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 destroyer moved from 47 Sea Zone to 34 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 destroyer moved from 22 Sea Zone to 45 Sea Zone
2 armour, 2 artilleries, 2 infantry and 4 transports moved from 31 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
2 artilleries moved from 17 Sea Zone to Iwo Jima
2 armour moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 infantry moved from Morocco to Algeria
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 infantry moved from Eastern United States to Quebec
1 mech_infantry moved from British Columbia to Ontario
2 infantry moved from Western United States to British Columbia
1 mech_infantry moved from Alaska to Western United States
1 destroyer moved from 7 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 3 hits. Rolls: 2,6,5,1,4,1
Battle in 6 Sea Zone
Americans attack with 4 cruisers, 1 destroyer, 2 fighters and 3 submarines
Japanese defend with 1 battleship, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber
Americans roll dice for 3 submarines in 6 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 4 cruisers, 1 destroyer and 2 fighters in 6 Sea Zone, round 1 : 4/7 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 2 destroyers, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 5/9 hits
3 submarines owned by the Americans , 1 fighter owned by the Americans , 1 destroyer owned by the Americans , 2 destroyers owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 cruisers and 1 fighter in 6 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 carrier, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/6 hits
1 fighter owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese and 3 cruisers owned by the Americans lost in 6 Sea Zone
1 cruiser owned by the Americans retreated to 17 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is -19
Casualties for Japanese: 1 battleship, 1 carrier, 2 destroyers and 1 tactical_bomber
Casualties for Americans: 3 cruisers, 1 destroyer, 2 fighters and 3 submarines
Battle in Iwo Jima
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
1 fighter owned by the Japanese forced to land in JapanNon Combat Move - Americans
1 fighter moved from Midway to 17 Sea Zone
1 fighter moved from Wake Island to 17 Sea Zone
1 tactical_bomber moved from Midway to Wake Island
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 mech_infantry moved from 86 Sea Zone to Brazil
4 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
4 infantry placed in Western United States
1 fighter placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Chahar to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
scramble
-
scramble 2 fighters for sure.
-
sub submerges in sz 125.
-
fatal error message on my computer. hard disc is corrupt or needs boot files for windows 7 OS. taking my laptop into repair. may be out of the loop for a couple of days or so. sorry. pm me. I get messages sent to my gmail account. thanks for your patience.
Grendal
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 destroyer moved from 83 Sea Zone to 70 Sea Zone
1 bomber moved from Union of South Africa to Iraq
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 bomber moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea ZoneCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 2 fighters and 1 transport
British roll dice for 1 bomber and 1 fighter in 113 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 2 fighters and 1 transport in 113 Sea Zone, round 1 : 2/2 hits
1 bomber owned by the British , 1 fighter owned by the British and 1 fighter owned by the Germans lost in 113 Sea Zone
Germans win with 1 fighter and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 1 fighter
Casualties for British: 1 bomber and 1 fighter
Battle in 125 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 1 fighter in 125 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Iraq
British attack with 1 bomber
Italians defend with 1 armour
British roll dice for 1 bomber in Iraq, round 1 : 1/1 hits
Italians roll dice for 1 armour in Iraq, round 1 : 1/1 hits
1 bomber owned by the British and 1 armour owned by the Italians lost in Iraq
Italians win with no units remaining. Battle score for attacker is -6
Casualties for British: 1 bomber
Casualties for Italians: 1 armour
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 artillery moved from Eastern Persia to Persia
3 infantry moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to West India
1 artillery moved from 96 Sea Zone to Tobruk
1 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from 125 Sea Zone to United Kingdom
1 bomber moved from 125 Sea Zone to United KingdomPlace Units - British
2 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
1 destroyer and 1 transport placed in 106 Sea Zone
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 battleship and 1 factory_minor; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Northern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour and 3 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 95 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
2 battleships moved from 95 Sea Zone to 92 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
Italians take Kenya from British
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 cruiser moved from 95 Sea Zone to 81 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 cruiser and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 cruiser and 1 transport remaining. Battle score for attacker is 6
Casualties for British: 1 transport
Battle in Tobruk
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 1 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Tobruk, round 1 : 2/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Tobruk
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 0/2 hits
French roll dice for 1 artillery in Tobruk, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Tobruk
1 artillery retreated to Alexandria
French win with 1 artillery remaining. Battle score for attacker is -6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantry
Battle in Gibraltar
Italians attack with 1 armour, 1 bomber, 2 fighters and 3 infantry
British defend with 1 harbour and 2 infantry
Italians roll dice for 2 battleships in Gibraltar, round 1 : 2/2 hits
British roll dice for 2 infantry in Gibraltar, round 1 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to Southern France
1 aaGun moved from Northern Italy to Southern FrancePlace Units - Italians
1 factory_minor placed in Egypt
1 battleship placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6
Italians collect 24 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from Northern Territory to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 42 Sea Zone to New Britain
1 fighter moved from Northern Territory to New Britain
1 infantry moved from Northern Territory to Western Australia
1 artillery moved from Northern Territory to Queensland
2 infantry moved from Queensland to Northern Territory
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
1 infantry moved from Algeria to TunisiaNon Combat Move - French
Turn Complete - French





