Air Techs
7. Advanced Aviation - Fighters attack and defend at 3 or less.
8. AA Guns - Artillery may target fighters before combat begins, firing at 1. The number of dice that may be rolled is limited to the number of artillery available or the number of fighters present, whichever is smaller. A nation with AA Gun technology may use it against fighters in a bombing raid, provided they have artillery units present in the targeted territory.
9. Bombing - Fighters may perform one of the following bombing raids instead of engaging in combat:
A) Fighters within 2 spaces of an enemy capital may perform a strategic bombing raid. Each fighter in the raid rolls one die, deducting 1 IPC from the attacked powers treasury for each 1 rolled up to a maximum of the capital’s IPC value. Strategic bombing raids are resolved before other combats and the fighters acting as bombers play no role in any subsequent battle for air supremacy. Surviving fighters return to the same territory they launched the bombing raid from.
B) Fighters may perform a tactical bombing raid on an adjacent territory. Each fighter in the raids rolls one die, destroying 1 enemy unit for each 1 rolled. Tactical bombing raids are resolved after strategic bombing raids and before other combats and the fighters acting as bombers play no role in any subsequent battle for air supremacy. Surviving fighters return to the same territory they launched the bombing raid from.
In both strategic and tactical bombing raids, if the targeted territory has fighters present, one round of aerial combat is fought according to the system laid out on the battle board. Surviving fighters acting as bombers then roll for strategic or tactical damage.
Modified bombing to incorporate tactical bombing to make it worthwhile for those powers who won’t be getting within 2 spaces of an enemy capital. This way the bombers tech covers the whole range of WWI bombing from Handley Page and Muromets to Zeppelins.
Edited for clarification.