Ok, well we are making some progress.
Id like to stick with 12 techs though. 6 is neat, simple, condensed. But 12 has been the standard for games of this scale for 5 years now and counting.
The 6 techs seems like a step backward, just like taking away tech tokens was a step backward.
Perhaps if we have 12 techs we could have 2 charts, one with techs favorable to the allies, some with techs favorable to the CP, you can research either chart, but the UK might not want to risk getting advanced subs.
Now for some counter criticism. ill try to rationalize how I came to these suggestions a little bit and why.
1. Undersea Warfare wrapped advanced subs into it so the Central powers can use the tech too.
2. This is a no brainer tech
3. Wrapping this into #1 would make that tech a paragraph long though perhaps 3 & 5 could merge
4. This was a way of getting better artillery without cutting and pasting the standard “Advanced Artillery” from 1940. Also, this makes it an AIR breakthrough, that planes can neuter.
5. Not necessarily updated mines, but MORE mines, MAGNETIC mines, or DUMMY mines (to make mine clearing take longer) Think of this as similar to the Radar tech in 1940
6. Im surprised you like this one, it has gone through a few incarnations, but this seems to be the most reasonable approach so far.
1. Also surprised you like this, but seeing as 6 IPC is being rumored as too much for tanks, this might be a good tech. OR bumping tanks defense to ‘2’ as an alternative?
2. I ripped this off 1940 to fill up the chart, and its something ECONOMIC. Best of 2 dice makes it not god awful like it is in 1940
3. Chem warfare, as we have discussed seems to have been fleshed out well enough.
4. Conscription is another grasping at straws I made for an ECONOMIC tech, something like Improved Shipyards instead? Or perhaps heavy industry? Artillery are 10 IPCs for 3?
5. Im actually kind of proud of this one. I watched ‘The Lost Battalion’ recently and radio directed artillery was an important development of the war.
6. I want this tech rule set to be STAND ALONE. I know people are going to make rail rules later, so I could ignore rails, but if someone doesn’t use some other rail rule set and only uses these techs I still wanted a movement bonus tech in here somewhere. Perhaps just “your Infantry can move 2 amongst territories you control” but that tech would be trash for the US.