@The_Good_Captain Nice, I’ll stay tunned!
Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Russians
Russians buy 9 armour; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 1 infantry moved from Volgograd to Caucasus
2 armour and 7 mech_infantrys moved from Ukraine to Romania
5 artilleries, 2 infantry and 3 mech_infantrys moved from Eastern Poland to Romania
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
2 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Finland to Sweden
Russians take Sweden from Germans
1 mech_infantry moved from Novgorod to Karelia
Russians take Karelia from Germans
2 mech_infantrys moved from Novgorod to Baltic States
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Russians
Battle in Romania
Russians attack with 2 armour, 5 artilleries, 2 infantry and 10 mech_infantrys
Germans defend with 3 armour, 4 artilleries, 1 factory_minor and 2 infantry
Russians win, taking Romania from Germans with 2 armour, 5 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 26
Casualties for Germans: 3 armour, 4 artilleries and 2 infantry
Casualties for Russians: 2 infantry and 2 mech_infantrysNon Combat Move - Russians
1 aaGun moved from Rostov to UkrainePlace Units - Russians
3 armour placed in Ukraine
3 armour placed in Novgorod
3 armour placed in VolgogradTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer, 1 harbour, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from Malaya to Shan State
1 armour and 1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 mech_infantrys moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
3 mech_infantrys moved from Shantung to Kweichow
1 infantry and 2 mech_infantrys moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 fighters and 2 tactical_bombers moved from Suiyuyan to Timguska
1 armour, 2 artilleries and 11 infantry moved from Yenisey to Timguska
1 bomber moved from French Indo China to Timguska
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry and 1 transport moved from 34 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Timguska
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 11 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 20 infantry
retreated to Timguska
Russians win with 8 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 armour, 2 artilleries and 11 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in Shan State
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in New BritainNon Combat Move - Japanese
1 aaGun moved from Suiyuyan to Kansu
1 bomber, 2 fighters and 2 tactical_bombers moved from Timguska to Yakut S.S.R.Place Units - Japanese
2 infantry placed in Malaya
2 infantry placed in French Indo China
1 harbour placed in Java
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
1 cruiser placed in 37 Sea Zone
Japanese undo move 6.
Japanese undo move 1.
Japanese undo move 1.
1 cruiser and 1 destroyer placed in 37 Sea Zone
1 infantry placed in Malaya
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
changed where i wanted my planes to land.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 4 armour, 1 bomber, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
3 armour, 5 artilleries and 3 infantry moved from Spain to 91 Sea Zone
3 armour, 5 artilleries, 3 infantry and 8 transports moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
4 armour, 5 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
4 cruisers moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
4 infantry moved from French West Africa to 87 Sea Zone
4 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 fighters moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 carrier, 3 destroyers, 2 fighters and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
3 carriers moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Brazil to VenezuelaCombat - Americans
Battle in Morocco
Americans attack with 5 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans win, taking Morocco from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern Italy
Americans attack with 4 armour, 5 artilleries and 4 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 6 infantry
Americans captures 27PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 4 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 28
Casualties for Italians: 2 aaGuns, 1 armour and 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 aaGun moved from Spain to Southern France
5 fighters and 1 tactical_bomber moved from Morocco to Normandy Bordeaux
2 fighters moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 54 Sea Zone to New South Wales
3 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
4 armour placed in Spain
4 infantry placed in Normandy Bordeaux
2 destroyers placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 97 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Szechwan to SikangNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
2 infantry moved from Normandy Bordeaux to Southern France
1 armour, 2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 tactical_bomber moved from India to Persia
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Eastern Persia
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to LibyaCombat - British
Battle in Libya
Battle in Persia
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
British win, taking Libya from Italians, taking Persia from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 tactical_bomber moved from Persia to Eastern PersiaPlace Units - British
1 armour, 2 artilleries, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry -
I am going to concede this one. Japan isn’t in a position to threaten a victory.
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Pretty fun game though, you going down south and making Italy a powerful nation. As said, I think it would’ve worked if US went pacific because then the european axis could’ve just flanked russia.
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yeah, i need to figure out how to be more aggressive with Japan. i don’t know that waiting to keep the US out of the war was the right answer. Maybe an attack the neutrals G2 &J2
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I was suprised that you didn’t build a single transport (maybe you did though xD), and for Japan I like to believe they’re better off having a transport fleet than lots of minor IC on mainland Asia. This is both for flanking India and being an immediate threat to Australia if they’re not supported by the US, and even then…
btw, nice playing with you, haven’t played that many games in my “career” since I’m only 16, but I guess you have played for a little longer :P
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That depends on what you’re trying to do with Japan. I’ve played so many games that I mess around alot in Triple A, especially in non-league games. Doing standard attacks isn’t as much fun. lol
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yeah, I usually just do my best, haven’t even tried out all the standard stuff yet because I haven’t played more than 6-7 full games, two of them with you.