Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 9 armour; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 1 infantry moved from Volgograd to Caucasus
                2 armour and 7 mech_infantrys moved from Ukraine to Romania
                5 artilleries, 2 infantry and 3 mech_infantrys moved from Eastern Poland to Romania
                1 infantry moved from Baltic States to Poland
                      Russians take Poland from Germans
                2 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Finland to Sweden
                      Russians take Sweden from Germans
                1 mech_infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                2 mech_infantrys moved from Novgorod to Baltic States
                1 submarine moved from 125 Sea Zone to 112 Sea Zone

    Combat - Russians
                Battle in Romania
                    Russians attack with 2 armour, 5 artilleries, 2 infantry and 10 mech_infantrys
                    Germans defend with 3 armour, 4 artilleries, 1 factory_minor and 2 infantry
                    Russians win, taking Romania from Germans with 2 armour, 5 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 26
                    Casualties for Germans: 3 armour, 4 artilleries and 2 infantry
                    Casualties for Russians: 2 infantry and 2 mech_infantrys

    Non Combat Move - Russians
                1 aaGun moved from Rostov to Ukraine

    Place Units - Russians
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                3 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 42 PUs; end with 42 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 59 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 cruiser, 1 destroyer, 1 harbour, 4 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 infantry moved from Malaya to Shan State
                1 armour and 1 infantry moved from French Indo China to Yunnan
                3 mech_infantrys moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                3 mech_infantrys moved from Kiangsu to Kweichow
                      Japanese take Kweichow from Chinese
                3 mech_infantrys moved from Shantung to Kweichow
                1 infantry and 2 mech_infantrys moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                2 fighters and 2 tactical_bombers moved from Suiyuyan to Timguska
                1 armour, 2 artilleries and 11 infantry moved from Yenisey to Timguska
                1 bomber moved from French Indo China to Timguska
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 infantry and 1 transport moved from 34 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain
                1 destroyer moved from 35 Sea Zone to 54 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Timguska
                    Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 11 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 20 infantry
                    retreated to Timguska
                    Russians win with 8 infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 armour, 2 artilleries and 11 infantry
                    Casualties for Russians: 2 aaGuns and 12 infantry
                Battle in Shan State
                    Japanese attack with 1 armour and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in New Britain

    Non Combat Move - Japanese
                1 aaGun moved from Suiyuyan to Kansu
                1 bomber, 2 fighters and 2 tactical_bombers moved from Timguska to Yakut S.S.R.

    Place Units - Japanese
                2 infantry placed in Malaya
                2 infantry placed in French Indo China
                1 harbour placed in Java
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Shantung
                1 cruiser placed in 37 Sea Zone
                Japanese undo move 6.
                Japanese undo move 1.
                Japanese undo move 1.
                1 cruiser and 1 destroyer placed in 37 Sea Zone
                1 infantry placed in Malaya
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

  • '20 '18 '17 '15

    changed where i wanted my planes to land.

    Changed plane NCM.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 4 armour, 1 bomber, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                3 armour, 5 artilleries and 3 infantry moved from Spain to 91 Sea Zone
                3 armour, 5 artilleries, 3 infantry and 8 transports moved from 91 Sea Zone to 95 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from Algeria to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                4 armour, 5 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
                4 cruisers moved from 91 Sea Zone to 95 Sea Zone
                4 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Italians
                4 infantry moved from French West Africa to 87 Sea Zone
                4 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 91 Sea Zone to Morocco
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                4 fighters moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from 91 Sea Zone to Morocco
                1 carrier, 3 destroyers, 2 fighters and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 46 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone
                2 fighters moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 56 Sea Zone
                3 carriers moved from 91 Sea Zone to 95 Sea Zone
                2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from Brazil to Venezuela

    Combat - Americans
                Battle in Morocco
                    Americans attack with 5 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Americans win, taking Morocco from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in 54 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 destroyer
                    Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 45 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Southern Italy
                    Americans attack with 4 armour, 5 artilleries and 4 infantry
                    Italians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 6 infantry
                    Americans captures 27PUs while taking Italians capital
                    Americans win, taking Southern Italy from Italians with 4 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 28
                    Casualties for Italians: 2 aaGuns, 1 armour and 6 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 aaGun moved from Spain to Southern France
                5 fighters and 1 tactical_bomber moved from Morocco to Normandy Bordeaux
                2 fighters moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from 54 Sea Zone to New South Wales
                3 aaGuns moved from Eastern United States to Central United States

    Place Units - Americans
                4 armour placed in Spain
                4 infantry placed in Normandy Bordeaux
                2 destroyers placed in 10 Sea Zone
                1 bomber and 2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 70 PUs; end with 97 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                5 infantry moved from Szechwan to Sikang

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Combat Move - British
                2 infantry moved from Normandy Bordeaux to Southern France
                1 armour, 2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
                      British take Holland Belgium from Germans
                2 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour and 1 mech_infantry moved from Eastern Persia to Persia
                1 tactical_bomber moved from India to Persia
                1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Eastern Persia
                1 battleship moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 artillery moved from 96 Sea Zone to Libya
                1 infantry moved from 96 Sea Zone to Libya

    Combat - British
                Battle in Libya
                Battle in Persia
                    British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                    British win, taking Libya from Italians, taking Persia from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                1 tactical_bomber moved from Persia to Eastern Persia

    Place Units - British
                1 armour, 2 artilleries, 1 fighter and 3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :7

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
                Some Units in India change ownership: 2 infantry

  • '20 '18 '17 '15

    I am going to concede this one.  Japan isn’t in a position to threaten a victory.


  • Pretty fun game though, you going down south and making Italy a powerful nation. As said, I think it would’ve worked if US went pacific because then the european axis could’ve just flanked russia.

  • '20 '18 '17 '15

    yeah, i need to figure out how to be more aggressive with Japan.  i don’t know that waiting to keep the US out of the war was the right answer.  Maybe an attack the neutrals G2 &J2


  • I was suprised that you didn’t build a single transport (maybe you did though xD), and for Japan I like to believe they’re better off having a transport fleet than lots of minor IC on mainland Asia. This is both for flanking India and being an immediate threat to Australia if they’re not supported by the US, and even then…

    btw, nice playing with you, haven’t played that many games in my “career” since I’m only 16, but I guess you have played for a little longer :P

  • '20 '18 '17 '15

    That depends on what you’re trying to do with Japan.  I’ve played so many games that I mess around alot in Triple A, especially in non-league games.  Doing standard attacks isn’t as much fun.  lol


  • yeah, I usually just do my best, haven’t even tried out all the standard stuff yet because I haven’t played more than 6-7 full games, two of them with you.

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