Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Politics - Americans
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 15 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Increased Factory ProductionActivate Technology - Americans
Americans activating Increased Factory ProductionPurchase Units - Americans
Americans buy 1 carrier, 3 cruisers and 1 destroyer; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 transport moved from 101 Sea Zone to 89 Sea Zone
2 transports moved from 101 Sea Zone to 65 Sea Zone
1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from Western United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 104 Sea Zone
1 infantry moved from 104 Sea Zone to Portugal
1 carrier and 2 fighters moved from 101 Sea Zone to 104 Sea Zone
1 cruiser moved from 101 Sea Zone to 104 Sea Zone
1 carrier and 1 fighter moved from 101 Sea Zone to 88 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Western United States to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
1 fighter moved from Philippines to 43 Sea ZoneCombat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Portugal: 1 infantry
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Eastern United States: 1 infantry
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 carrier, 1 cruiser and 2 fighters
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 carrier, 1 cruiser and 2 fighters
EDIT: Turning off Edit Mode
Battle in Portugal
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 43 Sea Zone to Philippines
1 infantry moved from 65 Sea Zone to Chile
Americans take Chile from Neutral_True
1 infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 destroyer and 2 fighters moved from 88 Sea Zone to 89 Sea ZonePlace Units - Americans
1 carrier, 3 cruisers and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 battleship moved from 98 Sea Zone to 94 Sea Zone
4 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
2 mech_infantrys moved from India to Yunnan
2 mech_infantrys moved from India to Shan State
2 fighters moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Yunnan
7 infantry and 3 mech_infantrys moved from India to Burma
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 tactical_bomber moved from United Kingdom to Spain
1 tactical_bomber moved from 109 Sea Zone to Spain
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to 91 Sea Zone -
intercept in spain?
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No, but I will scramble 2 fighters and 1 tac for the naval battle. As it occurs at the time of combat movement before battle, you can’t bomb an airbase to prevent scramble on that same turn. :-D
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Fuck. Thought I was going to be smart xD Mind if I add the tacs in spain to the naval battle insted? If so, still scramble I guess?
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Sure, go ahead and move them to the naval battle.
And since this battle is so large, let’s post each round of combat. My OOL could change depending upon the number of hits, ya know? So start the battle, then when it comes up to the “Japan select losses screen”, hit cancel, then save & post. It saves the number of hits, so when i open up the file i get to choose. Then i’ll repost when i get “UK select losses”.
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okey, so I’ve rolled for UK, but a couple of things.
You said when “japan select casualties”: I began with the sea battle and couldn’t cancel it mid-battle.
How do I post the game without having the actual option after I’ve done my full round?
Or do I just continue after I’ve saved or something
Would be nice to know, got superlucky first round so I hope I don’t have to throw again xD
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You don’t cancel the battle page, only the select casualites pop-up. Cancel out of that, but with the battle still open, you can save. So you’re not cancelling the battle, only the select casualties pop up. Save before making a casualty selection.
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yeah, thats what I did. I can’t quit the battle either in any case (because it nees to select casualties), so what now?
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You’re not understanding. I’ll SHOW you. I did the first round, picked my casualties, and now it’s time for you to select yours. Open the file, select the battle in SZ whatever, and the select casualties will pop up.
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here you go
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The problem is that I don’t know how to post it in the thread…
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Ah! Click reply to reply in the thread. On the left side near the bottom of the text box there’s a plus sign that says “Additional Options…” Click on that and underneath three boxes to check/uncheck is a line Attach:_____________ Browse…
Click the browse button to select and upload the attachment.
Then Post!
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haha, thanks, finally :)
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return fire
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 battleship moved from 98 Sea Zone to 94 Sea Zone
4 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
2 mech_infantrys moved from India to Yunnan
2 mech_infantrys moved from India to Shan State
2 fighters moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to Yunnan
7 infantry and 3 mech_infantrys moved from India to Burma
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to 91 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from United Kingdom to 91 Sea ZoneCombat - British
Germans scrambles 3 units out of Spain to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
British attack with 2 battleships, 1 carrier, 3 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines, 2 tactical_bombers and 1 transport
Units damaged: 1 battleship owned by the British
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 4 submarines, 2 tactical_bombers and 1 transport
Casualties for British: 2 battleships, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters
Battle in Yunnan
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries
British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 artilleries
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 2 fighters and 2 mech_infantrys
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter and 2 tactical_bombers moved from 91 Sea Zone to French Guiana
1 armour moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 cruiser and 1 destroyer placed in 109 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Place Units - UK_Pacific
1 armour, 4 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1,1,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,5,4,4,5,2,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 armour, 4 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 4 armour and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Saudi Arabia to Iraq
1 infantry moved from Spain to 93 Sea Zone
1 armour moved from Spain to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
2 armour and 1 tactical_bomber moved from Southern France to Spain
1 artillery moved from Morocco to Algeria
1 armour moved from Trans-Jordan to Iraq
1 artillery moved from Turkey to Northwest Persia
1 bomber moved from Turkey to UkraineCombat - Italians
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Spain: 1 tactical_bomber
EDIT: Adding units owned by Italians to Turkey: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 bomber moved from Ukraine to Iraq
1 armour and 1 infantry moved from 98 Sea Zone to EgyptPlace Units - Italians
3 armour placed in Iraq
1 factory_minor placed in Saudi Arabia
1 armour placed in Southern FranceTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs