@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Sumatra from Dutch to UK_Pacific
EDIT: Adding units owned by UK_Pacific to Sumatra: 1 infantry
EDIT: Removing units owned by British from 41 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by UK_Pacific to 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters moved from New Zealand to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Malaya to Shan State
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Morocco -
I forgot to capture Sumatra with India, so since it could in no way affect the Italians turn, I hope it’s okey with you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarPurchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Bulgaria to Turkey
4 armour moved from Albania to Turkey
2 tactical_bombers moved from Southern Italy to Turkey
1 bomber and 3 tactical_bombers moved from Northern Italy to Turkey
2 artilleries and 1 infantry moved from Normandy Bordeaux to Spain
3 armour and 1 mech_infantry moved from France to Spain
2 fighters and 1 tactical_bomber moved from Western Germany to Spain
4 infantry moved from Bulgaria to Greece
1 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 8 infantry moved from Finland to Sweden
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
1 bomber moved from Western Germany to SwedenCombat - Germans
Battle in Sweden
Germans attack with 1 artillery, 1 bomber and 10 infantry
Neutral_True defend with 6 infantry
Germans win, taking Sweden from Neutral_True with 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Turkey
Germans attack with 5 armour, 1 bomber and 5 tactical_bombers
Neutral_True defend with 8 infantry
Germans win, taking Turkey from Neutral_True with 3 armour, 1 bomber and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Casualties for Neutral_True: 8 infantry
Battle in Spain
Germans attack with 3 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Germans win, taking Spain from Neutral_True with 3 armour, 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
1 bomber moved from Sweden to France
2 fighters and 1 tactical_bomber moved from Spain to France
1 bomber moved from Turkey to Southern Italy
5 tactical_bombers moved from Turkey to GreecePlace Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
1 fighter and 1 tactical_bomber placed in 113 Sea Zone
1 factory_minor placed in Romania
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries moved from Novgorod to Belarus
1 artillery moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Rostov
2 armour and 2 mech_infantrys moved from Bryansk to Rostov
1 infantry moved from Rostov to Caucasus
5 infantry moved from Russia to Bryansk
18 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to DzavhanNon Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
2 aaGuns moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 artilleries placed in Novgorod
Russians undo move 1.
1 artillery and 2 infantry placed in Volgograd
2 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in NovgorodTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 11 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
Japanese take Sakha from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Central Mongolia
3 fighters and 3 tactical_bombers moved from Manchuria to Central Mongolia
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Central Mongolia
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 3 infantry moved from Hunan to Yunnan
2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Korea to Central MongoliaCombat - Japanese
Battle in Central Mongolia
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 2 infantry
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
5 fighters and 4 tactical_bombers moved from Central Mongolia to Chahar
1 aaGun moved from Jehol to Chahar
1 artillery and 3 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
Japanese undo move 1.
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in Shantung
1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
Hey, just noticed i forgot to move 2 German subs. I edited in their NCM. As only Russia has gone and they had no way of effecting anything, i hope that’s okay.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaResearch Technology - Americans
Americans spend 20 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 1 artillery and 4 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery, 2 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
1 armour and 1 infantry moved from Southeast Mexico to Central United States
1 destroyer and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 32 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
9 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
3 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 2 infantry
EDIT: Adding units owned by UK_Pacific to Sumatra: 2 infantry
EDIT: Adding units owned by Germans to 93 Sea Zone: 2 submarines
EDIT: Removing units owned by Germans from 91 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
2 fighters moved from United Kingdom to Scotland
1 destroyer moved from 126 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 bomber and 1 tactical_bomber moved from Syria to Egypt
1 fighter moved from Malta to Egypt
1 cruiser and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from United Kingdom to 106 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 battleship moved from 39 Sea Zone to 76 Sea Zone
3 mech_infantrys moved from India to Shan State
1 artillery and 5 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan StateCombat - British
Battle in 106 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 submarine
British win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Persia from Neutral_Allies to UK_Pacific
EDIT: Adding units owned by UK_Pacific to Persia: 3 infantry
EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry
EDIT: Removing units owned by UK_Pacific from Eastern Persia: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia
3 aaGuns moved from Burma to Shan State
1 mech_infantry moved from India to Afghanistan
British take Afghanistan from Neutral_True
1 infantry moved from Rhodesia to Angola
British take Angola from Neutral_True
1 infantry moved from Rhodesia to Mozambique
British take Mozambique from Neutral_True
1 armour, 1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 infantry moved from Quebec to New Brunswick Nova ScotiaPlace Units - British
2 tactical_bombers placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Place Units - UK_Pacific
1 fighter and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Units Change Ownership
Some Units in India change ownership: 1 fighter and 3 mech_infantrys
Some Units in Sumatra change ownership: 3 infantry
Some Units in 41 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Southern France to Gibraltar
Italians take Gibraltar from British
1 artillery and 1 infantry moved from Southern France to Spain
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
3 fighters moved from Southern Italy to 98 Sea Zone
1 bomber moved from Southern Italy to Trans-Jordan
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Greece to TurkeyCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
British defend with 1 cruiser and 2 destroyers
Italians win, taking 98 Sea Zone from Neutral with 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 14
Casualties for British: 1 cruiser and 2 destroyers
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Trans-Jordan
Italians attack with 1 bomber and 2 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Turkey
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Greece to Iraq
Italians take Iraq from Neutral_Axis
3 fighters moved from 98 Sea Zone to Turkey
2 aaGuns moved from Northern Italy to Southern FrancePlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Turkey: 3 fighters
EDIT: Adding units owned by Italians to Southern Italy: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 22 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
Did a placement change. 3 Inf to southern france instead of italy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from New South Wales to QueenslandCombat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC win, taking Trans-Jordan from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 cruiser and 1 transport
Italians win with 1 transport remaining. Battle score for attacker is 4
Casualties for French: 1 destroyer
Casualties for Italians: 1 cruiserNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 factory_minor, 5 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Turkey to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Persia
1 armour moved from Turkey to Persia
1 armour moved from Turkey to Saudi Arabia
3 tactical_bombers moved from Greece to Persia
1 bomber moved from Southern Italy to Persia
2 tactical_bombers moved from Greece to Saudi Arabia
4 infantry moved from Greece to Turkey
3 armour and 2 artilleries moved from Spain to Portugal
1 artillery moved from France to Normandy Bordeaux
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
2 submarines moved from 93 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from France to Western Germany
1 armour moved from Romania to GreeceCombat - Germans
Battle in Saudi Arabia
Germans attack with 1 armour and 2 tactical_bombers
Neutral_True defend with 2 infantry
Germans win, taking Saudi Arabia from Neutral_True with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Germans: 1 tactical_bomber
Casualties for Neutral_True: 2 infantry
Battle in Persia
Germans attack with 2 armour, 1 bomber and 3 tactical_bombers
UK_Pacific defend with 3 infantry
Germans win, taking Persia from UK_Pacific with 2 armour and 3 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 1 bomber
Casualties for UK_Pacific: 3 infantry
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Portugal
Germans attack with 3 armour and 2 artilleries
Neutral_True defend with 2 infantry
Germans win, taking Portugal from Neutral_True with 3 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Neutral_True: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Saudi Arabia to Iraq
3 tactical_bombers moved from Persia to Iraq
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
3 infantry moved from Western Germany to Germany
3 aaGuns moved from Western Germany to France
1 bomber moved from France to Western Germany
1 artillery and 7 infantry moved from Sweden to FinlandPlace Units - Germans
3 infantry placed in Normandy Bordeaux
1 factory_minor placed in Turkey
1 destroyer and 2 submarines placed in 112 Sea Zone
2 infantry and 1 tactical_bomber placed in RomaniaTurn Complete - Germans
Germans collect 53 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Russians
Russians buy 3 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
3 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Volgograd to Caucasus
5 infantry moved from Bryansk to Ukraine
4 artilleries and 10 infantry moved from Belarus to Baltic States
1 artillery and 7 infantry moved from Novgorod to Baltic States
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Russia to Bryansk
2 artilleries and 3 infantry moved from Ukraine to Western Ukraine
2 fighters and 1 tactical_bomber moved from Novgorod to Ukraine
18 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Olgiy to Timguska
2 infantry moved from Timguska to NovosibirskNon Combat Move - Russians
2 aaGuns moved from Novgorod to Baltic States
2 aaGuns moved from Bryansk to Rostov
2 aaGuns moved from Yakut S.S.R. to YeniseyPlace Units - Russians
3 armour placed in Volgograd
2 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Adding units owned by Russians to Rostov: 5 infantry
EDIT: Removing units owned by Russians from Ukraine: 5 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 fighter and 1 harbour; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 11 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Sakha to Yakut S.S.R.
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Kweichow to Yunnan
5 fighters and 4 tactical_bombers moved from Chahar to Yunnan
2 bombers, 5 fighters and 3 tactical_bombers moved from French Indo China to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 10 fighters, 1 infantry, 1 mech_infantry and 7 tactical_bombers
Chinese defend with 13 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 9 fighters, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Chinese: 13 infantryNon Combat Move - Japanese
2 bombers, 9 fighters and 7 tactical_bombers moved from Yunnan to French Indo China
2 infantry moved from French Indo China to 36 Sea Zone
3 carriers, 2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 destroyers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 aaGun moved from Chahar to Hopei
2 artilleries and 5 infantry moved from Hopei to Kweichow
3 infantry moved from Shantung to Jehol
2 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 airfield placed in French Indo China
1 harbour placed in Hainan
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Americans
Americans buy 1 armour, 2 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour and 1 infantry moved from Central United States to Eastern United StatesCombat - Americans
Non Combat Move - Americans
2 aaGuns moved from Central United States to Eastern United StatesPlace Units - Americans
1 armour and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 infantry placed in Central United States
Americans undo move 1.
3 infantry placed in Eastern United States
1 armour and 2 fighters placed in Western United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs





