@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)
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Started. Who gets the bid?
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Test summary from TripleA, engine version: 1.6.1.4, time: 09:27:22
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bid file
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3 inf in Alexandria
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Western Germany to France
2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Holland Belgium to France
3 mech_infantrys moved from Western Germany to Southern France
2 fighters and 2 tactical_bombers moved from Western Germany to 93 Sea Zone
1 mech_infantry moved from Western Germany to France
3 armour moved from Holland Belgium to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to France
1 fighter moved from Holland Belgium to France
1 tactical_bomber moved from Western Germany to France
1 bomber moved from Germany to Southern France
1 bomber and 1 tactical_bomber moved from Germany to France
2 infantry moved from Slovakia Hungary to Yugoslavia
2 infantry moved from Romania to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 fighter moved from Norway to France
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 124 Sea Zone to 126 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in 93 Sea Zone
Germans attack with 2 fighters and 2 tactical_bombers
French defend with 1 cruiser and 1 destroyer
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 1 bomber and 3 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Germans: 3 mech_infantrys
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 1 armour, 2 artilleries, 10 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 2 infantry
Battle in France
Germans attack with 3 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 3 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter and 5 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
2 fighters moved from 93 Sea Zone to Southern Italy
1 fighter moved from France to Southern Italy
2 tactical_bombers moved from 93 Sea Zone to Northern Italy
2 tactical_bombers moved from France to Southern Italy
1 bomber and 1 fighter moved from France to Western Germany
1 bomber moved from Southern France to Northern Italy
3 aaGuns moved from Germany to Western Germany
1 tactical_bomber moved from Yugoslavia to Northern Italy
3 armour moved from Greater Southern Germany to Albania
1 armour moved from Slovakia Hungary to Albania
1 armour moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 battleship moved from 113 Sea Zone to 114 Sea Zone
2 artilleries moved from Germany to Poland
3 infantry moved from Germany to Western Germany
7 infantry moved from Germany to PolandPlace Units - Germans
1 destroyer placed in 114 Sea Zone
1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
6 infantry moved from Amur to Buryatia
6 infantry moved from Sakha to Buryatia
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
2 infantry moved from Bessarabia to Western Ukraine
1 armour and 1 mech_infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Baltic States to Belarus
1 infantry moved from Belarus to Bryansk
1 infantry moved from Archangel to Belarus
1 artillery and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Ukraine to Western UkraineNon Combat Move - Russians
2 aaGuns moved from Sakha to Buryatia
2 infantry moved from Caucasus to RostovPlace Units - Russians
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 factory_minors; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 6 infantry moved from Manchuria to Amur
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Manchuria to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 fighter moved from Formosa to Hunan
1 fighter moved from Okinawa to Kwangsi
1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Manchuria
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
2 bombers moved from Japan to Yunnan
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 battleship moved from 19 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Soviet Far East
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 aaGun moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to KwangsiPlace Units - Japanese
1 factory_minor placed in Manchuria
1 factory_minor placed in Kiangsu
Japanese undo move 1.
1 factory_minor placed in ShantungTurn Complete - Japanese
Japanese collect 34 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Americans
Americans spend 20 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover Jet PowerActivate Technology - Americans
Americans activating Jet PowerPurchase Units - Americans
Americans buy 2 carriers; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 32 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from 10 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 armour moved from Central United States to Southeast Mexico
1 artillery and 2 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Eastern United States
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 bomber moved from Central United States to Eastern United StatesNon Combat Move - Americans
Place Units - Americans
2 carriers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by British to Alexandria: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 3 infantry
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 5 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Scotland to United Kingdom
1 destroyer moved from 111 Sea Zone to 126 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
2 infantry moved from Burma to Shan State
3 infantry moved from Malaya to Shan State
1 fighter moved from Burma to India
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 battleship and 1 cruiser moved from 110 Sea Zone to 119 Sea Zone
1 battleship and 1 cruiser moved from 111 Sea Zone to 119 Sea Zone
1 transport moved from 109 Sea Zone to 119 Sea Zone -
scramble outside Italy?
btw, I replaced my bid as originally intended (3 inf. in Alexandria, not in Egypt, don’t know what happened there), hope that’s not gonna bring any complications. Nice to see a different pathway for the Germans btw. Not attacking the UK fleet is quite a rare move :P
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Ah. i thought Egypt for whatever reason. I may have asked that only 1 bid per territory, but it’s only a friendly so I don’t care. lol.
THIS strategy is something completely new. I’m going for different to say the least. :mrgreen:
I have had moderate success in not attacking the UK fleet, but it involves an all-in move against Russia on Round 1.
SCRAMBLE 3 GERMANY FIGHTERS!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Changing ownership of Eastern Persia from Neutral_Allies to UK_Pacific
EDIT: Adding units owned by UK_Pacific to Eastern Persia: 1 infantry
EDIT: Removing units owned by British from West India: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
1 submarine moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to Greece
1 armour and 2 infantry moved from Albania to Greece
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
1 armour moved from Northern Italy to Southern France
1 bomber moved from Northern Italy to Greece
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 3 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 3 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 96 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 bomber and 2 fighters moved from Greece to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Italians collect 17 PUs (1 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Sumatra from Dutch to UK_Pacific
EDIT: Adding units owned by UK_Pacific to Sumatra: 1 infantry
EDIT: Removing units owned by British from 41 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by UK_Pacific to 41 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 fighters moved from New Zealand to Queensland
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Malaya to Shan State
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Morocco -
I forgot to capture Sumatra with India, so since it could in no way affect the Italians turn, I hope it’s okey with you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to WarPurchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 2 PUs;Combat Move - Germans
1 armour moved from Bulgaria to Turkey
4 armour moved from Albania to Turkey
2 tactical_bombers moved from Southern Italy to Turkey
1 bomber and 3 tactical_bombers moved from Northern Italy to Turkey
2 artilleries and 1 infantry moved from Normandy Bordeaux to Spain
3 armour and 1 mech_infantry moved from France to Spain
2 fighters and 1 tactical_bomber moved from Western Germany to Spain
4 infantry moved from Bulgaria to Greece
1 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 8 infantry moved from Finland to Sweden
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Sweden
1 bomber moved from Western Germany to SwedenCombat - Germans
Battle in Sweden
Germans attack with 1 artillery, 1 bomber and 10 infantry
Neutral_True defend with 6 infantry
Germans win, taking Sweden from Neutral_True with 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Turkey
Germans attack with 5 armour, 1 bomber and 5 tactical_bombers
Neutral_True defend with 8 infantry
Germans win, taking Turkey from Neutral_True with 3 armour, 1 bomber and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Casualties for Neutral_True: 8 infantry
Battle in Spain
Germans attack with 3 armour, 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 6 infantry
Germans win, taking Spain from Neutral_True with 3 armour, 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Germans
1 bomber moved from Sweden to France
2 fighters and 1 tactical_bomber moved from Spain to France
1 bomber moved from Turkey to Southern Italy
5 tactical_bombers moved from Turkey to GreecePlace Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
1 fighter and 1 tactical_bomber placed in 113 Sea Zone
1 factory_minor placed in Romania
4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries moved from Novgorod to Belarus
1 artillery moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Rostov
2 armour and 2 mech_infantrys moved from Bryansk to Rostov
1 infantry moved from Rostov to Caucasus
5 infantry moved from Russia to Bryansk
18 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to DzavhanNon Combat Move - Russians
2 aaGuns moved from Russia to Bryansk
2 aaGuns moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 artilleries placed in Novgorod
Russians undo move 1.
1 artillery and 2 infantry placed in Volgograd
2 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
2 artilleries and 1 infantry placed in Ukraine
1 artillery and 2 infantry placed in NovgorodTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 11 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
Japanese take Sakha from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to Central Mongolia
3 fighters and 3 tactical_bombers moved from Manchuria to Central Mongolia
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Central Mongolia
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 3 infantry moved from Hunan to Yunnan
2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Korea to Central MongoliaCombat - Japanese
Battle in Central Mongolia
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 2 infantry
Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 bombers, 5 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
5 fighters and 4 tactical_bombers moved from Central Mongolia to Chahar
1 aaGun moved from Jehol to Chahar
1 artillery and 3 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
3 infantry placed in Kiangsu
Japanese undo move 1.
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in Shantung
1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total





