@Ragnell804 gg, I concede
Whackamatt (Axis) vs. Sgt. Ryder (Allies +9)
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changed where i wanted my planes to land.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 4 armour, 1 bomber, 2 destroyers, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
3 armour, 5 artilleries and 3 infantry moved from Spain to 91 Sea Zone
3 armour, 5 artilleries, 3 infantry and 8 transports moved from 91 Sea Zone to 95 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Algeria to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
4 armour, 5 artilleries and 4 infantry moved from 95 Sea Zone to Southern Italy
4 cruisers moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
4 infantry moved from French West Africa to 87 Sea Zone
4 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
4 fighters moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 carrier, 3 destroyers, 2 fighters and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
3 carriers moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Brazil to VenezuelaCombat - Americans
Battle in Morocco
Americans attack with 5 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Americans win, taking Morocco from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern Italy
Americans attack with 4 armour, 5 artilleries and 4 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 6 infantry
Americans captures 27PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 4 armour, 5 artilleries and 2 infantry remaining. Battle score for attacker is 28
Casualties for Italians: 2 aaGuns, 1 armour and 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 aaGun moved from Spain to Southern France
5 fighters and 1 tactical_bomber moved from Morocco to Normandy Bordeaux
2 fighters moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 54 Sea Zone to New South Wales
3 aaGuns moved from Eastern United States to Central United StatesPlace Units - Americans
4 armour placed in Spain
4 infantry placed in Normandy Bordeaux
2 destroyers placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 97 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
5 infantry moved from Szechwan to SikangNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - British
2 infantry moved from Normandy Bordeaux to Southern France
1 armour, 2 artilleries and 1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
2 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 tactical_bomber moved from India to Persia
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Eastern Persia
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from 96 Sea Zone to LibyaCombat - British
Battle in Libya
Battle in Persia
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour
British win, taking Libya from Italians, taking Persia from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - British
1 tactical_bomber moved from Persia to Eastern PersiaPlace Units - British
1 armour, 2 artilleries, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 2 infantry -
I am going to concede this one. Japan isn’t in a position to threaten a victory.
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Pretty fun game though, you going down south and making Italy a powerful nation. As said, I think it would’ve worked if US went pacific because then the european axis could’ve just flanked russia.
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yeah, i need to figure out how to be more aggressive with Japan. i don’t know that waiting to keep the US out of the war was the right answer. Maybe an attack the neutrals G2 &J2
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I was suprised that you didn’t build a single transport (maybe you did though xD), and for Japan I like to believe they’re better off having a transport fleet than lots of minor IC on mainland Asia. This is both for flanking India and being an immediate threat to Australia if they’re not supported by the US, and even then…
btw, nice playing with you, haven’t played that many games in my “career” since I’m only 16, but I guess you have played for a little longer :P
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That depends on what you’re trying to do with Japan. I’ve played so many games that I mess around alot in Triple A, especially in non-league games. Doing standard attacks isn’t as much fun. lol
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yeah, I usually just do my best, haven’t even tried out all the standard stuff yet because I haven’t played more than 6-7 full games, two of them with you.