G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

  • '23 '21 '20 '19 '17 '16 '15 '13

    yeah, just press done until the end of the UK turn. After you’re done with UK press post turn summary.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 6 infantry moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 1 :  0/3 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 :  1/3 hits
                        1 infantry owned by the Chinese lost in Hunan
                    1 infantry owned by the Chinese retreated to Kweichow
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 6 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 6 infantry in Yunnan, round 1 :  0/6 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 1 :  0/1 hits
                        Chinese roll dice for 6 infantry in Yunnan, round 2 :  2/6 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Hunan to Szechwan

    Place Units - Chinese
                2 infantry placed in Yunnan
                1 infantry placed in Kweichow
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Yunnan : 8 infantry
        Suiyuyan : 2 infantry
        Kweichow : 2 infantry
        Hopei : 2 infantry
        Szechwan : 1 fighter

    Production/PUs Summary :

    Germans : 39 / 76
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 55
        Chinese : 9 / 15
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 8 times
            Average roll : 3.962
            Median : 4.000
            Variance : 1.280
            Standard Deviation : 1.131
            Total rolls : 26

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.375
            Median : 4.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.778
            Median : 4.000
            Variance : 1.176
            Standard Deviation : 1.085
            Total rolls : 18

  • '20 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone

  • '20 '19 '18 '17 '16

    I’ll need scrambling orders for the Italians.  I thinks it’s 96 & 97.  Once you give them to me do I go to edit to have them scramble?

  • '23 '21 '20 '19 '17 '16 '15 '13

    Once you click on “done” for your combat moves a dialogue box will appear for scrambling/intercepting.
    I don’t usually tell people how to play their game, but are you sure about your attack on sz97? I’ll scramble three fighters and that will most likely kill all of your attacking units first round.

  • '20 '19 '18 '17 '16

    Thanks for the advice, but I’ll give it a try  If I can take out some of your Fleet it’ll be worth it to me.  I know I should try to preserve the Brit stuff, especially with what is most likely coming next German and Japanese rounds!  But I’ll stick with what I’ve got.  So, you’re scrambling the 3 planes to 97? 8-)

  • '23 '21 '20 '19 '17 '16 '15 '13

    yes…I’ll scramble three fighters.
    Most attacks on 97 are done with fighter from Malta, bomber from UK, carrier,destroyer, cruiser from 98. Even then it can be a risky attack when the fighters scramble.
    Play it out and let’s see what happens!

  • '20 '19 '18 '17 '16

    did you want to Submerge the sub in 95?

  • '23 '21 '20 '19 '17 '16 '15 '13

    yes I’ll submerge. Also…when you make an attack like the one in 97 you need to request Order Of Loss from your opponent.
    OOL for 97 would be one hit on battleship, cruiser, german fighter, Italian fighters, remainding hit on bb.

  • '20 '19 '18 '17 '16

    I was wondering about that!  Thanks for the heads up! :-D

  • '23 '21 '20 '19 '17 '16 '15 '13

    Play it out and see how it works.
    If you want to redo your Uk turn afterwards that will be ok with me since you’re learning how this works.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - British
                British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 95 Sea Zone
                    British attack with 1 cruiser, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    1 submarine owned by the Italians Submerged
                        British roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 1 :  2/3 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 95 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Italians , 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 95 Sea Zone
                        1 transport owned by the Italians lost in 95 Sea Zone
                    British win with 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 17
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
                Battle in 110 Sea Zone
                    British attack with 1 bomber and 1 destroyer
                    Germans defend with 1 battleship
                        British roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 battleship in 110 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 bomber and 1 destroyer in 110 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 battleship in 110 Sea Zone, round 2 :  1/1 hits
                        1 battleship owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 battleship
                    Casualties for British: 1 destroyer
                Battle in 97 Sea Zone
                    British attack with 1 cruiser, 1 destroyer and 1 fighter
                    Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                        British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 1 :  3/5 hits
                        1 cruiser owned by the British , 1 fighter owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
                    Italians win with 1 battleship, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is -30
                    Casualties for British: 1 cruiser, 1 destroyer and 1 fighter
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                1 carrier moved from 98 Sea Zone to 99 Sea Zone
                1 tactical_bomber moved from 95 Sea Zone to 99 Sea Zone
                1 infantry moved from Alexandria to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece
                      British take Greece from Neutral_Allies
                1 armour moved from Alexandria to Egypt
                1 artillery moved from Alexandria to Egypt
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                2 infantry moved from Burma to Shan State
                1 infantry moved from India to Burma
                1 artillery moved from India to West India
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                1 bomber moved from 110 Sea Zone to United Kingdom
                2 infantry moved from United Kingdom to Scotland
                1 transport moved from 109 Sea Zone to 123 Sea Zone

    Place Units - British
                1 fighter and 4 infantry placed in United Kingdom
                1 armour placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 3 infantry and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Shan State : 2 infantry
        Burma : 1 fighter and 1 infantry
        India : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour and 3 infantry
        Kwangtung : 1 harbour and 2 infantry
        37 Sea Zone : 1 destroyer
        39 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        West India : 1 artillery
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 armour, 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 aaGun, 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 infantry
        Rhodesia : 2 infantry
        123 Sea Zone : 1 transport
        95 Sea Zone : 1 cruiser
        Greece : 1 flag, 5 infantry
        99 Sea Zone : 1 carrier, 1 tactical_bomber and 1 transport
        Eastern Persia : 1 flag, 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 76
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 55
        Chinese : 9 / 15
        British : 30 / 35
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3.656
            Median : 4.000
            Variance : 1.742
            Standard Deviation : 1.320
            Total rolls : 32

    Null / Other
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.444
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Germans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10

    Italians Combat
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.444
            Median : 4.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

  • '20 '19 '18 '17 '16

    Thanks for that option, but let’s just play it out.  I lost all to a damaged BB, but it’s just a friendly game!

  • '23 '21 '20 '19 '17 '16 '15 '13

    Another thing…
    I don’t know what kind of operating system your computer uses, but on mine, once that scrambling dialogue box is open it won’t go away if your opponent isn’t available to answer immediately.
    Damn thing shows up on my home page and slows my computer down…I have to shut everything down to get it to go away once it appears.
    So now I save the file before I click “done” for combat moves…that way the box won’t pop up until I know whether to scramble or not.

  • '20 '19 '18 '17 '16

    @captain:

    Another thing…
    I don’t know what kind of operating system your computer uses, but on mine, once that scrambling dialogue box is open it won’t go away if your opponent isn’t available to answer immediately.
    Damn thing shows up on my home page and slows my computer down…I have to shut everything down to get it to go away once it appears.
    So now I save the file before I click “done” for combat moves…that way the box won’t pop up until I know whether to scramble or not.

    Thank you for the tip.  It didn’t happen this time, but I’ll try to remember that for the future!

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 submarine moved from 95 Sea Zone to 99 Sea Zone
                1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece
                1 armour and 2 infantry moved from Albania to Greece
                1 bomber moved from Northern Italy to Greece
                2 fighters moved from Southern Italy to Greece
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 :  0/4 hits
                        French roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 :  3/4 hits
                        French roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 99 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 carrier, 1 tactical_bomber and 1 transport
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 carrier and 1 transport in 99 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Italians lost in 99 Sea Zone
                    British win with 1 carrier, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 submarine
                Battle in Greece
                    Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
                    British defend with 5 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Greece, round 1 :  1/2 hits
                        Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Greece, round 1 :  5/10 hits
                        British roll dice for 5 infantry in Greece, round 1 :  2/5 hits
                        5 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
                    Italians win, taking Greece from British with 2 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 5 infantry
                    Casualties for Italians: 2 infantry
                    1 tactical_bomber owned by the British forced to land in Cyprus

    Non Combat Move - Italians
                2 fighters moved from Greece to Southern Italy
                1 bomber moved from Greece to Southern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
                Italians collect 15 PUs; end with 15 PUs total

    Territory Summary for Italians :

    Kenya : 1 flag, 1 infantry
        Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
        Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Tobruk : 1 artillery and 3 infantry
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
        Greece : 1 flag, 2 armour, 1 artillery and 2 infantry
        97 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 39 / 76
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 55
        Chinese : 9 / 15
        British : 26 / 35
        UK_Pacific : 17 / 17
        Italians : 15 / 15
        ANZAC : 10 / 10
        French : 14 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    My sub got a hit on your UK carrier so your tac couldn’t land back on it. I had the option to land on Cypress or Syria…I put it on Cypress but you can edit it if you want it in Syria instead.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 mech_infantry; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone

    Non Combat Move - ANZAC
                1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from 46 Sea Zone to New Guinea
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 cruiser moved from 63 Sea Zone to 46 Sea Zone
                1 infantry moved from New South Wales to South Australia
                1 infantry moved from Queensland to Northern Territory
                1 fighter moved from Queensland to Borneo
                2 fighters moved from New Zealand to Queensland

    Place Units - ANZAC
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Borneo : 1 fighter
        Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 mech_infantry
        South Australia : 1 infantry
        New Guinea : 1 infantry
        46 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 39 / 76
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 55
        Chinese : 9 / 15
        British : 26 / 35
        UK_Pacific : 17 / 17
        Italians : 15 / 15
        ANZAC : 10 / 16
        French : 14 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from United Kingdom to Scotland
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 79 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Scotland : 1 fighter
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        French Central Africa : 1 infantry
        Algeria : 2 infantry
        Southern France : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Syria : 1 infantry
        95 Sea Zone : 1 cruiser and 1 destroyer
        79 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 39 / 76
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 55
        Chinese : 9 / 15
        British : 26 / 35
        UK_Pacific : 17 / 17
        Italians : 15 / 15
        ANZAC : 10 / 16
        French : 14 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    Now that it’s at the Dutch, do I hit Done or does it matter?

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