G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

  • '20 '19 '18 '17 '16

    @captain:

    ok…now I’m going to do Germany’s turn. When I’m done placing my units I’ll check the boxes to show territory summary, dice in battles, etc.and then click “post turn summary” But I won’t click on done…so when you open the file it will still show Germany’s turn. Just click on “done” and it will go right to Russia’s turn.
    When you are finished placing your Russian units put  a check in the boxes you want to show and then click on “post turn summary”…you’ll get some dialogue boxes letting you know if it went through. Don’t click on “done”…you’re opponent will do that.

    Okay, I’ve placed my units, but I don’t see where the check boxes are.

  • '20 '19 '18 '17 '16

    Test summary from TripleA, engine version: 1.6.1.4, time: 17:48:27

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 3 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                2 infantry moved from Baltic States to Novgorod
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Bessarabia to Ukraine
                1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                1 artillery moved from Russia to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Western Ukraine
                1 fighter moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Novgorod
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Russia to Bryansk
                3 infantry moved from Sakha to Siberia
                2 aaGuns and 3 infantry moved from Sakha to Amur
                6 infantry moved from Buryatia to Amur

    Place Units - Russians
                3 infantry placed in Novgorod
                2 infantry and 1 mech_infantry placed in Ukraine
                3 armour placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Amur : 2 aaGuns and 15 infantry
        Siberia : 3 infantry
        Belarus : 2 infantry
        Karelia : 2 infantry
        Baltic States : 1 infantry
        Bryansk : 1 artillery and 1 infantry
        Vyborg : 3 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 3 armour and 1 factory_major
        Ukraine : 1 armour, 1 factory_minor, 6 infantry and 2 mech_infantrys
        Western Ukraine : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Volgograd : 1 factory_minor
        Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
        Caucasus : 2 infantry
        127 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 39 / 76
        Russians : 37 / 37
        Japanese : 26 / 26
        Americans : 52 / 52
        Chinese : 12 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    @Entek:

    @captain:

    ok…now I’m going to do Germany’s turn. When I’m done placing my units I’ll check the boxes to show territory summary, dice in battles, etc.and then click “post turn summary” But I won’t click on done…so when you open the file it will still show Germany’s turn. Just click on “done” and it will go right to Russia’s turn.
    When you are finished placing your Russian units put� a check in the boxes you want to show and then click on “post turn summary”…you’ll get some dialogue boxes letting you know if it went through. Don’t click on “done”…you’re opponent will do that.

    Okay, I’ve placed my units, but I don’t see where the check boxes are.

    Nevermind.  I figured it out.  I didn’t finish placing my units before I was trying the summary bit.  I’ve got to take off for the night.  I’ll take my UK turns in the am.  I’m in California just for a heads up.  Have a great night and thanks for bearing with me.  After the first couple of turns it should speed up.

  • '23 '21 '20 '19 '17 '16 '15 '13

    Once you do a few turns you’ll get the hang of it.
    Just remember to click on “post turn summary” so I have a file to use.
    I’m in Indiana so I’m a little ahead of you timewise…I’ll do Japan after you post the Russian placements.
    See you tommorrow!

  • '20 '19 '18 '17 '16

    @captain:

    Once you do a few turns you’ll get the hang of it.
    Just remember to click on “post turn summary” so I have a file to use.
    I’m in Indiana so I’m a little ahead of you timewise…I’ll do Japan after you post the Russian placements.
    See you tommorrow!

    Russias placement is actually above.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                2 infantry moved from Jehol to Chahar
                1 artillery moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                3 infantry moved from Shantung to Anhwe
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 bombers moved from Japan to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 :  2/8 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  2/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  0/4 hits
                        2 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/8 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 :  1/6 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Japanese
                2 bombers moved from Yunnan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                2 tactical_bombers moved from Hunan to Kwangsi
                2 fighters moved from Hunan to Kwangsi
                1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter moved from Formosa to Kwangsi
                1 fighter moved from Okinawa to Kwangsi
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 34 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                6 infantry moved from Manchuria to Korea
                1 aaGun and 1 artillery moved from Manchuria to Jehol
                1 mech_infantry moved from Manchuria to Anhwe
                2 infantry moved from Kiangsu to Kiangsi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                1 factory_minor placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 30 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 armour, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers
        Korea : 1 fighter and 10 infantry
        Kiangsu : 1 factory_minor
        Kiangsi : 2 infantry
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
        Jehol : 1 aaGun and 1 artillery
        Okinawa : 1 infantry
        Siam : 2 infantry
        Yunnan : 1 flag, 1 artillery
        Hunan : 1 flag, 1 artillery and 2 infantry
        Chahar : 1 flag, 1 artillery and 2 infantry
        Anhwe : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
        36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        34 Sea Zone : 1 submarine
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 39 / 76
        Russians : 37 / 37
        Japanese : 30 / 40
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    ok… you seem to have this figured out. If you want to play another game after this one you can be the axis and learn how to set up a game…it’s pretty easy.

  • '20 '19 '18 '17 '16

    Sure.  One question about the scrambling, before I do my attack for the UK.  I mark the box for saving after combat move, then when you say what your scrambling where I edit those? Is that right?

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 infantry and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 bomber moved from Central United States to Midway
                1 fighter moved from Hawaiian Islands to 10 Sea Zone
                1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 fighter moved from Hawaiian Islands to Midway
                1 armour moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Eastern United States
                1 infantry moved from Central United States to Eastern United States
                2 mech_infantrys moved from Central United States to Western United States

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                1 bomber placed in Western United States
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield, 1 bomber and 1 fighter
        35 Sea Zone : 1 destroyer and 1 submarine
        10 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports
        Central United States : 1 factory_minor
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        101 Sea Zone : 1 cruiser and 2 transports

    Production/PUs Summary :

    Germans : 39 / 76
        Russians : 37 / 37
        Japanese : 30 / 40
        Americans : 52 / 55
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    I guess it’s the Chinese turn, then the Brits turn. So, I assume I load up again and post every turn.

  • '23 '21 '20 '19 '17 '16 '15 '13

    yeah, just press done until the end of the UK turn. After you’re done with UK press post turn summary.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 6 infantry moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Kweichow to Hunan
                1 fighter moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 1 :  0/3 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 :  1/3 hits
                        1 infantry owned by the Chinese lost in Hunan
                    1 infantry owned by the Chinese retreated to Kweichow
                    Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 6 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 6 infantry in Yunnan, round 1 :  0/6 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 1 :  0/1 hits
                        Chinese roll dice for 6 infantry in Yunnan, round 2 :  2/6 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 fighter moved from Hunan to Szechwan

    Place Units - Chinese
                2 infantry placed in Yunnan
                1 infantry placed in Kweichow
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Yunnan : 8 infantry
        Suiyuyan : 2 infantry
        Kweichow : 2 infantry
        Hopei : 2 infantry
        Szechwan : 1 fighter

    Production/PUs Summary :

    Germans : 39 / 76
        Russians : 37 / 37
        Japanese : 29 / 40
        Americans : 52 / 55
        Chinese : 9 / 15
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 8 times
            Average roll : 3.962
            Median : 4.000
            Variance : 1.280
            Standard Deviation : 1.131
            Total rolls : 26

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.375
            Median : 4.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.778
            Median : 4.000
            Variance : 1.176
            Standard Deviation : 1.085
            Total rolls : 18

  • '20 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :1

    Combat Move - British
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Gibraltar to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone

  • '20 '19 '18 '17 '16

    I’ll need scrambling orders for the Italians.  I thinks it’s 96 & 97.  Once you give them to me do I go to edit to have them scramble?

  • '23 '21 '20 '19 '17 '16 '15 '13

    Once you click on “done” for your combat moves a dialogue box will appear for scrambling/intercepting.
    I don’t usually tell people how to play their game, but are you sure about your attack on sz97? I’ll scramble three fighters and that will most likely kill all of your attacking units first round.

  • '20 '19 '18 '17 '16

    Thanks for the advice, but I’ll give it a try  If I can take out some of your Fleet it’ll be worth it to me.  I know I should try to preserve the Brit stuff, especially with what is most likely coming next German and Japanese rounds!  But I’ll stick with what I’ve got.  So, you’re scrambling the 3 planes to 97? 8-)

  • '23 '21 '20 '19 '17 '16 '15 '13

    yes…I’ll scramble three fighters.
    Most attacks on 97 are done with fighter from Malta, bomber from UK, carrier,destroyer, cruiser from 98. Even then it can be a risky attack when the fighters scramble.
    Play it out and let’s see what happens!

  • '20 '19 '18 '17 '16

    did you want to Submerge the sub in 95?

  • '23 '21 '20 '19 '17 '16 '15 '13

    yes I’ll submerge. Also…when you make an attack like the one in 97 you need to request Order Of Loss from your opponent.
    OOL for 97 would be one hit on battleship, cruiser, german fighter, Italian fighters, remainding hit on bb.

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