G40 2e captain walker (axis) vs Entek (allies) no tech, no bid

  • '23 '21 '20 '19 '17 '16 '15 '13

    Italy’s becoming a monster!
    ok…this is it. The axis now have enough VC’s for a Europe win. So the allies need to get one back before Italy’s next turn. Do you think they can do it?

  • '20 '19 '18 '17 '16

    I think it’ll depend on if the Americans and the Brits can maintain their foothold in France from German and italy’s onslaught!  We’ll find out tomorrow. That French guy in Africa deserves a medal :D I’ll take my Anzac and French turns in about 9 hours.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 bomber; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 fighter moved from India to Persia

    Combat - ANZAC
                Battle in Persia
                    ANZAC attack with 1 fighter
                    Italians defend with 1 armour
                        ANZAC roll dice for 1 fighter in Persia, round 1 :  1/1 hits
                        Italians roll dice for 1 armour in Persia, round 1 :  1/1 hits
                        1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Persia
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 fighter
                    Casualties for Italians: 1 armour

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
        Northern Territory : 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 bomber, 1 factory_minor and 1 harbour
        Western Australia : 2 mech_infantrys
        Dutch New Guinea : 1 flag, 1 airfield and 2 fighters
        45 Sea Zone : 1 artillery, 1 cruiser, 2 destroyers, 1 infantry and 1 transport

    Production/PUs Summary :

    Germans : 49 / 90
        Russians : 11 / 0
        Japanese : 65 / 81
        Americans : 56 / 78
        Chinese : 2 / 2
        British : 28 / 34
        UK_Pacific : 6 / 8
        Italians : 32 / 46
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      British take Belgian Congo from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    44 Sea Zone : 1 flag
        Belgian Congo : 1 infantry
        Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 49 / 90
        Russians : 11 / 0
        Japanese : 65 / 81
        Americans : 56 / 78
        Chinese : 2 / 2
        British : 29 / 34
        UK_Pacific : 6 / 8
        Italians : 31 / 46
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    ANZAC Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 3 fighters and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 artilleries and 6 infantry moved from France to Normandy Bordeaux
                1 artillery and 4 infantry moved from Western Germany to Holland Belgium
                1 armour, 1 artillery and 3 infantry moved from Karelia to Finland
                1 armour and 1 mech_infantry moved from Novgorod to Finland
                2 bombers and 1 fighter moved from Western Germany to 110 Sea Zone
                1 armour moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Holland Belgium
                1 armour moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 2 armour, 4 artilleries and 6 infantry
                    British defend with 2 artilleries and 2 infantry; Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                        Germans roll dice for 2 armour, 4 artilleries and 6 infantry in Normandy Bordeaux, round 1 :  4/12 hits
                        Americans roll dice for 5 artilleries and 5 infantry in Normandy Bordeaux, round 1 :  2/10 hits
                        1 infantry owned by the British , 2 infantry owned by the Germans and 3 infantry owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 2 armour, 4 artilleries and 4 infantry in Normandy Bordeaux, round 2 :  3/10 hits
                        Americans roll dice for 5 artilleries and 1 infantry in Normandy Bordeaux, round 2 :  0/6 hits
                        1 infantry owned by the British and 2 artilleries owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 2 armour, 4 artilleries and 4 infantry in Normandy Bordeaux, round 3 :  2/10 hits
                        Americans roll dice for 3 artilleries in Normandy Bordeaux, round 3 :  1/3 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 2 armour, 4 artilleries and 3 infantry in Normandy Bordeaux, round 4 :  6/9 hits
                        Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 :  0/1 hits
                        1 artillery owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 2 armour, 4 artilleries and 3 infantry remaining. Battle score for attacker is 26
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 artilleries and 2 infantry
                    Casualties for Americans: 3 artilleries and 3 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 4 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter and 4 infantry in Holland Belgium, round 1 :  1/6 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 :  2/2 hits
                        2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                        Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Holland Belgium, round 2 :  1/4 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Finland
                    Germans attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    British defend with 1 artillery
                        Germans roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Finland, round 1 :  2/7 hits
                        British roll dice for 1 artillery in Finland, round 1 :  0/1 hits
                        1 artillery owned by the British lost in Finland
                    Germans win, taking Finland from British with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers and 1 fighter
                    British defend with 1 carrier and 3 transports; Americans defend with 4 transports
                        Germans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 1 :  1/3 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier and 7 transports in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 1 carrier and 7 transports in 110 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the British , 1 transport owned by the Americans , 1 carrier owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
                        2 transports owned by the British and 3 transports owned by the Americans lost in 110 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 55
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 carrier and 3 transports
                    Casualties for Americans: 4 transports

    Non Combat Move - Germans
                2 bombers moved from 110 Sea Zone to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                2 infantry moved from Western Germany to France
                2 artilleries and 10 infantry moved from Germany to Western Germany
                1 artillery and 9 infantry moved from Poland to Germany
                2 tactical_bombers moved from Karelia to Western Germany
                2 tactical_bombers moved from Bryansk to Germany
                4 armour and 4 mech_infantrys moved from Russia to Belarus

    Place Units - Germans
                3 infantry placed in France
                3 armour and 7 infantry placed in Western Germany
                2 armour and 3 fighters placed in Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 2 armour, 4 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
        Western Germany : 1 aaGun, 1 airfield, 3 armour, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 17 infantry, 2 mech_infantrys and 2 tactical_bombers
        Germany : 2 armour, 1 artillery, 1 factory_major, 3 fighters, 9 infantry and 2 tactical_bombers
        Denmark : 6 infantry
        Holland Belgium : 1 artillery and 2 infantry
        Belarus : 1 flag, 1 aaGun, 4 armour and 4 mech_infantrys
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun and 3 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 4 armour, 2 artilleries and 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag, 2 artilleries
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 1 artillery and 4 infantry
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 2 armour, 1 artillery, 3 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 56 / 71
        Russians : 11 / 0
        Japanese : 65 / 81
        Americans : 51 / 78
        Chinese : 2 / 2
        British : 27 / 34
        UK_Pacific : 6 / 8
        Italians : 31 / 46
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    This game is pretty much over now. The allies need to take a VC back on the Europe board before Italy’s turn and that’s not going to be possible for them.
    If you want to start another game you can play the axis and set the game up…I’ll walk you through the process if you need help.

  • '20 '19 '18 '17 '16

    @captain:

    This game is pretty much over now. The allies need to take a VC back on the Europe board before Italy’s turn and that’s not going to be possible for them.
    If you want to start another game you can play the axis and set the game up…I’ll walk you through the process if you need help.

    Sure, we can start over.  Should I start a new thread, or just continue off this one?

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - Russians
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                6 infantry moved from Amur to Manchuria
                2 infantry moved from Timguska to Kansu

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 6 infantry
                    Japanese defend with 2 infantry
                    4 infantry owned by the Russians retreated to Amur
                    Japanese win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Kansu
                    Russians attack with 2 infantry
                    Japanese defend with 1 armour
                    Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Russians
                1 infantry moved from Dzavhan to Olgiy
                1 infantry moved from Ulaanbaatar to Buyant-Uhaa
                3 infantry moved from Buryatia to Amur

    Turn Complete - Russians

    Territory Summary for Russians :

    Shantung : 1 infantry
        Suiyuyan : 1 infantry
        Kansu : 2 infantry
        Amur : 2 aaGuns and 15 infantry
        Olgiy : 1 flag, 1 infantry
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag, 1 infantry
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag

    Production/PUs Summary :

    Germans : 56 / 71
        Russians : 11 / 0
        Japanese : 61 / 81
        Americans : 51 / 78
        Chinese : 6 / 2
        British : 27 / 34
        UK_Pacific : 6 / 8
        Italians : 31 / 46
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    start a new thread.
    Put the game we’re playing and our names on it…and you have to put something in the main field. After you post that go back to it and get the topic # from the URL. You’ll need that to set the game up.
    When you have the topic # open Triple A , choose the game and click on PBEM. Enter our emails and topic #…make sure the topic # and game id are the same number or it won’t post on the new thread.
    Give it a try and if you have a problem either post here or on the new thread!

  • '20 '19 '18 '17 '16

    Let’s see if I can do half as good as you did!  :|

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