I think this will be a great game, but a couple things leave me wanting :?
The Russian Revolution rules defiantly leave you scratching your head (Flash was right, I didn’t see that one coming). An allied strat to have the Russians sell out to gain strategic CP territories, or even CP capitals will emerge (forcing the CP to abort the Revolution), and then we are in fantasy land. I will reserve judgement for now, but I can see this being a topic of major concern for some time, not used, or house ruled to death.
With the Turks in the game, I’m really disappointed that there is nothing to incorporate the straight. Both sides courted the Turks to lure them to their side for passage. When they chose the CP (or the CP chose them), the Russians and English really had a bulls-eye on it. Could of /Should of been written in as an optional rule (like in other AA games).