@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Bogus vs. Elrood - Paz. 1940
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TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :5
Purchase Units - British
British buy nothing; Remaining resources: 5 PUs;Combat Move - British
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
1 tactical_bomber moved from Burma to IndiaTurn Complete - British
British collect 5 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 8 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 5 PUs (5 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :6
Politics - Japanese
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 6 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Dutch New Guinea to New Guinea
1 submarine moved from 33 Sea Zone to 63 Sea Zone
1 infantry moved from Sikang to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
1 artillery moved from Yunnan to Burma
1 artillery and 4 infantry moved from Shan State to Burma
2 infantry moved from Malaya to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 38 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 cruiser moved from 37 Sea Zone to 38 Sea Zone
1 armour moved from Shan State to Burma
3 fighters and 2 tactical_bombers moved from Shan State to Burma
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 bomber moved from Shan State to IndiaCombat - Japanese
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 fighter
Japanese win, taking New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 fighter
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 6 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from British with 1 armour, 2 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Western Australia
Air Battle in India
Japanese attacks with 1 units heading to India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in India causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from India to Malaya
3 fighters and 2 tactical_bombers moved from Burma to Malaya
1 transport moved from 37 Sea Zone to 20 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from New Guinea to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Shensi to Hopei
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Korea to Manchuria
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
1 factory_minor placed in Kwangtung
3 infantry and 1 tactical_bomber placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :6
Purchase Units - Americans
Americans buy 9 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 13 submarines, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
9 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 15 PUs; end with 16 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 21 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 26 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :6
Purchase Units - British
British repair 4 damage on 4 factory_majors; Remaining resources: 6 PUs;
British buy 1 submarine; Remaining resources: 0 PUs;Combat Move - British
4 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 4 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries and 5 infantry
British roll dice for 4 artilleries, 2 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 1 : 7/1 hits
Japanese roll dice for 1 armour, 2 artilleries and 5 infantry in Burma, round 1 : 3/1 hits
3 infantry owned by the British , 5 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma
British roll dice for 4 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 6/0 hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 armour, 2 artilleries and 5 infantry
Casualties for British: 3 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
2 fighters and 1 tactical_bomber moved from Burma to TsinghaiPlace Units - British
1 submarine placed in 39 Sea ZoneTurn Complete - British
British collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 13 PUs;Combat Move - ANZAC
1 mech_infantry moved from New South Wales to Western Australia
1 fighter moved from Queensland to 56 Sea Zone
1 tactical_bomber moved from New South Wales to Western Australia
1 fighter moved from Queensland to Western AustraliaCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Western Australia
ANZAC attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Australia, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Western Australia, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 56 Sea Zone to South Australia
1 fighter moved from Western Australia to Queensland
1 tactical_bomber moved from Western Australia to Queensland
1 infantry moved from Queensland to South AustraliaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6
ANZAC collect 7 PUs (3 lost to blockades); end with 20 PUs total -
Vergessen “Post” zu klicken
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TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :7
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 4 submarines moved from 26 Sea Zone to 63 Sea Zone
9 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 63 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Japanese defend with 1 submarine
Americans roll dice for 4 submarines in 63 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 1 destroyer and 4 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
Place Units - Americans
3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 15 PUs; end with 15 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 20 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 25 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :7
Combat Move - British
1 mech_infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 mech_infantry moved from Burma to Shan State
British take Shan State from Japanese
1 submarine moved from 39 Sea Zone to 57 Sea Zone
4 artilleries and 7 infantry moved from Burma to IndiaCombat - British
Battle in India
British attack with 4 artilleries and 7 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 4 artilleries and 7 infantry in India, round 1 : 3/1 hits
Japanese roll dice for 1 infantry in India, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Burma to India
1 mech_infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Tsinghai to Shensi
2 fighters moved from Tsinghai to ShensiTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
British collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 mech_infantry moved from Western Australia to New South Wales
1 infantry moved from South Australia to New South Wales
1 fighter moved from South Australia to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,6
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total -
Japan done
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TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :8
Purchase Units - Americans
Americans buy 9 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 4 submarines moved from 63 Sea Zone to 26 Sea ZoneNon Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
9 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 15 PUs; end with 16 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 21 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 26 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :8
Purchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 0 PUs;
British buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Shensi to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Burma, round 1 : 2/1 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to IndiaTurn Complete - British
British collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
Japan 9
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TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :9
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 3 fighters in 25 Sea Zone, round 1 : 2/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 25 Sea Zone to Midway
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 infantry, 25 submarines, 2 tactical_bombers and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 15 PUs; end with 15 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 20 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 25 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 30 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Pacific 1940 2nd Edition, version: 3.0
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 1 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
3 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to HopeiPlace Units - Chinese
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs