@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Whackamatt (Allies) vs. Degrasse (Axis) G40 Second game
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 battleship, 1 carrier and 2 destroyers; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Wake Island to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 battleship and 1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 artillery placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British repair 4 damage on 4 factory_majors; Remaining resources: 29 PUs;
British buy 1 armour, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 fighter moved from Union of South Africa to Egypt
1 infantry moved from Kenya to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 artillery and 5 infantry moved from Yunnan to Kweichow
1 fighter moved from India to Kweichow
1 fighter moved from Shan State to Kweichow
3 infantry moved from Siam to Shan State
2 infantry moved from Burma to YunnanCombat - British
Battle in Kweichow
British attack with 1 artillery, 2 fighters and 5 infantry
Japanese defend with 2 armour and 4 mech_infantrys
British win, taking Kweichow from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 2 armour and 4 mech_infantrys
Casualties for British: 3 infantryNon Combat Move - British
2 fighters moved from Kweichow to Shan State
1 aaGun, 1 armour and 2 infantry moved from India to BurmaPlace Units - British
3 infantry placed in Egypt
1 armour, 1 fighter and 1 mech_infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2,1,3,5,2,5,1,3
British collect 24 PUs (11 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
1 bomber, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
UK_Pacific collect 20 PUs (2 lost to blockades); end with 20 PUs total
Some Units in India change ownership: 1 bomber, 2 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from Greece to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Algeria to Libya
1 armour and 3 mech_infantrys moved from Northern Italy to Slovakia Hungary
2 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Romania to Slovakia Hungary
1 mech_infantry moved from Romania to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
1 armour moved from Romania to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from Greece to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Algeria to Libya
1 armour and 3 mech_infantrys moved from Northern Italy to Slovakia Hungary
2 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Romania to Slovakia Hungary
1 mech_infantry moved from Romania to Slovakia Hungary
1 armour moved from Romania to Slovakia Hungary
1 armour moved from Romania to GreeceCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 artilleries and 2 infantry
British defend with 3 infantry
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 1 : 0/3 hits
Italians roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 1 : 1/4 hits
British roll dice for 3 infantry in Trans-Jordan, round 1 : 2/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 2 artilleries in Trans-Jordan, round 2 : 1/2 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
1 infantry owned by the British lost in Trans-Jordan
Italians roll dice for 2 artilleries in Trans-Jordan, round 3 : 0/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits
British roll dice for 1 infantry in Trans-Jordan, round 4 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Trans-Jordan
British win with no units remaining. Battle score for attacker is -5
Casualties for British: 3 infantry
Casualties for Italians: 2 artilleries and 2 infantryNon Combat Move - Italians
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 99 Sea Zone to 98 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery and 7 infantry
Algeria : 1 flag
Tunisia : 1 flag
Slovakia Hungary : 2 armour, 4 infantry and 4 mech_infantrys
Northern Italy : 1 factory_major
Libya : 1 armour
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 armour
97 Sea Zone : 1 transport
98 Sea Zone : 1 battleship, 2 cruisers, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 33 / 33
Japanese : 37 / 48
Americans : 52 / 79
Chinese : 7 / 12
British : 35 / 24
UK_Pacific : 22 / 20
Italians : 14 / 29
ANZAC : 14 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.526
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19British Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.286
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
I’m starting to get the feeling that the dice server hates my Italian troops. :-(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 3 infantry moved from Queensland to New South Wales
1 cruiser moved from 61 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 armour and 2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
ANZAC collect 11 PUs (3 lost to blockades); end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarResearch Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Improved_Mech_InfActivate Technology - Germans
Germans activating Improved_Mech_Inf
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 mech_infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Germany to Slovakia Hungary
8 armour moved from Poland to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Karelia
4 infantry moved from Norway to 112 Sea Zone
1 carrier, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from 127 Sea Zone to Novgorod
2 infantry moved from 127 Sea Zone to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Romania to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Yugoslavia to Slovakia Hungary
1 tactical_bomber moved from Algeria to Alexandria
2 infantry moved from Northern Italy to 95 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Alexandria
1 mech_infantry moved from France to Germany
2 artilleries and 1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 bomber moved from Southern Italy to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarResearch Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Improved_Mech_InfActivate Technology - Germans
Germans activating Improved_Mech_Inf
Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
1 mech_infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 mech_infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
3 mech_infantrys moved from Germany to Slovakia Hungary
8 armour moved from Poland to Novgorod
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Karelia
4 infantry moved from Norway to 112 Sea Zone
1 carrier, 4 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Novgorod
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from 127 Sea Zone to Novgorod
2 infantry moved from 127 Sea Zone to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Romania to Slovakia Hungary
1 armour moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Yugoslavia to Slovakia Hungary
1 tactical_bomber moved from Algeria to Alexandria
2 infantry moved from Northern Italy to 95 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to Alexandria
1 mech_infantry moved from France to Germany
2 artilleries and 1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 bomber moved from Southern Italy to UkraineCombat - Germans
Strategic bombing raid in Ukraine
AA guns fire in Ukraine : 0/1 hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in 113 Sea Zone
Germans attack with 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 113 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 113 Sea Zone
retreated to 113 Sea Zone
Russians win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Archangel
Battle in Novgorod
Germans attack with 8 armour, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
Germans roll dice for 8 armour, 1 fighter, 4 infantry and 1 tactical_bomber in Novgorod, round 1 : 5/14 hits
Russians roll dice for 1 armour, 1 artillery, 1 bomber and 7 infantry in Novgorod, round 1 : 3/10 hits
1 bomber owned by the Russians , 4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 8 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 5/11 hits
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Novgorod, round 2 : 2/5 hits
3 infantry owned by the Russians , 1 armour owned by the Russians , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Archangel from Russians, taking Novgorod from Russians with 7 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 armour and 4 infantry
Casualties for Russians: 1 armour, 1 artillery, 1 bomber and 7 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to 127 Sea Zone
1 bomber moved from Ukraine to Greece
1 bomber moved from Southern Italy to Western Germany
2 infantry moved from 98 Sea Zone to Alexandria
2 tactical_bombers moved from Western Germany to Slovakia Hungary
1 tactical_bomber moved from 113 Sea Zone to Slovakia Hungary
1 fighter moved from 125 Sea Zone to Western GermanyPlace Units - Germans
1 artillery, 8 infantry and 1 mech_infantry placed in Germany
1 infantry placed in France
1 destroyer and 1 submarine placed in 93 Sea Zone
Germans undo move 3.
1 destroyer and 1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Alexandria : 2 fighters, 2 infantry and 1 tactical_bomber
Gibraltar : 1 flag, 1 harbour
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 5 infantry
Slovakia Hungary : 1 armour, 2 artilleries, 21 infantry, 3 mech_infantrys and 3 tactical_bombers
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Romania : 1 infantry
Poland : 1 infantry
Germany : 1 artillery, 1 factory_major, 8 infantry and 2 mech_infantrys
Belarus : 1 flag, 1 mech_infantry
Karelia : 1 flag, 2 infantry
Baltic States : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag, 2 infantry
Novgorod : 1 flag, 1 airfield, 7 armour, 1 factory_minor and 1 harbour
113 Sea Zone : 1 destroyer and 1 submarine
109 Sea Zone : 1 flag, 2 submarines
Greece : 2 artilleries, 1 bomber and 2 infantry
127 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
Yugoslavia : 1 flag
98 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 50 / 60
Russians : 27 / 33
Japanese : 37 / 48
Americans : 52 / 79
Chinese : 7 / 12
British : 35 / 24
UK_Pacific : 22 / 20
Italians : 14 / 29
ANZAC : 14 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.667
Median : 4.000
Variance : 0.255
Standard Deviation : 0.505
Total rolls : 48Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.862
Median : 4.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 29Russians Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18 -
doh! forgot to hit summary
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Japanese
Purchase Units - Japanese
Japanese buy 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 mech_infantrys moved from Shantung to Manchuria
1 artillery and 1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Shensi
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Buyant-Uhaa to Kansu
1 fighter moved from Buyant-Uhaa to Shensi
1 tactical_bomber moved from Hopei to Kweichow
2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
1 bomber moved from Hopei to Shensi
1 bomber moved from Hopei to Kweichow
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 battleship moved from 33 Sea Zone to 44 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 43 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kiangsi to 43 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Japanese
Purchase Units - Japanese
Japanese buy 2 bombers and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 mech_infantrys moved from Shantung to Manchuria
1 artillery and 1 infantry moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour and 1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Shensi
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 tactical_bomber moved from Buyant-Uhaa to Kansu
1 fighter moved from Buyant-Uhaa to Shensi
1 tactical_bomber moved from Hopei to Kweichow
2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
1 tactical_bomber moved from Kiangsi to Yunnan
1 bomber moved from Hopei to Shensi
1 bomber moved from Hopei to Kweichow
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser and 1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 battleship moved from 33 Sea Zone to 44 Sea Zone
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 43 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 44 Sea Zone to 43 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Kiangsi to 43 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 fighters and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in 42 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 1 : 0/1 hits
1 aaGun owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Celebes, round 1 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the British lost in Celebes
Japanese win, taking Celebes from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kansu, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 aaGun and 2 infantry
AA guns fire in Yunnan : 0/3 hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 1 : 3/6 hits
Chinese roll dice for 1 aaGun and 2 infantry in Yunnan, round 1 : 0/2 hits
2 infantry owned by the British and 1 aaGun owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 2 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 1 : 1/6 hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 1 : 0/3 hits
1 infantry owned by the British lost in Kweichow
Japanese roll dice for 1 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Borneo
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 1 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Shensi, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 bomber moved from Kweichow to Japan
1 tactical_bomber moved from Buyant-Uhaa to Manchuria
1 tactical_bomber moved from Japan to Manchuria
1 tactical_bomber moved from Kansu to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 bomber moved from Shensi to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe
1 aaGun moved from Hopei to AnhwePlace Units - Japanese
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 factory_minor and 3 mech_infantrys
Kiangsu : 1 bomber, 1 factory_minor, 3 mech_infantrys and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 2 infantry
Manchuria : 2 mech_infantrys and 2 tactical_bombers
Yunnan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag, 1 fighter and 1 tactical_bomber
Kweichow : 1 flag, 1 armour and 3 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun, 2 fighters and 2 tactical_bombers
Borneo : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters and 1 transport
44 Sea Zone : 1 flag, 1 battleship and 1 transport
43 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
35 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag, 1 artillery and 1 infantry
56 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 43 / 60
Russians : 36 / 42
Japanese : 53 / 53
Americans : 50 / 79
Chinese : 4 / 12
British : 35 / 24
UK_Pacific : 15 / 20
Italians : 14 / 29
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.870
Median : 4.000
Variance : 0.528
Standard Deviation : 0.727
Total rolls : 54Japanese Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.611
Median : 3.500
Variance : 0.229
Standard Deviation : 0.478
Total rolls : 36ANZAC Combat
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.556
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 battleship, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
4 battleships, 1 cruiser and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Western United States to Alaska
2 mech_infantrys and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 mech_infantrys moved from 3 Sea Zone to Soviet Far East
1 carrier and 1 destroyer moved from 10 Sea Zone to 3 Sea Zone
2 fighters moved from Hawaiian Islands to 3 Sea ZoneCombat - Americans
Battle in Morocco
Battle in Gibraltar
Battle in Soviet Far EastNon Combat Move - Americans
Place Units - Americans
1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Eastern United States
2 armour placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 airfield and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Shan State to French Indo China
1 armour and 2 infantry moved from Burma to Yunnan
1 fighter moved from Shan State to French Indo China
1 fighter moved from Shan State to Yunnan
1 bomber moved from India to Yunnan
1 armour and 1 mech_infantry moved from Persia to West India
1 fighter moved from Persia to Egypt
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
4 fighters moved from United Kingdom to GibraltarCombat - British
Battle in French Indo China
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 bomber and 1 fighter moved from Yunnan to India
1 fighter moved from French Indo China to India
1 aaGun moved from Shan State to Burma
2 aaGuns moved from Burma to India
1 aaGun and 1 infantry moved from Scotland to United KingdomPlace Units - British
3 infantry placed in Egypt
1 airfield placed in GibraltarTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1,3,6,4,5,1,5,6,2
British collect 30 PUs (5 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 aaGun, 1 armour and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 aaGun, 1 armour and 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 armour moved from Greece to Romania
1 armour and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour, 1 infantry and 4 mech_infantrys moved from Slovakia Hungary to Romania
3 infantry moved from Alexandria to Tobruk
1 battleship and 2 cruisers moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 armour moved from Greece to Romania
1 armour and 3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour, 1 infantry and 4 mech_infantrys moved from Slovakia Hungary to Romania
3 infantry moved from Alexandria to Tobruk
1 battleship and 2 cruisers moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Romania
Italians attack with 2 armour, 1 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Romania, round 1 : 3/7 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Italians attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 3 infantry in Eastern Poland, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in SyriaNon Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
3 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Algeria : 1 flag
Syria : 1 flag, 1 armour, 1 artillery and 4 infantry
Tunisia : 1 flag
Romania : 2 armour and 4 mech_infantrys
Tobruk : 3 infantry
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Eastern Poland : 1 flag, 1 armour and 3 infantry
95 Sea Zone : 4 submarines
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 battleship, 2 cruisers and 3 transportsProduction/PUs Summary :
Germans : 45 / 60
Russians : 33 / 42
Japanese : 49 / 53
Americans : 51 / 72
Chinese : 5 / 4
British : 35 / 30
UK_Pacific : 17 / 17
Italians : 16 / 21
ANZAC : 10 / 22
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.714
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Russians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.818
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 6 PUs;Combat Move - ANZAC
3 fighters moved from New South Wales to 56 Sea Zone
3 fighters moved from Shan State to 56 Sea Zone
1 armour moved from New South Wales to Western AustraliaCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 6 fighters
Japanese defend with 1 cruiser and 1 destroyer
ANZAC win with 5 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
5 fighters moved from 56 Sea Zone to Western Australia
1 aaGun, 1 artillery and 5 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
Turn Complete - French





