Whackamatt (Allies) vs. Degrasse (Axis) G40 Second game

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                3 armour moved from Turkmenistan to Eastern Persia
                1 armour and 6 mech_infantrys moved from Yunnan to Burma
                2 armour moved from Kweichow to Burma
                2 mech_infantrys moved from Kweichow to Burma
                2 bombers moved from Kweichow to India
                1 mech_infantry moved from Kweichow to Burma
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                      Japanese take 41 Sea Zone from UK_Pacific
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                3 submarines moved from 35 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from Kwangsi to French Indo China
                1 bomber moved from Philippines to French Indo China

  • '21 '19 '18 '17 '16

    Sea zone 42 needs scramble and order of loss.  On the other hand, the attacking fleet is all submarines so options are simple.  I’ll go ahead and scramble the fighters, and then follow this loss order

    free hit on carrier (no need to worry about losing planes)
    3 destroyer hits
    carrier hit
    last destroyer hit

    I don’t intend to retreat the submarines till all the surface ships are destroyed, so this would be the best order.

  • '21 '19 '18 '17 '16

    And the dice roller made none of it matter.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                3 armour moved from Turkmenistan to Eastern Persia
                1 armour and 6 mech_infantrys moved from Yunnan to Burma
                2 armour moved from Kweichow to Burma
                2 mech_infantrys moved from Kweichow to Burma
                2 bombers moved from Kweichow to India
                1 mech_infantry moved from Kweichow to Burma
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                      Japanese take 41 Sea Zone from UK_Pacific
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                3 submarines moved from 35 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from Kwangsi to French Indo China
                1 bomber moved from Philippines to French Indo China

    Combat - Japanese
                ANZAC scrambles 2 units out of Java to defend against the attack in 42 Sea Zone
                Strategic bombing raid in India
                        AA guns fire in India :  1/2 hits
                    1 bomber killed by AA guns
                    Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in India causes 5 damage total.
                Battle in French Indo China
                    Japanese attack with 1 bomber and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in French Indo China, round 1 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 1 :  0/1 hits
                        1 infantry owned by the British lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Burma
                    Japanese attack with 3 armour and 9 mech_infantrys
                    British defend with 4 aaGuns and 1 infantry; Chinese defend with 1 fighter
                        Japanese roll dice for 3 armour and 9 mech_infantrys in Burma, round 1 :  3/12 hits
                        UK_Pacific roll dice for 4 aaGuns, 1 fighter and 1 infantry in Burma, round 1 :  1/2 hits
                        3 aaGuns owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
                        Japanese roll dice for 3 armour and 8 mech_infantrys in Burma, round 2 :  2/11 hits
                        UK_Pacific roll dice for 1 aaGun, 1 fighter and 1 infantry in Burma, round 2 :  0/2 hits
                        1 infantry owned by the British and 1 aaGun owned by the British lost in Burma
                        Japanese roll dice for 3 armour and 8 mech_infantrys in Burma, round 3 :  3/11 hits
                        UK_Pacific roll dice for 1 fighter in Burma, round 3 :  0/1 hits
                        1 fighter owned by the Chinese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 29
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 4 aaGuns and 1 infantry
                    Casualties for Chinese: 1 fighter
                Battle in Eastern Persia
                    Japanese attack with 3 armour
                    British defend with 1 infantry
                        Japanese roll dice for 3 armour in Eastern Persia, round 1 :  3/3 hits
                        British roll dice for 1 infantry in Eastern Persia, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 3 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 :  2/4 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 8 submarines
                    ANZAC defend with 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Americans defend with 1 fighter and 1 tactical_bomber
                        Japanese roll dice for 8 submarines in 42 Sea Zone, round 1 :  6/8 hits
                        ANZAC roll dice for 1 carrier, 4 destroyers, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 :  1/9 hits
                        1 carrier owned by the ANZAC , 4 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
                    7 submarines owned by the Japanese retreated to 37 Sea Zone
                    ANZAC win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 carrier and 4 destroyers
                Moving scrambled unit from 42 Sea Zone back to originating territory: Java
                Moving scrambled unit from 42 Sea Zone back to originating territory: Java
                    1 tactical_bomber owned by the ANZAC and 1 fighter owned by the ANZAC forced to land in Java

    Non Combat Move - Japanese
                1 bomber moved from India to Hunan
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                1 aaGun moved from Kiangsu to Kiangsi
                1 bomber moved from French Indo China to Hunan
                1 armour and 1 mech_infantry moved from Shantung to Hunan
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                2 transports moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 mech_infantry moved from Siberia to 5 Sea Zone
                1 artillery, 1 mech_infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
                1 artillery and 1 mech_infantry moved from 6 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 submarines moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Shantung
                1 destroyer and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 aaGun
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 2 armour, 2 bombers and 3 mech_infantrys
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Burma : 1 flag, 3 armour and 8 mech_infantrys
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 mech_infantry
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 7 submarines
        35 Sea Zone : 2 submarines
        Central Mongolia : 1 flag
        16 Sea Zone : 1 destroyer and 1 submarine
        6 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 2 transports
        Buyant-Uhaa : 1 flag
        Tsagaan Olom : 1 flag
        Nenetsia : 1 flag
        Turkmenistan : 1 flag
        Eastern Persia : 1 flag, 3 armour

    Production/PUs Summary :

    Germans : 64 / 84
        Russians : 6 / 7
        Japanese : 54 / 54
        Americans : 50 / 71
        Chinese : 0 / 3
        British : 34 / 32
        UK_Pacific : 18 / 18
        Italians : 18 / 33
        ANZAC : 17 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 14 times
                3 was rolled 18 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 14 times
            Average roll : 3.458
            Median : 3.000
            Variance : 1.155
            Standard Deviation : 1.075
            Total rolls : 72

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 14 times
                3 was rolled 11 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.231
            Median : 3.000
            Variance : 1.216
            Standard Deviation : 1.103
            Total rolls : 52

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.556
            Median : 5.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    British Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    UK_Pacific Combat
                3 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    Americans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 10 artilleries and 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                11 artilleries and 11 infantry moved from Eastern United States to 101 Sea Zone
                11 artilleries, 1 battleship, 3 destroyers, 11 infantry and 11 transports moved from 101 Sea Zone to 91 Sea Zone
                11 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar
                10 battleships, 1 cruiser and 6 destroyers moved from 109 Sea Zone to 91 Sea Zone

    Combat - Americans

  • '20 '18 '17 '15

    Do you scramble in SZ91?

  • '21 '19 '18 '17 '16

    Yes, scramble one German tac bomber from Gibraltar to sea zone 91 to block the shore bombardment.

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Americans
                Americans buy 10 artilleries and 10 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                11 artilleries and 11 infantry moved from Eastern United States to 101 Sea Zone
                11 artilleries, 1 battleship, 3 destroyers, 11 infantry and 11 transports moved from 101 Sea Zone to 91 Sea Zone
                11 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar
                10 battleships, 1 cruiser and 6 destroyers moved from 109 Sea Zone to 91 Sea Zone

    Combat - Americans
                Italians scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Italians scrambles to create a battle in territory 91 Sea Zone
                Battle in 91 Sea Zone
                    Americans attack with 11 battleships, 1 cruiser, 9 destroyers and 11 transports
                    Germans defend with 1 tactical_bomber
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 11 battleships, 1 cruiser, 9 destroyers and 11 transports remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 tactical_bomber
                Battle in Gibraltar
                    Americans attack with 11 artilleries and 11 infantry
                    Germans defend with 3 artilleries, 2 fighters, 5 infantry and 4 tactical_bombers; Italians defend with 1 airfield, 1 artillery, 1 harbour and 5 infantry
                    Italians win with 1 artillery, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -35
                    Casualties for Germans: 2 artilleries and 5 infantry
                    Casualties for Italians: 1 artillery and 5 infantry
                    Casualties for Americans: 11 artilleries and 11 infantry

    Non Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to India
                3 fighters moved from 26 Sea Zone to Queensland
                1 carrier moved from 26 Sea Zone to 30 Sea Zone
                2 fighters moved from Western United States to 30 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone

    Place Units - Americans
                10 infantry placed in Central United States
                10 artilleries placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - British
                British repair 4 damage on 4 factory_minors; Remaining resources: 28 PUs;
                British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 4 damage on 4 factory_majors; Remaining resources: 14 PUs;
                UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                3 armour, 1 fighter, 6 infantry and 2 tactical_bombers moved from Iraq to Syria
                2 fighters moved from Northwest Persia to Syria
                1 infantry moved from India to West India

    Combat - British
                Battle in Syria
                    British attack with 3 armour, 3 fighters, 6 infantry and 2 tactical_bombers
                    Germans defend with 4 artilleries, 10 infantry and 1 mech_infantry
                    British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Germans: 4 artilleries, 10 infantry and 1 mech_infantry
                    Casualties for British: 3 armour, 2 fighters and 6 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Caucasus from Germans to Russians
                EDIT: Turning off Edit Mode
                1 fighter and 2 tactical_bombers moved from Syria to Egypt
                1 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Northwest Persia to Persia
                1 infantry moved from Northwest Persia to Persia

    Place Units - British
                1 armour, 1 fighter and 1 infantry placed in Egypt
                3 infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,4,1
                British collect 33 PUs (1 lost to blockades); end with 33 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,3,5,1,3,2,3,1,6,3,6,6
                UK_Pacific collect 13 PUs (5 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 4 infantry

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Research Technology - Italians
                Italians spend 10 on tech rolls
                Italians removing all Technology Tokens after successful research.
                Italians discover Increased Factory Production

    Activate Technology - Italians
                Italians activating Increased Factory Production

    Purchase Units - Italians
                Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                5 artilleries, 2 fighters, 16 infantry and 1 mech_infantry moved from Alexandria to Egypt
                2 armour moved from Northern Italy to 97 Sea Zone
                2 artilleries moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                2 armour, 2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
                2 bombers moved from Southern Italy to Egypt
                2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
                2 armour moved from Tambov to Caucasus

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Research Technology - Italians
                Italians spend 10 on tech rolls
                    Italians roll 3,6 and gets 1 hit
                Italians removing all Technology Tokens after successful research.
                Italians discover Increased Factory Production

    Activate Technology - Italians
                Italians activating Increased Factory Production

    Purchase Units - Italians
                Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Italians
                5 artilleries, 2 fighters, 16 infantry and 1 mech_infantry moved from Alexandria to Egypt
                2 armour moved from Northern Italy to 97 Sea Zone
                2 artilleries moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                3 infantry moved from Southern Italy to 97 Sea Zone
                2 armour, 2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
                2 bombers moved from Southern Italy to Egypt
                2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
                2 armour moved from Tambov to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 armour
                    British defend with 1 infantry
                        Italians roll dice for 2 armour in Caucasus, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Egypt
                    Italians attack with 2 armour, 7 artilleries, 2 bombers, 2 fighters, 20 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 21 infantry and 2 tactical_bombers
                        Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 :  3/3 hits
                        Italians roll dice for 2 armour, 7 artilleries, 2 bombers, 2 fighters, 20 infantry and 1 mech_infantry in Egypt, round 1 :  10/34 hits
                        British roll dice for 1 armour, 2 artilleries, 2 fighters, 25 infantry and 2 tactical_bombers in Egypt, round 1 :  10/32 hits
                        10 infantry owned by the British , 1 infantry owned by the French , 2 infantry owned by the ANZAC and 10 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 2 armour, 7 artilleries, 2 bombers, 2 fighters, 10 infantry and 1 mech_infantry in Egypt, round 2 :  10/24 hits
                        British roll dice for 1 armour, 2 artilleries, 2 fighters, 12 infantry and 2 tactical_bombers in Egypt, round 2 :  6/19 hits
                        9 infantry owned by the British , 1 infantry owned by the French and 6 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 2 armour, 7 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 3 :  12/18 hits
                        British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Egypt, round 3 :  4/9 hits
                        2 infantry owned by the British , 2 tactical_bombers owned by the British , 1 armour owned by the British , 2 artilleries owned by the British , 2 fighters owned by the British and 4 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 2 armour, 7 artilleries, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 71
                    Casualties for ANZAC: 2 infantry
                    Casualties for French: 2 infantry
                    Casualties for British: 1 armour, 2 artilleries, 2 fighters, 21 infantry and 2 tactical_bombers
                    Casualties for Italians: 20 infantry

    Non Combat Move - Italians
                2 bombers moved from Egypt to Alexandria
                2 fighters moved from Egypt to Alexandria
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 bomber and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 2 bombers and 2 fighters
        Gibraltar : 1 flag, 1 airfield and 1 harbour
        Egypt : 1 flag, 2 armour, 7 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
        Malta : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
        Rostov : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag
        Western Ukraine : 1 flag
        Caucasus : 1 flag, 1 armour
        84 Sea Zone : 2 submarines
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        92 Sea Zone : 1 destroyer
        98 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 4 transports

    Production/PUs Summary :

    Germans : 62 / 84
        Russians : 6 / 7
        Japanese : 54 / 54
        Americans : 50 / 71
        Chinese : 0 / 3
        British : 32 / 33
        UK_Pacific : 18 / 15
        Italians : 22 / 37
        ANZAC : 17 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 28 times
                2 was rolled 25 times
                3 was rolled 16 times
                4 was rolled 25 times
                5 was rolled 25 times
                6 was rolled 26 times
            Average roll : 3.497
            Median : 4.000
            Variance : 0.604
            Standard Deviation : 0.777
            Total rolls : 145

    Null / Other
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 9 times
                2 was rolled 9 times
                3 was rolled 5 times
                4 was rolled 9 times
                5 was rolled 15 times
                6 was rolled 13 times
            Average roll : 3.850
            Median : 4.000
            Variance : 1.051
            Standard Deviation : 1.025
            Total rolls : 60

    Russians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 18 times
                2 was rolled 16 times
                3 was rolled 10 times
                4 was rolled 15 times
                5 was rolled 10 times
                6 was rolled 12 times
            Average roll : 3.235
            Median : 3.000
            Variance : 0.712
            Standard Deviation : 0.844
            Total rolls : 81

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - ANZAC
                ANZAC buy 1 airfield, 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter and 1 tactical_bomber moved from Java to India
                1 fighter moved from New South Wales to Queensland
                6 fighters moved from Iraq to Trans-Jordan

    Combat - ANZAC
                Battle in Trans-Jordan
                    ANZAC attack with 6 fighters
                    Germans defend with 1 artillery and 2 infantry
                    ANZAC win with 5 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                5 fighters moved from Trans-Jordan to Iraq
                5 fighters moved from Iraq to Persia

    Place Units - ANZAC
                1 airfield and 1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Combat Move - French

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Airborne_Forces

    Activate Technology - Germans
                Germans activating Airborne_Forces

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 armour and 3 mech_infantrys moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                      Germans take Northwest Persia from British
                1 mech_infantry moved from Smolensk to Russia
                6 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Bryansk to Russia
                1 armour, 1 artillery and 2 mech_infantrys moved from Samara to Novosibirsk
                1 armour and 1 mech_infantry moved from Vologda to Urals
                2 armour and 2 mech_infantrys moved from Vologda to Russia
                1 armour and 1 mech_infantry moved from Ukraine to Russia
                1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Ukraine to Novosibirsk
                1 bomber moved from Ukraine to Urals
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from Eastern Poland to Poland
                2 armour and 2 mech_infantrys moved from Eastern Poland to Germany

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Airborne_Forces

    Activate Technology - Germans
                Germans activating Airborne_Forces

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 armour and 3 mech_infantrys moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                      Germans take Northwest Persia from British
                1 mech_infantry moved from Smolensk to Russia
                6 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Bryansk to Russia
                1 armour, 1 artillery and 2 mech_infantrys moved from Samara to Novosibirsk
                1 armour and 1 mech_infantry moved from Vologda to Urals
                2 armour and 2 mech_infantrys moved from Vologda to Russia
                1 armour and 1 mech_infantry moved from Ukraine to Russia
                1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Ukraine to Novosibirsk
                1 bomber moved from Ukraine to Urals
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from Eastern Poland to Poland
                2 armour and 2 mech_infantrys moved from Eastern Poland to Germany

    Airborne Attack Move - Germans

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 6 and gets 1 hit
                Germans removing all Technology Tokens after successful research.
                Germans discover Airborne_Forces

    Activate Technology - Germans
                Germans activating Airborne_Forces

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                3 armour and 3 mech_infantrys moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                      Germans take Northwest Persia from British
                1 mech_infantry moved from Smolensk to Russia
                6 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Bryansk to Russia
                1 armour, 1 artillery and 2 mech_infantrys moved from Samara to Novosibirsk
                1 armour and 1 mech_infantry moved from Vologda to Urals
                2 armour and 2 mech_infantrys moved from Vologda to Russia
                1 armour and 1 mech_infantry moved from Ukraine to Russia
                1 mech_infantry moved from Ukraine to Caucasus
                1 bomber moved from Ukraine to Novosibirsk
                1 bomber moved from Ukraine to Urals
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from Eastern Poland to Poland
                2 armour and 2 mech_infantrys moved from Eastern Poland to Germany

    Airborne Attack Move - Germans

    Combat - Germans
                Battle in Urals
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    British defend with 1 armour
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 1 :  0/3 hits
                        Russians roll dice for 1 armour in Urals, round 1 :  0/1 hits
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Urals, round 2 :  0/1 hits
                        1 armour owned by the British lost in Urals
                    Germans win, taking Urals from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Novosibirsk
                    Germans attack with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys
                    British defend with 2 armour
                        Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Novosibirsk, round 1 :  3/5 hits
                        Russians roll dice for 2 armour in Novosibirsk, round 1 :  2/2 hits
                        2 armour owned by the British , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk
                    Germans win, taking Novosibirsk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for British: 2 armour
                Battle in Russia
                    Germans attack with 9 armour, 1 artillery, 1 infantry and 10 mech_infantrys
                    Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 7 infantry and 1 tactical_bomber
                        Germans roll dice for 9 armour, 1 artillery, 1 infantry and 10 mech_infantrys in Russia, round 1 :  11/21 hits
                        Russians roll dice for 2 aaGuns, 1 artillery, 7 infantry and 1 tactical_bomber in Russia, round 1 :  5/9 hits
                        7 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians , 1 artillery owned by the Germans , 3 mech_infantrys owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                    Germans captures 7PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 9 armour and 7 mech_infantrys remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 artillery, 1 infantry and 3 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 1 artillery, 7 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                1 bomber moved from Novosibirsk to Volgograd
                1 bomber moved from Urals to Samara
                3 transports moved from 99 Sea Zone to 97 Sea Zone
                2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                2 artilleries and 4 infantry moved from 99 Sea Zone to Syria
                1 destroyer moved from 99 Sea Zone to 81 Sea Zone
                2 tactical_bombers moved from Gibraltar to 99 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to 113 Sea Zone

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Germany
                1 artillery, 1 bomber and 3 infantry placed in Western Germany
                2 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 68 PUs; end with 75 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag
        Iceland : 1 flag, 1 airfield
        Trans-Jordan : 1 flag
        Alexandria : 1 bomber
        Gibraltar : 1 artillery, 1 fighter and 1 tactical_bomber
        Egypt : 1 infantry
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 2 artilleries and 4 infantry
        France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Tunisia : 1 flag
        Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
        Poland : 2 infantry
        Germany : 1 aaGun, 3 armour, 1 factory_major and 4 mech_infantrys
        Norway : 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Urals : 1 flag, 1 armour and 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield, 9 armour, 1 factory_minor and 7 mech_infantrys
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Novosibirsk : 1 flag, 1 armour and 1 mech_infantry
        Vologda : 1 flag
        Volgograd : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Caucasus : 1 mech_infantry
        Smolensk : 1 flag
        Samara : 1 flag, 1 bomber
        113 Sea Zone : 1 carrier, 1 fighter, 5 submarines, 1 tactical_bomber and 4 transports
        93 Sea Zone : 2 submarines
        99 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
        81 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag, 1 armour and 2 mech_infantrys
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 68 / 107
        Russians : 0 / 0
        Japanese : 54 / 54
        Americans : 50 / 71
        Chinese : 0 / 3
        British : 32 / 33
        UK_Pacific : 18 / 15
        Italians : 22 / 37
        ANZAC : 17 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 9 times
            Average roll : 3.340
            Median : 3.000
            Variance : 0.978
            Standard Deviation : 0.989
            Total rolls : 47

    Null / Other
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 7 times
            Average roll : 3.469
            Median : 3.000
            Variance : 0.710
            Standard Deviation : 0.842
            Total rolls : 32

    Russians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.846
            Median : 3.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

  • '21 '19 '18 '17 '16

    Germany and Italy now have eight victory cities.  Russia has no units, I’ll post that for you and then knock out Japan so you can do the US/China/UK turn if you think you can retake a city.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Ulaanbaatar : 1 flag

    Production/PUs Summary :

    Germans : 68 / 107
        Russians : 0 / 0
        Japanese : 54 / 54
        Americans : 50 / 71
        Chinese : 0 / 3
        British : 32 / 33
        UK_Pacific : 18 / 15
        Italians : 22 / 37
        ANZAC : 17 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 9 times
            Average roll : 3.340
            Median : 3.000
            Variance : 0.978
            Standard Deviation : 0.989
            Total rolls : 47

    Null / Other
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 7 times
            Average roll : 3.469
            Median : 3.000
            Variance : 0.710
            Standard Deviation : 0.842
            Total rolls : 32

    Russians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.846
            Median : 3.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 fighter and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                3 armour moved from Eastern Persia to West India
                1 mech_infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                3 mech_infantrys moved from Hunan to Burma
                1 mech_infantry moved from Burma to Shan State
                2 armour moved from Hunan to Shan State
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 submarine moved from 37 Sea Zone to 44 Sea Zone
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 bomber moved from Hunan to Shan State
                1 bomber moved from Hunan to Shan State
                1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 1 fighter and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                3 armour moved from Eastern Persia to West India
                1 mech_infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                3 mech_infantrys moved from Hunan to Burma
                1 mech_infantry moved from Burma to Shan State
                2 armour moved from Hunan to Shan State
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                      Japanese take 42 Sea Zone from ANZAC
                1 submarine moved from 37 Sea Zone to 44 Sea Zone
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 bomber moved from Hunan to Shan State
                1 bomber moved from Hunan to Shan State
                1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Wake Island
                Battle in Midway
                Battle in West India
                    Japanese attack with 3 armour
                    British defend with 1 infantry
                        Japanese roll dice for 3 armour in West India, round 1 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in West India, round 1 :  0/1 hits
                        1 infantry owned by the British lost in West India
                    Japanese win, taking Wake Island from Americans, taking Midway from Americans, taking West India from UK_Pacific with 3 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 armour, 2 bombers and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 2 bombers and 1 mech_infantry in Shan State, round 1 :  3/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                1 aaGun moved from Kiangsi to Kwangtung
                1 armour and 2 mech_infantrys moved from Shantung to Hunan
                2 bombers moved from Shan State to Hunan
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 carriers moved from 6 Sea Zone to 31 Sea Zone
                3 destroyers moved from 6 Sea Zone to 31 Sea Zone
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
                2 fighters moved from 6 Sea Zone to 31 Sea Zone
                4 submarines moved from 6 Sea Zone to 31 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Shantung
                1 carrier placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Siam : 1 mech_infantry
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 2 armour, 2 bombers and 4 mech_infantrys
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 2 armour and 1 mech_infantry
        Burma : 1 flag, 3 armour and 10 mech_infantrys
        Kwangtung : 1 flag, 1 aaGun and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield and 2 infantry
        Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        41 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 submarine
        33 Sea Zone : 1 submarine
        31 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 flag, 3 submarines
        35 Sea Zone : 1 submarine
        25 Sea Zone : 1 destroyer and 1 transport
        Central Mongolia : 1 flag
        6 Sea Zone : 1 carrier
        Buyant-Uhaa : 1 flag
        Tsagaan Olom : 1 flag
        54 Sea Zone : 1 submarine
        West India : 1 flag, 3 armour
        Nenetsia : 1 flag
        Turkmenistan : 1 flag
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 68 / 107
        Russians : 0 / 0
        Japanese : 58 / 58
        Americans : 50 / 71
        Chinese : 0 / 3
        British : 32 / 33
        UK_Pacific : 14 / 15
        Italians : 22 / 37
        ANZAC : 17 / 28
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 11 times
                3 was rolled 14 times
                4 was rolled 8 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 3.254
            Median : 3.000
            Variance : 0.879
            Standard Deviation : 0.938
            Total rolls : 59

    Null / Other
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Germans Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 7 times
            Average roll : 3.469
            Median : 3.000
            Variance : 0.710
            Standard Deviation : 0.842
            Total rolls : 32

    Russians Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.846
            Median : 3.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

    UK_Pacific Combat
                5 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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