@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Whackamatt (Allies) vs. Degrasse (Axis) G40 Second game
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
3 armour moved from Turkmenistan to Eastern Persia
1 armour and 6 mech_infantrys moved from Yunnan to Burma
2 armour moved from Kweichow to Burma
2 mech_infantrys moved from Kweichow to Burma
2 bombers moved from Kweichow to India
1 mech_infantry moved from Kweichow to Burma
1 submarine moved from 41 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
3 submarines moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kwangsi to French Indo China
1 bomber moved from Philippines to French Indo China -
Sea zone 42 needs scramble and order of loss. On the other hand, the attacking fleet is all submarines so options are simple. I’ll go ahead and scramble the fighters, and then follow this loss order
free hit on carrier (no need to worry about losing planes)
3 destroyer hits
carrier hit
last destroyer hitI don’t intend to retreat the submarines till all the surface ships are destroyed, so this would be the best order.
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And the dice roller made none of it matter.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
3 armour moved from Turkmenistan to Eastern Persia
1 armour and 6 mech_infantrys moved from Yunnan to Burma
2 armour moved from Kweichow to Burma
2 mech_infantrys moved from Kweichow to Burma
2 bombers moved from Kweichow to India
1 mech_infantry moved from Kweichow to Burma
1 submarine moved from 41 Sea Zone to 42 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
3 submarines moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kwangsi to French Indo China
1 bomber moved from Philippines to French Indo ChinaCombat - Japanese
ANZAC scrambles 2 units out of Java to defend against the attack in 42 Sea Zone
Strategic bombing raid in India
AA guns fire in India : 1/2 hits
1 bomber killed by AA guns
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in French Indo China
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in French Indo China, round 1 : 1/2 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 3 armour and 9 mech_infantrys
British defend with 4 aaGuns and 1 infantry; Chinese defend with 1 fighter
Japanese roll dice for 3 armour and 9 mech_infantrys in Burma, round 1 : 3/12 hits
UK_Pacific roll dice for 4 aaGuns, 1 fighter and 1 infantry in Burma, round 1 : 1/2 hits
3 aaGuns owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 3 armour and 8 mech_infantrys in Burma, round 2 : 2/11 hits
UK_Pacific roll dice for 1 aaGun, 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Burma
Japanese roll dice for 3 armour and 8 mech_infantrys in Burma, round 3 : 3/11 hits
UK_Pacific roll dice for 1 fighter in Burma, round 3 : 0/1 hits
1 fighter owned by the Chinese lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Japanese: 1 mech_infantry
Casualties for British: 4 aaGuns and 1 infantry
Casualties for Chinese: 1 fighter
Battle in Eastern Persia
Japanese attack with 3 armour
British defend with 1 infantry
Japanese roll dice for 3 armour in Eastern Persia, round 1 : 3/3 hits
British roll dice for 1 infantry in Eastern Persia, round 1 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 8 submarines
ANZAC defend with 1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber; Americans defend with 1 fighter and 1 tactical_bomber
Japanese roll dice for 8 submarines in 42 Sea Zone, round 1 : 6/8 hits
ANZAC roll dice for 1 carrier, 4 destroyers, 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 : 1/9 hits
1 carrier owned by the ANZAC , 4 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
7 submarines owned by the Japanese retreated to 37 Sea Zone
ANZAC win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 42
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 carrier and 4 destroyers
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
1 tactical_bomber owned by the ANZAC and 1 fighter owned by the ANZAC forced to land in JavaNon Combat Move - Japanese
1 bomber moved from India to Hunan
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Kiangsu to Kiangsi
1 bomber moved from French Indo China to Hunan
1 armour and 1 mech_infantry moved from Shantung to Hunan
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 mech_infantry moved from Siberia to 5 Sea Zone
1 artillery, 1 mech_infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 mech_infantry moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
1 destroyer and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 aaGun
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 armour, 2 bombers and 3 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Burma : 1 flag, 3 armour and 8 mech_infantrys
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 mech_infantry
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 7 submarines
35 Sea Zone : 2 submarines
Central Mongolia : 1 flag
16 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 5 submarines, 1 tactical_bomber and 2 transports
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Nenetsia : 1 flag
Turkmenistan : 1 flag
Eastern Persia : 1 flag, 3 armourProduction/PUs Summary :
Germans : 64 / 84
Russians : 6 / 7
Japanese : 54 / 54
Americans : 50 / 71
Chinese : 0 / 3
British : 34 / 32
UK_Pacific : 18 / 18
Italians : 18 / 33
ANZAC : 17 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 18 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.458
Median : 3.000
Variance : 1.155
Standard Deviation : 1.075
Total rolls : 72Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 8 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.231
Median : 3.000
Variance : 1.216
Standard Deviation : 1.103
Total rolls : 52ANZAC Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.556
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9British Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3UK_Pacific Combat
3 was rolled 3 times
6 was rolled 3 times
Average roll : 4.500
Median : 4.500
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 10 artilleries and 10 infantry; Remaining resources: 1 PUs;Combat Move - Americans
11 artilleries and 11 infantry moved from Eastern United States to 101 Sea Zone
11 artilleries, 1 battleship, 3 destroyers, 11 infantry and 11 transports moved from 101 Sea Zone to 91 Sea Zone
11 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar
10 battleships, 1 cruiser and 6 destroyers moved from 109 Sea Zone to 91 Sea ZoneCombat - Americans
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Do you scramble in SZ91?
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Yes, scramble one German tac bomber from Gibraltar to sea zone 91 to block the shore bombardment.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 10 artilleries and 10 infantry; Remaining resources: 1 PUs;Combat Move - Americans
11 artilleries and 11 infantry moved from Eastern United States to 101 Sea Zone
11 artilleries, 1 battleship, 3 destroyers, 11 infantry and 11 transports moved from 101 Sea Zone to 91 Sea Zone
11 artilleries and 11 infantry moved from 91 Sea Zone to Gibraltar
10 battleships, 1 cruiser and 6 destroyers moved from 109 Sea Zone to 91 Sea ZoneCombat - Americans
Italians scrambles 1 units out of Gibraltar to defend against the attack in 91 Sea Zone
Italians scrambles to create a battle in territory 91 Sea Zone
Battle in 91 Sea Zone
Americans attack with 11 battleships, 1 cruiser, 9 destroyers and 11 transports
Germans defend with 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans
Americans win with 11 battleships, 1 cruiser, 9 destroyers and 11 transports remaining. Battle score for attacker is 11
Casualties for Germans: 1 tactical_bomber
Battle in Gibraltar
Americans attack with 11 artilleries and 11 infantry
Germans defend with 3 artilleries, 2 fighters, 5 infantry and 4 tactical_bombers; Italians defend with 1 airfield, 1 artillery, 1 harbour and 5 infantry
Italians win with 1 artillery, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -35
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for Italians: 1 artillery and 5 infantry
Casualties for Americans: 11 artilleries and 11 infantryNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to India
3 fighters moved from 26 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea ZonePlace Units - Americans
10 infantry placed in Central United States
10 artilleries placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British repair 4 damage on 4 factory_minors; Remaining resources: 28 PUs;
British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 4 damage on 4 factory_majors; Remaining resources: 14 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;Combat Move - British
3 armour, 1 fighter, 6 infantry and 2 tactical_bombers moved from Iraq to Syria
2 fighters moved from Northwest Persia to Syria
1 infantry moved from India to West IndiaCombat - British
Battle in Syria
British attack with 3 armour, 3 fighters, 6 infantry and 2 tactical_bombers
Germans defend with 4 artilleries, 10 infantry and 1 mech_infantry
British win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 4 artilleries, 10 infantry and 1 mech_infantry
Casualties for British: 3 armour, 2 fighters and 6 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Turning off Edit Mode
1 fighter and 2 tactical_bombers moved from Syria to Egypt
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Northwest Persia to Persia
1 infantry moved from Northwest Persia to PersiaPlace Units - British
1 armour, 1 fighter and 1 infantry placed in Egypt
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,4,1
British collect 33 PUs (1 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,1,3,5,1,3,2,3,1,6,3,6,6
UK_Pacific collect 13 PUs (5 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Research Technology - Italians
Italians spend 10 on tech rolls
Italians removing all Technology Tokens after successful research.
Italians discover Increased Factory ProductionActivate Technology - Italians
Italians activating Increased Factory ProductionPurchase Units - Italians
Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
5 artilleries, 2 fighters, 16 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 armour moved from Northern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
2 armour, 2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
2 bombers moved from Southern Italy to Egypt
2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
2 armour moved from Tambov to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Research Technology - Italians
Italians spend 10 on tech rolls
Italians roll 3,6 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover Increased Factory ProductionActivate Technology - Italians
Italians activating Increased Factory ProductionPurchase Units - Italians
Italians buy 1 bomber and 1 tactical_bomber; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
5 artilleries, 2 fighters, 16 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 armour moved from Northern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
2 armour, 2 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
2 bombers moved from Southern Italy to Egypt
2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
2 armour moved from Tambov to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 2 armour
British defend with 1 infantry
Italians roll dice for 2 armour in Caucasus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Egypt
Italians attack with 2 armour, 7 artilleries, 2 bombers, 2 fighters, 20 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 21 infantry and 2 tactical_bombers
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 3/3 hits
Italians roll dice for 2 armour, 7 artilleries, 2 bombers, 2 fighters, 20 infantry and 1 mech_infantry in Egypt, round 1 : 10/34 hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 25 infantry and 2 tactical_bombers in Egypt, round 1 : 10/32 hits
10 infantry owned by the British , 1 infantry owned by the French , 2 infantry owned by the ANZAC and 10 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 7 artilleries, 2 bombers, 2 fighters, 10 infantry and 1 mech_infantry in Egypt, round 2 : 10/24 hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 12 infantry and 2 tactical_bombers in Egypt, round 2 : 6/19 hits
9 infantry owned by the British , 1 infantry owned by the French and 6 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 7 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 3 : 12/18 hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Egypt, round 3 : 4/9 hits
2 infantry owned by the British , 2 tactical_bombers owned by the British , 1 armour owned by the British , 2 artilleries owned by the British , 2 fighters owned by the British and 4 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 armour, 7 artilleries, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 71
Casualties for ANZAC: 2 infantry
Casualties for French: 2 infantry
Casualties for British: 1 armour, 2 artilleries, 2 fighters, 21 infantry and 2 tactical_bombers
Casualties for Italians: 20 infantryNon Combat Move - Italians
2 bombers moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 bomber and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 2 bombers and 2 fighters
Gibraltar : 1 flag, 1 airfield and 1 harbour
Egypt : 1 flag, 2 armour, 7 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
Malta : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 armour
84 Sea Zone : 2 submarines
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
92 Sea Zone : 1 destroyer
98 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 4 transportsProduction/PUs Summary :
Germans : 62 / 84
Russians : 6 / 7
Japanese : 54 / 54
Americans : 50 / 71
Chinese : 0 / 3
British : 32 / 33
UK_Pacific : 18 / 15
Italians : 22 / 37
ANZAC : 17 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 25 times
3 was rolled 16 times
4 was rolled 25 times
5 was rolled 25 times
6 was rolled 26 times
Average roll : 3.497
Median : 4.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 145Null / Other
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.850
Median : 4.000
Variance : 1.051
Standard Deviation : 1.025
Total rolls : 60Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.235
Median : 3.000
Variance : 0.712
Standard Deviation : 0.844
Total rolls : 81 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter and 1 tactical_bomber moved from Java to India
1 fighter moved from New South Wales to Queensland
6 fighters moved from Iraq to Trans-JordanCombat - ANZAC
Battle in Trans-Jordan
ANZAC attack with 6 fighters
Germans defend with 1 artillery and 2 infantry
ANZAC win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 2 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
5 fighters moved from Trans-Jordan to Iraq
5 fighters moved from Iraq to PersiaPlace Units - ANZAC
1 airfield and 1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Airborne_ForcesActivate Technology - Germans
Germans activating Airborne_ForcesPurchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 armour and 3 mech_infantrys moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Smolensk to Russia
6 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Bryansk to Russia
1 armour, 1 artillery and 2 mech_infantrys moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Vologda to Urals
2 armour and 2 mech_infantrys moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Novosibirsk
1 bomber moved from Ukraine to Urals
1 infantry moved from Alexandria to Egypt
2 infantry moved from Eastern Poland to Poland
2 armour and 2 mech_infantrys moved from Eastern Poland to Germany -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover Airborne_ForcesActivate Technology - Germans
Germans activating Airborne_ForcesPurchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 armour and 3 mech_infantrys moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Smolensk to Russia
6 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Bryansk to Russia
1 armour, 1 artillery and 2 mech_infantrys moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Vologda to Urals
2 armour and 2 mech_infantrys moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Novosibirsk
1 bomber moved from Ukraine to Urals
1 infantry moved from Alexandria to Egypt
2 infantry moved from Eastern Poland to Poland
2 armour and 2 mech_infantrys moved from Eastern Poland to GermanyAirborne Attack Move - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Airborne_ForcesActivate Technology - Germans
Germans activating Airborne_ForcesPurchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 bomber, 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 armour and 3 mech_infantrys moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Smolensk to Russia
6 armour, 1 artillery, 1 infantry and 6 mech_infantrys moved from Bryansk to Russia
1 armour, 1 artillery and 2 mech_infantrys moved from Samara to Novosibirsk
1 armour and 1 mech_infantry moved from Vologda to Urals
2 armour and 2 mech_infantrys moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Novosibirsk
1 bomber moved from Ukraine to Urals
1 infantry moved from Alexandria to Egypt
2 infantry moved from Eastern Poland to Poland
2 armour and 2 mech_infantrys moved from Eastern Poland to GermanyAirborne Attack Move - Germans
Combat - Germans
Battle in Urals
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 1 : 0/3 hits
Russians roll dice for 1 armour in Urals, round 1 : 0/1 hits
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Urals, round 2 : 1/3 hits
Russians roll dice for 1 armour in Urals, round 2 : 0/1 hits
1 armour owned by the British lost in Urals
Germans win, taking Urals from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Novosibirsk
Germans attack with 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys
British defend with 2 armour
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Novosibirsk, round 1 : 3/5 hits
Russians roll dice for 2 armour in Novosibirsk, round 1 : 2/2 hits
2 armour owned by the British , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 2 armour
Battle in Russia
Germans attack with 9 armour, 1 artillery, 1 infantry and 10 mech_infantrys
Russians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 7 infantry and 1 tactical_bomber
Germans roll dice for 9 armour, 1 artillery, 1 infantry and 10 mech_infantrys in Russia, round 1 : 11/21 hits
Russians roll dice for 2 aaGuns, 1 artillery, 7 infantry and 1 tactical_bomber in Russia, round 1 : 5/9 hits
7 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 1 infantry owned by the Germans , 1 artillery owned by the Russians , 1 artillery owned by the Germans , 3 mech_infantrys owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour and 7 mech_infantrys remaining. Battle score for attacker is 27
Casualties for Germans: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 artillery, 7 infantry and 1 tactical_bomberNon Combat Move - Germans
1 bomber moved from Novosibirsk to Volgograd
1 bomber moved from Urals to Samara
3 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 4 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
2 artilleries and 4 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 99 Sea Zone to 81 Sea Zone
2 tactical_bombers moved from Gibraltar to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 113 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Germany
1 artillery, 1 bomber and 3 infantry placed in Western Germany
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 68 PUs; end with 75 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 107 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Iceland : 1 flag, 1 airfield
Trans-Jordan : 1 flag
Alexandria : 1 bomber
Gibraltar : 1 artillery, 1 fighter and 1 tactical_bomber
Egypt : 1 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 2 artilleries and 4 infantry
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Tunisia : 1 flag
Western Germany : 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Poland : 2 infantry
Germany : 1 aaGun, 3 armour, 1 factory_major and 4 mech_infantrys
Norway : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Urals : 1 flag, 1 armour and 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 9 armour, 1 factory_minor and 7 mech_infantrys
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Novosibirsk : 1 flag, 1 armour and 1 mech_infantry
Vologda : 1 flag
Volgograd : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Caucasus : 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag, 1 bomber
113 Sea Zone : 1 carrier, 1 fighter, 5 submarines, 1 tactical_bomber and 4 transports
93 Sea Zone : 2 submarines
99 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 3 transports
81 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 1 armour and 2 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 68 / 107
Russians : 0 / 0
Japanese : 54 / 54
Americans : 50 / 71
Chinese : 0 / 3
British : 32 / 33
UK_Pacific : 18 / 15
Italians : 22 / 37
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.340
Median : 3.000
Variance : 0.978
Standard Deviation : 0.989
Total rolls : 47Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.469
Median : 3.000
Variance : 0.710
Standard Deviation : 0.842
Total rolls : 32Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.846
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13 -
Germany and Italy now have eight victory cities. Russia has no units, I’ll post that for you and then knock out Japan so you can do the US/China/UK turn if you think you can retake a city.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flagProduction/PUs Summary :
Germans : 68 / 107
Russians : 0 / 0
Japanese : 54 / 54
Americans : 50 / 71
Chinese : 0 / 3
British : 32 / 33
UK_Pacific : 18 / 15
Italians : 22 / 37
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.340
Median : 3.000
Variance : 0.978
Standard Deviation : 0.989
Total rolls : 47Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.469
Median : 3.000
Variance : 0.710
Standard Deviation : 0.842
Total rolls : 32Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.846
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
3 armour moved from Eastern Persia to West India
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
3 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from Burma to Shan State
2 armour moved from Hunan to Shan State
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Hunan to Shan State
1 bomber moved from Hunan to Shan State
1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 fighter and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
3 armour moved from Eastern Persia to West India
1 mech_infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
3 mech_infantrys moved from Hunan to Burma
1 mech_infantry moved from Burma to Shan State
2 armour moved from Hunan to Shan State
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 bomber moved from Hunan to Shan State
1 bomber moved from Hunan to Shan State
1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Wake Island
Battle in Midway
Battle in West India
Japanese attack with 3 armour
British defend with 1 infantry
Japanese roll dice for 3 armour in West India, round 1 : 2/3 hits
UK_Pacific roll dice for 1 infantry in West India, round 1 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking Wake Island from Americans, taking Midway from Americans, taking West India from UK_Pacific with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 2 armour, 2 bombers and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 2 armour, 2 bombers and 1 mech_infantry in Shan State, round 1 : 3/5 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Kiangsi to Kwangtung
1 armour and 2 mech_infantrys moved from Shantung to Hunan
2 bombers moved from Shan State to Hunan
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 carriers moved from 6 Sea Zone to 31 Sea Zone
3 destroyers moved from 6 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
2 fighters moved from 6 Sea Zone to 31 Sea Zone
4 submarines moved from 6 Sea Zone to 31 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
1 carrier placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Siam : 1 mech_infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 armour, 2 bombers and 4 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 armour and 1 mech_infantry
Burma : 1 flag, 3 armour and 10 mech_infantrys
Kwangtung : 1 flag, 1 aaGun and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 2 infantry
Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 submarine
33 Sea Zone : 1 submarine
31 Sea Zone : 2 carriers, 3 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag, 3 submarines
35 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer and 1 transport
Central Mongolia : 1 flag
6 Sea Zone : 1 carrier
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
54 Sea Zone : 1 submarine
West India : 1 flag, 3 armour
Nenetsia : 1 flag
Turkmenistan : 1 flag
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 68 / 107
Russians : 0 / 0
Japanese : 58 / 58
Americans : 50 / 71
Chinese : 0 / 3
British : 32 / 33
UK_Pacific : 14 / 15
Italians : 22 / 37
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.254
Median : 3.000
Variance : 0.879
Standard Deviation : 0.938
Total rolls : 59Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.667
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Germans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.469
Median : 3.000
Variance : 0.710
Standard Deviation : 0.842
Total rolls : 32Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.846
Median : 3.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13UK_Pacific Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1





