TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
3 bombers moved from Kweichow to India
1 artillery and 1 infantry moved from French Indo China to Shan State
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Kweichow to Suiyuyan
1 mech_infantry moved from Kweichow to Kansu
2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 armour and 1 tactical_bomber moved from Kweichow to Yunnan
1 armour moved from Kweichow to Suiyuyan
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Strategic bombing raid in India
AA guns fire in India : 0/3 hits
Bombing raid in India rolls: 8,4,3 and causes: 15 damage to unit: factory_major
Bombing raid in India causes 15 damage total.
Battle in Buryatia
Japanese attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Buryatia
Japanese win, taking 6 Sea Zone from Americans, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 0/2 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
UK_Pacific win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Dutch New Guinea
Japanese attack with 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 : 1/3 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 1 : 2/5 hits
Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 1 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
3 bombers moved from India to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
2 carriers and 1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from 43 Sea Zone to 45 Sea Zone
2 carriers moved from 6 Sea Zone to 20 Sea Zone
1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 45 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
2 submarines placed in 6 Sea Zone
1 mech_infantry placed in Kiangsu
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 factory_minor and 3 mech_infantrys
Kiangsu : 1 aaGun, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Kiangsi : 1 artillery and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Suiyuyan : 1 flag, 1 armour and 1 mech_infantry
Kweichow : 1 flag, 1 armour, 3 bombers, 2 mech_infantrys and 1 tactical_bomber
Hunan : 1 flag
Kansu : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Amur : 1 flag
Buryatia : 1 flag, 1 armour
French Indo China : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
45 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
33 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
20 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 transports
6 Sea Zone : 2 submarines
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Production/PUs Summary :
Germans : 53 / 73
Russians : 23 / 25
Japanese : 51 / 51
Americans : 50 / 71
Chinese : 0 / 3
British : 36 / 37
UK_Pacific : 15 / 17
Italians : 16 / 21
ANZAC : 17 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.552
Median : 4.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 29
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.412
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17
ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5