Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British repair 3 damage on 3 airfields; Remaining resources: 34 PUs;
British buy 2 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour moved from Turkmenistan to Volgograd
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from Turkmenistan to Volgograd
1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
1 infantry moved from Burma to Yunnan
1 bomber moved from Tsinghai to Shan State
1 armour moved from Burma to Yunnan
1 mech_infantry moved from Burma to Shan State
Combat - British
Battle in Borneo
Battle in Yunnan
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry
British win, taking Borneo from Japanese, taking Yunnan from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Volgograd
British attack with 2 armour
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Volgograd from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from Shan State to Burma
2 armour moved from Persia to West India
2 armour moved from Persia to Turkmenistan
1 armour moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
Place Units - British
3 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Persia
1 destroyer placed in 71 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 17 PUs total
Some Units in India change ownership: 3 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour and 3 infantry moved from 92 Sea Zone to Gibraltar
4 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Romania to Belarus
2 armour and 3 mech_infantrys moved from Romania to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 armour and 3 infantry moved from 92 Sea Zone to Gibraltar
4 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Romania to Belarus
2 armour and 3 mech_infantrys moved from Romania to Western Ukraine
Combat - Italians
Battle in Gibraltar
Italians attack with 1 armour and 3 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 4 artilleries and 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 1 : 1/3 hits
Italians roll dice for 1 armour and 3 infantry in Gibraltar, round 1 : 0/4 hits
British roll dice for 4 artilleries and 2 infantry in Gibraltar, round 1 : 2/6 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 1/2 hits
British roll dice for 4 artilleries and 1 infantry in Gibraltar, round 2 : 1/5 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
British roll dice for 4 artilleries in Gibraltar, round 3 : 2/4 hits
1 artillery owned by the Americans and 1 armour owned by the Italians lost in Gibraltar
British win with 3 artilleries remaining. Battle score for attacker is -5
Casualties for Italians: 1 armour and 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Western Ukraine
Italians attack with 2 armour and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 2 armour and 3 mech_infantrys in Western Ukraine, round 1 : 2/5 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Western Ukraine
Italians roll dice for 2 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 mech_infantrys
Battle in Belarus
Italians attack with 1 mech_infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Non Combat Move - Italians
2 transports moved from 93 Sea Zone to 95 Sea Zone
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for Italians :
Malta : 1 flag
Southern France : 4 infantry
Romania : 1 mech_infantry
Northern Italy : 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Belarus : 1 flag, 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag, 2 armour and 1 mech_infantry
95 Sea Zone : 1 destroyer and 2 transports
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
92 Sea Zone : 1 battleship, 2 cruisers, 6 submarines and 2 transports
Production/PUs Summary :
Germans : 52 / 74
Russians : 26 / 28
Japanese : 48 / 55
Americans : 50 / 71
Chinese : 4 / 3
British : 36 / 37
UK_Pacific : 15 / 17
Italians : 16 / 21
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 12 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.514
Median : 4.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 37
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
British Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.533
Median : 4.000
Variance : 1.643
Standard Deviation : 1.282
Total rolls : 15
Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer and 2 submarines moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Western Australia to Sumatra
1 infantry moved from New South Wales to South Australia
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_minor; Remaining resources: 73 PUs; 0 techTokens;
Germans buy 1 armour, 2 artilleries, 7 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Novosibirsk to Caucasus
Germans take Kazakhstan from Russians
Germans take Caucasus from Russians
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Vyborg to Novgorod
3 armour moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 bombers and 3 tactical_bombers moved from Western Germany to United Kingdom
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
3 fighters moved from 92 Sea Zone to Gibraltar
I’m bombing London with five bombers so I’ll go ahead and assume the French fighter stays on the ground.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_minor; Remaining resources: 73 PUs; 0 techTokens;
Germans buy 1 armour, 2 artilleries, 7 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Novosibirsk to Caucasus
Germans take Kazakhstan from Russians
Germans take Caucasus from Russians
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Vyborg to Novgorod
3 armour moved from Novgorod to Archangel
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 bombers and 3 tactical_bombers moved from Western Germany to United Kingdom
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from 92 Sea Zone to Gibraltar
3 fighters moved from 92 Sea Zone to Gibraltar
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/5 hits
Bombing raid in United Kingdom rolls: 8,7 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in United Kingdom rolls: 1,5 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 11, harbour = 3, airfield = 6
Battle in Gibraltar
Germans attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 airfield and 1 harbour; Americans defend with 3 artilleries
Germans roll dice for 1 cruiser in Gibraltar, round 1 : 0/1 hits
Germans roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 1 : 2/8 hits
British roll dice for 3 artilleries in Gibraltar, round 1 : 2/3 hits
2 artilleries owned by the Americans and 2 infantry owned by the Germans lost in Gibraltar
Germans roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in Gibraltar, round 2 : 2/6 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 3 artilleries
Battle in Ukraine
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 1 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 artilleries and 1 infantry in Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 3 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Cleaning up after air battles
Non Combat Move - Germans
3 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 infantry moved from France to Southern France
1 infantry moved from France to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Germany
3 fighters moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to 92 Sea Zone
1 carrier and 4 transports moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Morocco to Algeria
Place Units - Germans
3 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in Southern France
3 submarines placed in 113 Sea Zone
2 infantry placed in France
1 armour and 2 mech_infantrys placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 artillery and 1 harbour
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag, 2 artilleries and 3 infantry
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Tunisia : 1 flag
Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
Germany : 1 aaGun, 1 armour, 1 factory_major and 2 mech_infantrys
Holland Belgium : 1 aaGun, 1 infantry and 3 tactical_bombers
Karelia : 1 flag
Baltic States : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 armour
Eastern Poland : 4 armour and 6 mech_infantrys
Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Novosibirsk : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 3 mech_infantrys
Caucasus : 1 flag, 1 armour
113 Sea Zone : 1 carrier, 3 submarines and 4 transports
Greece : 1 artillery and 1 infantry
92 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 58 / 73
Russians : 20 / 28
Japanese : 45 / 55
Americans : 50 / 71
Chinese : 4 / 3
British : 36 / 37
UK_Pacific : 15 / 17
Italians : 16 / 21
ANZAC : 17 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.475
Median : 3.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 40
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.720
Median : 4.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 25
Russians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
British Combat
2 was rolled 6 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 3.625
Standard Deviation : 1.904
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Rostov to Ukraine
1 armour moved from Russia to Ukraine
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Russia to Vologda
3 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Battle in Caucasus
Russians attack with 4 infantry
Germans defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -12
Casualties for Russians: 4 infantry
Battle in Ukraine
Russians attack with 1 armour, 3 infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Ukraine to Bryansk
4 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
3 bombers moved from Kweichow to India
1 artillery and 1 infantry moved from French Indo China to Shan State
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Kweichow to Suiyuyan
1 mech_infantry moved from Kweichow to Kansu
2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 armour and 1 tactical_bomber moved from Kweichow to Yunnan
1 armour moved from Kweichow to Suiyuyan
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
3 bombers moved from Kweichow to India
1 artillery and 1 infantry moved from French Indo China to Shan State
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Kweichow to Suiyuyan
1 mech_infantry moved from Kweichow to Kansu
2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 armour and 1 tactical_bomber moved from Kweichow to Yunnan
1 armour moved from Kweichow to Suiyuyan
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Strategic bombing raid in India
AA guns fire in India : 0/3 hits
Bombing raid in India rolls: 8,4,3 and causes: 15 damage to unit: factory_major
Bombing raid in India causes 15 damage total.
Battle in Buryatia
Japanese attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Buryatia
Japanese win, taking 6 Sea Zone from Americans, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 0/2 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
UK_Pacific win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Dutch New Guinea
Japanese attack with 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 1 : 1/3 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 1 : 2/5 hits
Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 1 : 0/2 hits
1 infantry owned by the British and 1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
3 bombers moved from India to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
2 carriers and 1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from 43 Sea Zone to 45 Sea Zone
2 carriers moved from 6 Sea Zone to 20 Sea Zone
1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 20 Sea Zone to 45 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in Kiangsu
3 mech_infantrys placed in Shantung
2 submarines placed in 6 Sea Zone
1 mech_infantry placed in Kiangsu
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 factory_minor and 3 mech_infantrys
Kiangsu : 1 aaGun, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Kiangsi : 1 artillery and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Suiyuyan : 1 flag, 1 armour and 1 mech_infantry
Kweichow : 1 flag, 1 armour, 3 bombers, 2 mech_infantrys and 1 tactical_bomber
Hunan : 1 flag
Kansu : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Amur : 1 flag
Buryatia : 1 flag, 1 armour
French Indo China : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
45 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
33 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
20 Sea Zone : 2 carriers, 1 destroyer, 1 fighter, 1 submarine and 2 transports
6 Sea Zone : 2 submarines
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Production/PUs Summary :
Germans : 53 / 73
Russians : 23 / 25
Japanese : 51 / 51
Americans : 50 / 71
Chinese : 0 / 3
British : 36 / 37
UK_Pacific : 15 / 17
Italians : 16 / 21
ANZAC : 17 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.552
Median : 4.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 29
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.412
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17
ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 2 destroyers and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 1 battleship, 2 destroyers, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 battleship and 2 destroyers moved from 110 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 airfield, 1 artillery and 1 harbour
Americans win, taking Gibraltar from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 86 Sea Zone
3 infantry moved from British Columbia to 1 Sea Zone
3 armour moved from Alaska to 1 Sea Zone
3 armour, 1 carrier, 4 destroyers, 3 infantry, 1 submarine and 3 transports moved from 1 Sea Zone to 3 Sea Zone
3 armour and 3 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber, 2 fighters and 1 tactical_bomber moved from Wake Island to New Guinea
Place Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
3 armour and 3 infantry placed in Western United States
2 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 1 battleship, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 airfield; Remaining resources: 2 PUs;
Combat Move - British
3 armour moved from Iraq to Caucasus
1 armour moved from Northwest Persia to Caucasus
3 infantry moved from India to Burma
2 armour moved from West India to Burma
1 fighter and 1 tactical_bomber moved from Eastern Persia to Burma
2 armour moved from Persia to West India
1 mech_infantry moved from Persia to Turkmenistan
4 fighters moved from Egypt to Eastern Persia
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
2 armour moved from Volgograd to Ukraine
Combat - British
Battle in Caucasus
British attack with 4 armour
Germans defend with 1 armour
British win, taking Caucasus from Germans with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Non Combat Move - British
Place Units - British
1 battleship and 1 transport placed in 81 Sea Zone
3 infantry placed in Persia
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Place Units - UK_Pacific
1 airfield placed in Sumatra
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 17 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Romania to Eastern Poland
2 armour moved from Western Ukraine to Eastern Poland
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
6 submarines moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Romania to Eastern Poland
2 armour moved from Western Ukraine to Eastern Poland
2 transports moved from 92 Sea Zone to 93 Sea Zone
4 infantry moved from Southern France to 93 Sea Zone
4 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from 92 Sea Zone to Gibraltar
6 submarines moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 7 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 3 artilleries and 3 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 1 : 2/3 hits
Italians roll dice for 1 artillery and 7 infantry in Gibraltar, round 1 : 0/8 hits
British roll dice for 3 artilleries and 3 infantry in Gibraltar, round 1 : 1/6 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 6 infantry in Gibraltar, round 2 : 1/7 hits
British roll dice for 3 artilleries and 1 infantry in Gibraltar, round 2 : 0/4 hits
1 infantry owned by the Americans lost in Gibraltar
Italians roll dice for 1 artillery and 6 infantry in Gibraltar, round 3 : 0/7 hits
British roll dice for 3 artilleries in Gibraltar, round 3 : 1/3 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 artillery and 5 infantry in Gibraltar, round 4 : 4/6 hits
British roll dice for 3 artilleries in Gibraltar, round 4 : 0/3 hits
3 artilleries owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 5 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 2 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Non Combat Move - Italians
1 mech_infantry moved from Belarus to Eastern Poland
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 artillery, 1 harbour and 5 infantry
Malta : 1 flag
Romania : 1 mech_infantry
Northern Italy : 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Belarus : 1 flag
Eastern Poland : 1 flag, 2 armour and 2 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 mech_infantry
95 Sea Zone : 6 submarines
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
92 Sea Zone : 1 battleship, 2 cruisers and 4 transports
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 51 / 73
Russians : 25 / 25
Japanese : 51 / 51
Americans : 50 / 70
Chinese : 0 / 3
British : 36 / 37
UK_Pacific : 15 / 17
Italians : 16 / 26
ANZAC : 17 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.766
Median : 4.000
Variance : 0.370
Standard Deviation : 0.608
Total rolls : 47
British Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.250
Median : 4.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
Italians Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.516
Median : 3.000
Variance : 0.433
Standard Deviation : 0.658
Total rolls : 31
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 4 PUs;
Combat Move - ANZAC
7 fighters moved from Sumatra to 45 Sea Zone
2 destroyers and 2 submarines moved from 56 Sea Zone to 45 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 destroyer moved from 56 Sea Zone to 45 Sea Zone
1 armour and 1 artillery moved from Western Australia to South Australia
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 3 destroyers, 7 fighters and 2 submarines
Japanese defend with 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 61
Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Casualties for ANZAC: 2 destroyers and 2 submarines
Non Combat Move - ANZAC
7 fighters moved from 45 Sea Zone to Java
1 fighter moved from New South Wales to Western Australia
2 infantry moved from South Australia to Western Australia
Place Units - ANZAC
1 fighter and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Archangel
2 infantry moved from Novgorod to Archangel
3 mech_infantrys moved from Novgorod to Archangel
1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Ukraine
4 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 submarines moved from 113 Sea Zone to 112 Sea Zone
3 tactical_bombers moved from Holland Belgium to Gibraltar
2 bombers moved from Western Germany to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 carrier moved from 92 Sea Zone to 96 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
1 carrier, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone