0%

G40 2e Vold vs Captain Walker (Allies +6)

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries moved from Kwangsi to 36 Sea Zone
                1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 artillery, 1 infantry and 1 mech_infantry moved from Kweichow to Szechwan
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Hopei to Shensi
                3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Malaya
                3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 artillery moved from French Indo China to Shan State
                2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
                1 battleship, 1 cruiser and 1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 battleship, 3 carriers and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                3 transports moved from 37 Sea Zone to 36 Sea Zone
                2 destroyers moved from 36 Sea Zone to 42 Sea Zone
                2 bombers moved from French Indo China to Malaya
                2 fighters and 2 tactical_bombers moved from French Indo China to Shan State

    Combat - Japanese
                Battle in Malaya
                    Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
                    ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
                    Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Shan State
                    Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 artillery
                    Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Shensi
                    Japanese attack with 1 artillery and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine
                    ANZAC defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser and 2 destroyers
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 cruiser and 2 destroyers
                EDIT: Turning off Edit Mode
                1 infantry moved from Hunan to Kwangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
                3 fighters and 3 tactical_bombers moved from Malaya to 42 Sea Zone
                2 bombers, 2 fighters and 2 tactical_bombers moved from Malaya to French Indo China
                2 fighters and 2 tactical_bombers moved from Shan State to French Indo China

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 cruiser and 2 destroyers
                EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 cruiser and 2 destroyers
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total

  • 13

    Edit was for a mis-move on the combat phase; I added the destroyers and cruisers to sz42 by accident.  I meant for them to stay out of the combat and cover the transports in sz37 instead.

    They were completely inconsequential for the combat, but since they technically were there when I rolled I’ll leave it to you to judge if I can roll those 3 units back or not.

    If you feel that it’s unfair for me to move them out just edit them back to 42.

  • 2026 23 21 20 19 17 16 15 13

    I’ll allow the edit but in the future if units are involed in combat then they shouldn’t be edited.

  • 13

    I agree, and I appreciate the pass on this one.  I just headspaced the move.

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in Philippines
                Battle in Northern Italy
                    Americans attack with 1 armour and 1 infantry
                    Italians defend with 2 aaGuns and 1 factory_major
                        2 aaGuns owned by the Italians lost in Northern Italy
                    Americans converts factory_major into different units
                    Americans win, taking Philippines from Japanese, taking Northern Italy from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 2 aaGuns

    Non Combat Move - Americans
                2 artilleries moved from Eastern United States to 101 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 cruiser moved from 54 Sea Zone to 45 Sea Zone

    Place Units - Americans
                1 submarine placed in 101 Sea Zone
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery placed in Western United States
                Americans undo move 4.
                1 infantry placed in Western United States
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
                Americans collect 57 PUs (1 lost to blockades); end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Queensland : 1 bomber
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Alaska : 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Dutch New Guinea : 1 flag, 2 infantry
        45 Sea Zone : 1 cruiser
        35 Sea Zone : 1 transport
        26 Sea Zone : 1 destroyer and 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
        54 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 2 fighters
        55 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 2 artilleries, 3 infantry and 1 mech_infantry
        United Kingdom : 1 bomber
        Northern Italy : 1 flag, 1 armour, 1 factory_minor and 1 infantry
        95 Sea Zone : 1 transport
        86 Sea Zone : 2 transports
        101 Sea Zone : 1 submarine
        Brazil : 1 flag, 3 infantry and 1 mech_infantry
        91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 35 / 40
        Japanese : 48 / 50
        Americans : 58 / 82
        Chinese : 3 / 12
        British : 30 / 30
        UK_Pacific : 10 / 10
        Italians : 11 / 17
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 artillery and 1 fighter moved from Yunnan to Szechwan
                3 infantry moved from Yunnan to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Szechwan, round 1 :  1/5 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Szechwan, round 1 :  0/3 hits
                        1 infantry owned by the Japanese lost in Szechwan
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Szechwan, round 2 :  0/5 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 :  0/2 hits
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Szechwan, round 3 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 3 :  1/2 hits
                        1 infantry owned by the Chinese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Territory Summary for Chinese :

    Yunnan : 1 fighter and 8 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry
        Szechwan : 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 35 / 40
        Japanese : 45 / 50
        Americans : 58 / 82
        Chinese : 6 / 12
        British : 30 / 30
        UK_Pacific : 10 / 10
        Italians : 11 / 17
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British buy 2 artilleries, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Egypt to Kenya
                1 fighter and 1 tactical_bomber moved from Egypt to Kenya
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Egypt to 97 Sea Zone
                1 infantry moved from Yunnan to Shan State
                1 mech_infantry moved from India to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State

    Combat - British
                Battle in Kenya
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kenya, round 1 :  1/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Shan State
                    British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 2 infantry
                        British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 1 :  2/5 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 1 :  2/4 hits
                        1 infantry owned by the British , 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                    retreated to Shan State
                    Japanese win with 2 artilleries remaining. Battle score for attacker is -1
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 cruiser and 1 destroyer
                    Italians defend with 2 destroyers and 1 transport
                        British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 :  1/3 hits
                        Italians roll dice for 2 destroyers and 1 transport in 97 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
                        British roll dice for 1 bomber and 1 cruiser in 97 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 97 Sea Zone
                        1 transport owned by the Italians lost in 97 Sea Zone
                    British win, taking 97 Sea Zone from Italians with 1 bomber and 1 cruiser remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 2 destroyers and 1 transport

    Non Combat Move - British
                1 bomber moved from 97 Sea Zone to Egypt
                3 infantry moved from Persia to Eastern Persia
                2 fighters and 1 tactical_bomber moved from Shan State to India
                1 infantry moved from India to Burma
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kenya to Egypt
                1 armour and 1 artillery moved from Alexandria to Egypt
                1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 destroyer moved from 91 Sea Zone to 106 Sea Zone

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 factory_minor placed in Egypt
                2 artilleries and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Territory Summary for British, UK_Pacific :

    Yunnan : 2 aaGuns
        Burma : 1 infantry
        India : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
        Sumatra : 1 flag, 1 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Union of South Africa : 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Kenya : 1 mech_infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag, 1 destroyer and 1 transport
        Eire : 1 flag
        97 Sea Zone : 1 flag, 1 cruiser
        92 Sea Zone : 1 battleship and 1 cruiser
        Eastern Persia : 1 flag, 3 infantry
        81 Sea Zone : 1 destroyer and 2 transports
        Persia : 1 flag
        98 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 35 / 40
        Japanese : 45 / 50
        Americans : 58 / 82
        Chinese : 6 / 12
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 10 / 17
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 2 armour and 1 artillery; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Northern Italy
                1 artillery moved from Yugoslavia to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from Greece to Northern Italy
                1 fighter moved from Greece to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Americans defend with 1 armour, 1 factory_minor and 1 infantry
                    Italians win, taking Northern Italy from Americans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour and 1 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 armour and 1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
                Italians collect 11 PUs (3 lost to blockades); end with 12 PUs total

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 fighter moved from Java to Queensland
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to South Australia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,3,3,6,2,1,3,6,1,4,6,2,4,2,5,5
                ANZAC collect 13 PUs (4 lost to blockades); end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 4 infantry
        South Australia : 1 artillery and 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 2 infantry
        44 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 35 / 40
        Japanese : 45 / 50
        Americans : 54 / 82
        Chinese : 6 / 12
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 14 / 12
        ANZAC : 17 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Algeria : 2 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 55
        Russians : 35 / 40
        Japanese : 45 / 50
        Americans : 54 / 82
        Chinese : 6 / 12
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 14 / 12
        ANZAC : 17 / 18
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    For some reason this game isn’t giving Anzac their NO for allied control of Dutch New Guinea…do you think it’s because the US has it?

  • 13

    I haven’t come across this before, but you might be right.  The NO reads ANZAC, not allies.

    5 PUs if the Allies control Malaya, and ANZAC controls all of their original territories, and is at war with Japan.

  • 2026 23 21 20 19 17 16 15 13

    No it’s the other NO…the one that says “allied” control of Dutch New Guinea, New Guuinea, Solomons etc.
    I checked with the Faqs on the G40 thread and the answer was that it’s a bug with Triple A.

  • 2026 23 21 20 19 17 16 15 13

    They should be getting it because the US is an ally. Check the faq thread for Global…they said I should manually add it each turn, but I was thinking it would be easier just to change ownership of Dutch New Guinea to Anzac…it doesn’t have a value to it so it’s not doing anything for the US. The only reason the allies ever take it is for the NO.

  • 13

    no prob, rules trump tripleA

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 destroyer, 8 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Germans
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Karelia to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Archangel
                1 infantry moved from Karelia to Novgorod
                2 armour and 10 infantry moved from Baltic States to Novgorod
                2 bombers moved from Western Germany to Novgorod
                1 bomber moved from Romania to Novgorod
                2 mech_infantrys moved from Romania to Eastern Poland
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to 100 Sea Zone
                1 infantry moved from Bessarabia to 100 Sea Zone
                2 infantry moved from 100 Sea Zone to Caucasus
                2 infantry moved from Bessarabia to Ukraine
                1 artillery moved from Bessarabia to Ukraine
                1 fighter moved from Romania to Eastern Poland
                1 fighter moved from Romania to Western Ukraine
                1 tactical_bomber moved from Romania to Western Ukraine
                1 fighter moved from Western Germany to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
                1 fighter and 2 tactical_bombers moved from Western Germany to Belarus

    Combat - Germans
                Battle in 95 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 97 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 cruiser
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Belarus
                    Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
                    Russians defend with 1 aaGun and 3 infantry
                    retreated to Belarus
                    Russians win with 3 infantry remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 fighter and 3 infantry
                    Casualties for Russians: 1 aaGun
                Battle in Archangel
                    Germans attack with 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Germans attack with 2 armour, 3 bombers and 11 infantry
                    Russians defend with 1 airfield, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour and 7 infantry
                    Germans win, taking Novgorod from Russians with 2 armour, 3 bombers and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 9 infantry
                    Casualties for Russians: 1 armour, 3 artilleries and 7 infantry
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus

    Non Combat Move - Germans
                2 tactical_bombers moved from Belarus to Baltic States
                1 bomber moved from Novgorod to Romania
                1 bomber moved from Novgorod to Western Germany
                1 bomber moved from Novgorod to Romania
                1 fighter moved from Eastern Poland to Western Germany
                1 fighter moved from 97 Sea Zone to Western Germany
                1 fighter moved from 95 Sea Zone to Southern Italy
                1 tactical_bomber moved from 97 Sea Zone to Romania
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Romania
                3 aaGuns moved from Germany to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                1 artillery and 3 infantry placed in Romania
                1 transport placed in 100 Sea Zone
                1 destroyer placed in 113 Sea Zone
                1 armour and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 53 PUs (1 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
                1 armour moved from Northwest Persia to Iraq
                1 armour moved from Volgograd to Caucasus
                3 infantry moved from Rostov to Caucasus
                3 infantry moved from Belarus to Archangel
                1 fighter moved from Bryansk to Archangel
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 artillery and 3 infantry moved from Bryansk to Ukraine
                1 tactical_bomber moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Archangel, round 1 :  0/4 hits
                        Germans roll dice for 2 infantry in Archangel, round 1 :  1/2 hits
                        1 infantry owned by the Russians lost in Archangel
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 2 infantry in Archangel, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Archangel
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 4 :  1/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Caucasus
                    Russians attack with 1 armour and 3 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 armour and 3 infantry in Caucasus, round 1 :  3/4 hits
                        Germans roll dice for 2 infantry in Caucasus, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
                    Russians win, taking Caucasus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                        Russians roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Ukraine, round 1 :  2/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Ukraine, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
                        Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery in Ukraine, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Russians attack with 1 armour, 2 infantry and 1 mech_infantry
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 1 :  1/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 2 :  1/3 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 2 :  0/2 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 3 :  2/3 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Ukraine to Russia
                1 fighter moved from Archangel to Russia
                1 infantry moved from Bryansk to Belarus
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 6 infantry moved from Yenisey to Timguska
                1 artillery and 3 infantry moved from Bryansk to Rostov
                1 artillery moved from Russia to Vologda
                2 infantry moved from Russia to Vologda
                7 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 armour and 1 mech_infantry placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

    Territory Summary for Russians :

    Amur : 6 infantry
        Timguska : 2 aaGuns and 6 infantry
        Belarus : 1 infantry
        Bryansk : 1 aaGun, 2 artilleries, 14 infantry and 1 mech_infantry
        Rostov : 1 artillery and 3 infantry
        Archangel : 1 infantry
        Russia : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 10 infantry and 1 tactical_bomber
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 artillery and 1 infantry
        Novosibirsk : 6 infantry
        Vologda : 1 artillery and 2 infantry
        Volgograd : 1 armour, 1 factory_minor and 1 mech_infantry
        Caucasus : 1 armour and 2 infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        114 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 47 / 70
        Russians : 34 / 42
        Japanese : 45 / 50
        Americans : 54 / 82
        Chinese : 6 / 12
        British : 31 / 36
        UK_Pacific : 10 / 10
        Italians : 14 / 12
        ANZAC : 17 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    I’ve never played against anyone who had transports in the Black Sea…I understand why you put an air base in Romania now!
    Interesting strategy…makes it difficult for Russia to defend.

  • 13

    I’ve never seen it either, I’ve been wanting to try it for a while now.  This is the first attempt.

  • 13

    Scramble for India?

T-shirts, Hats, and More

Suggested Topics

  • 6
  • 4
  • 18
  • 15
  • 101
  • 85
  • 110
  • 199
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

18.0k

Users

40.8k

Topics

1.8m

Posts