G40 2e Vold vs Captain Walker (Allies +6)

  • '23 '21 '20 '19 '17 '16 '15 '13

    I chose OOL for you in 26 that would be to your advantage the best I could. Since your planes would have had no place to land I left an undamaged carrier with all planes up until the next to last round. I left a carrier for the last round because when my opponent leaves just planes that don’t have anywhere to land…I withdraw and let the planes crash without having to risk losing any more of my units.
    You can go through the game history and see how the rounds of combat played out.
    If you would rather have different OOL then I can do my turn over.

  • '23 '21 '20 '19 '17 '16 '15 '13

    Also…when UK’s turn comes up they are going to attack your transports in 100. You have a tac and one fighter that can scramble…I’ll be attacking with three fighters and one bomber. Do you want to scramble your air to defend your transports?

  • '13

    lots of metal on the sea floor there.  I’m OK with the ool.

    I do want to see the whole uk attack before committing to a scramble though.

  • '23 '21 '20 '19 '17 '16 '15 '13

    Yeah that was a pretty good battle. The US came out on top but now they are weak in the Pacific. They’re going to have to focus on retaking Hawaii and the Aleutians now…the other allies are going to have to fend for themselves.
    I’ll attack a file for the Uk attack after I have lunch!

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    Here’s the UK file.

  • '13

    no scramble, take 'em

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British buy 2 armour, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                1 fighter moved from Iraq to 100 Sea Zone
                2 fighters moved from 98 Sea Zone to 100 Sea Zone
                1 bomber moved from Egypt to 100 Sea Zone
                1 artillery moved from Persia to Eastern Persia
                      British take Eastern Persia from Japanese
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 artillery, 1 carrier, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 cruiser moved from 98 Sea Zone to 99 Sea Zone
                2 artilleries and 2 infantry moved from 99 Sea Zone to Greece

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 2 infantry
                        British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 1 :  2/2 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 1 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry
                Battle in 100 Sea Zone
                    British attack with 1 bomber and 3 fighters
                    Germans defend with 3 transports
                        3 transports owned by the Germans lost in 100 Sea Zone
                    British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 21
                    Casualties for Germans: 3 transports
                Battle in Greece
                    British attack with 2 artilleries and 2 infantry
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 cruiser in Greece, round 1 :  0/1 hits
                        British roll dice for 2 artilleries and 2 infantry in Greece, round 1 :  0/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Greece, round 1 :  1/2 hits
                        1 infantry owned by the British lost in Greece
                        British roll dice for 2 artilleries and 1 infantry in Greece, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Greece, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Greece
                        British roll dice for 2 artilleries and 1 infantry in Greece, round 3 :  0/3 hits
                        Italians roll dice for 1 artillery in Greece, round 3 :  0/1 hits
                        British roll dice for 2 artilleries and 1 infantry in Greece, round 4 :  3/3 hits
                        Italians roll dice for 1 artillery in Greece, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Italians lost in Greece
                    British win, taking Greece from Italians with 2 artilleries remaining. Battle score for attacker is 1
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 fighter moved from 100 Sea Zone to Caucasus
                2 fighters moved from 100 Sea Zone to 99 Sea Zone
                2 fighters moved from Holland Belgium to United Kingdom
                4 infantry moved from United Kingdom to 110 Sea Zone
                4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 artilleries and 2 infantry moved from Iraq to Persia
                1 armour and 2 mech_infantrys moved from Iraq to Persia
                1 bomber moved from 100 Sea Zone to Persia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt

    Place Units - British
                1 transport placed in 71 Sea Zone
                1 armour and 1 infantry placed in Union of South Africa
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
        Normandy Bordeaux : 4 infantry
        Tunisia : 1 flag
        Holland Belgium : 1 flag, 1 artillery
        Libya : 1 flag, 1 armour and 1 infantry
        Ethiopia : 1 flag
        Caucasus : 1 fighter
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Greece : 1 flag, 2 artilleries
        99 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
        97 Sea Zone : 1 flag, 1 submarine
        Eastern Persia : 1 flag, 1 artillery
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Persia : 1 flag, 2 armour, 2 artilleries, 1 bomber, 2 infantry and 5 mech_infantrys
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 1 battleship, 1 cruiser and 3 transports

    Production/PUs Summary :

    Germans : 47 / 71
        Russians : 29 / 40
        Japanese : 63 / 68
        Americans : 54 / 69
        Chinese : 0 / 3
        British : 38 / 43
        UK_Pacific : 0 / 0
        Italians : 10 / 32
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 4 destroyers; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from France to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 1 infantry
                    British defend with 1 artillery
                    retreated to Holland Belgium
                    British win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Holland Belgium to Western Germany
                2 infantry moved from Northern Italy to Yugoslavia
                2 armour moved from Southern Italy to Northern Italy
                2 artilleries moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 destroyers placed in 95 Sea Zone
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2
                Italians collect 3 PUs (7 lost to blockades); end with 3 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 harbour and 2 infantry
        Queensland : 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        South Australia : 1 artillery and 1 infantry
        Western Australia : 1 artillery and 1 infantry
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 transport
        43 Sea Zone : 1 flag
        54 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 71
        Russians : 29 / 40
        Japanese : 59 / 68
        Americans : 54 / 69
        Chinese : 0 / 3
        British : 38 / 43
        UK_Pacific : 0 / 0
        Italians : 10 / 3
        ANZAC : 21 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from Persia to Eastern Persia

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter
        Normandy Bordeaux : 2 infantry
        Algeria : 2 infantry
        76 Sea Zone : 1 destroyer
        Eastern Persia : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 71
        Russians : 29 / 40
        Japanese : 59 / 68
        Americans : 54 / 69
        Chinese : 0 / 3
        British : 38 / 43
        UK_Pacific : 0 / 0
        Italians : 10 / 3
        ANZAC : 21 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 2 destroyers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 bomber moved from Romania to Archangel
                2 infantry moved from Poland to Eastern Poland
                2 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Romania to Normandy Bordeaux
                1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux
                1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
                2 bombers, 2 fighters and 2 tactical_bombers moved from Germany to Normandy Bordeaux
                3 mech_infantrys moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 2 bombers, 4 fighters, 4 infantry, 3 mech_infantrys and 4 tactical_bombers
                    French defend with 2 infantry; British defend with 4 infantry; Americans defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 36
                    Casualties for Germans: 4 infantry and 3 mech_infantrys
                    Casualties for French: 2 infantry
                    Casualties for British: 4 infantry
                    Casualties for Americans: 1 aaGun, 2 armour, 1 artillery and 7 infantry
                Battle in Archangel
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 infantry and 1 mech_infantry
                    Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in Eastern Poland
                    Germans attack with 2 armour, 2 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Eastern Poland from Russians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 battleship, 1 carrier, 1 cruiser and 6 transports moved from 127 Sea Zone to 112 Sea Zone
                1 bomber moved from Archangel to Romania
                3 armour and 2 mech_infantrys moved from Ukraine to Romania
                2 mech_infantrys moved from Bessarabia to Romania
                2 infantry moved from Romania to Bessarabia
                1 tactical_bomber moved from Normandy Bordeaux to France
                1 fighter moved from Normandy Bordeaux to France
                1 fighter moved from Normandy Bordeaux to France
                1 fighter moved from Normandy Bordeaux to France
                1 tactical_bomber moved from Normandy Bordeaux to France
                1 tactical_bomber moved from Normandy Bordeaux to France
                2 bombers moved from Normandy Bordeaux to Western Germany
                4 infantry moved from Germany to Western Germany
                1 infantry moved from Belarus to Novgorod
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea Zone

    Place Units - Germans
                2 destroyers and 1 submarine placed in 112 Sea Zone
                2 fighters placed in Western Germany
                1 artillery and 2 infantry placed in France
                1 artillery and 2 infantry placed in Southern France
                3 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Rostov to Ukraine
                      Russians take Ukraine from Germans
                1 mech_infantry moved from Alexandria to Tobruk
                      Russians take Tobruk from Italians
                2 infantry moved from Smolensk to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Archangel
                3 artilleries and 13 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 1 :  2/4 hits
                        Germans roll dice for 1 artillery in Archangel, round 1 :  0/1 hits
                        1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 aaGun moved from Smolensk to Belarus
                2 aaGuns, 3 artilleries and 15 infantry moved from Bryansk to Western Ukraine
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Samara to Novosibirsk
                5 infantry moved from Samara to Kazakhstan
                2 artilleries and 1 infantry moved from Caucasus to Rostov
                1 artillery and 4 infantry moved from Russia to Vologda

    Place Units - Russians
                1 armour, 1 artillery and 8 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs

    Territory Summary for Russians :

    Kazakhstan : 1 artillery and 7 infantry
        Buryatia : 6 infantry
        Tobruk : 1 flag, 1 mech_infantry
        Italian Somaliland : 1 flag
        Belarus : 1 aaGun, 3 artilleries and 13 infantry
        Rostov : 2 artilleries and 1 infantry
        Urals : 1 infantry
        Archangel : 2 infantry
        Russia : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor and 2 infantry
        Western Ukraine : 2 aaGuns, 3 artilleries and 18 infantry
        Novosibirsk : 1 infantry
        Vologda : 1 artillery and 4 infantry
        Volgograd : 1 factory_minor and 2 infantry
        113 Sea Zone : 1 cruiser
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 31 / 40
        Japanese : 59 / 68
        Americans : 52 / 69
        Chinese : 0 / 3
        British : 38 / 43
        UK_Pacific : 0 / 0
        Italians : 10 / 3
        ANZAC : 21 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

  • '23 '21 '20 '19 '17 '16 '15 '13

    no scramble

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from French Indo China to 41 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from Korea to 6 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                4 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Midway to Hawaiian Islands
                1 artillery and 1 mech_infantry moved from West India to Eastern Persia
                1 tactical_bomber moved from India to Eastern Persia
                2 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour moved from Jehol to Amur

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                    Americans defend with 2 battleships
                    Japanese win, taking 26 Sea Zone from Americans with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 32
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 2 battleships
                Battle in Hawaiian Islands
                    Japanese attack with 1 bomber and 4 infantry
                    Americans defend with 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 tactical_bomber
                    Japanese win, taking Hawaiian Islands from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 21
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 artillery, 1 bomber and 1 tactical_bomber
                Battle in Eastern Persia
                    Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
                    French defend with 1 infantry; British defend with 1 artillery
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for French: 1 infantry
                    Casualties for British: 1 artillery
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 tactical_bomber moved from Eastern Persia to India
                2 armour moved from West India to India
                1 infantry moved from Yunnan to Shan State
                3 mech_infantrys moved from Szechwan to Shan State
                1 infantry moved from Sikang to Szechwan
                1 bomber moved from 41 Sea Zone to French Indo China
                1 infantry moved from Chahar to Suiyuyan
                1 aaGun and 1 infantry moved from Jehol to Manchuria
                1 mech_infantry moved from Jehol to Suiyuyan
                1 bomber moved from Hawaiian Islands to Midway
                2 fighters and 1 tactical_bomber moved from Caroline Islands to French Indo China

    Place Units - Japanese
                3 infantry placed in India
                Japanese undo move 1.
                1 artillery and 2 infantry placed in India
                2 transports placed in 36 Sea Zone
                Japanese undo move 2.
                1 submarine and 2 transports placed in 20 Sea Zone
                1 artillery and 2 infantry placed in French Indo China
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 61 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 71 PUs

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 bomber, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                2 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                2 submarines moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Celebes
                    Americans attack with 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 infantry in Celebes, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    Americans win, taking Celebes from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 26 Sea Zone
                    Americans attack with 2 submarines
                    Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                        Americans roll dice for 2 submarines in 26 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 1 :  3/5 hits
                        2 submarines owned by the Americans lost in 26 Sea Zone
                    Japanese win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -12
                    Casualties for Americans: 2 submarines

    Non Combat Move - Americans
                2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
                1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 64 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 64 Sea Zone
                1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
                1 bomber moved from United Kingdom to Western United States

    Place Units - Americans
                1 battleship, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery, 1 bomber and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
        Alaska : 2 mech_infantrys
        Celebes : 1 flag, 2 infantry
        44 Sea Zone : 1 transport
        10 Sea Zone : 1 battleship, 3 destroyers, 2 submarines and 1 transport
        Central United States : 1 factory_major
        Southeast Mexico : 1 artillery and 1 infantry
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 artillery and 5 infantry
        64 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
        97 Sea Zone : 1 submarine
        Brazil : 1 flag
        91 Sea Zone : 3 transports
        110 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 6 transports

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 30 / 40
        Japanese : 58 / 71
        Americans : 54 / 69
        Chinese : 0 / 3
        British : 38 / 43
        UK_Pacific : 0 / 0
        Italians : 10 / 3
        ANZAC : 21 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 47 / 61
        Russians : 30 / 40
        Japanese : 58 / 71
        Americans : 54 / 69
        Chinese : 0 / 3
        British : 38 / 43
        UK_Pacific : 0 / 0
        Italians : 10 / 3
        ANZAC : 21 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                1 artillery moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                1 artillery moved from Greece to Albania
                      British take Albania from Italians
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 79 Sea Zone to West India
                2 armour and 5 mech_infantrys moved from Persia to West India
                      UK_Pacific take West India from Japanese

    Combat - British
                Battle in Normandy Bordeaux
                    British attack with 2 artilleries, 2 fighters and 4 infantry
                    Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
                        British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 1 :  2/2 hits
                        Germans roll dice for 2 artilleries in Normandy Bordeaux, round 1 :  0/2 hits
                        2 artilleries owned by the Germans lost in Normandy Bordeaux
                    British win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries
                Battle in West India

    Non Combat Move - British
                2 artilleries and 2 infantry moved from Persia to Eastern Persia
                1 fighter moved from Caucasus to Eastern Persia
                2 mech_infantrys moved from Egypt to Iraq
                1 bomber moved from Persia to Eastern Persia
                2 transports moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 2 infantry moved from Egypt to 98 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 2 infantry moved from 99 Sea Zone to Greece
                1 armour moved from Libya to Alexandria
                1 infantry moved from Libya to Tobruk
                2 fighters moved from Normandy Bordeaux to United Kingdom

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                1 armour and 2 infantry placed in Egypt
                1 transport placed in 71 Sea Zone
                1 infantry and 1 mech_infantry placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    West India : 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 armour
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
        Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Tunisia : 1 flag
        Holland Belgium : 1 flag, 1 artillery
        Tobruk : 1 infantry
        Albania : 1 flag, 1 artillery
        Libya : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Bulgaria : 1 flag, 1 artillery
        Greece : 1 flag, 1 armour and 2 infantry
        99 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
        97 Sea Zone : 1 flag, 1 submarine
        Iraq : 2 mech_infantrys
        Eastern Persia : 1 flag, 2 artilleries, 1 bomber, 1 fighter and 2 infantry
        71 Sea Zone : 1 transport
        79 Sea Zone : 2 transports
        Persia : 1 flag
        91 Sea Zone : 1 destroyer
        110 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 44 / 61
        Russians : 30 / 40
        Japanese : 56 / 71
        Americans : 54 / 69
        Chinese : 0 / 3
        British : 42 / 47
        UK_Pacific : 2 / 0
        Italians : 9 / 3
        ANZAC : 21 / 31
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    Japan is getting way out of control in this game. It’s going to be another couple of turns before the US can retake the Aleutians and Hawaii.

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