@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
G40 2e Vold vs Captain Walker (Allies +6)
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I chose OOL for you in 26 that would be to your advantage the best I could. Since your planes would have had no place to land I left an undamaged carrier with all planes up until the next to last round. I left a carrier for the last round because when my opponent leaves just planes that don’t have anywhere to land…I withdraw and let the planes crash without having to risk losing any more of my units.
You can go through the game history and see how the rounds of combat played out.
If you would rather have different OOL then I can do my turn over. -
Also…when UK’s turn comes up they are going to attack your transports in 100. You have a tac and one fighter that can scramble…I’ll be attacking with three fighters and one bomber. Do you want to scramble your air to defend your transports?
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lots of metal on the sea floor there. I’m OK with the ool.
I do want to see the whole uk attack before committing to a scramble though.
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Yeah that was a pretty good battle. The US came out on top but now they are weak in the Pacific. They’re going to have to focus on retaking Hawaii and the Aleutians now…the other allies are going to have to fend for themselves.
I’ll attack a file for the Uk attack after I have lunch! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
Here’s the UK file.
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no scramble, take 'em
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 2 armour, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from Iraq to 100 Sea Zone
2 fighters moved from 98 Sea Zone to 100 Sea Zone
1 bomber moved from Egypt to 100 Sea Zone
1 artillery moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to GreeceCombat - British
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 1 : 2/2 hits
Germans roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in 100 Sea Zone
British attack with 1 bomber and 3 fighters
Germans defend with 3 transports
3 transports owned by the Germans lost in 100 Sea Zone
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Greece
British attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 cruiser in Greece, round 1 : 0/1 hits
British roll dice for 2 artilleries and 2 infantry in Greece, round 1 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Greece, round 1 : 1/2 hits
1 infantry owned by the British lost in Greece
British roll dice for 2 artilleries and 1 infantry in Greece, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Greece, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Greece
British roll dice for 2 artilleries and 1 infantry in Greece, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Greece, round 3 : 0/1 hits
British roll dice for 2 artilleries and 1 infantry in Greece, round 4 : 3/3 hits
Italians roll dice for 1 artillery in Greece, round 4 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Greece
British win, taking Greece from Italians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from 100 Sea Zone to Caucasus
2 fighters moved from 100 Sea Zone to 99 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Iraq to Persia
1 bomber moved from 100 Sea Zone to Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to EgyptPlace Units - British
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Normandy Bordeaux : 4 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 artillery
Libya : 1 flag, 1 armour and 1 infantry
Ethiopia : 1 flag
Caucasus : 1 fighter
106 Sea Zone : 1 flag
Eire : 1 flag
Greece : 1 flag, 2 artilleries
99 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
97 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag, 1 artillery
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Persia : 1 flag, 2 armour, 2 artilleries, 1 bomber, 2 infantry and 5 mech_infantrys
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 battleship, 1 cruiser and 3 transportsProduction/PUs Summary :
Germans : 47 / 71
Russians : 29 / 40
Japanese : 63 / 68
Americans : 54 / 69
Chinese : 0 / 3
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 10 / 32
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 4 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
British defend with 1 artillery
retreated to Holland Belgium
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Holland Belgium to Western Germany
2 infantry moved from Northern Italy to Yugoslavia
2 armour moved from Southern Italy to Northern Italy
2 artilleries moved from Southern Italy to Northern ItalyPlace Units - Italians
3 destroyers placed in 95 Sea Zone
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,2
Italians collect 3 PUs (7 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 harbour and 2 infantry
Queensland : 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
South Australia : 1 artillery and 1 infantry
Western Australia : 1 artillery and 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 transport
43 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 47 / 71
Russians : 29 / 40
Japanese : 59 / 68
Americans : 54 / 69
Chinese : 0 / 3
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 10 / 3
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Persia to Eastern PersiaTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
Normandy Bordeaux : 2 infantry
Algeria : 2 infantry
76 Sea Zone : 1 destroyer
Eastern Persia : 1 infantryProduction/PUs Summary :
Germans : 47 / 71
Russians : 29 / 40
Japanese : 59 / 68
Americans : 54 / 69
Chinese : 0 / 3
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 10 / 3
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Novgorod to Archangel
1 bomber moved from Romania to Archangel
2 infantry moved from Poland to Eastern Poland
2 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Normandy Bordeaux
1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
2 bombers, 2 fighters and 2 tactical_bombers moved from Germany to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 bombers, 4 fighters, 4 infantry, 3 mech_infantrys and 4 tactical_bombers
French defend with 2 infantry; British defend with 4 infantry; Americans defend with 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 4 infantry and 3 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 4 infantry
Casualties for Americans: 1 aaGun, 2 armour, 1 artillery and 7 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry and 1 mech_infantry
Germans win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 2 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser and 6 transports moved from 127 Sea Zone to 112 Sea Zone
1 bomber moved from Archangel to Romania
3 armour and 2 mech_infantrys moved from Ukraine to Romania
2 mech_infantrys moved from Bessarabia to Romania
2 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to France
1 tactical_bomber moved from Normandy Bordeaux to France
2 bombers moved from Normandy Bordeaux to Western Germany
4 infantry moved from Germany to Western Germany
1 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 112 Sea ZonePlace Units - Germans
2 destroyers and 1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Southern France
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 mech_infantry moved from Alexandria to Tobruk
Russians take Tobruk from Italians
2 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
3 artilleries and 13 infantry moved from Smolensk to Belarus
Russians take Belarus from GermansCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 1 : 2/4 hits
Germans roll dice for 1 artillery in Archangel, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 aaGun moved from Smolensk to Belarus
2 aaGuns, 3 artilleries and 15 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Samara to Novosibirsk
5 infantry moved from Samara to Kazakhstan
2 artilleries and 1 infantry moved from Caucasus to Rostov
1 artillery and 4 infantry moved from Russia to VologdaPlace Units - Russians
1 armour, 1 artillery and 8 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUsTerritory Summary for Russians :
Kazakhstan : 1 artillery and 7 infantry
Buryatia : 6 infantry
Tobruk : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Belarus : 1 aaGun, 3 artilleries and 13 infantry
Rostov : 2 artilleries and 1 infantry
Urals : 1 infantry
Archangel : 2 infantry
Russia : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 fighter, 22 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 2 infantry
Western Ukraine : 2 aaGuns, 3 artilleries and 18 infantry
Novosibirsk : 1 infantry
Vologda : 1 artillery and 4 infantry
Volgograd : 1 factory_minor and 2 infantry
113 Sea Zone : 1 cruiser
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 47 / 61
Russians : 31 / 40
Japanese : 59 / 68
Americans : 52 / 69
Chinese : 0 / 3
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 10 / 3
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
HI scramble?
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no scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 4 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from French Indo China to 41 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Midway to Hawaiian Islands
1 artillery and 1 mech_infantry moved from West India to Eastern Persia
1 tactical_bomber moved from India to Eastern Persia
2 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Jehol to AmurCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Americans defend with 2 battleships
Japanese win, taking 26 Sea Zone from Americans with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 32
Casualties for Japanese: 1 destroyer
Casualties for Americans: 2 battleships
Battle in Hawaiian Islands
Japanese attack with 1 bomber and 4 infantry
Americans defend with 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 tactical_bomber
Japanese win, taking Hawaiian Islands from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 21
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery, 1 bomber and 1 tactical_bomber
Battle in Eastern Persia
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry; British defend with 1 artillery
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for French: 1 infantry
Casualties for British: 1 artillery
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 tactical_bomber moved from Eastern Persia to India
2 armour moved from West India to India
1 infantry moved from Yunnan to Shan State
3 mech_infantrys moved from Szechwan to Shan State
1 infantry moved from Sikang to Szechwan
1 bomber moved from 41 Sea Zone to French Indo China
1 infantry moved from Chahar to Suiyuyan
1 aaGun and 1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Jehol to Suiyuyan
1 bomber moved from Hawaiian Islands to Midway
2 fighters and 1 tactical_bomber moved from Caroline Islands to French Indo ChinaPlace Units - Japanese
3 infantry placed in India
Japanese undo move 1.
1 artillery and 2 infantry placed in India
2 transports placed in 36 Sea Zone
Japanese undo move 2.
1 submarine and 2 transports placed in 20 Sea Zone
1 artillery and 2 infantry placed in French Indo China
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 bomber, 1 destroyer, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Celebes
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Celebes, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans roll dice for 2 submarines in 26 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 26 Sea Zone, round 1 : 3/5 hits
2 submarines owned by the Americans lost in 26 Sea Zone
Japanese win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarinesNon Combat Move - Americans
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 64 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 101 Sea Zone to 64 Sea Zone
1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico
1 bomber moved from United Kingdom to Western United StatesPlace Units - Americans
1 battleship, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Alaska : 2 mech_infantrys
Celebes : 1 flag, 2 infantry
44 Sea Zone : 1 transport
10 Sea Zone : 1 battleship, 3 destroyers, 2 submarines and 1 transport
Central United States : 1 factory_major
Southeast Mexico : 1 artillery and 1 infantry
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 artillery and 5 infantry
64 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 2 transports
97 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 3 transports
110 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 6 transportsProduction/PUs Summary :
Germans : 47 / 61
Russians : 30 / 40
Japanese : 58 / 71
Americans : 54 / 69
Chinese : 0 / 3
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 10 / 3
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 47 / 61
Russians : 30 / 40
Japanese : 58 / 71
Americans : 54 / 69
Chinese : 0 / 3
British : 38 / 43
UK_Pacific : 0 / 0
Italians : 10 / 3
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 armour, 1 destroyer, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 artillery moved from Greece to Bulgaria
British take Bulgaria from Germans
1 artillery moved from Greece to Albania
British take Albania from Italians
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 79 Sea Zone to West India
2 armour and 5 mech_infantrys moved from Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Battle in Normandy Bordeaux
British attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 1 : 2/2 hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 1 : 0/2 hits
2 artilleries owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in West IndiaNon Combat Move - British
2 artilleries and 2 infantry moved from Persia to Eastern Persia
1 fighter moved from Caucasus to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Persia to Eastern Persia
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 armour and 2 infantry moved from Egypt to 98 Sea Zone
1 armour, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour and 2 infantry moved from 99 Sea Zone to Greece
1 armour moved from Libya to Alexandria
1 infantry moved from Libya to Tobruk
2 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
1 destroyer placed in 110 Sea Zone
1 armour and 2 infantry placed in Egypt
1 transport placed in 71 Sea Zone
1 infantry and 1 mech_infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 3 armour, 1 artillery, 2 infantry and 5 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 artillery
Tobruk : 1 infantry
Albania : 1 flag, 1 artillery
Libya : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
Bulgaria : 1 flag, 1 artillery
Greece : 1 flag, 1 armour and 2 infantry
99 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
97 Sea Zone : 1 flag, 1 submarine
Iraq : 2 mech_infantrys
Eastern Persia : 1 flag, 2 artilleries, 1 bomber, 1 fighter and 2 infantry
71 Sea Zone : 1 transport
79 Sea Zone : 2 transports
Persia : 1 flag
91 Sea Zone : 1 destroyer
110 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 44 / 61
Russians : 30 / 40
Japanese : 56 / 71
Americans : 54 / 69
Chinese : 0 / 3
British : 42 / 47
UK_Pacific : 2 / 0
Italians : 9 / 3
ANZAC : 21 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Japan is getting way out of control in this game. It’s going to be another couple of turns before the US can retake the Aleutians and Hawaii.





