@surfer Scrambles?
13L G40 Whackamatt (Axis) vs. variance (Allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
2 carriers, 2 destroyers and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 5 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 carriers, 2 destroyers and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 2 carriers, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 battleship
Americans win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 battleship
Casualties for Americans: 1 tactical_bomber
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
2 fighters moved from 94 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
2 destroyers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 infantry placed in Western United States
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
4 infantry moved from Shensi to Hopei
1 fighter and 9 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 2 artilleries and 3 infantry
7 infantry owned by the Chinese retreated to Shensi
Japanese win with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
4 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - British
British buy 3 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 1 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Union of South Africa to EgyptCombat - British
Battle in Normandy Bordeaux
Battle in Egypt
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber; Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 bomber
Casualties for British: 1 armour, 1 bomber and 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - British
1 infantry placed in Union of South Africa
3 artilleries and 2 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total -
You can edit what’s left in Egypt if you would have taken a different OOL. I took a best guess but feel free to change it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 tactical_bomber
EDIT: Adding units owned by Germans to Egypt: 1 artillery
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Trans-Jordan to EgyptNon Combat Move - Italians
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Egypt
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 15 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Philippines to Caroline Islands
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
5 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine
11 artilleries and 21 infantry moved from Bessarabia to Ukraine
3 artilleries moved from France to Normandy Bordeaux
2 armour moved from Western Germany to Normandy Bordeaux
4 infantry moved from Northern Italy to France
3 infantry moved from Western Germany to France
7 armour moved from Romania to Northern Italy
1 armour moved from Romania to UkraineCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 armour and 3 artilleries
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from British with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 3 artilleries
Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Western Ukraine
Germans attack with 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 11 artilleries and 21 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 armour, 11 artilleries and 19 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
Place Units - Germans
10 infantry placed in Romania
3 artilleries placed in France
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 12 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
7 infantry moved from Finland to Norway
Russians take Norway from Germans
3 armour moved from Finland to Novgorod
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Central Mongolia to Ulaanbaatar
1 bomber moved from Caucasus to 98 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in 98 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 transport; Italians defend with 1 submarine
1 submarine owned by the Italians Submerged
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Novgorod
Russians attack with 3 armour and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 artilleries and 18 infantry moved from Belarus to Bryansk
3 infantry moved from Volgograd to Tambov
10 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Caucasus to Volgograd
1 bomber moved from 98 Sea Zone to IraqPlace Units - Russians
10 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Iraq
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs -
NCMd the aa gun from finland to norway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 6 armour, 1 factory_minor and 3 infantry; Remaining resources: 29 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter and 3 tactical_bombers moved from 42 Sea Zone to Philippines
2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Siberia to Amur
1 armour moved from Sakha to Amur
1 infantry moved from Manchuria to Amur
2 armour and 1 mech_infantry moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
2 armour and 1 mech_infantry moved from Kwangtung to Hunan
1 artillery moved from Kweichow to Hunan
1 artillery moved from Kweichow to Hunan
1 artillery moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZACCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Japanese: 2 tactical_bombers
Casualties for Americans: 2 infantry
Battle in Amur
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in CelebesNon Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter moved from Burma to 35 Sea Zone
2 fighters moved from Burma to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Amur to JapanPlace Units - Japanese
3 armour placed in Kwangtung
1 factory_minor placed in French Indo China
3 armour placed in India
3 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,6,5,1,5,6
Japanese collect 65 PUs (4 lost to blockades); end with 94 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 3 fighters, 6 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 113 Sea ZoneCombat - Americans
Battle in 113 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 cruiser, 1 destroyer and 1 transport
retreated to 113 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Denmark
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Denmark from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Holland BelgiumNon Combat Move - Americans
1 fighter moved from 113 Sea Zone to Norway
2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 8 destroyers, 2 fighters, 1 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Hawaiian IslandsPlace Units - Americans
4 transports placed in 10 Sea Zone
6 infantry placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
10 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to ShensiPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hopei
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to GermanyCombat - British
Battle in Egypt
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 fighter; Italians defend with 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Italians win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in 113 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 cruiser and 1 transport
British win with 2 fighters and 1 transport remaining. Battle score for attacker is 11
Casualties for Germans: 1 cruiser and 1 transport
Casualties for British: 1 destroyer
Battle in Germany
British captures 67PUs while taking Germans capital
British converts factory_major into different unitsNon Combat Move - British
2 fighters moved from 113 Sea Zone to NorwayPlace Units - British
2 fighters and 4 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 4 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 35 PUs (1 lost to blockades); end with 102 PUs total -
slingshot.
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forgot to ncm those subs.
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I’m going to conced. Caught with my pants down. too bad i couldn’t make a game of it.
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it happens. Thanks for 3 great games Whackamatt