one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
13L G40 Whackamatt (Axis) vs. variance (Allies +8)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 4 armour, 3 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 24 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Soviet Far East to Sakha
1 tactical_bomber moved from Japan to Sakha
1 artillery moved from India to 39 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 tactical_bombers and 2 transports moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
6 tactical_bombers moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from Burma to Siam
1 bomber and 4 fighters moved from Burma to Malaya
1 bomber moved from Burma to Malaya
1 fighter moved from Burma to Siam
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
2 artilleries and 3 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Chahar to HopeiCombat - Japanese
Battle in Java
Japanese attack with 1 artillery and 6 tactical_bombers
ANZAC defend with 1 fighter and 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 fighter and 2 infantry
Battle in Kweichow
Japanese attack with 2 artilleries and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Sakha from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Malaya
Japanese attack with 2 bombers and 4 fighters
British defend with 1 harbour and 3 infantry
Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Battle in Siam
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Chahar to Anhwe
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Kwangsi
1 fighter moved from Malaya to 42 Sea Zone
3 fighters moved from Malaya to Burma
2 bombers moved from Malaya to Kwangsi
5 tactical_bombers moved from Java to 42 Sea Zone
1 tactical_bomber moved from Sakha to SiberiaPlace Units - Japanese
2 armour and 1 mech_infantry placed in India
2 armour and 1 mech_infantry placed in Kwangtung
3 artilleries placed in Manchuria
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 94 Sea Zone
2 carriers, 2 destroyers and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 5 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 carriers, 2 destroyers and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 2 carriers, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 battleship
Americans win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 battleship
Casualties for Americans: 1 tactical_bomber
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 destroyers moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 21 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
2 fighters moved from 94 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
2 destroyers moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 infantry placed in Western United States
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
4 infantry moved from Shensi to Hopei
1 fighter and 9 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 2 artilleries and 3 infantry
7 infantry owned by the Chinese retreated to Shensi
Japanese win with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
4 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - British
British buy 3 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 1 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Union of South Africa to EgyptCombat - British
Battle in Normandy Bordeaux
Battle in Egypt
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber; Italians defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 bomber
Casualties for British: 1 armour, 1 bomber and 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
1 infantry moved from Kenya to Anglo Egyptian SudanPlace Units - British
1 infantry placed in Union of South Africa
3 artilleries and 2 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total -
You can edit what’s left in Egypt if you would have taken a different OOL. I took a best guess but feel free to change it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 tactical_bomber
EDIT: Adding units owned by Germans to Egypt: 1 artillery
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Trans-Jordan to EgyptNon Combat Move - Italians
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Egypt
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 15 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Philippines to Caroline Islands
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 17 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
5 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine
11 artilleries and 21 infantry moved from Bessarabia to Ukraine
3 artilleries moved from France to Normandy Bordeaux
2 armour moved from Western Germany to Normandy Bordeaux
4 infantry moved from Northern Italy to France
3 infantry moved from Western Germany to France
7 armour moved from Romania to Northern Italy
1 armour moved from Romania to UkraineCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 armour and 3 artilleries
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from British with 1 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 3 artilleries
Casualties for British: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Western Ukraine
Germans attack with 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 5 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 11 artilleries and 21 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 armour, 11 artilleries and 19 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
Place Units - Germans
10 infantry placed in Romania
3 artilleries placed in France
7 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 1 armour, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 12 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
7 infantry moved from Finland to Norway
Russians take Norway from Germans
3 armour moved from Finland to Novgorod
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Central Mongolia to Ulaanbaatar
1 bomber moved from Caucasus to 98 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in 98 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 transport; Italians defend with 1 submarine
1 submarine owned by the Italians Submerged
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Novgorod
Russians attack with 3 armour and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 artilleries and 18 infantry moved from Belarus to Bryansk
3 infantry moved from Volgograd to Tambov
10 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Rostov
1 artillery and 2 infantry moved from Caucasus to Volgograd
1 bomber moved from 98 Sea Zone to IraqPlace Units - Russians
10 infantry placed in Russia
1 armour and 2 mech_infantrys placed in Iraq
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 50 PUs -
NCMd the aa gun from finland to norway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 6 armour, 1 factory_minor and 3 infantry; Remaining resources: 29 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter and 3 tactical_bombers moved from 42 Sea Zone to Philippines
2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 destroyer moved from 36 Sea Zone to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Siberia to Amur
1 armour moved from Sakha to Amur
1 infantry moved from Manchuria to Amur
2 armour and 1 mech_infantry moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
2 armour and 1 mech_infantry moved from Kwangtung to Hunan
1 artillery moved from Kweichow to Hunan
1 artillery moved from Kweichow to Hunan
1 artillery moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from French Indo China to Siam
Japanese take Siam from ANZACCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Japanese: 2 tactical_bombers
Casualties for Americans: 2 infantry
Battle in Amur
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in CelebesNon Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter moved from Burma to 35 Sea Zone
2 fighters moved from Burma to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Amur to JapanPlace Units - Japanese
3 armour placed in Kwangtung
1 factory_minor placed in French Indo China
3 armour placed in India
3 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,6,5,1,5,6
Japanese collect 65 PUs (4 lost to blockades); end with 94 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 104 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 3 fighters, 6 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 113 Sea ZoneCombat - Americans
Battle in 113 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 cruiser, 1 destroyer and 1 transport
retreated to 113 Sea Zone
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Denmark
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans win, taking Denmark from Germans, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Holland BelgiumNon Combat Move - Americans
1 fighter moved from 113 Sea Zone to Norway
2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 8 destroyers, 2 fighters, 1 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Eastern United States to Hawaiian IslandsPlace Units - Americans
4 transports placed in 10 Sea Zone
6 infantry placed in Western United States
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
10 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to ShensiPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hopei
Chinese undo move 2.
Chinese undo move 1.
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - British
British buy 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to GermanyCombat - British
Battle in Egypt
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 fighter; Italians defend with 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Italians win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in 113 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 cruiser and 1 transport
British win with 2 fighters and 1 transport remaining. Battle score for attacker is 11
Casualties for Germans: 1 cruiser and 1 transport
Casualties for British: 1 destroyer
Battle in Germany
British captures 67PUs while taking Germans capital
British converts factory_major into different unitsNon Combat Move - British
2 fighters moved from 113 Sea Zone to NorwayPlace Units - British
2 fighters and 4 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 4 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 35 PUs (1 lost to blockades); end with 102 PUs total -
slingshot.
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forgot to ncm those subs.
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I’m going to conced. Caught with my pants down. too bad i couldn’t make a game of it.
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it happens. Thanks for 3 great games Whackamatt





