Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsEast(Axis) vs. West(Allies) , Global 1940, No bid, No Tech - Round II
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Yes. You were drunk in Vegas, remember? LOL! :-D :lol: :wink:
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Wanted to give everyone an update on this game. Talked to Smasher this week. He was out last week w/work and was also sick. He’s busy this week w/work and will be on vacation until the 14th. So, it will most likely be the 21st before we take the USA turn.
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Ok, assume this game is over and you’ve conceded another game! LOL! :-D :-o :lol: :-P :roll: :wink: Hobo playing two other league games and one other non-league game. 2-0 for the White Boys! Yipee! Woo hoo! Die Easier done! I’m assuming Die Easiest is done as well b/cuz I fully expect you won’t reply to that game either! LOL! It’s ok. Your loss has been written on the wall! Looks like you’ve gone dark b/cuz you know you’ve lost and the writing is on the wall! LOL! I’m moving on to other games…
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Meant 3-0 for the White Boys! :-D
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Taking over for Germany foo
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Ok, good! Don’t want to play any more games w/Hobo anyway! He’s a pill! LOL! :-D :lol: :-o :roll: :wink:
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Too many issues! LOL! :-D :-o :lol: :roll: :wink:
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You’re taking over Germany in the other game also, correct? We’ll have to wait until the Smasher returns to continue this one. Take over in the other game so we can continue that one…
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Ok, going to go ahead and try to spur this game along… LOL! :-D :lol: Yasha, I know you’ve been busy w/looking for a place and moving. Go ahead and take your turn when you can. I just figured I’d take the Allied block of moves.
First of all, not going to allow the combat move of 1 Japanese Inf & 1 Japanese Art from Dgu to Ngu, since that was done after rolling dice. Sorry… :-( :-P :oops: :cry: :|
USA Turn 5
Builds : 6 Inf, 3 Art, 4 Subs, 2 DD’s, save 1 IPC
Com Moves
Alg
4 Inf, 3 Mech, 1 Arm from Mor to Alg(uncontested)
SZ103
1 Sub from SZ91
4 FTR’s from SZ91SZ104
3 FTRs, 1 Tac from SZ91
Combat
SZ104
Rolls: 3@3 1@4; Total Hits: 03@3: (6, 4, 6)1@4: (5) -
WHAT???
Return fire :
Rolls: 1@2; Total Hits: 01@2: (4) -
Round 2
Rolls: 3@3 1@4; Total Hits: 23@3: (4, 6, 2)1@4: (2) -
Return fire :
Rolls: 1@2; Total Hits: 11@2: (2) -
Of course! LOL! :-( :-o :? :lol: :x :oops: :cry: :roll: :|
SZ103
1st strike
Rolls: 1@2; Total Hits: 11@2: (2) -
Ok, cruiser dead…
Lost Tac in SZ104
Non Coms
1 Sub from SZ92 to SZ97
3 FTR’s from SZ104 to SZ112(land on AC’s)
4 FTR’s from SZ103 to SZ112(land on AC’s)
1 Sub, 3 DD’s, 3 CC’s, 4 AC’s, 1 BB from SZ91 to SZ112
1 Trans from SZ91, picks up 1 Inf, 1 Art from Gib, moves to SZ112
1 Trans from SZ101 to SZ86
1 Trans from SZ101, picks up 1 Inf from C. US, moves to SZ86, drops off in Brazil(activates minor)
6 Trans from SZ91 to SZ101
1 AA from W. US to C. US
1 Sub from SZ15 to SZ26
1 Sub from SZ29 to SZ26
2 Subs, 4 DD’s, 1 AC from SZ10 to SZ26Builds : 2 DD’s in SZ10, 6 Inf, 3 Art in C. US, 4 Subs in SZ101
Collect : 75 IPC’s
China’s Turn
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 5dUSA.AAM
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China Turn 5
Builds : 1 Inf, save 2 IPC’s
Com Moves = None
Non Coms
5 Inf from Tsi to She
Builds : 1 Inf in She
Collect : 6 IPC’s
UK’s Turn(will post the map after the UK turn)
UK Turn 5
UK Pacific - 2 Inf
Com Moves
1 Inf from Bur to Yun(uncontested)
1 Inf from Bur to Shn(uncontested)2 FTR’s from Ind to Kwa
1 DD from SZ81 to SZ95(autokill)
Combat
Kwa
Rolls: 2@3; Total Hits: 12@3: (6, 3) -
Return fire :
Rolls: 2@1; Total Hits: 02@1: (2, 3) -
Round 2
Rolls: 2@3; Total Hits: 02@3: (5, 5) -
Return fire :
Rolls: 1@1; Total Hits: 01@1: (6) -
Round 3 - 1st hit wins…
1st FTR :
Rolls: 10@3; Total Hits: 610@3: (5, 2, 6, 2, 2, 4, 2, 1, 6, 3)2nd FTR :
Rolls: 10@3; Total Hits: 510@3: (5, 5, 5, 3, 1, 1, 6, 4, 2, 1)SBR
Rolls: 10@1; Total Hits: 210@1: (1, 4, 6, 5, 4, 1, 5, 4, 5, 6) -
SO lucky! Ok, I lose 1 FTR. You lose last SBR…
Non Coms
1 Trans from SZ26 to SZ10
1 FTR from Kwa to Bur
4 Inf from Bur to Ind
1 Arm from Ind to Bur
1 Inf, 1 Art from C. US to W. US
2 Inf from Rho to Con
1 Arm from Con to Egy
1 Arm, 1 Mech from Egy to Alx
2 Inf from, 1 AA from Egy to Alx
1 Inf, 1 Art from Egy to Trj
1 CC, 1 BB from SZ81 to SZ98
2 Inf, 1 Art from Sud to EgyBuilds : 2 Inf in Ind
Collect : 7 IPC’s
Italy’s Turn
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 5fUK.AAM





