Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsEast(Axis) vs. West(Allies) , Global 1940, No bid, No Tech - Round II
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Like I said, didn’t do anything bad. It’s interesting that you say you have such an advantage, yet won’t step in for Japan. I guess if I saw the writing on the wall, I’d use an excuse like this not to play as well. LOL! :-D I’ll talk to Hobo Smasher about starting a new game.
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Was traveling for work all last week you damn foos! Will post Japan soon.
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Yasha!! I thought Brado’s patronizing manner caused you to finally crack!!
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I’ve got news for you! Yasha cracked many years ago! LOL! :lol: Yasha, glad to see you’re back from the dead! Thought you ran away to Vegas on a drinking binge! :-D You need to lay off the sauce homeslice! :mrgreen:
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Japan 5
Builds
1 minor IC, 2 sub, 1 dd, 1 trn, 2 mec, 5 inf, 1 art = 66 IPC, 0 leftover
Combat
1 ftr, 1 tac at sz6 -> Gua
1 ftr, 1 tac at sz55 -> Nte
1 inf at sze -> She
2 inf at Sui -> she
2 bmr at Kwa -> She
4 tac, 3 ftr at kwe -> SheGUA
1 ftr, 1 tac vs 1 bmr
JPN
Rolls: 1@4 1@3; Total Hits: 11@4: (1)1@3: (5)UK
Rolls: 1@1; Total Hits: 01@1: (4) -
bmr dies
NTE
1 ftr, 1 tac vs 1 bmr
JPN
Rolls: 1@4 1@3; Total Hits: 01@4: (6)1@3: (6)US
Rolls: 1@1; Total Hits: 01@1: (3) -
rd2
JPN
Rolls: 1@4 1@3; Total Hits: 11@4: (5)1@3: (3)US
Rolls: 1@1; Total Hits: 11@1: (1) -
can’t believe that shit!
bmr dies. JPN loses 1 ftr
SHE
3 inf, 2 bmr, 3 ftr, 4 tac vs 6 inf
JPN
Rolls: 3@1 5@4 4@3; Total Hits: 73@1: (6, 2, 4)5@4: (1, 2, 3, 1, 4)4@3: (2, 6, 5, 1)USSR
Rolls: 6@2; Total Hits: 36@2: (1, 6, 2, 1, 5, 4) -
jeezes, 50% hit on inf!!
USSR dies. JPN loses 3 inf
NCM coming up
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Shameful yasha!!
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forgot 1 combat
1 inf 1 art at Dgu -> ngu
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NCM
1 ac, 1 dd at sz37 -> sz21
1 ftr, 1 tac at Gua -> lands AC sz21
1 ftr, 1 tac at sz37 -> sz6 lands AC
1 trn at sz37 -> sz35 loads 1 inf, 1 art -> sz36 unloads Fic
1 inf, 1 art at Shn -> Fic
1 inf at Hop -> Kwe
1 inf at Cha -> Hop
1 inf at Man -> Jeh
2 trn at sz6 loads 1 inf at Kor, 1 inf/2 art at Japan -> sz36 unloads Fic
1 inf, 1 art at kwa -> Fic
1 art at yun -> hun
1 art, 1 aa at yun -> Fic
2 bmr at She -> Kwa
all air at She -> Hun
all in sz55 and tac at Nte -> sz35
fleet at sz61 -> sz54Builds:
IC in Fic
3 inf in Mal
2 mec, 1 inf in Hon
1 trn, 1 dd, 2 sub in sz6
1 inf, 1 art in japanCollect 65 + 0 leftover = 65 Total IPC
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 5bJapan.AAM
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open your yhoo messenger!!!
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swapped builds: 1 art in Hon instead and 2 inf in JPN
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 5bJapan.AAM
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Let’s go!! Chop chop!! You guys had a week to plan US and I’m sure what Japan did or DIDN’T do wouldn’t have altered any plans!! :lol:
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I’ll give you a chop chop! It’s called chop chop your head off! LOL! :-D Are you saying Yasha didn’t do anything? Poor Yasha! Leave nice Yasha alone! Minor IC’s popping up all over the place like bad acne! :lol: Need some acne medicine! :-P I’ll start US move…
US Turn 5
There you go. US turn started. Will finish US turn tonight, along w/China and UK. Hobosmasher has been busy. We need to talk about Allied moves. Will talk to him tonight. Over and out…
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Why you need to talk?! I don’t talk to yasha!!
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And look how that’s worked out for you… :cry:
Apparently it’s Germany/Italy vs. Allies and Japan vs. Allies
It’s like the story of a boy band…always know how it’s going to turn out in the end :roll:
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I don’t know any boy band stories… did you hang out in the back streets with some of them?!
chop chop, time to shift and kill Japan first!! You know that is the weakest link!!
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Germany accepts your surrender. The sight of my panzers must have paralyzed the both of you :lol:





