Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsEast(Axis) vs. West(Allies) , Global 1940, No bid, No Tech - Round II
-
Return fire :
Rolls: 1@2; Total Hits: 01@2: (6) -
Guess that DD blocker in SZ54 didn’t work out too well for you did it??? LOL! :-D :-) :-o :? 8-) :lol: :-P :cry: :roll: :wink: :| :mrgreen: You put the Japanese DD blocker in SZ54 to block the US DD in SZ54 from hitting your 3 Trans in SZ35 but the Brit SBR took them out. Then, you put the Japanese DD in perfect striking distance of the Anzac FTR’s! Thanks! Are you sure you know you’re playing the Axis? Turn 4 = Germany’s Operation Sea Otter. Turn 3 = Japan’s Operation Sea Kelp. Turn 4 = Japan’s Operation SUPER Sea Kelp. What’s next Operation Super Sea Otter on Turn 5 for Germany??? LOL! :-D :-) :-o :? :lol: :-P :cry: :roll: :wink: :| :mrgreen:
-
Non Coms
2 FTR’s from SZ54 to Nsw
3 Inf, 2 AA’s, 1 Art from Sau to Nsw
1 Inf from Ind to Bur
1 Inf from Egy to AlxBuilds : 1 FTR, 1 Arm in Nsw
Collect : 11 IPC’s
France’s Turn
1 Inf from Syr to Trj
1 Inf from Fca to FeaGermany’s Turn
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 4iFrance.AAM
-
Oh yea and Yasha’s transports are sleeping w/the fishes! LOL! And his other transports… :-D
-
Germany Turn 5:
Purchases: 29inf for 87 ipc, 0 balance
Combat Move:
1inf | fin > vol
2inf,2fig | fin > kar
1des,1sub | z112 > z125
1bom | wgr > z125
1fig | fin > z125
4inf,3tac | ger > pol
1bom,1fig | wgr > pol
9inf,1art | ger > hun
1tac | wgr > hun
1tac | wgr > polCombat:
z125: 1sub,1des,1fig,1bom vs 1sub
a
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (4, 2)1@3: (2)1@4: (2)
d
Rolls: 1@1; Total Hits: 01@1: (2)pol: 4inf,1fig,4tac,1bom vs 3inf
a
Rolls: 4@1 4@3 2@4; Total Hits: 44@1: (5, 4, 2, 5)4@3: (3, 1, 5, 2)2@4: (5, 4)
d
Rolls: 3@2; Total Hits: 03@2: (6, 5, 4)hun: 9inf,1art,1tac vs 2inf
a
Rolls: 8@1 2@2 1@3; Total Hits: 48@1: (2, 1, 1, 2, 5, 6, 3, 1)2@2: (4, 1)1@3: (4)
d
Rolls: 2@2; Total Hits: 12@2: (3, 2)kar: 2inf,2fig vs 1inf
a
Rolls: 2@1 2@3; Total Hits: 22@1: (1, 4)2@3: (4, 2)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Combat results:
z125: ger no losses, ussr loses 1subkar: ger no losses, ussr loses 1inf
pol: ger no losses, ussr loses 3inf
hun: ger loses 1inf, ussr loses 2inf
Noncombat Move:
2fig | kar > z113
1car,1cru,11tra(9arm,2art | uk > ger) | z110 > z113
8inf | wgr > nita
1bom,1fig | z125 > wgr
1bom,1fig,4tac | pol > wgr
1tac | hun > wgr
3aa | ger > wgrUnit Placement: 10inf > ger, 10inf > wgr, 3inf > wfr, 3inf > fra, 3inf > uk
Germany collects 57 ipc, 57 balance
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 5ager.AAM
-
btw stop moving my troops out of rank and file!! they are all nicely lined up like disciplined soldiers!!
-
Russia Turn 5
Builds : 3 Subs, 2 SBR’s, 2 Art, 1 Inf
Com Moves
She
6 Inf from Kan attack She
Vyb
3 Inf, 1 Art from Nov attack Vyb
Pol
6 Inf, 2 FTR’s, 1 Tac from Epl attacks Pol
Bes
4 Inf from Pol attack Bes
1 SBR from Kaz attacks BesCombat
She
Attacker
Rolls: 6@1; Total Hits: 26@1: (6, 3, 3, 1, 6, 1)Defense
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
Vyb
Attacker
Rolls: 2@1 2@2; Total Hits: 12@1: (5, 6)2@2: (1, 6)Defense
Rolls: 1@2; Total Hits: 11@2: (2) -
Vyb - Germany loses 1 Inf. Russia loses 1 Inf.
She - Japan loses 2 Inf. Russia loses no Inf.Bes
Attacker
Rolls: 4@1 1@4; Total Hits: 14@1: (4, 5, 2, 1)1@4: (5)Defender
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
Italy loses 1 Inf…
Round 2
Attacker
Rolls: 4@1 1@4; Total Hits: 14@1: (6, 4, 6, 1)1@4: (6)Defense
Rolls: 1@2; Total Hits: 01@2: (5) -
Italy loses 1 Inf. Russia loses no Inf…
Pol
Attacker
Rolls: 6@1 2@3 1@4; Total Hits: 36@1: (3, 4, 1, 5, 1, 5)2@3: (1, 5)1@4: (6)Defense
Rolls: 4@2; Total Hits: 24@2: (1, 2, 5, 6) -
Germany loses 3 Inf. Russia loses 2 Inf…
Round 2
Attacker
Rolls: 4@1 2@3 1@4; Total Hits: 14@1: (3, 3, 2, 6)2@3: (1, 4)1@4: (5)Defense
Rolls: 1@2; Total Hits: 11@2: (1) -
Germany loses 1 Inf. Russia loses 1 Inf.
Non Coms
1 Inf from Npr to Cpr(activates minor)
1 Art from Nov to Bel
3 Inf from Rus to Bry
1 AA from Novo to Kan
8 Inf, 2 AA’s from Tim to Kan
1 Inf from Bury to Yak
1 Inf from Amu to Bury
6 Inf, 1 Art from Novo to Tsi
1 SBR from Bes to Bel
3 Arm, 1 Mech from Sukr to Bel
2 FTR’s, 1 Tac from Pol to Bel
10 Inf, 13 Mech, 2 AA’s, 2 Arm, 4 Art from Epl to BelBuilds : 3 Subs in SZ115, 1 Inf, 2 Art in Sukr, 2 SBR’s in Rus
Collect : 43 IPC’s
Japan’s Turn
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 5bRussia.AAM
-
Hirohito, where are you? You can run but you can’t hide! LOL! Yasha, Japan is up. Hobo, you may be on your own at this point. I think Yasha is mad at me and not playing this game anymore. We had a text exchange about how the Forum dice work, after the botched Sau attack and J4 move. Said he was going back to play GuildWars. You may have to take over Hobo. Or, concede Die Easier and move on to Die Easiest… :-D
-
I want to kill more transports! :lol:
-
What did you do brado?! Why are you so mean :?
-
Me? LOL! :-D I wasn’t mean. I was just trying to educate Yasha on how the Forum dice work. Just take J5. Yasha won’t mind. :lol:
-
I can’t take over Japan, I don’t know his plan!! Just wait for him to move!!
We can start a mono e mono game if you want :-P
-
Ok, we’ll wait for Yasha. However, I’ve texted him a few times w/no response. I feel he’s given up. If he cant’ or doesn’t want to continue then you can concede or pick up where he left off.
No new games until this one is played out or you concede. Then, if Smasher wants, we can play a new game. I guess if we start a new game then we can play the Axis.





