East(Axis) vs. West(Allies) , Global 1940, No bid, No Tech - Round II


  • god damn my bad luck. JPN loses 1 ftr


  • NCM

    1 ac at sz43 -> sz55
    1 ac at sz42 -> sz55
    1 ftr at Shn -> sz37
    1 ftr at Shn -> sz55
    1 dd at sz42 -> sz37
    1 dd at sz42 -> sz54
    1 dd at sz42 -> sz61
    1 tac, 1 ftr at Dgu -> sz55
    1 tac at kwa -> sz55
    1 ftr at Fic -> sz37
    1 bmr at She -> kwa
    2 tac, 1 ftr at She -> Kwe
    1 inf at Jeh -> Cha
    1 inf at Anh -> Hop
    1 inf at Ksi -> Kwa
    1 art at hon -> Kwa
    1 aa at Hun -> Yun
    2 tac, 1 ftr at yun -> Kwe
    1 tac at shn -> kwe
    1 bmr at Phi -> Kwa
    1 tac at kwa -> lands new AC in sz6

    Builds:

    IC in Mal and Hon
    2 trn, 1 ac, 1 ftr in sz6
    2 art in japan

    Collect 66 + 0 leftover = 66  Total IPC

    Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 4bJapan.AAM


  • minor change

    1 ftr at Fic -> kwe instead
    1 tac at Yun -> sz37 instead

    Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 4bJapan.AAM


  • That fighter killed 2 transports, 1 infantry an a fighter… nice trap there Yasha!!  :lol:

    Also for each bombardment, you need 1 ground unit foo!!  :roll:


  • That ftr from hell is dead now at least


  • Not only did Yasha bring in 3 too many shore bombarders to Sau but he missed w/his 1 BB shore bombard. So, he got no hits on Sau. We had a little disagreement on how the Forum dice work, so I posted a question on the Forum and got the following answer. Link below. I tried to explain this to Yasha via text but he wasn’t haven’t anything to do w/it. LOL!  :lol: Hobo, maybe you can explain how the Forum dice work when there’s a mistake.  :-D

    Basically, what I explained to him was, since he typed that the 1 Inf was the 1st to roll the dice at 1 @ 2. That was a miss. Then, the only shore bombarder was obviously the battleship. His next dice roll was a 6. A miss. I’ve posted the link below so you can look at the answer online, in case you’re still confused…

    I told you to read rules!  :roll:  :-o

    2 AA’s still in Sau…  :-D

    US Turn 4

    Builds : 2 Trans, 1 Inf, 1 AC, 2 Subs, 4 DD’s

    Com Moves

    1 SBR from Haw to SZ45(autokill 2 more transports!) - LOL!  :-D  :-)  :-o  :?  :lol:  :-P  :oops:  :cry:  :evil:  :roll:  :wink:  :mrgreen:

    Let’s see… Yahsa thus far, has lost 3 unprotected Trans, 1 under protected Trans, 1 DD & 2 Subs. He’s going to lose another 2 unprotected Trans this turn, plus another 3 unprotected Trans next turn when the UK moves. So, that’s 9 Trans lost, 1 DD lost, 2 Sub lost. That’s 83 IPC’s of losses to the Japanese navy! And that’s just this game. That doesn’t even count the losses last game!!! - LOL!!!  :-D  :-)  :-(  :-o  :?  8-)  :lol:  :-P  :oops:  :cry:  :evil:  :roll:  :wink:  :|  :mrgreen:

    Gib

    1 Trans from SZ101, picks up 1 Inf, 1 Mech from C. US, moves to SZ91, invades Gib

    2 Trans from SZ89, picks up 2 Inf, 2 Art from Smx, moves to SZ91, invades Gib

    Mor

    4 Trans from SZ89, pick up 4 Inf, 3 Mech, 1 Arm from Smx, moves to SZ91, invades Mor

    Non Coms

    1 FTR from Wak to Haw
    1 Sub from SZ1 to SZ15
    1 DD from SZ63 to SZ26
    1 Sub from SZ62 to SZ29
    1 AA from Bco to W. US
    1 SBR from SZ45 to Nte

    2 Subs, 1 DD, 1 CC, 1 BB, 1 AC from SZ101 to SZ91
    3 FTR’s from E. US to SZ91
    2 DD’s, 2 CC’s, 3 AC’s, 4 FTR’s, 1 Tac from SZ89 to SZ91
    1 Sub from SZ89 to SZ92

    Builds : 2 Trans in SZ101, 1 Inf in C. US, 1 AC, 2 Subs, 4 DD’s in SZ10

    Collect : 71 IPC’s

    China’s Turn

    Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 4dUSA.AAM



  • China Turn 4

    Builds : 1 Inf, save 2 IPC’s

    Non Coms

    4 Inf from Kan to Tsi

    Builds : 1 Inf in Tsi

    Collect : 5 IPC’s

    UK’s Turn

    Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 4eChina.AAM


  • UK, that’s also you kid… chop chop  :lol:


  • UK Turn 4

    Builds :

    UK Pacific - 1 Arm

    Com Moves

    1 Tank from Egy blitzes into Alx, moves back to Egy
    1 SBR from Ind to SZ35(autokill 3 more Trans!) - LOL!  :-D  :-)  :-(  :-o  :?  8-)  :lol:  :x  :-P  :oops:  :cry:  :evil:  :roll:  :wink:  :|  :mrgreen:

    Non Coms

    1 SBR from SZ35 to Gua
    17 Inf, 5 Art, 3 AA’s from Ind to Bur
    2 Inf from Saf to Rho
    1 FTR from Saf to Egy
    1 DD from SZ71 to SZ81
    1 CC, 1 BB from SZ72 to SZ81
    1 Trans from SZ72, picks up 1 Art from Ken, moves to SZ81, drops off in Egy
    1 Art from Ken to Sud
    2 Inf from Con to Sud
    1 FTR from Con to Egy
    1 Arm from Saf to Con
    1 Inf, 1 Art from Ont to C. US
    1 DD from SZ11 to SZ26
    1 Trans from SZ11, along w/1 Inf, 1 Arm move to SZ26, drop off in Haw

    Builds : 1 Arm in Ind

    Collect : 6 IPC’s

    Italy’s Turn

    Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 4fUK.AAM


  • There you go!

    Mussolini has a lot to contemplate  :-o


  • We need to switch up teams, and I will show how to play Japan  :roll:


  • Italy Turn 4:

    Purchases: 9inf,1art for 31 ipc, 0 balance

    Combat Move:
    2inf,2fig | rom > bes
    1sub | z110 > z114
    1bom | sita > z114

    Combat:
    z114: 1sub,1bom vs 1cru
    a
    DiceRolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2)
    d
    DiceRolls: 1@3; Total Hits: 01@3: (5)

    bes: 2inf,2fig vs 1inf
    a
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (6, 6)2@3: (4, 2)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Combat results:
    z114: ita no loses, ussr loses 1cru

    bes: ita no losses, ussr loses 1inf

    Noncombat Move:
    2fig | bes > rom
    1bom | z114 > wgr
    7inf,2art | yugo > rom
    1tra(1inf | tob > sita,1arm | tun > sita) | z97 > z96 > z94 > z95
    3inf | nita > sita
    3inf,2art | tob > lib
    5arm | nita > rom
    1des | z110 > z104
    1cru | z110 > z105

    Unit Placement: 6int,1art > nita, 3inf > sita

    Italy collects 20 ipc, 20 balance

    Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 4gita.AAM


  • Just saw the map and you have your Italian CC in SZ103.  The post says it moves to SZ105.

    I’m assuming the post was a typo and the map is correct, thus CC was to move to SZ103?


  • Yeah 103, basically doing the blocking deal.  The map needs to be zoomable.  The resolution on my screen is so high everything is so freaking small!!


  • Get some glasses old man! LOL!  :-D  :lol:  :-P  :wink:


  • Anzac Turn 4

    Builds : 1 FTR, 1 Arm

    Com Moves

    SZ54

    2 FTR’s from Nsw attack SZ54

    Eth

    1 Inf from Sud to Eth(uncontested)

    Combat

    SZ54

    DiceRolls: 2@3; Total Hits: 12@3: (1, 5)


  • Return fire :

    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Guess that DD blocker in SZ54 didn’t work out too well for you did it??? LOL!  :-D  :-)  :-o  :?  8-)  :lol:  :-P  :cry:  :roll:  :wink:  :|  :mrgreen: You put the Japanese DD blocker in SZ54 to block the US DD in SZ54 from hitting your 3 Trans in SZ35 but the Brit SBR took them out. Then, you put the Japanese DD in perfect striking distance of the Anzac FTR’s! Thanks! Are you sure you know you’re playing the Axis? Turn 4 = Germany’s Operation Sea Otter. Turn 3 = Japan’s Operation Sea Kelp. Turn 4 = Japan’s Operation SUPER Sea Kelp. What’s next Operation Super Sea Otter on Turn 5 for Germany??? LOL!  :-D  :-)  :-o  :?  :lol:  :-P  :cry:  :roll:  :wink:  :|  :mrgreen:

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