@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseEast(Axis) vs. West(Allies) , Global 1940, No bid, No Tech - Round II
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Round II
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Germany Turn 1:
Purchases: 1car,2tra for 30 ipc, 0 balance
Combat Move:
1sub: z124 to z111
1sub: z103 to z106
1sub: z108 to z91
1sub: z117 to z106
1sub: z118 to z111
1bat: z113 to z110
1fig: nor to z111
1tac: wgr to z111
2bom: ger to z111
2fig,2tac: wgr to z110
1tac: ger to z110
1fig: hol to z110
1tac: pol to fra
3inf,1art,4mec: wgr to fra
1inf,2art,3arm: hol to fra
3arm: sgr to fra
3inf,1art: hol to wfr
6inf,2art: sgr to yugo
2inf,1arm,1fig: hun to yugo
1arm: pol to yugo
1inf,1arm: rom to yugoany scrambles for z110 and z111?
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Map?
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It’s same as last time except I changed 1 sub to attack z106 instead of z91.
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You listed the exact same moves as last time. You have 2 Subs attacking SZ106 from the same SZ’s as last time. And 1 Sub attacking SZ91 from the same SZ as last time. Is this what you want? Going by your combat moves…
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Dude, you cut and paste same moves as Game 1. Again, Hol only starts off w/2 Art, not 3. You have 3 Art’s in your Com Moves. You need to correct. You need to correctly type out your Com Moves. Tired of having to correct your mistakes. I’m assuming 1 Art against Hol? 2 Art’s against Fra(1 Art from Hol, 1 Art from Wgr)?
And SZ106 has 2 attacking Subs? SZ91 has 1 attacking Sub? SZ110 has 1 BB, 3 FTR’s, 3 Tacs attacking? SZ111 has 2 Subs, 1 FTR, 1 Tac, 2 SBR’s? Same as last time? If so, then no scrambles…
This looks like another SeaLion invasion coming… :-o :roll:
I should just play other noobs online. At least they’re new to A&A and have an excuse. This is getting ridiculous! Slow down and take your time, so you don’t throw up another donut like last game. I really don’t want to invest time in a game, only to wipe you out mid 2nd turn… I mean this as constructive criticism of course! :-D
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Oh, and don’t forget to take AA as casualty first in France. And do proper naming convention for map(i.e. 1aGermany, 2bRussia, etc…). You don’t want me to use your first name in Forum. Ok. I will comply out of respect. Use proper naming convention out of respect…
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Like Yasha says, “Dun be lazy!” :lol:
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Combat:
z106: 2sub vs 1des,1tra
a
Rolls: 2@2; Total Hits: 12@2: (5, 1)
d:
Rolls: 1@2; Total Hits: 11@2: (1)
z91: 1sub vs 1cru (first hit wins)
a
Rolls: 10@2; Total Hits: 610@2: (2, 6, 2, 1, 2, 5, 5, 1, 5, 1)
d
Rolls: 10@3; Total Hits: 510@3: (4, 3, 3, 1, 5, 5, 4, 1, 2, 6)
z111: 2sub,1fig,1tac,2bom vs 1bat,1cru,1des
a
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (3, 1)1@3: (2)2@4: (6, 5)
d
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (1)1@4: (5)
z110: 1bat,3fig,3tac vs 1bat,2cru
a
Rolls: 3@3 4@4; Total Hits: 43@3: (3, 1, 5)4@4: (4, 6, 6, 4)
d
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 5)1@4: (3)
wgr: 3inf,1art vs 1inf,1art
a
Rolls: 2@1 2@2; Total Hits: 02@1: (2, 4)2@2: (4, 5)
d
Rolls: 2@2; Total Hits: 12@2: (6, 1)
fra: 4inf,4mec,2art,6arm,1tac vs 6inf,2art,2arm,1fig,1aa
aa vs 1tac
Rolls: 1@1; Total Hits: 01@1: (6)
1tac
Rolls: 1@4; Total Hits: 01@4: (5)
a
Rolls: 6@1 4@2 6@3; Total Hits: 76@1: (6, 4, 5, 1, 3, 2)4@2: (2, 4, 2, 6)6@3: (2, 2, 5, 4, 3, 3)
d
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (2, 2, 3, 6, 4, 2, 3, 5)2@3: (5, 1)1@4: (4)
yugo: 9inf,2art,3arm,1fig vs 5inf
a
Rolls: 7@1 4@2 3@3 1@4; Total Hits: 77@1: (5, 1, 4, 3, 1, 1, 2)4@2: (1, 4, 4, 3)3@3: (1, 5, 3)1@4: (3)
d
Rolls: 5@2; Total Hits: 35@2: (6, 1, 1, 2, 4)
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Damn you are just too lucky, you hit like EVERY TIME!!
Combat results:
z106: ger loses 1sub, uk loses 1des,1tra
z91: ger no losses, uk loses 1cru
z110: ger loses 1bat, uk loses 1bat,1cru, fra loses 1cru
yugo: ger loses 3inf, yugo loses 5infCombat:
wfr round 2: 2inf,1art vs 1inf,1art
a
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (1, 5)
d
Rolls: 2@2; Total Hits: 12@2: (6, 2)
fra round 2: 3mec,2art,6arm,1tac vs 2art,2arm,1fig
a
Rolls: 1@1 4@2 6@3 1@4; Total Hits: 61@1: (5)4@2: (2, 2, 5, 2)6@3: (6, 3, 4, 6, 4, 3)1@4: (3)
d
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (5, 6)2@3: (3, 6)1@4: (5)
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Combat results:
fra: ger loses 4inf,2mec, uk loses 1art,1arm, fra loses 6inf,1art,1arm,1fig,1aaCombat:
wfr round 3:
a
Rolls: 2@2; Total Hits: 02@2: (5, 4)
d
Rolls: 1@2; Total Hits: 01@2: (3)
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Combat:
wfr round 4:
a
Rolls: 2@2; Total Hits: 12@2: (1, 6)
d
Rolls: 1@2; Total Hits: 01@2: (4)
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Combat results:
wfr: ger loses 2inf, fra loses 1inf,artNeed OOL for z111, 2 hits to your 1des,1cru,1bat and I have 2 subs
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Dude, first of all, roll your battles one at a time, instead of rolling all of your Round 1, Round 2, Round 3 battles, etc… all at once. Easier to follow along on my map and will make things go quicker!
And stop rolling your FTR’s at 4. You rolled your FTR in Yugo at 4. Again, FTR’s NEVER roll at 3 on attack. ALWAYS roll at 4… I think you have memory loss! Start eating more blueberries…
I’ll take my 2 hits in SZ111 on my BB(damaged) and the other on my DD. What do you take your 1 hit on?
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Meant, FTR’s NEVER roll at 4 on attack, ALWAYS 3…
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Also, start using the proper naming conventions for the games(i.e. 1aGermany, 1bRussia, etc…). We’ve talked about this before…
The naming convention should be : Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 1aGermany
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Combat:
z111: 1sub,1fig,1tac,2bom vs 1cru,1bat with 1 hit
a
Rolls: 1@2 1@3 2@4; Total Hits: 21@2: (5)1@3: (6)2@4: (3, 3)
d
Rolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (6)
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Combat results:
z111: ger loses 2sub, UK loses 1des,1cru,1batNoncombat Move:
1fig,1tac,2bom | z111 > wgr
1fig,1tac | z110 > z112
1cru,1tra | z114 > z112
2fig,2tac | z110 > wgr
1tac | fra > wgr
1inf | rom > bul
3inf | nor > fin
2inf | den > wgr
4inf | ger > wgr
1fig | yugo > sitaUnit Placement: 1car,2tra > z112
Germany collects 70 ipcs, 70 balance
Hobo Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 1aGer.AAM
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Russia Turn 1
Russia declares war on Japan
Builds : 11 Inf, 1 Art
Non Coms
1 Sub from SZ127 to SZ125
1 Sub from SZ115 to SZ113
1 CC from SZ115 to SZ114
2 Inf from Amu to Sib
6 Inf from Bury to Yak
6 Inf, 2 AA from Sak to Bury
3 Inf from Amu to Bury1 Inf from Kar to Nov
2 Inf from Vyb to Nov
1 Inf from Arch to Volo
2 Inf from Bal to Bel
2 AA from Rus to Bry
1 Inf, 1 Art from Rus to Volo
1 Mech, 1 Arm from Vol to Rus
1 Mech, 1 Arm from Rus to Smo
1 FTR, 1 Tac from Rus to Nov
2 Inf from Cau to Kaz
1 Inf from Epl to Bel
2 Inf from Bes to Nukr
3 Inf from Sukr to NukrBuilds : 2 Inf, 1 Art in Nov, 3 Inf in Sukr, 3 Inf in Vol, 3 Inf in Rus
Collect : 37 IPC’s
Japan’s Turn
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 1bRussia.AAM
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Japan 1
Builds: 3 trn = 21 IPC; 5 IPC leftover
Combat
1 inf at Jeh -> Cha
1 inf at Sha -> ANhNCM
1 art, 3 inf at Ksi -> Kwa
1 inf at Jeh -> Cha
2 inf at Sha -> Anh
1 ftr, 1 tac at Ksu -> Kwa
3 inf, 1 art at Ksu -> Ksi
2 ftr, 2 tac at Man -> Kwa
1 ftr at For -> kwa
1 ftr at Oki -> Kwa
2 bmr at Japan -> kwa
1 mec at Man -> Anh
6 inf, 1 aa at Man -> Jeh
1 ftr at Kor -> Ksi
1 trn at Japan loads 1 inf, 1 arm -> sz36 unloads in kwa
1 ftr, 1 tac at japan -> kwa
entire fleet at sz6 -> sz36
1 bb, 1 dd, 1 sub at sz19 -> sz36
1 cc at sz20 -> sz37
1 trn at sz19 loads 1 inf at Oki, 1 art at Man -> unloads Kwa at sz36
1 trn at sz20 -> sz6
1 dd at sz33 -> sz42
1 ftr, 1 tac on AC at sz33 lands in Car
1 ac at sz33 -> sz36
1 ftr, 1 tac at japan lands on AC in sz36
3 inf at Kor -> ManBuilds:
3 trn in japan
Collect 38 + 5 leftover = 43 Total IPC
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 1bJapan.AAM