Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsEast(Axis) vs. West(Allies) , Global 1940, No bid, No Tech - Round II
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You forgot to roll for convoy disruption in SZ72…
I’ll roll for that now…
Convoy disruption - SZ72 - Need a 1, 2 or 3…
Rolls: 1@6; Total Hits: 11@6: (5) -
I’ll change map…
Anzac Turn 1
Builds : 1 DD, save 2 IPC’s
Non Coms
1 Trans from SZ62, picks up 1 Inf from Nsw, moves to SZ42, drops off in Jav
2 FTR’s from Nze to Que
1 Inf, 2 AA from Nsw to Sau
1 Inf from Mal to Shn
2 Inf, 1 Art from Que to Sau
1 DD from SZ62 to SZ54
1 CC from SZ63 to SZ54Builds : 1 DD in SZ62
Collect : 16 IPC’s
France’s Turn
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 1hAnzac.AAM
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SO lucky I missed convoy disruption in SZ72 AND missed w/my French DD & CC in SZ93. Italy should be down at least 1 IPC or 1 Sub.
France Turn 1
Non Coms
1 DD from SZ72 to SZ81
1 Inf from Fwa to Fca
1 Inf from Alg to MorGermany’s Turn
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 1iFrance.AAM
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Germany Turn 2:
Purchases: 8tra,1des,2inf for 70 ipc, 0 balance
Combat Move:
1car,1tac,1fig,1cru,3tra(1inf,1art | wfr > sco, 4inf | wgr > sco) | z112 > z109
5inf | bul > gre
2bom | wgr > greCombat:
gre: 5inf,2bom vs 4inf
a
Rolls: 5@1 2@4; Total Hits: 35@1: (6, 1, 1, 3, 6)2@4: (6, 4)
d
Rolls: 4@2; Total Hits: 14@2: (4, 6, 5, 1) -
Combat:
gre round 2:
a
Rolls: 4@1 2@4; Total Hits: 34@1: (1, 3, 6, 5)2@4: (3, 4)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
Combat results:
gre: ger loses 1inf, gre loses 4infIf your uk/fra fighters want to scramble let me know :wink:
Noncombat move:
2inf | wgr | hol
3arm | fra > hol
7inf | ger > wgr
3arm,2art | fra > wgr
2mec | fra > ger
3arm | yugo > wgr
6inf,2art | yugo > rom
2bom | gre > wgr
1sub | z91 > z109
3aa | ger > polUnit Placement: 1des,8tra > z112, 1inf > wfr, 1inf > wgr
Germany collects 55 ipc, 55 balance
Hobo Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 2aGer.AAM
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Your map has 6 Inf, 2 Art in Hun. Your moves put 6 Inf, 2 Art in Rom. Which is it?
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man, you catch everything don’t you? :lol:
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Should be hun, go with the map! Those eastern eu countries confusing!
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Russian Turn 2
Builds : 6 Mech, 3 Inf, 1 Art
Non Coms
1 Inf from Sib to Sfe
6 Inf from Yak to Yen
8 Inf, 2 AA’s from Bury to Yak
2 Inf from Kaz to Tsi
2 Inf from Vol to Kaz
1 Inf from Vol to Cau
2 Inf, 1 Art from Volo to Arch
3 Inf from Rus to Volo
2 Inf from Bel to Arch
2 AA’s from Bry to Rus
1 Inf from Epl to Bes
3 Inf from Sukr to Bes
6 Inf from, 1 Art from Nukr to Bes
1 Inf from Bal to Epl
1 Inf from Nov to Bal
10 Inf, 2 AA’s, 2 Art, 2 FTR’s, 1 Tac from Nov to Arch
1 Inf from Kar to Nov
1 Inf from Vyb to Nov
1 Mech, 1 Arm from Smo to Nukr
1 Mech, 1 Arm from Rus to Nukr
1 Sub from SZ113 to SZ115
1 Sub from SZ125 to SZ127Builds : 3 Mech in Nov, 3 Mech in Sukr, 3 Inf, 1 Art in Rus
Collect : 37 IPC’s
Japan’s Turn
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 2bRussia.AAM
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why do I find myself holding my breath right now :lol:
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Japan 2
Builds
1 navy base, 2 trn, 2 inf, 2 art = 43 IPC, 0 leftover
Combat
1 inf at Cha -> Sui
1 inf at Anh -> Hop
2 inf at Anh -> Kwe
1 inf at Ksi -> Hun
4 inf at Kwa -> Yun
2 bmr at Kwa -> kwe
2 ftr, 2 tac at Kwa -> kwe
2 ftr, 2 tac at Kwa -> YunKWE
2 inf, 2 ftr, 2 tac, 2 bmr vs 1 inf
A:
Rolls: 2@1 2@3 4@4; Total Hits: 32@1: (4, 3)2@3: (6, 6)4@4: (3, 3, 4, 5)D:
Input ErrorThere was an error in your dice throw: “1” is not correct syntax.2: -
D:
Rolls: 1@2; Total Hits: 01@2: (4) -
YUN
4 inf, 2 ftr, 2 tac vs 1 inf
A:
Rolls: 4@1 2@3 2@4; Total Hits: 34@1: (4, 3, 2, 2)2@3: (4, 2)2@4: (3, 1)D:
Rolls: 1@2; Total Hits: 11@2: (2) -
Japan loses 1 inf, China loses 1 inf
NCM
All air back to Kwa
4 inf at Kwa -> Yun
1 inf at Cha -> Sui
1 mec at Anh -> Yun
2 art at Kwa -> Yun
2 inf, 1 art at Ksi -> Kwa
1 ftr at Ksi -> Kwa
1 trn at sz36 -> sz37 loads 2 inf at Sia -> sz36 unloads at Kwa
2 trn at sz6 loads 2 inf, 2 art at japan -> sz36 unloads at Kwa
2 trn at sz6 loads 2 inf at japan -> sz19 loads 1 art at Jeh and Ksu -> sz 36 unloads Kwa
3 inf at jeh -> Cha
3 inf, 1 AA at jeh -> Anh
1 sub at sz36 -> sz41
1 sub at sz36 -> sz42
1 BB, 2 AC, 2 ftr, 2 tac, 1 dd, 1 cc at sz36 -> sz38
1 cc at sz37 -> sz38
1 dd at sz42 -> sz36
1 inf at Man -> JehBUILDS
2 trn, 2 art, 2 inf in Japan
1 navy base in KwaCollect 43 IPC = 43 IPC Total
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 2bJapan.AAM
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Btw, Yasha, the during your non coms, you listed an art coming from Ksu. It actually came from Sha… :-P
US Turn 2
Builds : 2 AC’s, 1 FTR, 2 Subs
Non Coms
1 Sub from SZ64 to SZ1
1 Mech from Yuk to W. US
1 Trans from SZ26, picks up 1 Inf from Haw, moves to SZ64, drops off in Smx
1 DD from SZ54 to SZ62
3 Trans, 1 DD from SZ101 to SZ64
3 Inf, 2 Art, 1 Mech from C. US to Smx
1 Mech from W. US to Smx
1 FTR from SZ64 to E. US
1 Tac from SZ64 to E. USBuilds : 2 Subs, 2 AC’s in SZ101, 1 FTR in E. US
Collect : 52 IPC’s
China’s Turn
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 2dUSA.AAM
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China Turn 2
Builds : 5 Inf, save 1 IPC
Com Moves
Kwe
2 Inf from She attack Kwe
1 Inf, 1 FTR from Sze attacks KweYun
12 Inf, 3 Art from Yun attack Yun
Combat
Kwe
Rolls: 3@1 1@3; Total Hits: 03@1: (2, 3, 6)1@3: (6) -
Of course!
Return fire :
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
Round 2
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 6)1@3: (4) -
OMG!
Return fire :
Rolls: 2@2; Total Hits: 12@2: (6, 2)





