Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsEast(Axis) vs. West(Allies) , Global 1940, No bid, No Tech - Round II
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Dude, you cut and paste same moves as Game 1. Again, Hol only starts off w/2 Art, not 3. You have 3 Art’s in your Com Moves. You need to correct. You need to correctly type out your Com Moves. Tired of having to correct your mistakes. I’m assuming 1 Art against Hol? 2 Art’s against Fra(1 Art from Hol, 1 Art from Wgr)?
And SZ106 has 2 attacking Subs? SZ91 has 1 attacking Sub? SZ110 has 1 BB, 3 FTR’s, 3 Tacs attacking? SZ111 has 2 Subs, 1 FTR, 1 Tac, 2 SBR’s? Same as last time? If so, then no scrambles…
This looks like another SeaLion invasion coming… :-o :roll:
I should just play other noobs online. At least they’re new to A&A and have an excuse. This is getting ridiculous! Slow down and take your time, so you don’t throw up another donut like last game. I really don’t want to invest time in a game, only to wipe you out mid 2nd turn… I mean this as constructive criticism of course! :-D
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Oh, and don’t forget to take AA as casualty first in France. And do proper naming convention for map(i.e. 1aGermany, 2bRussia, etc…). You don’t want me to use your first name in Forum. Ok. I will comply out of respect. Use proper naming convention out of respect…
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Like Yasha says, “Dun be lazy!” :lol:
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Combat:
z106: 2sub vs 1des,1tra
a
Rolls: 2@2; Total Hits: 12@2: (5, 1)
d:
Rolls: 1@2; Total Hits: 11@2: (1)z91: 1sub vs 1cru (first hit wins)
a
Rolls: 10@2; Total Hits: 610@2: (2, 6, 2, 1, 2, 5, 5, 1, 5, 1)
d
Rolls: 10@3; Total Hits: 510@3: (4, 3, 3, 1, 5, 5, 4, 1, 2, 6)z111: 2sub,1fig,1tac,2bom vs 1bat,1cru,1des
a
Rolls: 2@2 1@3 2@4; Total Hits: 22@2: (3, 1)1@3: (2)2@4: (6, 5)
d
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (1)1@4: (5)z110: 1bat,3fig,3tac vs 1bat,2cru
a
Rolls: 3@3 4@4; Total Hits: 43@3: (3, 1, 5)4@4: (4, 6, 6, 4)
d
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 5)1@4: (3)wgr: 3inf,1art vs 1inf,1art
a
Rolls: 2@1 2@2; Total Hits: 02@1: (2, 4)2@2: (4, 5)
d
Rolls: 2@2; Total Hits: 12@2: (6, 1)fra: 4inf,4mec,2art,6arm,1tac vs 6inf,2art,2arm,1fig,1aa
aa vs 1tac
Rolls: 1@1; Total Hits: 01@1: (6)
1tac
Rolls: 1@4; Total Hits: 01@4: (5)
a
Rolls: 6@1 4@2 6@3; Total Hits: 76@1: (6, 4, 5, 1, 3, 2)4@2: (2, 4, 2, 6)6@3: (2, 2, 5, 4, 3, 3)
d
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (2, 2, 3, 6, 4, 2, 3, 5)2@3: (5, 1)1@4: (4)yugo: 9inf,2art,3arm,1fig vs 5inf
a
Rolls: 7@1 4@2 3@3 1@4; Total Hits: 77@1: (5, 1, 4, 3, 1, 1, 2)4@2: (1, 4, 4, 3)3@3: (1, 5, 3)1@4: (3)
d
Rolls: 5@2; Total Hits: 35@2: (6, 1, 1, 2, 4) -
Damn you are just too lucky, you hit like EVERY TIME!!
Combat results:
z106: ger loses 1sub, uk loses 1des,1tra
z91: ger no losses, uk loses 1cru
z110: ger loses 1bat, uk loses 1bat,1cru, fra loses 1cru
yugo: ger loses 3inf, yugo loses 5infCombat:
wfr round 2: 2inf,1art vs 1inf,1art
a
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (1, 5)
d
Rolls: 2@2; Total Hits: 12@2: (6, 2)fra round 2: 3mec,2art,6arm,1tac vs 2art,2arm,1fig
a
Rolls: 1@1 4@2 6@3 1@4; Total Hits: 61@1: (5)4@2: (2, 2, 5, 2)6@3: (6, 3, 4, 6, 4, 3)1@4: (3)
d
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (5, 6)2@3: (3, 6)1@4: (5) -
Combat results:
fra: ger loses 4inf,2mec, uk loses 1art,1arm, fra loses 6inf,1art,1arm,1fig,1aaCombat:
wfr round 3:
a
Rolls: 2@2; Total Hits: 02@2: (5, 4)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
Combat:
wfr round 4:
a
Rolls: 2@2; Total Hits: 12@2: (1, 6)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
Combat results:
wfr: ger loses 2inf, fra loses 1inf,artNeed OOL for z111, 2 hits to your 1des,1cru,1bat and I have 2 subs
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Dude, first of all, roll your battles one at a time, instead of rolling all of your Round 1, Round 2, Round 3 battles, etc… all at once. Easier to follow along on my map and will make things go quicker!
And stop rolling your FTR’s at 4. You rolled your FTR in Yugo at 4. Again, FTR’s NEVER roll at 3 on attack. ALWAYS roll at 4… I think you have memory loss! Start eating more blueberries…
I’ll take my 2 hits in SZ111 on my BB(damaged) and the other on my DD. What do you take your 1 hit on?
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Meant, FTR’s NEVER roll at 4 on attack, ALWAYS 3…
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Also, start using the proper naming conventions for the games(i.e. 1aGermany, 1bRussia, etc…). We’ve talked about this before…
The naming convention should be : Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 1aGermany
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Combat:
z111: 1sub,1fig,1tac,2bom vs 1cru,1bat with 1 hit
a
Rolls: 1@2 1@3 2@4; Total Hits: 21@2: (5)1@3: (6)2@4: (3, 3)
d
Rolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (6) -
Combat results:
z111: ger loses 2sub, UK loses 1des,1cru,1batNoncombat Move:
1fig,1tac,2bom | z111 > wgr
1fig,1tac | z110 > z112
1cru,1tra | z114 > z112
2fig,2tac | z110 > wgr
1tac | fra > wgr
1inf | rom > bul
3inf | nor > fin
2inf | den > wgr
4inf | ger > wgr
1fig | yugo > sitaUnit Placement: 1car,2tra > z112
Germany collects 70 ipcs, 70 balance
Hobo Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 1aGer.AAM
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Russia Turn 1
Russia declares war on Japan
Builds : 11 Inf, 1 Art
Non Coms
1 Sub from SZ127 to SZ125
1 Sub from SZ115 to SZ113
1 CC from SZ115 to SZ114
2 Inf from Amu to Sib
6 Inf from Bury to Yak
6 Inf, 2 AA from Sak to Bury
3 Inf from Amu to Bury1 Inf from Kar to Nov
2 Inf from Vyb to Nov
1 Inf from Arch to Volo
2 Inf from Bal to Bel
2 AA from Rus to Bry
1 Inf, 1 Art from Rus to Volo
1 Mech, 1 Arm from Vol to Rus
1 Mech, 1 Arm from Rus to Smo
1 FTR, 1 Tac from Rus to Nov
2 Inf from Cau to Kaz
1 Inf from Epl to Bel
2 Inf from Bes to Nukr
3 Inf from Sukr to NukrBuilds : 2 Inf, 1 Art in Nov, 3 Inf in Sukr, 3 Inf in Vol, 3 Inf in Rus
Collect : 37 IPC’s
Japan’s Turn
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 1bRussia.AAM
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Japan 1
Builds: 3 trn = 21 IPC; 5 IPC leftover
Combat
1 inf at Jeh -> Cha
1 inf at Sha -> ANhNCM
1 art, 3 inf at Ksi -> Kwa
1 inf at Jeh -> Cha
2 inf at Sha -> Anh
1 ftr, 1 tac at Ksu -> Kwa
3 inf, 1 art at Ksu -> Ksi
2 ftr, 2 tac at Man -> Kwa
1 ftr at For -> kwa
1 ftr at Oki -> Kwa
2 bmr at Japan -> kwa
1 mec at Man -> Anh
6 inf, 1 aa at Man -> Jeh
1 ftr at Kor -> Ksi
1 trn at Japan loads 1 inf, 1 arm -> sz36 unloads in kwa
1 ftr, 1 tac at japan -> kwa
entire fleet at sz6 -> sz36
1 bb, 1 dd, 1 sub at sz19 -> sz36
1 cc at sz20 -> sz37
1 trn at sz19 loads 1 inf at Oki, 1 art at Man -> unloads Kwa at sz36
1 trn at sz20 -> sz6
1 dd at sz33 -> sz42
1 ftr, 1 tac on AC at sz33 lands in Car
1 ac at sz33 -> sz36
1 ftr, 1 tac at japan lands on AC in sz36
3 inf at Kor -> ManBuilds:
3 trn in japan
Collect 38 + 5 leftover = 43 Total IPC
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 1bJapan.AAM
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US Turn 1
Builds : 1 NB, 3 Transports, 2 Inf, 1 DD, save 2 IPC’s
Non Coms
1 DD, 1 SS from SZ35 to SZ54
1 FTR from Phi to Gua
1 BB, 1 AC, 1 CC, 1 DD
1 FTR from SZ10 to Eus
1 Tac from SZ10 to SZ64
1 FTR from Haw to SZ64
1 Trans from SZ10, picks up 1 Inf, 1 AA from Wus, moves to SZ26, drops off in Haw
1 Trans from SZ101, picks up 1 Inf from Cus, 1 Inf from Eus, moves to SZ64, lands in Smx
1 CC from SZ101 to SZ64
1 Mech, 1 Arm from Cus to Smx
1 CC, 1 DD, 1 SS, 1 Trans from SZ26 to SZ64
1 Mech from Wus to Yuk
1 FTR from Wus to Eus
1 Mech from Cus to Wus
1 Inf, 1 Art from Wus to Cus
2 AA’s from Eus to Cus
1 SBR from Cus to Haw
1 Art from Eus to CusBuilds : 1 NB in Smx, 3 Trans, 1 DD in SZ101, 2 Inf in Cus
Collect : 54 IPC’s
China’s Turn
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 1dUSA.AAM
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China Turn 1
China declares war on Germany and Italy…
Builds : 3 Art
Non Coms
4 Inf from Yun to Sze
1 Inf from She to Sze
2 Inf from Kwe to Sze
1 Inf from Hun to Yun
1 Inf from Hun to Kwe
2 Inf from Sui to SheBuilds : 3 Art in Sze
Collect : 16 IPC’s
UK’s Turn
Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 1eChina.AAM
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UK Turn 1
Builds :
UK Europe - 4 Inf, 4 Art
UK Pacific - 3 Inf, 2 ArtCom Moves
SZ106
1 Brit DD from SZ109 attacks 1 German Sub in SZ106
SZ96
1 Brit FTR from Gib attacks SZ96
1 Brit FTR from Mal attacks SZ96SZ97
2 FTR’s, 1 SBR from UK attack SZ97
1 DD, 1 CC, 1 AC, 1 Tac from SZ98 attack SZ97Scramble in SZ97?
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Roger 10-9er scramble all air to shoot down some white boys. Yeehaw!!!
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btw 1bat hit last, then the ger 1fig in case you boggle out. also list your hits per round. come on 25%!!





