@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
East(Axis) vs. West(Allies) , Global 1940, No bid, No Tech - Round II
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 You forgot to roll for convoy disruption in SZ72… I’ll roll for that now… Convoy disruption - SZ72 - Need a 1, 2 or 3…  Rolls: 1@6; Total Hits: 11@6: (5) Rolls: 1@6; Total Hits: 11@6: (5)
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 I’ll change map… Anzac Turn 1 Builds : 1 DD, save 2 IPC’s Non Coms 1 Trans from SZ62, picks up 1 Inf from Nsw, moves to SZ42, drops off in Jav 
 2 FTR’s from Nze to Que
 1 Inf, 2 AA from Nsw to Sau
 1 Inf from Mal to Shn
 2 Inf, 1 Art from Que to Sau
 1 DD from SZ62 to SZ54
 1 CC from SZ63 to SZ54Builds : 1 DD in SZ62 Collect : 16 IPC’s France’s Turn Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 1hAnzac.AAM 
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 SO lucky I missed convoy disruption in SZ72 AND missed w/my French DD & CC in SZ93. Italy should be down at least 1 IPC or 1 Sub. France Turn 1 Non Coms 1 DD from SZ72 to SZ81 
 1 Inf from Fwa to Fca
 1 Inf from Alg to MorGermany’s Turn Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 1iFrance.AAM 
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 Germany Turn 2: Purchases: 8tra,1des,2inf for 70 ipc, 0 balance Combat Move: 
 1car,1tac,1fig,1cru,3tra(1inf,1art | wfr > sco, 4inf | wgr > sco) | z112 > z109
 5inf | bul > gre
 2bom | wgr > greCombat: 
 gre: 5inf,2bom vs 4inf
 a
  Rolls: 5@1 2@4; Total Hits: 35@1: (6, 1, 1, 3, 6)2@4: (6, 4) Rolls: 5@1 2@4; Total Hits: 35@1: (6, 1, 1, 3, 6)2@4: (6, 4)
 d
  Rolls: 4@2; Total Hits: 14@2: (4, 6, 5, 1) Rolls: 4@2; Total Hits: 14@2: (4, 6, 5, 1)
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 Combat: 
 gre round 2:
 a
  Rolls: 4@1 2@4; Total Hits: 34@1: (1, 3, 6, 5)2@4: (3, 4) Rolls: 4@1 2@4; Total Hits: 34@1: (1, 3, 6, 5)2@4: (3, 4)
 d
  Rolls: 1@2; Total Hits: 01@2: (6) Rolls: 1@2; Total Hits: 01@2: (6)
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 Combat results: 
 gre: ger loses 1inf, gre loses 4infIf your uk/fra fighters want to scramble let me know :wink: Noncombat move: 
 2inf | wgr | hol
 3arm | fra > hol
 7inf | ger > wgr
 3arm,2art | fra > wgr
 2mec | fra > ger
 3arm | yugo > wgr
 6inf,2art | yugo > rom
 2bom | gre > wgr
 1sub | z91 > z109
 3aa | ger > polUnit Placement: 1des,8tra > z112, 1inf > wfr, 1inf > wgr Germany collects 55 ipc, 55 balance Hobo Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 2aGer.AAM 
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 Your map has 6 Inf, 2 Art in Hun. Your moves put 6 Inf, 2 Art in Rom. Which is it? 
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 man, you catch everything don’t you? :lol: 
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 Should be hun, go with the map! Those eastern eu countries confusing! 
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 Russian Turn 2 Builds : 6 Mech, 3 Inf, 1 Art Non Coms 1 Inf from Sib to Sfe 
 6 Inf from Yak to Yen
 8 Inf, 2 AA’s from Bury to Yak
 2 Inf from Kaz to Tsi
 2 Inf from Vol to Kaz
 1 Inf from Vol to Cau
 2 Inf, 1 Art from Volo to Arch
 3 Inf from Rus to Volo
 2 Inf from Bel to Arch
 2 AA’s from Bry to Rus
 1 Inf from Epl to Bes
 3 Inf from Sukr to Bes
 6 Inf from, 1 Art from Nukr to Bes
 1 Inf from Bal to Epl
 1 Inf from Nov to Bal
 10 Inf, 2 AA’s, 2 Art, 2 FTR’s, 1 Tac from Nov to Arch
 1 Inf from Kar to Nov
 1 Inf from Vyb to Nov
 1 Mech, 1 Arm from Smo to Nukr
 1 Mech, 1 Arm from Rus to Nukr
 1 Sub from SZ113 to SZ115
 1 Sub from SZ125 to SZ127Builds : 3 Mech in Nov, 3 Mech in Sukr, 3 Inf, 1 Art in Rus Collect : 37 IPC’s Japan’s Turn Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 2bRussia.AAM 
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 why do I find myself holding my breath right now :lol: 
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 Japan 2 Builds 1 navy base, 2 trn, 2 inf, 2 art = 43 IPC, 0 leftover Combat 1 inf at Cha -> Sui 
 1 inf at Anh -> Hop
 2 inf at Anh -> Kwe
 1 inf at Ksi -> Hun
 4 inf at Kwa -> Yun
 2 bmr at Kwa -> kwe
 2 ftr, 2 tac at Kwa -> kwe
 2 ftr, 2 tac at Kwa -> YunKWE 2 inf, 2 ftr, 2 tac, 2 bmr vs 1 inf A: 
  Rolls: 2@1 2@3 4@4; Total Hits: 32@1: (4, 3)2@3: (6, 6)4@4: (3, 3, 4, 5) Rolls: 2@1 2@3 4@4; Total Hits: 32@1: (4, 3)2@3: (6, 6)4@4: (3, 3, 4, 5)D: 
  Input ErrorThere was an error in your dice throw: “1” is not correct syntax.2: Input ErrorThere was an error in your dice throw: “1” is not correct syntax.2:
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 D: 
  Rolls: 1@2; Total Hits: 01@2: (4) Rolls: 1@2; Total Hits: 01@2: (4)
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 YUN 4 inf, 2 ftr, 2 tac vs 1 inf A: 
  Rolls: 4@1 2@3 2@4; Total Hits: 34@1: (4, 3, 2, 2)2@3: (4, 2)2@4: (3, 1) Rolls: 4@1 2@3 2@4; Total Hits: 34@1: (4, 3, 2, 2)2@3: (4, 2)2@4: (3, 1)D: 
  Rolls: 1@2; Total Hits: 11@2: (2) Rolls: 1@2; Total Hits: 11@2: (2)
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 Japan loses 1 inf, China loses 1 inf NCM All air back to Kwa 
 4 inf at Kwa -> Yun
 1 inf at Cha -> Sui
 1 mec at Anh -> Yun
 2 art at Kwa -> Yun
 2 inf, 1 art at Ksi -> Kwa
 1 ftr at Ksi -> Kwa
 1 trn at sz36 -> sz37 loads 2 inf at Sia -> sz36 unloads at Kwa
 2 trn at sz6 loads 2 inf, 2 art at japan -> sz36 unloads at Kwa
 2 trn at sz6 loads 2 inf at japan -> sz19 loads 1 art at Jeh and Ksu -> sz 36 unloads Kwa
 3 inf at jeh -> Cha
 3 inf, 1 AA at jeh -> Anh
 1 sub at sz36 -> sz41
 1 sub at sz36 -> sz42
 1 BB, 2 AC, 2 ftr, 2 tac, 1 dd, 1 cc at sz36 -> sz38
 1 cc at sz37 -> sz38
 1 dd at sz42 -> sz36
 1 inf at Man -> JehBUILDS 2 trn, 2 art, 2 inf in Japan 
 1 navy base in KwaCollect 43 IPC = 43 IPC Total Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 2bJapan.AAM 
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 Btw, Yasha, the during your non coms, you listed an art coming from Ksu. It actually came from Sha… :-P US Turn 2 Builds : 2 AC’s, 1 FTR, 2 Subs Non Coms 1 Sub from SZ64 to SZ1 
 1 Mech from Yuk to W. US
 1 Trans from SZ26, picks up 1 Inf from Haw, moves to SZ64, drops off in Smx
 1 DD from SZ54 to SZ62
 3 Trans, 1 DD from SZ101 to SZ64
 3 Inf, 2 Art, 1 Mech from C. US to Smx
 1 Mech from W. US to Smx
 1 FTR from SZ64 to E. US
 1 Tac from SZ64 to E. USBuilds : 2 Subs, 2 AC’s in SZ101, 1 FTR in E. US Collect : 52 IPC’s China’s Turn Hobo & Yasha(Axis) vs West(Allies) II - Global 1940 - No Tech, No Bid - 2dUSA.AAM 
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 China Turn 2 Builds : 5 Inf, save 1 IPC Com Moves Kwe 2 Inf from She attack Kwe 
 1 Inf, 1 FTR from Sze attacks KweYun 12 Inf, 3 Art from Yun attack Yun Combat Kwe  Rolls: 3@1 1@3; Total Hits: 03@1: (2, 3, 6)1@3: (6) Rolls: 3@1 1@3; Total Hits: 03@1: (2, 3, 6)1@3: (6)
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 Of course! Return fire :  Rolls: 2@2; Total Hits: 12@2: (3, 2) Rolls: 2@2; Total Hits: 12@2: (3, 2)
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 Round 2  Rolls: 2@1 1@3; Total Hits: 02@1: (2, 6)1@3: (4) Rolls: 2@1 1@3; Total Hits: 02@1: (2, 6)1@3: (4)
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 OMG! Return fire :  Rolls: 2@2; Total Hits: 12@2: (6, 2) Rolls: 2@2; Total Hits: 12@2: (6, 2)


 
		 
		





