thanks, may it be a great game and hopefully luck isn’t the total decider lol
Let the sub fight, and if you get one hit before I do in 106, lose the destroyer and have the sub submerge.
and no scramble.
scramble?
Realized I was in local mode when I posted last.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 119 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 119 Sea Zone to 109 Sea Zone
3 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries moved from 109 Sea Zone to United Kingdom
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
1 armour moved from Normandy Bordeaux to Holland Belgium
2 armour moved from France to Holland Belgium
just pushing this up to the top. No rush.
still your move, gotta conduct the german combat moves
Don’t you have the option to scramble or am I confused?
scramble from where……if great britian then i refuse
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 artilleries moved from Western Germany to 112 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 119 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 119 Sea Zone to 109 Sea Zone
3 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries moved from 109 Sea Zone to United Kingdom
2 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
1 armour moved from Normandy Bordeaux to Holland Belgium
2 armour moved from France to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 armour
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in United Kingdom
Germans attack with 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is -40
Casualties for Germans: 2 artilleries, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
Casualties for French: 1 fighter and 2 infantry
Casualties for British: 5 aaGuns, 3 infantry and 1 mech_infantry
Non Combat Move - Germans
3 armour and 3 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
2 armour moved from France to Germany
3 aaGuns moved from Germany to Slovakia Hungary
Place Units - Germans
5 armour, 4 artilleries and 1 mech_infantry placed in Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
6 infantry moved from Buryatia to Amur
11 infantry moved from Sakha to Amur
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
6 infantry moved from Buryatia to Amur
11 infantry moved from Sakha to Amur
Airborne Attack Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
6 infantry moved from Buryatia to Amur
11 infantry moved from Sakha to Amur
Airborne Attack Move - Russians
Combat - Russians
Battle in Amur
Russians attack with 20 infantry
Japanese defend with 1 artillery, 9 infantry and 1 mech_infantry
Russians roll dice for 20 infantry in Amur, round 1 : 5/20 hits
Japanese roll dice for 1 artillery, 9 infantry and 1 mech_infantry in Amur, round 1 : 2/11 hits
2 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Amur
Russians roll dice for 18 infantry in Amur, round 2 : 5/18 hits
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Amur, round 2 : 2/6 hits
2 infantry owned by the Russians , 4 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
16 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 1 artillery remaining. Battle score for attacker is 19
Casualties for Japanese: 9 infantry and 1 mech_infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ulaanbaatar: 16 infantry
EDIT: Adding units owned by Russians to Buryatia: 16 infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Sakha to Buryatia
1 infantry moved from Dzavhan to Ulaanbaatar
1 infantry moved from Olgiy to Kansu
1 infantry moved from Olgiy to Timguska
1 submarine moved from 125 Sea Zone to 110 Sea Zone
5 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Baltic States to Eastern Poland
8 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 aaGun moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
2 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Belarus to Bessarabia
1 armour moved from Belarus to Bessarabia
1 infantry moved from Novgorod to Baltic States
7 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 fighters moved from Novgorod to Bessarabia
1 infantry moved from Smolensk to Belarus
4 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
Place Units - Russians
3 infantry placed in Novgorod
2 infantry and 1 mech_infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Territory Summary for Russians :
Kansu : 1 infantry
Timguska : 1 infantry
Buryatia : 2 aaGuns and 16 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Belarus : 1 artillery and 8 infantry
Karelia : 1 artillery and 9 infantry
Baltic States : 1 infantry
Bryansk : 6 infantry
Eastern Poland : 1 infantry
Bessarabia : 2 armour, 1 artillery, 2 fighters, 11 infantry and 2 mech_infantrys
Russia : 1 aaGun, 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 aaGun, 1 artillery, 1 factory_minor, 4 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
113 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 51
Russians : 35 / 35
Japanese : 31 / 42
Americans : 52 / 56
Chinese : 9 / 15
British : 28 / 36
UK_Pacific : 21 / 22
Italians : 13 / 18
ANZAC : 14 / 15
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.382
Median : 3.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 55
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.765
Median : 4.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17
Russians Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.211
Median : 3.000
Variance : 0.595
Standard Deviation : 0.771
Total rolls : 38
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Suiyuyan
2 fighters moved from Jehol to Suiyuyan
1 tactical_bomber moved from Jehol to Suiyuyan
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
3 infantry moved from Anhwe to Hopei
1 artillery and 3 infantry moved from Hunan to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 armour moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 fighter moved from Manchuria to Hopei
1 tactical_bomber moved from Manchuria to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Suiyuyan
2 fighters moved from Jehol to Suiyuyan
1 tactical_bomber moved from Jehol to Suiyuyan
1 artillery moved from Anhwe to Kweichow
3 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
3 infantry moved from Anhwe to Hopei
1 artillery and 3 infantry moved from Hunan to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 armour moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 fighter moved from Manchuria to Hopei
1 tactical_bomber moved from Manchuria to Kweichow
Combat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 2 tactical_bombers
Chinese defend with 9 infantry
Japanese win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 2 artilleries, 1 fighter and 4 infantry
Casualties for Chinese: 9 infantry
Non Combat Move - Japanese
1 fighter moved from Yunnan to 36 Sea Zone
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 artillery moved from Amur to Manchuria
1 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 tactical_bomber moved from Suiyuyan to Chahar
2 fighters moved from Suiyuyan to Chahar
1 fighter moved from Hopei to Chahar
1 tactical_bomber moved from Kweichow to Anhwe
2 fighters moved from Yunnan to Chahar
1 tactical_bomber moved from Yunnan to Chahar
2 bombers moved from Yunnan to Chahar
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from 19 Sea Zone to Manchuria
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 armour moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Japan to Anhwe
2 tactical_bombers moved from Japan to Anhwe
Place Units - Japanese
3 destroyers and 2 transports placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Airborne Attack Move - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Airborne Attack Move - Americans
Non Combat Move - Americans
1 destroyer moved from 32 Sea Zone to 26 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from West Indies to Hawaiian Islands
Place Units - Americans
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 bomber, 2 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 carrier, 1 submarine and 1 transport
Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 2 transports
Production/PUs Summary :
Germans : 41 / 51
Russians : 34 / 35
Japanese : 35 / 45
Americans : 52 / 52
Chinese : 6 / 15
British : 28 / 36
UK_Pacific : 21 / 22
Italians : 13 / 18
ANZAC : 14 / 15
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Territory Summary for Chinese :
Yunnan : 1 fighter and 5 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 34 / 35
Japanese : 35 / 45
Americans : 52 / 52
Chinese : 6 / 12
British : 28 / 36
UK_Pacific : 21 / 22
Italians : 13 / 18
ANZAC : 14 / 15
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - British
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
3 submarines moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry moved from Shan State to Siam
1 tactical_bomber moved from Burma to Siam
2 fighters moved from Burma to Siam
1 infantry moved from Shan State to Siam
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - British
British buy 1 artillery, 2 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
3 submarines moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from United Kingdom to 109 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry moved from Shan State to Siam
1 tactical_bomber moved from Burma to Siam
2 fighters moved from Burma to Siam
1 infantry moved from Shan State to Siam
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
Combat - British
Battle in 96 Sea Zone
British attack with 1 destroyer
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Siam
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Siam, round 1 : 1/6 hits
Japanese roll dice for 2 infantry in Siam, round 1 : 2/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Siam
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in 109 Sea Zone
British attack with 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
British roll dice for 3 submarines in 109 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the Germans
British roll dice for 1 cruiser, 1 destroyer and 2 fighters in 109 Sea Zone, round 1 : 0/4 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 carrier, 1 cruiser and 3 transports in 109 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
British roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Germans lost in 109 Sea Zone
British roll dice for 1 cruiser and 2 fighters in 109 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 cruiser and 3 transports in 109 Sea Zone, round 2 : 0/1 hits
1 tactical_bomber owned by the Germans , 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 109 Sea Zone
British roll dice for 2 submarines in 109 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 cruiser and 1 fighter in 109 Sea Zone, round 3 : 0/2 hits
Germans roll dice for 1 fighter in 109 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British lost in 109 Sea Zone
British roll dice for 2 submarines in 109 Sea Zone, round 4 : 0/2 hits
British roll dice for 1 fighter in 109 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 fighter in 109 Sea Zone, round 4 : 0/1 hits
British roll dice for 2 submarines in 109 Sea Zone, round 5 : 1/2 hits
1 transport owned by the Germans lost in 109 Sea Zone
British roll dice for 1 fighter in 109 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 fighter in 109 Sea Zone, round 5 : 0/1 hits
British roll dice for 2 submarines in 109 Sea Zone, round 6 : 1/2 hits
1 transport owned by the Germans lost in 109 Sea Zone
British roll dice for 1 fighter in 109 Sea Zone, round 6 : 1/1 hits
Germans roll dice for 1 fighter in 109 Sea Zone, round 6 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Germans lost in 109 Sea Zone
1 transport owned by the Germans lost in 109 Sea Zone
British roll dice for 2 submarines in 109 Sea Zone, round 7 : 1/2 hits
British win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 24
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports
Casualties for British: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Non Combat Move - British
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Cyprus to Alexandria
1 tactical_bomber moved from Cyprus to Alexandria
3 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 aaGun moved from Egypt to Alexandria
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
2 infantry moved from Shan State to Yunnan
4 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 aaGun moved from India to Burma
1 mech_infantry moved from India to Yunnan
4 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 tactical_bomber moved from Siam to Yunnan
1 fighter moved from Siam to Yunnan
1 fighter moved from Siam to Burma
Place Units - British
2 destroyers and 1 transport placed in 109 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
6 infantry and 1 mech_infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 armour
EDIT: Adding units owned by British to Alexandria: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 6 infantry and 1 mech_infantry
Territory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
Kiangsi : 1 infantry
Siam : 1 flag, 1 infantry
Yunnan : 1 aaGun, 1 artillery, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Burma : 1 aaGun, 1 fighter and 4 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 transport
56 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Alexandria : 1 aaGun, 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 1 artillery and 4 infantry
Tanganyika Territory : 1 infantry
96 Sea Zone : 1 destroyer
109 Sea Zone : 1 flag, 2 destroyers, 2 submarines and 2 transports
Eastern Persia : 1 flag
Persia : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 34 / 35
Japanese : 32 / 45
Americans : 52 / 52
Chinese : 8 / 12
British : 30 / 30
UK_Pacific : 25 / 30
Italians : 13 / 18
ANZAC : 14 / 15
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.682
Median : 4.000
Variance : 0.492
Standard Deviation : 0.702
Total rolls : 66
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 9 times
Average roll : 3.811
Median : 4.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 37
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone