Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsAxis (Odonis) vs PGMatt (allies +10) - G40L 13 - No tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 1 cruiser, 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
Italians take Union of South Africa from British
1 mech_infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
Italians take Rostov from Russians
2 armour, 2 artilleries and 2 infantry moved from Persia to Eastern Persia
2 armour and 1 infantry moved from Egypt to 98 Sea Zone
2 armour, 1 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 armour and 2 infantry moved from 80 Sea Zone to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 1 cruiser, 2 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
Italians take Union of South Africa from British
1 mech_infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 armour moved from Caucasus to Rostov
Italians take Rostov from Russians
2 armour, 2 artilleries and 2 infantry moved from Persia to Eastern Persia
2 armour and 1 infantry moved from Egypt to 98 Sea Zone
2 armour, 1 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
2 armour and 2 infantry moved from 80 Sea Zone to Eastern PersiaCombat - Italians
Battle in Eastern Persia
Italians attack with 4 armour, 2 artilleries and 4 infantry
British defend with 4 infantry
Italians win, taking Eastern Persia from British with 4 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 4 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Ethiopia to Anglo Egyptian SudanPlace Units - Italians
1 cruiser and 1 destroyer placed in 81 Sea Zone
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 factory_minor placed in PersiaTurn Complete - Italians
Italians collect 37 PUs; end with 37 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs -
The Italians are right out of control.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from Yunnan to 20 Sea Zone
1 carrier and 2 fighters moved from 45 Sea Zone to 55 Sea Zone
1 fighter moved from Celebes to 55 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 1 battleship
ANZAC roll dice for 3 fighters in 20 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 battleship in 20 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Japanese lost in 20 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 battleship
Battle in 55 Sea Zone
ANZAC attack with 1 carrier and 3 fighters
Japanese defend with 1 carrier and 1 fighter
ANZAC roll dice for 1 carrier and 3 fighters in 55 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 carrier and 1 fighter in 55 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
1 fighter owned by the Japanese lost in 55 Sea Zone
ANZAC roll dice for 1 carrier and 3 fighters in 55 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier and 3 fighters in 55 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 carrier in 55 Sea Zone, round 3 : 0/1 hits
1 carrier owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 carrier and 3 fighters remaining. Battle score for attacker is 26
Casualties for Japanese: 1 carrier and 1 fighterNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Northern Territory
3 fighters moved from 20 Sea Zone to KwangtungPlace Units - ANZAC
1 fighter and 1 infantry placed in Queensland
1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Malaya : 3 infantry
Kwangtung : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Northern Territory : 1 fighter
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 submarine
55 Sea Zone : 1 carrierProduction/PUs Summary :
Germans : 52 / 58
Russians : 22 / 36
Japanese : 35 / 47
Americans : 66 / 91
Chinese : 9 / 15
British : 9 / 0
UK_Pacific : 21 / 24
Italians : 37 / 58
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 52 / 58
Russians : 22 / 36
Japanese : 35 / 47
Americans : 66 / 91
Chinese : 9 / 15
British : 9 / 0
UK_Pacific : 21 / 24
Italians : 37 / 58
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
3 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 artillery and 1 mech_infantry moved from Poland to Baltic States
1 fighter moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 bomber moved from Greece to Volgograd
1 tactical_bomber moved from Western Germany to Eastern Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
3 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 artillery and 1 mech_infantry moved from Poland to Baltic States
1 fighter moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
3 armour moved from Germany to Eastern Poland
1 bomber moved from Greece to Volgograd
1 tactical_bomber moved from Western Germany to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 4 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Eastern Poland from Russians with 4 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Finland
Germans attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 2 destroyers and 2 fighters
Americans defend with 2 submarines
Germans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.Non Combat Move - Germans
1 tactical_bomber moved from Eastern Poland to Ukraine
1 fighter moved from Baltic States to Germany
2 aaGuns, 10 armour, 2 artilleries and 4 mech_infantrys moved from Western Ukraine to Ukraine
1 bomber moved from Volgograd to Ukraine
2 transports moved from 113 Sea Zone to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 artillery moved from Scotland to United KingdomPlace Units - Germans
3 artilleries placed in Ukraine
1 factory_minor placed in Poland
2 infantry and 1 mech_infantry placed in France
1 fighter placed in Western Germany
Germans undo move 3.
2 infantry placed in United Kingdom
1 mech_infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
Germans collect 51 PUs (5 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Evenkiyskiy to Timguska
3 mech_infantrys moved from Novosibirsk to Timguska
1 bomber moved from Russia to Timguska
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Bryansk to Rostov
9 mech_infantrys moved from Bryansk to Eastern Poland
2 fighters and 1 tactical_bomber moved from Bryansk to Eastern Poland
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 artillery and 1 infantry moved from Novgorod to Baltic StatesCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 9 mech_infantrys and 1 tactical_bomber
Germans defend with 4 armour and 1 mech_infantry
Russians roll dice for 2 fighters, 9 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 1 : 2/12 hits
Germans roll dice for 4 armour and 1 mech_infantry in Eastern Poland, round 1 : 3/5 hits
1 armour owned by the Germans , 3 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 2/9 hits
Germans roll dice for 3 armour in Eastern Poland, round 2 : 0/3 hits
2 armour owned by the Germans lost in Eastern Poland
Russians roll dice for 2 fighters, 6 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 3 : 2/9 hits
Germans roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 4 armour and 1 mech_infantry
Casualties for Russians: 3 mech_infantrys
Battle in Kazakhstan
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Kazakhstan, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 2 infantry
Italians defend with 1 armour
Russians roll dice for 2 infantry in Rostov, round 1 : 0/2 hits
Italians roll dice for 1 armour in Rostov, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians retreated to Bryansk
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery
Russians roll dice for 2 artilleries and 3 infantry in Baltic States, round 1 : 2/5 hits
Germans roll dice for 1 artillery in Baltic States, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Timguska
Russians attack with 1 bomber, 1 infantry and 3 mech_infantrys
Japanese defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 bomber, 1 infantry and 3 mech_infantrys in Timguska, round 1 : 1/5 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Timguska, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska
Russians roll dice for 1 bomber and 3 mech_infantrys in Timguska, round 2 : 0/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 1/2 hits
1 mech_infantry owned by the Russians lost in Timguska
Russians roll dice for 1 bomber and 2 mech_infantrys in Timguska, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Timguska, round 3 : 1/2 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska
Russians roll dice for 1 bomber and 1 mech_infantry in Timguska, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Timguska, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Timguska
Russians win, taking Timguska from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Russians: 1 infantry and 2 mech_infantrysNon Combat Move - Russians
1 bomber moved from Timguska to Russia
5 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Eastern Poland to NovgorodPlace Units - Russians
3 infantry placed in Novgorod
2 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Russians :
Yenisey : 1 infantry
Timguska : 1 mech_infantry
Kazakhstan : 1 artillery
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Baltic States : 2 artilleries and 3 infantry
Bryansk : 4 aaGuns, 2 artilleries and 29 infantry
Eastern Poland : 6 mech_infantrys
Russia : 1 airfield, 2 armour, 1 bomber, 1 factory_major and 5 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Caucasus : 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 61
Russians : 25 / 30
Japanese : 32 / 47
Americans : 66 / 91
Chinese : 9 / 15
British : 9 / 0
UK_Pacific : 21 / 24
Italians : 35 / 58
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Sikang to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Sikang to KazakhstanCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 armour
Russians defend with 1 artillery
Japanese win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Japanese
1 mech_infantry moved from Anhwe to Manchuria
1 mech_infantry moved from Buryatia to ManchuriaPlace Units - Japanese
3 armour placed in Manchuria
2 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,6,4,1,2,3,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,3
Japanese collect 19 PUs (14 lost to blockades); end with 19 PUs total -
Sorry for slow play right now, I returned to work after vacation and am busy digging out and preparing for month end.
I suspect this will continue through the Easter long weekend.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Americans
Americans buy 8 artilleries, 1 destroyer, 5 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 105 Sea Zone
2 infantry and 2 mech_infantrys moved from 105 Sea Zone to Normandy Bordeaux
2 submarines moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Siam to Burma
1 mech_infantry moved from Kiangsu to Anhwe
Chinese take Anhwe from JapaneseCombat - Americans
Battle in Normandy Bordeaux
Battle in 80 Sea Zone
Americans attack with 1 tactical_bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 80 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 92 Sea Zone
Americans attack with 2 fighters and 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Shan State: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
2 fighters moved from 110 Sea Zone to 105 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 105 Sea Zone
2 carriers moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
5 infantry moved from Central United States to Eastern United States
2 transports moved from 89 Sea Zone to 101 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer, 4 fighters and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 battleship and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea ZonePlace Units - Americans
8 artilleries placed in Eastern United States
2 submarines placed in 10 Sea Zone
Americans undo move 1.
1 artillery placed in Western United States
7 artilleries placed in Eastern United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 infantry
EDIT: Turning off Edit Mode
1 transport placed in 10 Sea Zone
1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 19 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 6 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Anhwe : 1 mech_infantry
Shan State : 2 artilleries and 2 infantry
Burma : 1 armour
Philippines : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 battleship and 2 transports
39 Sea Zone : 1 tactical_bomber
26 Sea Zone : 2 submarines
20 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 1 transport
10 Sea Zone : 2 submarines and 1 transport
19 Sea Zone : 2 submarines
6 Sea Zone : 1 flag, 5 submarines
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 7 artilleries, 1 factory_major, 1 harbour and 4 infantry
Gibraltar : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
119 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
109 Sea Zone : 1 submarine
92 Sea Zone : 2 submarines
101 Sea Zone : 1 destroyer, 3 submarines and 4 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
110 Sea Zone : 1 destroyer and 2 submarines
105 Sea Zone : 2 carriers, 4 fighters and 2 transportsProduction/PUs Summary :
Germans : 52 / 61
Russians : 24 / 30
Japanese : 32 / 19
Americans : 68 / 93
Chinese : 10 / 15
British : 9 / 0
UK_Pacific : 21 / 24
Italians : 35 / 58
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Turning on Edit Mode
EDIT: Turning off Edit Mode
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 artillery moved from Hunan to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Shensi
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Shensi : 3 infantry
Sikang : 2 infantry
Anhwe : 1 artillery, 1 fighter and 4 infantryProduction/PUs Summary :
Germans : 52 / 61
Russians : 24 / 30
Japanese : 28 / 19
Americans : 68 / 93
Chinese : 14 / 20
British : 9 / 0
UK_Pacific : 21 / 24
Italians : 35 / 58
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Place Units - UK_Pacific
2 destroyers placed in 39 Sea Zone
3 artilleries, 1 bomber and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 3 artilleries, 1 bomber and 2 infantry
Some Units in 39 Sea Zone change ownership: 2 destroyersTerritory Summary for UK_Pacific :
Formosa : 1 flag
Siam : 1 flag
India : 1 factory_major
Kwangtung : 1 harbour
French Indo China : 1 flagProduction/PUs Summary :
Germans : 52 / 61
Russians : 24 / 30
Japanese : 28 / 19
Americans : 68 / 93
Chinese : 14 / 20
British : 11 / 0
UK_Pacific : 21 / 26
Italians : 33 / 58
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 submarine moved from 81 Sea Zone to 80 Sea Zone
2 armour moved from Eastern Persia to Persia
2 infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Volgograd
Italians take Volgograd from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 submarine moved from 81 Sea Zone to 80 Sea Zone
2 armour moved from Eastern Persia to Persia
2 infantry moved from Eastern Persia to Persia
1 artillery moved from Eastern Persia to Persia
1 armour moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 2 infantry moved from Algeria to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Volgograd
Italians take Volgograd from RussiansCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 2 transports
Americans defend with 2 submarines
Italians win with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
Italians win, taking Gibraltar from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 aaGun and 3 infantry
Battle in Persia
Italians attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 factory_minor and 2 infantry
Italians win, taking Persia from British with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 armour moved from Eastern Persia to Persia
1 mech_infantry moved from Tanganyika Territory to French Equatorial Africa
1 fighter moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from Eastern Persia to PersiaPlace Units - Italians
2 infantry placed in Egypt
1 armour placed in Egypt
1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
2 armour, 2 artilleries and 4 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 41 PUs; end with 41 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 52 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Kwangtung to India
1 carrier moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Northern Territory to Malaya
3 fighters moved from Queensland to Malaya
1 submarine moved from 54 Sea Zone to 41 Sea ZonePlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
India : 3 fighters
Malaya : 4 fighters and 3 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag, 1 infantry
41 Sea Zone : 1 submarine
37 Sea Zone : 1 carrier
54 Sea Zone : 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 52 / 61
Russians : 21 / 30
Japanese : 28 / 19
Americans : 68 / 93
Chinese : 14 / 20
British : 9 / 0
UK_Pacific : 19 / 26
Italians : 41 / 62
ANZAC : 10 / 20
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
There are no french moves possible; just click through and move on to Germany.
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Sorry for the delay. I’m away from my home PC for the week so can only get back to playing next Tuesday or Wednesday.
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No trouble, I shall await your next move later in the week.