@WILD:
I’m sure this is the intent of the rule, and will be clarified at some point.
@Flashman:
Some point being, what, the Second Edition?
Maybe we should wait to see the entire rule book before we jump off the deep end. There very well could be a side bar, or more info on the matter at hand. If there are some problems with wording, or intent Krieghund is pretty damn quick at clearing things up once the game is released.
Don’t give me that crap about ppl may not know about a Faq, or play only OOB etc… They will work it out on their own, or know someone on one of these forums. In today’s age they would have to be living in a cave or on a deserted island w/o power to be so narrow minded, or just choose to be that way (and that’s their problem).
Edit, below is how I would see it too (basically said the same thing). Removal of control markers line clears things up nicely. Once Russian units, and control markers are removed most territories would revert back to their orig owner, or be given to a power having units left after the withdraw of Russian forces. There could be some territories up for grabs (first come first served).
@Flashman:
I would say that if Russia is in Revolution, you must remove all Russian control markers. Then it’s up to the remaining players as to who can establish control of the area to place its marker and start collecting cash. If there are units of only one Ally in the tt when RR occurs then its automatic, if none its the first country of either side to move units in. Until then consider the tt to be in a state of anarchy.