Just some more impressions after playing a couple of turns:
Wow, I think some of the true value in this game is having to think through strategy for scenarios that have never been encountered in an (official) A&A game before. I mean, when has a player ever had to consider the best way for Turkey to invade Austria? The Balkans are a strategic conundrum that I never really thought about, being personally very West-Front-centric, and you’ll find that deciding what to do there as Austria, the Ottomans, Italy, and Russia is going to take some thought.
There seems to be a bit more weight to decisions on where to move your units, both because there is only one movement phase and because you know that units will most likely be tied up in a tt for more than one game round, and so must be supported in order to succeed. Larry has captured that aspect of the war very well with the mechanics.
There’s a whole aspect of the strategy where at times you’re not invading to win, you’re just invading to tie up your enemy’s income in “contested” status. Not sure if this is a viable long-term strategy.
With the way the land war is shaping up, if the sea war becomes critical I can see that hemorrhaging much-needed IPC’s from a power’s budget.